2025
- Dittmar, A., Reinhard, P., Li, M. M., Karst, F., & Leimeister, J. M.. (2025). Integrating brand identity into ai-based conversational agents: a systematic literature review. Paper presented at the Hawaii international conference on system sciences (hicss), Big Island, Hawaii.
[BibTeX] [Abstract] [Download PDF]
A company’s brand identity is vital for fostering meaningful interactions with customers in a digital economy. As generative artificial intelligence (GenAI) becomes increasingly integrated into our daily lives, AI-based assistants are evolving into the primary channel for representing a brand’s identity. Consequently, brand departments face the challenge of translating their company’s brand identity into highly interactive AI-based assistants effectively. While there is diverse research on single cues that influence user perceptions, the literature lacks a comprehensive understanding of conversational cues and their impact on brand-related outcomes. Hence, we conduct a systematic literature review to identify verbal and visual cues in the design of AI-based chatbots and examine how they influence the perceptions of the assistants and the brand. We contribute a conceptual framework that summarizes the independent and dependent variables as well as their interrelationships and provides researchers and practitioners with a basis for designing and studying conversational design in the age of GenAI.
@inproceedings{ls_leimeister, abstract = {A company's brand identity is vital for fostering meaningful interactions with customers in a digital economy. As generative artificial intelligence (GenAI) becomes increasingly integrated into our daily lives, AI-based assistants are evolving into the primary channel for representing a brand's identity. Consequently, brand departments face the challenge of translating their company's brand identity into highly interactive AI-based assistants effectively. While there is diverse research on single cues that influence user perceptions, the literature lacks a comprehensive understanding of conversational cues and their impact on brand-related outcomes. Hence, we conduct a systematic literature review to identify verbal and visual cues in the design of AI-based chatbots and examine how they influence the perceptions of the assistants and the brand. We contribute a conceptual framework that summarizes the independent and dependent variables as well as their interrelationships and provides researchers and practitioners with a basis for designing and studying conversational design in the age of GenAI.}, added-at = {2024-10-02T10:13:12.000+0200}, address = {Big Island, Hawaii}, author = {Dittmar, Angelia and Reinhard, Philipp and Li, Mahei Manhai and Karst, Fabian and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/21a4ae9b07f5d4a268908e123ee7e0eb8/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {07 Jan 2025}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {1e84411c96b7e45f363ded945c6c0688}, intrahash = {1a4ae9b07f5d4a268908e123ee7e0eb8}, keywords = {Conversational_design brand_identity dempub generative_AI itegpub pub_jml pub_mli pub_pre systematic_literature_review}, timestamp = {2024-11-19T09:14:56.000+0100}, title = {Integrating Brand Identity Into AI-Based Conversational Agents: A Systematic Literature Review}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_982.pdf}, venue = {Big Island, Hawaii}, year = 2025 }
- Freise, L. R., Bruhin, O., Ritz, E., Li, M. M., & Leimeister, J. M.. (2025). Code and craft: how generative ai tools facilitate job crafting in software development. Paper presented at the 58th hawaii international conference on system sciences (hicss), Hawaii, USA.
[BibTeX] [Abstract]
The rapid evolution of the software development industry challenges developers to manage their diverse tasks effectively. Traditional assistant tools in software development often fall short of supporting developers efficiently. This paper explores how generative artificial intelligence (GAI) tools, such as Github Copilot or ChatGPT, facilitate job crafting—a process where employees reshape their jobs to meet evolving demands. By integrating GAI tools into workflows, software developers can focus more on creative problem-solving, enhancing job satisfaction, and fostering a more innovative work environment. This study investigates how GAI tools influence task, cognitive, and relational job crafting behaviors among software developers, examining its implications for professional growth and adaptability within the industry. The paper provides insights into the transformative impacts of GAI tools on software development job crafting practices, emphasizing their role in enabling developers to redefine their job functions.
@inproceedings{ls_leimeister, abstract = {The rapid evolution of the software development industry challenges developers to manage their diverse tasks effectively. Traditional assistant tools in software development often fall short of supporting developers efficiently. This paper explores how generative artificial intelligence (GAI) tools, such as Github Copilot or ChatGPT, facilitate job crafting—a process where employees reshape their jobs to meet evolving demands. By integrating GAI tools into workflows, software developers can focus more on creative problem-solving, enhancing job satisfaction, and fostering a more innovative work environment. This study investigates how GAI tools influence task, cognitive, and relational job crafting behaviors among software developers, examining its implications for professional growth and adaptability within the industry. The paper provides insights into the transformative impacts of GAI tools on software development job crafting practices, emphasizing their role in enabling developers to redefine their job functions.}, added-at = {2024-10-02T08:59:59.000+0200}, address = {Hawaii, USA}, author = {Freise, Leonie Rebecca and Bruhin, Olivia and Ritz, Eva and Li, Mahei Manhai and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2eaa3ed7bd4257d5a4637d0252daffaff/ls_leimeister}, booktitle = {58th Hawaii International Conference on System Sciences (HICSS)}, eventdate = {07-10 Jan 2025}, eventtitle = {58th Hawaii International Conference on System Sciences (HICSS)}, interhash = {ef656f948ad496804e4e94d288602caa}, intrahash = {eaa3ed7bd4257d5a4637d0252daffaff}, keywords = {AI-assisted_Software_Engineering AI-driven_Job_Crafting Work_Environment_Transformation itegpub pub_eri pub_jml pub_lfr pub_mli}, timestamp = {2024-10-02T10:15:37.000+0200}, title = {Code and Craft: How Generative AI Tools Facilitate Job Crafting in Software Development}, venue = {Hawaii, USA}, year = 2025 }
2024
- Göppinger, S. M. M., Meier, A., Elshan, E., Malekan, O., & Leimeister, J. M.. (2024). Beyond trial and error: strategic assessment of decentralized identity in us healthcare. Paper presented at the International conference on information systems (icis), Bangkok, Thailand.
[BibTeX] [Abstract] [Download PDF]
The US healthcare system relies on trustworthy and effective data exchange. Yet its data flows are impaired by pervasive conflicting interests and incentives and the lack of authentic data, leading to persistent inefficiencies. By ensuring authentic data, decentralized identity (ID) presents a potential solution. However, information systems (ISs) have historically shown high rates of unsuccessful deployment in healthcare. Since formative use case evaluation frameworks can enhance deployment success rates, this paper conducted a participatory action research study to develop and test an evidence-based, theory-informed, and practical framework for assessing healthcare use cases‘ amenability to decentralized ID. The framework serves healthcare organizations as a decision-support tool in choosing suitable use cases for decentralized ID and planning corresponding initiatives. For researchers, the socio-technical factors that determine use cases’s amenability to decentralized ID enhance their understanding of this novel IS and the socio-technical change it brings about.
@inproceedings{ls_leimeister, abstract = {The US healthcare system relies on trustworthy and effective data exchange. Yet its data flows are impaired by pervasive conflicting interests and incentives and the lack of authentic data, leading to persistent inefficiencies. By ensuring authentic data, decentralized identity (ID) presents a potential solution. However, information systems (ISs) have historically shown high rates of unsuccessful deployment in healthcare. Since formative use case evaluation frameworks can enhance deployment success rates, this paper conducted a participatory action research study to develop and test an evidence-based, theory-informed, and practical framework for assessing healthcare use cases' amenability to decentralized ID. The framework serves healthcare organizations as a decision-support tool in choosing suitable use cases for decentralized ID and planning corresponding initiatives. For researchers, the socio-technical factors that determine use cases's amenability to decentralized ID enhance their understanding of this novel IS and the socio-technical change it brings about.}, added-at = {2024-11-19T10:29:13.000+0100}, address = {Bangkok, Thailand}, author = {Göppinger, Sophia Maite Magdalena and Meier, Alexander and Elshan, Edona and Malekan, Omid and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/226eea9c3a60bc9fe39599c7c96a27305/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {12.2024}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {dcd5f10300be124a93019170b078c6f5}, intrahash = {26eea9c3a60bc9fe39599c7c96a27305}, keywords = {Decentralized_identity US_healthcare assessment framework itegpub method participatory_action_research pub_jml use_case}, timestamp = {2024-11-19T10:37:16.000+0100}, title = {Beyond Trial and Error: Strategic Assessment of Decentralized Identity in US Healthcare}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_999.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Khosrawi-Rad, B., Keller, P., Grogorick, L., Benner, D., Janson, A., & Robra-Bissantz, S.. (2024). Let’s play with ai! a 2×2 experiment on collaborative vs. competitive game elements for pedagogical conversational agents. Paper presented at the Pre-icis sig services workshop on synergizing service ecosystems with ai, Bangkok, Thailand.
[BibTeX] [Abstract]
Technological advances in generative artificial intelligence (GAI) have increased the relevance of pedagogical conversational agents (PCAs) like chatbots to support students. Despite their potential for learning as a service, PCAs are rarely used by educational institutions. They often neglect the benefits of group learning, like collaborative problem- solving, and insufficiently address learners’ motivational challenges in digital environments. To tackle these issues, we designed and evaluated a gamified PCA for information systems (IS) education with collaborative and competitive group learning capabilities. We investigated the effects of collaborative and competitive elements in PCA design using a 2×2 experiment (n = 120). Our findings show that collaborative game elements foster learners’ motivation and highlight the PCA’s role as a group learning moderator. This study contributes new knowledge on GAI in IS education, meaningful gamification in the PCA context, and computer-supported collaborative learning.
@inproceedings{ls_leimeister, abstract = {Technological advances in generative artificial intelligence (GAI) have increased the relevance of pedagogical conversational agents (PCAs) like chatbots to support students. Despite their potential for learning as a service, PCAs are rarely used by educational institutions. They often neglect the benefits of group learning, like collaborative problem- solving, and insufficiently address learners’ motivational challenges in digital environments. To tackle these issues, we designed and evaluated a gamified PCA for information systems (IS) education with collaborative and competitive group learning capabilities. We investigated the effects of collaborative and competitive elements in PCA design using a 2x2 experiment (n = 120). Our findings show that collaborative game elements foster learners’ motivation and highlight the PCA’s role as a group learning moderator. This study contributes new knowledge on GAI in IS education, meaningful gamification in the PCA context, and computer-supported collaborative learning.}, added-at = {2024-11-18T17:04:18.000+0100}, address = {Bangkok, Thailand}, author = {Khosrawi-Rad, Bijan and Keller, Paul and Grogorick, Linda and Benner, Dennis and Janson, Andreas and Robra-Bissantz, Susanne}, biburl = {https://www.bibsonomy.org/bibtex/2bf9e466f7718fde139c69de33560969a/ls_leimeister}, booktitle = { Pre-ICIS SIG Services Workshop on Synergizing Service Ecosystems with AI}, eventdate = {15-18 Dec 2024}, eventtitle = {Pre-ICIS SIG Services Workshop on Synergizing Service Ecosystems with AI}, interhash = {451b20a21948b80e5db71eb2f894f7bd}, intrahash = {bf9e466f7718fde139c69de33560969a}, keywords = {Computer-supported_Collaborative_Learning Education Gamification Generative_Artificial_Intelligence Pedagogical_Conversational_Agent Social_Interdependence_Theory itegpub pub_aja pub_dbe}, timestamp = {2024-11-19T09:27:34.000+0100}, title = {Let’s Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents}, venue = {Bangkok, Thailand}, year = 2024 }
- Tingelhoff, F., Valentino, J., & Zierau, N.. (2024). Metaverse offerings and their impact on stock returns: evidence from an event study. Paper presented at the Americas conference on information systems (amics), Salt Lake City, USA.
[BibTeX] [Abstract] [Download PDF]
The metaverse represents a novel customer channel that disrupts business models and operations. This creates a variety of questions to managers and researchers, such as whether and when the addition of this new customer channel creates value for firms. This study uses event study methodology to examine the impact of 508 metaverse announcements on the stock market returns of 65 publicly traded firms across six industries. It also explores the moderating effect of different types of metaverse offerings. As research on metaverse benefits from an investors‘ perspective is scarce, this study provides insight into investors‘ perceptions of metaverse value propositions to firms. The study considers how certain offerings may utilize or be constrained by metaverse technologies, indicated by investor evaluations. It proposes important future research directions to understand metaverse implications for firms, preparing for the rapidly changing channel that will likely impact business models and operations in the coming years.
@inproceedings{ls_leimeister, abstract = {The metaverse represents a novel customer channel that disrupts business models and operations. This creates a variety of questions to managers and researchers, such as whether and when the addition of this new customer channel creates value for firms. This study uses event study methodology to examine the impact of 508 metaverse announcements on the stock market returns of 65 publicly traded firms across six industries. It also explores the moderating effect of different types of metaverse offerings. As research on metaverse benefits from an investors' perspective is scarce, this study provides insight into investors' perceptions of metaverse value propositions to firms. The study considers how certain offerings may utilize or be constrained by metaverse technologies, indicated by investor evaluations. It proposes important future research directions to understand metaverse implications for firms, preparing for the rapidly changing channel that will likely impact business models and operations in the coming years.}, added-at = {2024-11-12T13:59:08.000+0100}, address = {Salt Lake City, USA}, author = {Tingelhoff, Fabian and Valentino, Jaren and Zierau, Naim}, biburl = {https://www.bibsonomy.org/bibtex/261ebcb0d6a155a0a41fab9ba7effa476/ls_leimeister}, booktitle = {Americas Conference on Information Systems (AMICS)}, eventdate = {14.-18.08.2024}, eventtitle = {Americas Conference on Information Systems (AMICS)}, interhash = {8a643fd911b9ac78c8cb25d60c1425ce}, intrahash = {61ebcb0d6a155a0a41fab9ba7effa476}, keywords = {Customer_Channel Event_Study Innovation_Management Metaverse itegpub itimpub}, pages = {1-10}, timestamp = {2024-11-12T14:03:22.000+0100}, title = {Metaverse Offerings and Their Impact on Stock Returns: Evidence from an Event Study}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_997.pdf}, venue = {Salt Lake City, USA}, year = 2024 }
- Tingelhoff, F., Klug, S., & Elshan, E.. (2024). The diffusion of the metaverse: how youtube influencers shape mass adoption. California management review (cmr), 66(4), 23-50. doi:10.1177/00081256241246123
[BibTeX] [Abstract] [Download PDF]
The metaverse, although yet to be fully realized, offers a compelling vision: a scalable and interoperable ecosystem of virtual worlds that can be simultaneously accessed by multiple users using continuous, user-generated, and embodied identities (i.e., avatars). Since the metaverse will likely achieve widespread user adoption once innovators and early adopters recognize its values, it must evolve in a direction that appeals to these groups. However, it remains unsure what aspects of the metaverse innovators perceive as opportunities and challenges when engaging with early adopters. This article describes the opinions of users who influence the metaverse’s mass adoption, clarifying their perception of what already works well, holds high potential, and presents challenges. By synthesizing and critically evaluating this information, the article offers guidance for the future development and use of the metaverse and provides insights concerning its diffusion in society.
@article{ls_leimeister, abstract = {The metaverse, although yet to be fully realized, offers a compelling vision: a scalable and interoperable ecosystem of virtual worlds that can be simultaneously accessed by multiple users using continuous, user-generated, and embodied identities (i.e., avatars). Since the metaverse will likely achieve widespread user adoption once innovators and early adopters recognize its values, it must evolve in a direction that appeals to these groups. However, it remains unsure what aspects of the metaverse innovators perceive as opportunities and challenges when engaging with early adopters. This article describes the opinions of users who influence the metaverse’s mass adoption, clarifying their perception of what already works well, holds high potential, and presents challenges. By synthesizing and critically evaluating this information, the article offers guidance for the future development and use of the metaverse and provides insights concerning its diffusion in society.}, added-at = {2024-11-12T13:34:10.000+0100}, author = {Tingelhoff, Fabian and Klug, Sebastian and Elshan, Edona}, biburl = {https://www.bibsonomy.org/bibtex/2e303a6890097d79f0e195b6d5646b987/ls_leimeister}, doi = {10.1177/00081256241246123}, interhash = {62f329a96a7aef0fdd993d40a46d063c}, intrahash = {e303a6890097d79f0e195b6d5646b987}, journal = {California Management Review (CMR)}, keywords = {adoption innovation_focused_strategy itegpub itimpub metaverse value_creation}, number = 4, pages = {23-50}, timestamp = {2024-11-12T13:44:09.000+0100}, title = {The Diffusion of the Metaverse: How YouTube Influencers Shape Mass Adoption}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_996.pdf}, volume = 66, year = 2024 }
- Tingelhoff, F., Schultheiss, R., Schöbel, S. M., & Leimeister, J. M.. (2024). Qualitative insights into organizational value creation: decoding characteristics of metaverse platforms. Information systems frontiers (isf), 1-20. doi:10.1007/s10796-024-10494-x
[BibTeX] [Abstract] [Download PDF]
The significance of metaverse platforms is growing in both research and practical applications. To utilize the chances and opportunities metaverse platforms offer, research and practice must understand how these platforms create value, which has not been adequately explored. Our research explores the characteristics of metaverse platforms that facilitate value creation for organizations in both B2B and B2C sectors. Employing a qualitative inductive approach, we conducted 15 interviews with decision-makers from international corporations active in the metaverse. We identified 26 metaverse platform characteristics, which we categorized into six dimensions based on the DeLone and McLean Information Systems success model. Subsequently, we provide examples to illustrate the application of these identified characteristics within metaverse platforms. This study contributes to the academic discourse by uncovering the characteristics that shape the competitive landscape of emerging metaverse platforms. Leveraging these characteristics may offer metaverse providers a competitive edge in attracting complementary organizations to their platforms.
@article{ls_leimeister, abstract = {The significance of metaverse platforms is growing in both research and practical applications. To utilize the chances and opportunities metaverse platforms offer, research and practice must understand how these platforms create value, which has not been adequately explored. Our research explores the characteristics of metaverse platforms that facilitate value creation for organizations in both B2B and B2C sectors. Employing a qualitative inductive approach, we conducted 15 interviews with decision-makers from international corporations active in the metaverse. We identified 26 metaverse platform characteristics, which we categorized into six dimensions based on the DeLone and McLean Information Systems success model. Subsequently, we provide examples to illustrate the application of these identified characteristics within metaverse platforms. This study contributes to the academic discourse by uncovering the characteristics that shape the competitive landscape of emerging metaverse platforms. Leveraging these characteristics may offer metaverse providers a competitive edge in attracting complementary organizations to their platforms.}, added-at = {2024-11-12T12:27:57.000+0100}, author = {Tingelhoff, Fabian and Schultheiss, Raphael and Schöbel, Sofia Marlena and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2d8f7d3385d6cc19a3f8196952719473a/ls_leimeister}, doi = {10.1007/s10796-024-10494-x}, interhash = {5ed7a5d9967f33bd931d864d19ff1d81}, intrahash = {d8f7d3385d6cc19a3f8196952719473a}, journal = {Information Systems Frontiers (ISF)}, keywords = {Complementors Metaverse_Platform_Ecosystem Organizational_Value_Creation Platform_Characteristics itegpub itimpub pub_jml}, pages = {1-20}, timestamp = {2024-11-12T13:13:54.000+0100}, title = {Qualitative Insights into Organizational Value Creation: Decoding Characteristics of Metaverse Platforms}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_995.pdf}, year = 2024 }
- Bittner, E. A. C., Oeste-Reiß, S., Kirmse, R., Poser, M., & Wiethof, C.. (2024). Cognitive load theory approach to hybrid intelligence: tackling the dual aim of task performance and learning. Paper presented at the Forty-fifth international conference on information systems (icis), Bangkok, Thailand.
[BibTeX] [Abstract] [Download PDF]
Knowledge workers in information-rich work environments face cognitive challenges as they must deal with multitasking, interruptions, and time pressure. In domains like customer support with high turnover rates and increasingly diverse and complex products, employees need to rapidly develop from novices to experts while showing high task performance. The objective of this paper is to develop design knowledge for hybrid intelligence systems that tackle the dual aim of task performance and learning in knowledge work. We follow a design science research approach and build on theoretical and empirical knowledge on cognitive load theory. We propose a task-user matrix that classifies expertise and task difficulty to identify cognitive challenges. We develop four intervention strategies in the form of design patterns specified through design principles to address these challenges in system design. A pattern evaluation with system developers initially supports the effectiveness, plausibility and feasibility of our patterns.
@inproceedings{ls_leimeister, abstract = {Knowledge workers in information-rich work environments face cognitive challenges as they must deal with multitasking, interruptions, and time pressure. In domains like customer support with high turnover rates and increasingly diverse and complex products, employees need to rapidly develop from novices to experts while showing high task performance. The objective of this paper is to develop design knowledge for hybrid intelligence systems that tackle the dual aim of task performance and learning in knowledge work. We follow a design science research approach and build on theoretical and empirical knowledge on cognitive load theory. We propose a task-user matrix that classifies expertise and task difficulty to identify cognitive challenges. We develop four intervention strategies in the form of design patterns specified through design principles to address these challenges in system design. A pattern evaluation with system developers initially supports the effectiveness, plausibility and feasibility of our patterns.}, added-at = {2024-10-29T11:44:11.000+0100}, address = {Bangkok, Thailand}, author = {Bittner, Eva A. C. and Oeste-Reiß, Sarah and Kirmse, Rosemarie and Poser, Mathis and Wiethof, Christina}, biburl = {https://www.bibsonomy.org/bibtex/2138605d43688782026973ffd852a0c60/ls_leimeister}, booktitle = {Forty-Fifth International Conference on Information Systems (ICIS)}, eventdate = {15-18 Dec 2024}, eventtitle = {Forty-Fifth International Conference on Information Systems (ICIS)}, interhash = {383c565ce889496fab4f12883628dc8b}, intrahash = {138605d43688782026973ffd852a0c60}, keywords = {Augmented_Intelligence Cognitive_Load_Theory Design_Principle Design_Science Hybrid_Intelligence Knowledge_Work Pattern cepub itegpub pub_soe}, timestamp = {2024-12-04T12:28:43.000+0100}, title = {Cognitive Load Theory Approach to Hybrid Intelligence: Tackling the Dual Aim of Task Performance and Learning}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/12/JML_1000.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Geffers, K.. (2024). Overcoming people-related challenges in large-scale agile transformations: the role of online communities of practice. Paper presented at the European conference on information systems (ecis 2024), Paphos, Cyprus.
[BibTeX] [Abstract] [Download PDF]
The contemporary business landscape is shaped by complexity, ongoing change, and disruptions. To remain competitive, an increasing number of organizations are embracing the company-wide adoption of agile methodologies, known as large-scale agile transformations (LSATs). However, these transformations face significant challenges, such as employees’ lack of skills and motivation. While Communities of Practice (CoPs) are recognized as supportive mechanisms for LSATs, their role in addressing transformational challenges lacks adequate academic exploration. Our research bridges this gap by conducting an exploratory qualitative case study in a European automotive software company undergoing a LSAT. Through interviews with 33 actively participating employees across several internal online CoPs, we have found that these CoPs play a fundamental role in developing relevant employee abilities (workforce agility), perceptions (psychological empowerment), and attitudes (agile mindset). These findings contribute to understanding agile transformations and online CoPs and offer insights into effective strategies for managing and mitigating LSATs’ challenges.
@inproceedings{ls_leimeister, abstract = {The contemporary business landscape is shaped by complexity, ongoing change, and disruptions. To remain competitive, an increasing number of organizations are embracing the company-wide adoption of agile methodologies, known as large-scale agile transformations (LSATs). However, these transformations face significant challenges, such as employees’ lack of skills and motivation. While Communities of Practice (CoPs) are recognized as supportive mechanisms for LSATs, their role in addressing transformational challenges lacks adequate academic exploration. Our research bridges this gap by conducting an exploratory qualitative case study in a European automotive software company undergoing a LSAT. Through interviews with 33 actively participating employees across several internal online CoPs, we have found that these CoPs play a fundamental role in developing relevant employee abilities (workforce agility), perceptions (psychological empowerment), and attitudes (agile mindset). These findings contribute to understanding agile transformations and online CoPs and offer insights into effective strategies for managing and mitigating LSATs’ challenges.}, added-at = {2024-10-29T11:31:20.000+0100}, address = {Paphos, Cyprus}, author = {Geffers, Kristin}, biburl = {https://www.bibsonomy.org/bibtex/2864fd1ab8dac23e40d4979f0ce89d421/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS 2024)}, eventdate = {13-19 Jun 2024}, eventtitle = {European Conference on Information Systems (ECIS 2024)}, interhash = {598463b344ee61b80b9f2a0af9570041}, intrahash = {864fd1ab8dac23e40d4979f0ce89d421}, keywords = {Agile_Mindset Community_of_Practice Psychological_Empowerment Workforce_Agility itegpub pub_kge}, timestamp = {2024-10-30T09:45:45.000+0100}, title = {Overcoming People-related Challenges in Large-scale Agile Transformations: The Role of Online Communities of Practice}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/10/JML_994.pdf}, venue = {Paphos, Cyprus}, year = 2024 }
- Geffers, K., Bretschneider, U., & Eilers, K.. (2024). Conceptualizing the agile mindset in agile software development teams. Paper presented at the International conference on wirtschaftsinformatik (wi 2024), Würzburg, Germany.
[BibTeX] [Abstract] [Download PDF]
Agile Software Development Teams (ASDTs) employ agile method-ologies to navigate the dynamic landscape of the software industry, responding effectively to constant change and innovation. The success of ASDTs relies sig-nificantly on the individuals’ mindset, referred to as the agile mindset (AM). Yet, a clear conceptualization of the AM remains elusive, as existing approaches do not meet scientific standards and fail to produce consistent results. This paper addresses this gap by systematically conceptualizing the AM within the context of ASDTs. Through a systematic review and evaluation of existing definitions and initial conceptualizations, we identify dimensions and consolidate insights, resulting in a comprehensive conceptualization of the AM. Our work represents a crucial step towards understanding the AM’s role in ASDTs and lays the foun-dation for our planned future work: the empirical validation and development of a standardized measurement instrument for the AM.
@inproceedings{ls_leimeister, abstract = {Agile Software Development Teams (ASDTs) employ agile method-ologies to navigate the dynamic landscape of the software industry, responding effectively to constant change and innovation. The success of ASDTs relies sig-nificantly on the individuals’ mindset, referred to as the agile mindset (AM). Yet, a clear conceptualization of the AM remains elusive, as existing approaches do not meet scientific standards and fail to produce consistent results. This paper addresses this gap by systematically conceptualizing the AM within the context of ASDTs. Through a systematic review and evaluation of existing definitions and initial conceptualizations, we identify dimensions and consolidate insights, resulting in a comprehensive conceptualization of the AM. Our work represents a crucial step towards understanding the AM’s role in ASDTs and lays the foun-dation for our planned future work: the empirical validation and development of a standardized measurement instrument for the AM.}, added-at = {2024-10-29T11:14:05.000+0100}, address = {Würzburg, Germany}, author = {Geffers, Kristin and Bretschneider, Ulrich and Eilers, Karen}, biburl = {https://www.bibsonomy.org/bibtex/2c795e3f1f279832c57f5ae595c63ac5f/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI 2024)}, eventdate = {16-19 Sep 2024}, eventtitle = {International Conference on Wirtschaftsinformatik (WI 2024)}, interhash = {0ed92a800d5355bb17e17928b2d17fe9}, intrahash = {c795e3f1f279832c57f5ae595c63ac5f}, keywords = {Agile_Mindset Agile_Software_Development_Teams Agility Con-ceptualization itegpub pub_kge pub_ubr}, timestamp = {2024-10-30T09:42:52.000+0100}, title = {Conceptualizing the Agile Mindset in Agile Software Development Teams}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/10/JML_993.pdf}, venue = {Würzburg, Germany}, year = 2024 }
- Geffers, K., Bretschneider, U., & Eilers, K.. (2024). Exploring individuals’ psychological factors as predictors of workforce agility in software development teams. Paper presented at the International conference on information systems (icis), Bangkok, Thailand.
[BibTeX] [Abstract] [Download PDF]
In the rapidly evolving automotive sector, software development teams (SDTs) face the challenge of swiftly adapting to unpredictable changes driven by globalization, customer expectations, and innovation. This study delves into the influence of psychological factors — particularly attitudes, emotions, and perceptions — on the workforce agility of employees working in SDTs, crucial for adeptly navigating dynamic shifts. Despite the central role of psychological factors in shaping behavior, existing research overlooks their impact on workforce agility. Through interviews with 27 employees from a leading software company serving the automotive industry, we empirically identified three key factors: agile mindset, psychological empowerment, and agile leadership. Subsequently, drawing upon the literature, we explore the correlations among these factors. By investigating these previously unexplored psychological predictors and their correlations, this study enriches our understanding of workforce agility and provides actionable insights for SDT leaders to nurture desired behaviors.
@inproceedings{ls_leimeister, abstract = {In the rapidly evolving automotive sector, software development teams (SDTs) face the challenge of swiftly adapting to unpredictable changes driven by globalization, customer expectations, and innovation. This study delves into the influence of psychological factors — particularly attitudes, emotions, and perceptions — on the workforce agility of employees working in SDTs, crucial for adeptly navigating dynamic shifts. Despite the central role of psychological factors in shaping behavior, existing research overlooks their impact on workforce agility. Through interviews with 27 employees from a leading software company serving the automotive industry, we empirically identified three key factors: agile mindset, psychological empowerment, and agile leadership. Subsequently, drawing upon the literature, we explore the correlations among these factors. By investigating these previously unexplored psychological predictors and their correlations, this study enriches our understanding of workforce agility and provides actionable insights for SDT leaders to nurture desired behaviors.}, added-at = {2024-10-29T10:48:53.000+0100}, address = {Bangkok, Thailand}, author = {Geffers, Kristin and Bretschneider, Ulrich and Eilers, Karen}, biburl = {https://www.bibsonomy.org/bibtex/2f86fddb28b9eeaf4809e84d7e4492129/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15-18 Dec 2024}, eventtitle = {Forty-Fifth International Conference on Information Systems (ICIS)}, interhash = {66089e9ef42b57f04ecd26d7311d4764}, intrahash = {f86fddb28b9eeaf4809e84d7e4492129}, keywords = {Agile_Leadership Agile_Mindset Psychological_Empowerment Workforce_Agility itegpub pub_kge pub_ubr}, timestamp = {2024-10-30T09:39:34.000+0100}, title = {Exploring Individuals’ Psychological Factors as Predictors of Workforce Agility in Software Development Teams}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/10/JML_992.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Roth, A., Benz, C., Wilga, M., Hottum, P., Langes, B., Lewandowski, T., Peters, C., & Satzger, G.. (2024). Value creation in the information economy: shaping the triad of ai, service, and human work.. Journal of service management research (smr).
[BibTeX]@article{ls_leimeister, added-at = {2024-10-25T13:16:57.000+0200}, author = {Roth, Angela and Benz, Carina and Wilga, Matthäus and Hottum, Peter and Langes, Barbara and Lewandowski, Tom and Peters, Christoph and Satzger, Gerhard}, biburl = {https://www.bibsonomy.org/bibtex/2b1e1781b7f2ebb4e558dada27b83d4f7/ls_leimeister}, interhash = {cf2658ebf1146f08a0dee6c4ccf8df55}, intrahash = {b1e1781b7f2ebb4e558dada27b83d4f7}, journal = {Journal of Service Management Research (SMR)}, keywords = {continuous_value_shaping cvs dempub itegpub pub_cpe service service_research services u3bpub}, timestamp = {2024-10-25T13:16:57.000+0200}, title = {Value Creation in the Information Economy: Shaping the Triad of AI, Service, and Human Work.}, year = 2024 }
- Janson, A., & Ernst, S.. (2024). Disentangling the influence of mobile learning usability and its determinants–pls-sem and importance-performance investigation. Computers and education open (caeo), 7(December). doi:10.1016/j.caeo.2024.100230
[BibTeX] [Abstract] [Download PDF]
Today, numerous mobile learning applications are used to enable learning during the working process or on-the-go. However, few insights that are available regarding mobile application usability (MAU) and its determinants in the context of mobile learning. More specifically, there is a critical need to disentangle the determinants of MAU and their overall impact on MAU while also acknowledging the possible motivational consequences. Therefore, we developed a theoretical model of MAU, its determinants, and its consequences. By utilizing a free simulation experiment, we investigated the role of MAU in the domain of mobile learning. We used structural equation modeling to analyze the theoretical model. The results show a significant influence of MAU on mobile learning compatibility, performance expectancy, and self-efficacy. The results also indicate that compatibility acts as a partial mediator of usability on performance expectancy. Finally, we conducted an importance-performance analysis that reveals key usability insights: UI output, the most critical factor, underperforms, highlighting a major improvement area. UI structure and application design also need enhancement. In contrast, UI input and application utility perform well despite lower importance, with UI graphics showing adequate performance despite being least crucial. The present paper contributes to the discussion concerning MAU and its impact on mobile learning, while delivering formative insights of MAU for mobile learning applications.
@article{ls_leimeister, abstract = {Today, numerous mobile learning applications are used to enable learning during the working process or on-the-go. However, few insights that are available regarding mobile application usability (MAU) and its determinants in the context of mobile learning. More specifically, there is a critical need to disentangle the determinants of MAU and their overall impact on MAU while also acknowledging the possible motivational consequences. Therefore, we developed a theoretical model of MAU, its determinants, and its consequences. By utilizing a free simulation experiment, we investigated the role of MAU in the domain of mobile learning. We used structural equation modeling to analyze the theoretical model. The results show a significant influence of MAU on mobile learning compatibility, performance expectancy, and self-efficacy. The results also indicate that compatibility acts as a partial mediator of usability on performance expectancy. Finally, we conducted an importance-performance analysis that reveals key usability insights: UI output, the most critical factor, underperforms, highlighting a major improvement area. UI structure and application design also need enhancement. In contrast, UI input and application utility perform well despite lower importance, with UI graphics showing adequate performance despite being least crucial. The present paper contributes to the discussion concerning MAU and its impact on mobile learning, while delivering formative insights of MAU for mobile learning applications.}, added-at = {2024-10-22T10:27:51.000+0200}, author = {Janson, Andreas and Ernst, Sissy-Josefina}, biburl = {https://www.bibsonomy.org/bibtex/29074353ee695f9a5e20c8c346f9ce27f/ls_leimeister}, doi = {10.1016/j.caeo.2024.100230}, interhash = {07fd12c118e8be63a741a43c41d05e13}, intrahash = {9074353ee695f9a5e20c8c346f9ce27f}, issn = {2666-5573}, journal = {Computers and Education Open (CAEO)}, keywords = {Compatibility Mobile_application_usability Mobile_learning_application Performance_expectancy Self_efficacy itegpub pub_aja u3bpub}, number = {December}, timestamp = {2024-10-22T10:43:18.000+0200}, title = {Disentangling the influence of mobile learning usability and its determinants–PLS-SEM and importance-performance investigation}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/10/JML_991.pdf}, volume = 7, year = 2024 }
- Bruhin, O.. (2024). Beyond code: the impact of generative ai on work systems in software engineering. Paper presented at the International conference on information systems (icis), Bangkok, Thailand.
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The development of Generative Artificial Intelligence (GenAI) in Software Engineering (SE) is driving significant transformations in work systems, impacting work practices, information management, and development processes. This study applies Work System Theory to explore how GenAI not only enhances individual tasks but also redefines entire workflows and collaboration models within SE environments. Through a case study involving expert interviews at a telecommunications and software company, the research uncovers both substantial benefits and emerging challenges associated with GenAI integration. The findings contribute to a structured framework that offers guidance for effectively implementing GenAI to enhance productivity and foster innovation in SE. These insights are essential for practitioners managing the rapidly evolving SE landscape, ensuring the successful and sustainable adoption of GenAI within work systems.
@inproceedings{ls_eimeister, abstract = {The development of Generative Artificial Intelligence (GenAI) in Software Engineering (SE) is driving significant transformations in work systems, impacting work practices, information management, and development processes. This study applies Work System Theory to explore how GenAI not only enhances individual tasks but also redefines entire workflows and collaboration models within SE environments. Through a case study involving expert interviews at a telecommunications and software company, the research uncovers both substantial benefits and emerging challenges associated with GenAI integration. The findings contribute to a structured framework that offers guidance for effectively implementing GenAI to enhance productivity and foster innovation in SE. These insights are essential for practitioners managing the rapidly evolving SE landscape, ensuring the successful and sustainable adoption of GenAI within work systems.}, added-at = {2024-10-15T12:05:59.000+0200}, address = {Bangkok, Thailand}, author = {Bruhin, Olivia}, biburl = {https://www.bibsonomy.org/bibtex/2133e4952ac82e42bcffd6cc9cb2697c6/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15-18 Dec 2024}, interhash = {20132ff6f30c084fc35f848670e4437a}, intrahash = {133e4952ac82e42bcffd6cc9cb2697c6}, keywords = {Digital_Transformation Generative_AI Software_Engineering Work_Systems itegpub}, timestamp = {2024-11-12T12:09:12.000+0100}, title = {Beyond Code: The Impact of Generative AI on Work Systems in Software Engineering}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_989.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Bruhin, O., Ebel, P., & Elshan, E.. (2024). Exploring the paradoxical tensions in low code environments. Paper presented at the International conference on information systems (icis), Bangkok, Thailand.
[BibTeX] [Abstract] [Download PDF]
The rapid acceleration of digitalization has increased the demand for dynamic software development, exposing a significant skills gap in IT. Low Code Development Platforms (LCDP) have emerged as a crucial solution, enabling faster development cycles and democratizing software creation. However, integrating citizen and professional developers within these platforms introduces new challenges, particularly in task division, collaboration, and governance. This study explores the dynamic of the interactions in low code environments, using paradox theory to analyze the resulting tensions – the paradox of empowerment, the paradox of security, and the paradox of harmonization – and their impact on both innovation and efficiency. Our findings provide critical insights into the roles, collaborative processes, and governance frameworks necessary for effective and balanced LCDP implementation. These insights provide a framework for effective and balanced LCDP implementation, offering organizations strategies to enhance innovation while managing the inherent complexities within these environments.
@inproceedings{ls_leimeister, abstract = {The rapid acceleration of digitalization has increased the demand for dynamic software development, exposing a significant skills gap in IT. Low Code Development Platforms (LCDP) have emerged as a crucial solution, enabling faster development cycles and democratizing software creation. However, integrating citizen and professional developers within these platforms introduces new challenges, particularly in task division, collaboration, and governance. This study explores the dynamic of the interactions in low code environments, using paradox theory to analyze the resulting tensions – the paradox of empowerment, the paradox of security, and the paradox of harmonization – and their impact on both innovation and efficiency. Our findings provide critical insights into the roles, collaborative processes, and governance frameworks necessary for effective and balanced LCDP implementation. These insights provide a framework for effective and balanced LCDP implementation, offering organizations strategies to enhance innovation while managing the inherent complexities within these environments.}, added-at = {2024-10-15T11:50:52.000+0200}, address = {Bangkok, Thailand}, author = {Bruhin, Olivia and Ebel, Philipp and Elshan, Edona}, biburl = {https://www.bibsonomy.org/bibtex/2a234771735d3f35a9ada5e41691d1471/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15-18 Dec 2024}, interhash = {0d75cca99b335e26788f634c4032f485}, intrahash = {a234771735d3f35a9ada5e41691d1471}, keywords = {Collaboration_Dynamics Low_Code_Development Paradox_Theory itegpub}, timestamp = {2024-11-12T12:05:22.000+0100}, title = {Exploring The Paradoxical Tensions in Low Code Environments}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/11/JML_988.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Bruhin, O., Ebel, P., Müller, L., & Li, M.. (2024). Genai and software engineering: strategies for shaping the core of tomorrow’s software engineering practice. Paper presented at the International conference on information systems (icis), Bangkok, Thailand.
[BibTeX] [Abstract] [Download PDF]
The rapid integration of Generative Artificial Intelligence (GenAI) into Software Engineering (SE) transforms how software is designed, developed, and maintained, introducing significant managerial challenges. This study examines these emerging challenges and proposes strategic actions for managing SE in the future. We provide an overview of the current GenAI development within SE and analyze its implications across three critical pillars: People, Process, and Technology. Our findings indicate that GenAI introduces a dynamic complexity to these elements, demanding a combined managerial approach. We propose six strategic actions essential for shaping the future of SE practice.This study aims to help practitioners make strategic decisions regarding GenAI implementation and offers researchers insights into past findings and opportunities for further investigation.
@inproceedings{ls_leimeister, abstract = {The rapid integration of Generative Artificial Intelligence (GenAI) into Software Engineering (SE) transforms how software is designed, developed, and maintained, introducing significant managerial challenges. This study examines these emerging challenges and proposes strategic actions for managing SE in the future. We provide an overview of the current GenAI development within SE and analyze its implications across three critical pillars: People, Process, and Technology. Our findings indicate that GenAI introduces a dynamic complexity to these elements, demanding a combined managerial approach. We propose six strategic actions essential for shaping the future of SE practice.This study aims to help practitioners make strategic decisions regarding GenAI implementation and offers researchers insights into past findings and opportunities for further investigation.}, added-at = {2024-10-15T11:09:00.000+0200}, address = {Bangkok, Thailand}, author = {Bruhin, Olivia and Ebel, Philipp and Müller, Leon and Li, Mahei}, biburl = {https://www.bibsonomy.org/bibtex/2e436c794a59f03dd7b209d3f33533b15/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15-18 Dec 2024}, interhash = {2a427d7b4faf54788df7c4567fc3ed73}, intrahash = {e436c794a59f03dd7b209d3f33533b15}, keywords = {AI-driven_Software_Development GenAI_Implementation IT_Management itegpub pub_mli}, timestamp = {2024-11-12T11:59:48.000+0100}, title = {GenAI and Software Engineering: Strategies for Shaping the Core of Tomorrow’s Software Engineering Practice}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/10/JML_987.pdf}, venue = {Bangkok, Thailand}, year = 2024 }
- Weinert, T., Benner, D., Dickhaut, E., Janson, A., Schöbel, S., & Leimeister, J. M.. (2024). Engaging students through interactive learning videos in higher education: developing a creation process and design patterns for interactive learning videos. Communications of the ais (cais), 55, 475–506. doi:10.17705/1CAIS.05519
[BibTeX] [Abstract] [Download PDF]
The use of learning videos has grown dramatically in the last decades. However, there is also increasing criticism against the use of learning videos concerning the harmful effects on the learning process, such as a decrease in motivation, engagement, and learning success. Although interactive learning videos can be helpful in supporting students‘ learning process, the design of such videos is still challenging for instructional designers. To overcome these challenges, we follow a Design Science Research (DSR) approach and develop a design pattern-based process to support the development of interactive learning videos. To this end, we engage in multiple DSR cycles where we conduct a systematic literature review, collect practical and theoretical requirements, as well as develop and evaluate our artifact in two cycles. Finally, we codify our results into design patterns and a creation process for interactive learning videos. With our contribution, we make design knowledge for such learning materials accessible by including tangible and applicable practices during our interactive learning video creation process. Our contribution aims to support developers and educators in designing more effective learning videos.
@article{ls_leimeister, abstract = {The use of learning videos has grown dramatically in the last decades. However, there is also increasing criticism against the use of learning videos concerning the harmful effects on the learning process, such as a decrease in motivation, engagement, and learning success. Although interactive learning videos can be helpful in supporting students' learning process, the design of such videos is still challenging for instructional designers. To overcome these challenges, we follow a Design Science Research (DSR) approach and develop a design pattern-based process to support the development of interactive learning videos. To this end, we engage in multiple DSR cycles where we conduct a systematic literature review, collect practical and theoretical requirements, as well as develop and evaluate our artifact in two cycles. Finally, we codify our results into design patterns and a creation process for interactive learning videos. With our contribution, we make design knowledge for such learning materials accessible by including tangible and applicable practices during our interactive learning video creation process. Our contribution aims to support developers and educators in designing more effective learning videos.}, added-at = {2024-09-25T08:43:06.000+0200}, author = {Weinert, Tim and Benner, Dennis and Dickhaut, Ernestine and Janson, Andreas and Schöbel, Sofia and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22f74f4918eddecd7584855b0a6f3f184/ls_leimeister}, doi = {10.17705/1CAIS.05519}, interhash = {418bb99897232e07648a48e3da442149}, intrahash = {2f74f4918eddecd7584855b0a6f3f184}, issn = {1529-3181}, journal = {Communications of the AIS (CAIS)}, keywords = {itegpub pub_aja pub_dbe pub_edi pub_jml pub_twe u3bpub}, pages = {475–506}, timestamp = {2024-09-25T08:57:20.000+0200}, title = {Engaging Students through Interactive Learning Videos in Higher Education: Developing a Creation Process and Design Patterns for Interactive Learning Videos}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/09/JML_980.pdf}, volume = 55, year = 2024 }
- Li, M. M., Nikishina, I., Sevgili, Ö., & Semmann, M.. (2024). Wiping out the limitations of large language models – a taxonomy for retrieval augmented generation. . doi:10.48550/arXiv.2408.02854
[BibTeX] [Abstract] [Download PDF]
Current research on RAGs is distributed across various disciplines, and since the technology is evolving very quickly, its unit of analysis is mostly on technological innovations, rather than applications in business contexts. Thus, in this research, we aim to create a taxonomy to conceptualize a comprehensive overview of the constituting characteristics that define RAG applications, facilitating the adoption of this technology in the IS community. To the best of our knowledge, no RAG application taxonomies have been developed so far. We describe our methodology for developing the taxonomy, which includes the criteria for selecting papers, an explanation of our rationale for employing a Large Language Model (LLM)-supported approach to extract and identify initial characteristics, and a concise overview of our systematic process for conceptualizing the taxonomy. Our systematic taxonomy development process includes four iterative phases designed to refine and enhance our understanding and presentation of RAG’s core dimensions. We have developed a total of five meta-dimensions and sixteen dimensions to comprehensively capture the concept of Retrieval-Augmented Generation (RAG) applications. When discussing our findings, we also detail the specific research areas and pose key research questions to guide future information system researchers as they explore the emerging topics of RAG systems.
@article{ls_leimeister, abstract = {Current research on RAGs is distributed across various disciplines, and since the technology is evolving very quickly, its unit of analysis is mostly on technological innovations, rather than applications in business contexts. Thus, in this research, we aim to create a taxonomy to conceptualize a comprehensive overview of the constituting characteristics that define RAG applications, facilitating the adoption of this technology in the IS community. To the best of our knowledge, no RAG application taxonomies have been developed so far. We describe our methodology for developing the taxonomy, which includes the criteria for selecting papers, an explanation of our rationale for employing a Large Language Model (LLM)-supported approach to extract and identify initial characteristics, and a concise overview of our systematic process for conceptualizing the taxonomy. Our systematic taxonomy development process includes four iterative phases designed to refine and enhance our understanding and presentation of RAG’s core dimensions. We have developed a total of five meta-dimensions and sixteen dimensions to comprehensively capture the concept of Retrieval-Augmented Generation (RAG) applications. When discussing our findings, we also detail the specific research areas and pose key research questions to guide future information system researchers as they explore the emerging topics of RAG systems.}, added-at = {2024-08-21T09:26:35.000+0200}, author = {Li, Mahei Manhai and Nikishina, Irina and Sevgili, Özge and Semmann, Martin}, biburl = {https://www.bibsonomy.org/bibtex/2667c1086cf2848c52e931f2e049ffb69/ls_leimeister}, doi = {10.48550/arXiv.2408.02854}, interhash = {dd3cae321ef192ab87ed4a0a099f6e4e}, intrahash = {667c1086cf2848c52e931f2e049ffb69}, keywords = {itegpub pub_mli}, timestamp = {2024-08-21T09:35:50.000+0200}, title = {Wiping out the limitations of Large Language Models - A Taxonomy for Retrieval Augmented Generation}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/08/JML_978.pdf}, year = 2024 }
- Freise, L. R., & Bretschneider, U.. (2024). Completing the skills puzzle: developing a skills profile data model. Paper presented at the 19. internationale tagung der wirtschaftsinformatik (wi24), Würzburg, Germany.
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In today’s working world, driven by technological progress, there is a growing need to adapt and update skills to remain competitive. Employers need qualified employees, and employees want to develop their job-related skills, so skills profiles are becoming more prevalent. These profiles comprise skills that individuals bring to their jobs and develop over employment. When used effectively, they offer benefits in attracting, retaining, and developing talent, as well as in staffing and performance management. This paper proposes a data model for such profiles. Drawing upon a systematic literature review and interviews with employees, we derived the critical aspects of a skill profile data model. We further demonstrate the complexity and the need for a structured approach to include a bottom-up perspective. This research contributes to the theoretical understanding of skills profile data models by including the employee perspectives. It further provides insights for organizations to develop a skilled workforce.
@inproceedings{ls_leimeister, abstract = {In today’s working world, driven by technological progress, there is a growing need to adapt and update skills to remain competitive. Employers need qualified employees, and employees want to develop their job-related skills, so skills profiles are becoming more prevalent. These profiles comprise skills that individuals bring to their jobs and develop over employment. When used effectively, they offer benefits in attracting, retaining, and developing talent, as well as in staffing and performance management. This paper proposes a data model for such profiles. Drawing upon a systematic literature review and interviews with employees, we derived the critical aspects of a skill profile data model. We further demonstrate the complexity and the need for a structured approach to include a bottom-up perspective. This research contributes to the theoretical understanding of skills profile data models by including the employee perspectives. It further provides insights for organizations to develop a skilled workforce.}, added-at = {2024-08-12T10:00:09.000+0200}, address = {Würzburg, Germany}, author = {Freise, Leonie Rebecca and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/23fb0188953800dd62b4662f9fcc8507f/ls_leimeister}, booktitle = {19. Internationale Tagung der Wirtschaftsinformatik (Wi24)}, eventdate = {16-19 Sep 2024}, eventtitle = {19. Internationale Tagung der Wirtschaftsinformatik (Wi24)}, interhash = {0e8459113abcaad4afe8e641ac00f301}, intrahash = {3fb0188953800dd62b4662f9fcc8507f}, keywords = {Data_Model Employee_Perspective Qualitative_Research Skills_Profiles itegpub pub_lfr pub_ubr}, timestamp = {2024-09-25T10:50:28.000+0200}, title = {Completing the Skills Puzzle: Developing a Skills Profile Data Model}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/09/JML_977.pdf}, venue = {Würzburg, Germany}, year = 2024 }
- Freise, L. R., Bretschneider, U., & Oeste-Reiss, S.. (2024). Skills in flux – challenges in ai-based skills management and skills profiles. Paper presented at the 19. internationale tagung der wirtschaftsinformatik (wi24), Würzburg, Germany.
[BibTeX] [Abstract] [Download PDF]
The changing world of work, driven by automation and digital tech-nologies, requires a workforce that continuously adapts its skills in order to be competitive and employable. This dynamic environment has fueled the demand for advanced skills management, with artificial intelligence (AI) playing a critical role in measuring and supporting individual skills development. This paper looks at AI-based competency profiles as a strategic tool for talent acquisition, reten-tion, and development and highlights their potential challenges. Using semi-structured interviews with experts from HR, education, and industry, we explore the multiple challenges of AI-based skills management from a theoretical, con-ceptual, and practical perspective. Our findings reveal complex problems at the individual, team, organizational, and systemic levels that form a basis for the de-velopment of effective AI-based skills management strategies. This research highlights the importance of using AI to foster an adaptable and skilled workforce that meets both current needs and future challenges.
@inproceedings{ls_leimeister, abstract = {The changing world of work, driven by automation and digital tech-nologies, requires a workforce that continuously adapts its skills in order to be competitive and employable. This dynamic environment has fueled the demand for advanced skills management, with artificial intelligence (AI) playing a critical role in measuring and supporting individual skills development. This paper looks at AI-based competency profiles as a strategic tool for talent acquisition, reten-tion, and development and highlights their potential challenges. Using semi-structured interviews with experts from HR, education, and industry, we explore the multiple challenges of AI-based skills management from a theoretical, con-ceptual, and practical perspective. Our findings reveal complex problems at the individual, team, organizational, and systemic levels that form a basis for the de-velopment of effective AI-based skills management strategies. This research highlights the importance of using AI to foster an adaptable and skilled workforce that meets both current needs and future challenges.}, added-at = {2024-08-12T09:17:22.000+0200}, address = {Würzburg, Germany}, author = {Freise, Leonie Rebecca and Bretschneider, Ulrich and Oeste-Reiss, Sarah}, biburl = {https://www.bibsonomy.org/bibtex/2c79f30363147a836b1f43fc9023ef01f/ls_leimeister}, booktitle = {19. Internationale Tagung der Wirtschaftsinformatik (Wi24)}, eventdate = {16-19 Sep 2024}, eventtitle = {19. Internationale Tagung der Wirtschaftsinformatik (Wi24)}, interhash = {74c3bb548e681f30b806f01353199f30}, intrahash = {c79f30363147a836b1f43fc9023ef01f}, keywords = {Challenges Expert_Interviews Skills_Management Skills_Profiles itegpub pub_lfr pub_soe pub_ubr}, timestamp = {2024-09-25T10:45:08.000+0200}, title = {Skills in Flux – Challenges in AI-based Skills Management and Skills Profiles}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/09/JMl_976.pdf}, venue = {Würzburg, Germany}, year = 2024 }
- Hupe, A.. (2024). When to use smart contracts instead of traditional contracts – a conceptual analysis. Paper presented at the 19th international conference on wirtschaftsinformatik (wi), Würzburg, Germany.
[BibTeX] [Abstract] [Download PDF]
Smart contracts are code-based representations of business logic that encapsulate predefined rules that they verify and execute autonomously. As self-executing agreements, these contracts running on a blockchain facilitate interactions between untrusted parties, eliminating the need for intermediaries. They speed processes, increase transparency, and facilitate data exchange across national and organizational boundaries, providing a competitive advantage. However, there are significant costs associated with implementing smart contracts. In our study, we conduct a comparative analysis of these costs and compared them to traditional contracts. Using a combination of literature review and expert interviews, we dissect the cost structures of both approaches at an abstract level. We then construct a matrix to systematically compare traditional contracts with smart contracts. This framework allows us to model the conditions that favor the use of smart contracts over traditional ones, and to identify instances where each approach has a distinct advantage.
@inproceedings{ls_leimeister, abstract = {Smart contracts are code-based representations of business logic that encapsulate predefined rules that they verify and execute autonomously. As self-executing agreements, these contracts running on a blockchain facilitate interactions between untrusted parties, eliminating the need for intermediaries. They speed processes, increase transparency, and facilitate data exchange across national and organizational boundaries, providing a competitive advantage. However, there are significant costs associated with implementing smart contracts. In our study, we conduct a comparative analysis of these costs and compared them to traditional contracts. Using a combination of literature review and expert interviews, we dissect the cost structures of both approaches at an abstract level. We then construct a matrix to systematically compare traditional contracts with smart contracts. This framework allows us to model the conditions that favor the use of smart contracts over traditional ones, and to identify instances where each approach has a distinct advantage.}, added-at = {2024-08-01T09:57:43.000+0200}, address = {Würzburg, Germany}, author = {Hupe, Anna}, biburl = {https://www.bibsonomy.org/bibtex/2f60efe5020e7ea1a00c73814198e5399/ls_leimeister}, booktitle = {19th International Conference on Wirtschaftsinformatik (WI)}, eventdate = {16-19 Sep 2024}, eventtitle = {19th International Conference on Wirtschaftsinformatik (WI)}, interhash = {ebe71ab91c154c3b578aaa6ea198a027}, intrahash = {f60efe5020e7ea1a00c73814198e5399}, keywords = {Conceptualization Conventional_contracts Smart_Contract Transaction_Costs itegpub pub_ahu}, timestamp = {2024-08-01T11:00:47.000+0200}, title = {When to Use Smart Contracts Instead of Traditional Contracts – A Conceptual Analysis}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/08/JML_975.pdf}, venue = {Würzburg, Germany}, year = 2024 }
- Schmitt, A., Wambsganss, T., Janson, A., & Gajos, K.. (2024). The promise of evaluative algorithmic advice: a field experiment on writing improvement. Paper presented at the Academy of management (aom) meeting, Chicago, IL, USA. doi:10.5465/AMPROC.2024.19749abstract
[BibTeX] [Abstract]
The design and impact of algorithmic advice has become more important than ever with generative artificial intelligence’s (AI) diffusion in organizational and private realms. Unfortunately, challenges associated with the computational nature of AI-based systems and human sensemaking can hinder augmentation of human work. Prevalent forms of algorithmic advice commonly provide a user with ‘one best’ solution that can induce the user to fixate on the advice and neglect own critical reasoning. To overcome such interaction challenges, we explore the potential of evaluative algorithmic advice that provides users with more open-ended and engaging feedback. As part of two controlled experiments, we find that humans prefer evaluative over contrastive advice for writing feedback. We then conducted a field experiment in the context of an educational business pitch writing task with two conditions: (i) contrastive algorithmic advice improving users’ writing without any further feedback; and (ii) evaluative algorithmic advice providing feedback in form of open-ended questions and pro and contra arguments. Users’ writing could be improved regardless of the type of algorithmic advice, yet we show that users exposed to evaluative advice engaged significantly more with the task and the advice. Our study explores how algorithmic advice may serve as a critical stimulator rather than attenuating human agency in AI augmentation.
@inproceedings{ls_leimeister, abstract = {The design and impact of algorithmic advice has become more important than ever with generative artificial intelligence’s (AI) diffusion in organizational and private realms. Unfortunately, challenges associated with the computational nature of AI-based systems and human sensemaking can hinder augmentation of human work. Prevalent forms of algorithmic advice commonly provide a user with ‘one best’ solution that can induce the user to fixate on the advice and neglect own critical reasoning. To overcome such interaction challenges, we explore the potential of evaluative algorithmic advice that provides users with more open-ended and engaging feedback. As part of two controlled experiments, we find that humans prefer evaluative over contrastive advice for writing feedback. We then conducted a field experiment in the context of an educational business pitch writing task with two conditions: (i) contrastive algorithmic advice improving users’ writing without any further feedback; and (ii) evaluative algorithmic advice providing feedback in form of open-ended questions and pro and contra arguments. Users’ writing could be improved regardless of the type of algorithmic advice, yet we show that users exposed to evaluative advice engaged significantly more with the task and the advice. Our study explores how algorithmic advice may serve as a critical stimulator rather than attenuating human agency in AI augmentation.}, added-at = {2024-08-01T09:03:11.000+0200}, address = {Chicago, IL, USA}, author = {Schmitt, Anuschka and Wambsganss, Thiemo and Janson, Andreas and Gajos, Krzysztof}, biburl = {https://www.bibsonomy.org/bibtex/21d1f49cfbe334614f3dc90a2f4bd8643/ls_leimeister}, booktitle = {Academy of Management (AOM) Meeting}, doi = {10.5465/AMPROC.2024.19749abstract}, eventdate = {09 Aug 2024}, eventtitle = {Academy of Management (AOM) Meeting}, interhash = {d5414bc7c25fd8b888114f9d4ae7f3b7}, intrahash = {1d1f49cfbe334614f3dc90a2f4bd8643}, keywords = {algorithmic_advice field_experiment human_sensemaking itegpub pub_aja randomized_controlled_trial u3bpub writing}, timestamp = {2024-08-01T09:03:11.000+0200}, title = {The Promise of Evaluative Algorithmic Advice: A Field Experiment on Writing Improvement}, venue = {Chicago, IL, USA}, year = 2024 }
- Benner, D.. (2024). Introducing generative feedback to chatbots in digital higher education. Paper presented at the International conference on wirtschaftsinformatik (wi), Würzburg, Germany.
[BibTeX] [Abstract] [Download PDF]
The rapid evolution of the educational landscape, accentuated by the rise of Generative Artificial Intelligence (GAI), calls for a re-evaluation of digital education methodologies to harness new technologies and meet the changing needs of learners. Focusing on the potential of GAI, this study introduces a novel approach called generative feedback and explores its impact on the motivation, learning experience and performance of students in higher education. Therefore, this study presents a prototype that implements a GAI-driven chat using OpenAI’s GPT-4 turbo model to provide feedback to students. Using an overlapping study design that combines a longitudinal field study and a two-stage online experiment, this study investigates how generative feedback affects learners. Initial findings suggest that GAI-driven chatbots can provide meaningful feedback to students and enhance their learning experience, setting the stage for further investigation towards a better theoretical understanding of the design and practical application of GAI-driven chatbot feedback.
@inproceedings{ls_leimeister, abstract = {The rapid evolution of the educational landscape, accentuated by the rise of Generative Artificial Intelligence (GAI), calls for a re-evaluation of digital education methodologies to harness new technologies and meet the changing needs of learners. Focusing on the potential of GAI, this study introduces a novel approach called generative feedback and explores its impact on the motivation, learning experience and performance of students in higher education. Therefore, this study presents a prototype that implements a GAI-driven chat using OpenAI’s GPT-4 turbo model to provide feedback to students. Using an overlapping study design that combines a longitudinal field study and a two-stage online experiment, this study investigates how generative feedback affects learners. Initial findings suggest that GAI-driven chatbots can provide meaningful feedback to students and enhance their learning experience, setting the stage for further investigation towards a better theoretical understanding of the design and practical application of GAI-driven chatbot feedback.}, added-at = {2024-07-11T13:26:09.000+0200}, address = {Würzburg, Germany}, author = {Benner, Dennis}, biburl = {https://www.bibsonomy.org/bibtex/2e31bc9915bac3e1cb43ce0737801d309/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {16-19 Sep 2024}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {0721dbb57b4b005ebb0e0f2ccfdde69a}, intrahash = {e31bc9915bac3e1cb43ce0737801d309}, keywords = {chatbots digital_learning generative_artificial_intelligence generative_feedback higher_education itegpub pub_dbe}, timestamp = {2024-09-25T11:01:13.000+0200}, title = {Introducing Generative Feedback to Chatbots in Digital Higher Education}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/09/JML_979.pdf}, venue = {Würzburg, Germany}, year = 2024 }
- Li, M., Dickhaut, E., Bruhin, O., Wache, H., & Weritz, P.. (2024). More than just efficiency: impact of generative ai on developer productivity. Paper presented at the Americas conference on information systems (amcis), Utah, USA.
[BibTeX] [Abstract] [Download PDF]
The collaboration between genAI and humans in the field of information systems holds transformative potential echoing the co-creation ethos in digital ecosystems. GenAI’s automated code generation capabilities present an opportunity for seamless cooperation with human developers. As genAI evolves, it can contribute to the generation of code with minimal human input, enabling developers to focus on higher-level conceptualization and problem-solving. The individual work changes by GenAI also have wider-reaching effects, which requires a holistic understanding of its impact. Our interview study with 15 software developers presents a shift towards a more balanced viewpoint on measuring the effects of genAI in software development environments, specifically the importance of human-centric indicators (e.g. satisfaction and wellbeing) in addition to traditional efficiency and effectiveness indicators. This insight underscores the balancing act between enhancing productivity and potentially undermining it, reflecting the interplay of co-creation and co-destruction in service ecosystems and calling for a more holistic socio- technical perspective.
@inproceedings{ls_leimeister, abstract = {The collaboration between genAI and humans in the field of information systems holds transformative potential echoing the co-creation ethos in digital ecosystems. GenAI's automated code generation capabilities present an opportunity for seamless cooperation with human developers. As genAI evolves, it can contribute to the generation of code with minimal human input, enabling developers to focus on higher-level conceptualization and problem-solving. The individual work changes by GenAI also have wider-reaching effects, which requires a holistic understanding of its impact. Our interview study with 15 software developers presents a shift towards a more balanced viewpoint on measuring the effects of genAI in software development environments, specifically the importance of human-centric indicators (e.g. satisfaction and wellbeing) in addition to traditional efficiency and effectiveness indicators. This insight underscores the balancing act between enhancing productivity and potentially undermining it, reflecting the interplay of co-creation and co-destruction in service ecosystems and calling for a more holistic socio- technical perspective.}, added-at = {2024-07-10T14:41:11.000+0200}, address = {Utah, USA}, author = {Li, Mahei and Dickhaut, Ernestine and Bruhin, Olivia and Wache, Hendrik and Weritz, Pauline}, biburl = {https://www.bibsonomy.org/bibtex/27fb2e04d7e600e07870d51d058193909/ls_leimeister}, booktitle = {Americas Conference on Information Systems (AMCIS)}, eventtitle = {Americas Conference on Information Systems (AMCIS)}, interhash = {3fe4c6487c2e12d56c3bbb7573f47043}, intrahash = {7fb2e04d7e600e07870d51d058193909}, keywords = {GenAI SPACE itegpub pub_edi pub_mli system_development value_co-creation value_co-destruction}, timestamp = {2024-07-19T17:11:18.000+0200}, title = {More Than Just Efficiency: Impact of Generative AI on Developer Productivity}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/07/JML_974.pdf}, venue = {Salt Lake City, Utah, USA}, year = 2024 }
- Ritz, E., Joas, A., Wambsganss, T., Rietsche, R., & Leimeister, J. M.. (2024). How a swiss luxury retailer implements process mining to improve data-driven customer excellence. Journal of information technology teaching cases, 1-9. doi:10.1177/20438869241261399
[BibTeX] [Download PDF]@article{ls_leimeister, added-at = {2024-06-19T12:14:02.000+0200}, author = {Ritz, Eva and Joas, Adrian and Wambsganss, Thiemo and Rietsche, Roman and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2372e6dd8339f883ce1e2f71b972f1c66/ls_leimeister}, doi = {10.1177/20438869241261399}, interhash = {987ff23c2da443607392e881249c71a4}, intrahash = {372e6dd8339f883ce1e2f71b972f1c66}, journal = {Journal of Information Technology Teaching Cases}, keywords = {Process_mining customer_excellence data_literacy itegpub process_discovery process_intelligence pub_eri pub_jml}, pages = {1-9}, timestamp = {2024-06-19T12:19:54.000+0200}, title = {How a Swiss luxury retailer implements process mining to improve data-driven customer excellence}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/06/JML_973.pdf}, year = 2024 }
- Ritz, E., Freise, L., & Li, M.. (2024). Offloading to digital minds: how generative ai can help to craft jobs. In Proceedings neurois retreat 2024 .
[BibTeX] [Abstract] [Download PDF]
In the era of ChatGPT and other generative AI tools, white-collar workers are given tremendous potential to simplify everyday tasks. Within vocational psychology, this phenomenon is known as job crafting. We conduct an electroencephalography-based mixed-factorial experiment to explore the underlying mechanisms of how and why the use of generative AI tools can lead to job crafting. Relying on cognitive load theory and resource demand theory, we measure the effects of ChatGPT use and prompt engineering guidance in strategic thinking tasks. We hypothesize that individuals who use ChatGPT without and with prompting examples rely on cognitive offloading to avoid cognitive effort, affecting resource demands. An initial evaluation of our experiment task design provides promising results. We plan our experiment with participants who are familiar with executive assistant tasks. Our expected results contribute to the ongoing discussion of ICT-enabled job crafting and provide empirical-driven explanations of AI-enabled job crafting mechanisms.
@incollection{ls_leimeister, abstract = {In the era of ChatGPT and other generative AI tools, white-collar workers are given tremendous potential to simplify everyday tasks. Within vocational psychology, this phenomenon is known as job crafting. We conduct an electroencephalography-based mixed-factorial experiment to explore the underlying mechanisms of how and why the use of generative AI tools can lead to job crafting. Relying on cognitive load theory and resource demand theory, we measure the effects of ChatGPT use and prompt engineering guidance in strategic thinking tasks. We hypothesize that individuals who use ChatGPT without and with prompting examples rely on cognitive offloading to avoid cognitive effort, affecting resource demands. An initial evaluation of our experiment task design provides promising results. We plan our experiment with participants who are familiar with executive assistant tasks. Our expected results contribute to the ongoing discussion of ICT-enabled job crafting and provide empirical-driven explanations of AI-enabled job crafting mechanisms.}, added-at = {2024-06-19T11:20:21.000+0200}, author = {Ritz, Eva and Freise, Leonie and Li, Mahei}, biburl = {https://www.bibsonomy.org/bibtex/2ec997097de9b2bcb10bf8044fd854e9b/ls_leimeister}, booktitle = {Proceedings NeuroIS Retreat 2024}, interhash = {cc9b78f7acdee35889c5fac363d2ff9d}, intrahash = {ec997097de9b2bcb10bf8044fd854e9b}, keywords = {ChatGPT Cognitive_Offloading Generative_AI Job_Crafting itegpub pub_eri pub_lfr}, timestamp = {2024-06-19T11:44:14.000+0200}, title = {Offloading to Digital Minds: How Generative AI Can Help to Craft Jobs}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/06/JML_972.pdf}, year = 2024 }
- Wambsganss, T., Janson, A., Söllner, M., Koedinger, K., & Leimeister, J. M.. (2024). Improving students’ argumentation skills using dynamic machine-learning–based modeling. Information systems research (isr). doi:10.1287/isre.2021.0615
[BibTeX] [Abstract] [Download PDF]
Argumentation is an omnipresent rudiment of daily communication and thinking. The ability to form convincing arguments is not only fundamental to persuading an audience of novel ideas but also plays a major role in strategic decision making, negotiation, and constructive, civil discourse. However, humans often struggle to develop argumentation skills, owing to a lack of individual and instant feedback in their learning process, because providing feedback on the individual argumentation skills of learners is time-consuming and not scalable if conducted manually by educators. Grounding our research in social cognitive theory, we investigate whether dynamic technology-mediated argumentation modeling improves students’ argumentation skills in the short and long term. To do so, we built a dynamic machine-learning (ML)–based modeling system. The system provides learners with dynamic writing feedback opportunities based on logical argumentation errors irrespective of instructor, time, and location. We conducted three empirical studies to test whether dynamic modeling improves persuasive writing performance more so than the benchmarks of scripted argumentation modeling (H1) and adaptive support (H2). Moreover, we assess whether, compared with adaptive support, dynamic argumentation modeling leads to better persuasive writing performance on both complex and simple tasks (H3). Finally, we investigate whether dynamic modeling on repeated argumentation tasks (over three months) leads to better learning in comparison with static modeling and no modeling (H4). Our results show that dynamic behavioral modeling significantly improves learners’ objective argumentation skills across domains, outperforming established methods like scripted modeling, adaptive support, and static modeling. The results further indicate that, compared with adaptive support, the effect of the dynamic modeling approach holds across complex (large effect) and simple tasks (medium effect) and supports learners with lower and higher expertise alike. This work provides important empirical findings related to the effects of dynamic modeling and social cognitive theory that inform the design of writing and skill support systems for education. This paper demonstrates that social cognitive theory and dynamic modeling based on ML generalize outside of math and science domains to argumentative writing.
@article{ls_leimeister, abstract = {Argumentation is an omnipresent rudiment of daily communication and thinking. The ability to form convincing arguments is not only fundamental to persuading an audience of novel ideas but also plays a major role in strategic decision making, negotiation, and constructive, civil discourse. However, humans often struggle to develop argumentation skills, owing to a lack of individual and instant feedback in their learning process, because providing feedback on the individual argumentation skills of learners is time-consuming and not scalable if conducted manually by educators. Grounding our research in social cognitive theory, we investigate whether dynamic technology-mediated argumentation modeling improves students’ argumentation skills in the short and long term. To do so, we built a dynamic machine-learning (ML)–based modeling system. The system provides learners with dynamic writing feedback opportunities based on logical argumentation errors irrespective of instructor, time, and location. We conducted three empirical studies to test whether dynamic modeling improves persuasive writing performance more so than the benchmarks of scripted argumentation modeling (H1) and adaptive support (H2). Moreover, we assess whether, compared with adaptive support, dynamic argumentation modeling leads to better persuasive writing performance on both complex and simple tasks (H3). Finally, we investigate whether dynamic modeling on repeated argumentation tasks (over three months) leads to better learning in comparison with static modeling and no modeling (H4). Our results show that dynamic behavioral modeling significantly improves learners’ objective argumentation skills across domains, outperforming established methods like scripted modeling, adaptive support, and static modeling. The results further indicate that, compared with adaptive support, the effect of the dynamic modeling approach holds across complex (large effect) and simple tasks (medium effect) and supports learners with lower and higher expertise alike. This work provides important empirical findings related to the effects of dynamic modeling and social cognitive theory that inform the design of writing and skill support systems for education. This paper demonstrates that social cognitive theory and dynamic modeling based on ML generalize outside of math and science domains to argumentative writing.}, added-at = {2024-06-11T15:14:33.000+0200}, author = {Wambsganss, Thiemo and Janson, Andreas and Söllner, Matthias and Koedinger, Ken and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/285b5d5c4f06060b823697c2fe2ccba6b/ls_leimeister}, doi = {10.1287/isre.2021.0615}, interhash = {25bae5a24ccd26b8a56091f07db1e12f}, intrahash = {85b5d5c4f06060b823697c2fe2ccba6b}, journal = {Information Systems Research (ISR)}, keywords = {adaptive_argumentation_learning adaptive_learning argumentation_skills artificial_intelligence_for_education dynamic_argumentation_feedback itegpub pub_aja pub_jml pub_msö}, timestamp = {2024-06-11T15:25:43.000+0200}, title = {Improving Students’ Argumentation Skills Using Dynamic Machine-Learning–Based Modeling}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/06/JML_971.pdf}, year = 2024 }
- Reinhard, P., Li, M. M., Peters, C., & Leimeister, J. M.. (2024). Let employees train their own chatbots: design of generative ai-enabled delegation systems. Paper presented at the European conference on information systems (ecis), Paphos, Cyprus.
[BibTeX] [Abstract] [Download PDF]
While chatbots can be implemented with very little effort, scaling and maintaining chatbots remains a challenge. This is crucial in knowledge-intensive customer service like IT support, where domain knowledge must stay current with the evolving IT landscape. Following design science research, we derive design principles for a generative AI (GPT4) enabled textual training data creation and curation system (T²C²) as part of a new class of systems – bot delegation systems. For the design of T²C², chatbot and domain expert viewpoints are integrated. We evaluate two instances of T²C², each with distinct degrees of human-ai delegation where employees act both as creators and curators of training data. The paper’s theoretical contribution is two-fold: (1) we present a novel kernel theory that represents the material characteristics of bot delegation systems by contextualizing the IS delegation framework to the self-determination theory; (2) the design and evaluation of T²C² as the built-and-evaluated artifact.
@inproceedings{ls_leimeister, abstract = {While chatbots can be implemented with very little effort, scaling and maintaining chatbots remains a challenge. This is crucial in knowledge-intensive customer service like IT support, where domain knowledge must stay current with the evolving IT landscape. Following design science research, we derive design principles for a generative AI (GPT4) enabled textual training data creation and curation system (T²C²) as part of a new class of systems – bot delegation systems. For the design of T²C², chatbot and domain expert viewpoints are integrated. We evaluate two instances of T²C², each with distinct degrees of human-ai delegation where employees act both as creators and curators of training data. The paper’s theoretical contribution is two-fold: (1) we present a novel kernel theory that represents the material characteristics of bot delegation systems by contextualizing the IS delegation framework to the self-determination theory; (2) the design and evaluation of T²C² as the built-and-evaluated artifact.}, added-at = {2024-04-25T15:12:38.000+0200}, address = {Paphos, Cyprus}, author = {Reinhard, Philipp and Li, Mahei Manhai and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/247aa09c8883443727fa55c41d5f42cef/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {17.06.2024}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {3efbf6bdd3654045ae3f1a6a48a7dd2b}, intrahash = {47aa09c8883443727fa55c41d5f42cef}, keywords = {Chatbot IS_delegation customer_service dempub generative_AI itegpub pub_cpe pub_jml pub_mli pub_pre self-determination_theory}, timestamp = {2024-04-25T15:18:58.000+0200}, title = {LET EMPLOYEES TRAIN THEIR OWN CHATBOTS: DESIGN OF GENERATIVE AI-ENABLED DELEGATION SYSTEMS}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/04/JML_970.pdf}, venue = {Paphos, Cyprus}, year = 2024 }
- Reinhard, P., Neis, N., Kolb, L., Wischer, D., Li, M. M., Winkelmann, A., Teuteberg, F., Lechner, U., & Leimeister, J. M.. (2024). Augmenting frontline service employee onboarding via hybrid intelligence: examining the effects of different degrees of human-genai interaction. Paper presented at the International conference on design science research in information systems and technology (desrist 2024), Trollhättan, Sweden.
[BibTeX] [Abstract] [Download PDF]
High turnover rates within help desks, caused by excessive workloads, make the efficient onboarding of novices a persistent and recurring challenge. Generative artificial intelligence (GenAI) possesses the potential to augment novice frontline service employees (FSE) during their onboarding phase. However, there is a lack of knowledge on how to design the interaction of FSE and GenAI. Thus, following design science research (DSR), we propose a conversational (co-)agent that leverages the capabilities of large language models and the concept of hybrid intelligence to augment novice FSE. To examine the interaction between novices and GenAI given various task difficulties, we derive and instantiate two hybrid intelligence meta-designs – a supporter that provides recommendations and a collaborator that allows for prompting the coagent. The results from an online experiment with 75 laypeople show that novices interact with GenAI more frequently and show a higher engagement, especially in difficult tasks. Overall, we uncover a paradox: Despite an increased interaction and a greater time investment, FSEs experience a lower perceived workload with a GenAI-based collaborator. From that, we derive implications for designing employee-facing co-agents in customer services.
@inproceedings{ls_leimeister, abstract = {High turnover rates within help desks, caused by excessive workloads, make the efficient onboarding of novices a persistent and recurring challenge. Generative artificial intelligence (GenAI) possesses the potential to augment novice frontline service employees (FSE) during their onboarding phase. However, there is a lack of knowledge on how to design the interaction of FSE and GenAI. Thus, following design science research (DSR), we propose a conversational (co-)agent that leverages the capabilities of large language models and the concept of hybrid intelligence to augment novice FSE. To examine the interaction between novices and GenAI given various task difficulties, we derive and instantiate two hybrid intelligence meta-designs - a supporter that provides recommendations and a collaborator that allows for prompting the coagent. The results from an online experiment with 75 laypeople show that novices interact with GenAI more frequently and show a higher engagement, especially in difficult tasks. Overall, we uncover a paradox: Despite an increased interaction and a greater time investment, FSEs experience a lower perceived workload with a GenAI-based collaborator. From that, we derive implications for designing employee-facing co-agents in customer services.}, added-at = {2024-04-25T13:21:45.000+0200}, address = {Trollhättan, Sweden}, author = {Reinhard, Philipp and Neis, Nicolas and Kolb, Lisa and Wischer, Dennis and Li, Mahei Manhai and Winkelmann, Axel and Teuteberg, Frank and Lechner, Ulrike and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/231bc7ac955c16d1f0171bfd396896eec/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST 2024)}, editor = {Mandviwalla, Munir Y. and Söllner, Matthias and Tuunanen, Tuure}, eventdate = {03.06.2024}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST 2024)}, interhash = {99425444360e599a92ea3cc3861e43bf}, intrahash = {31bc7ac955c16d1f0171bfd396896eec}, keywords = {AI_Hybrid Generative Intelligence_Customer Service dempub itegpub pub_jml pub_mli pub_pre}, timestamp = {2024-04-25T13:56:57.000+0200}, title = {Augmenting Frontline Service Employee Onboarding via Hybrid Intelligence: Examining the Effects of Different Degrees of Human-GenAI Interaction}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/04/JML_969.pdf}, venue = {Trollhättan, Sweden}, year = 2024 }
- Ritz, E.. (2024). Balancing bytes with brains: exploring the role of learners‘ control in personalized learning tasks. Paper presented at the European conference on information systems (ecis), Paphos, Cyprus.
[BibTeX] [Abstract] [Download PDF]
The increasing prevalence of artificial intelligence (AI)-based learning systems unleashes new potentials in designing personalized learning experiences that enhance learning outcomes. However, prior research indicates that such systems can negatively impact engagement due to issues in human information processing. This study examines whether giving learners control over task difficulty selection in personalized learning systems can mitigate these effects. A laboratory within-subjects experiment involving 80 participants explored how control over personalized vocabulary learning affects learning performance and autonomy satisfaction. As such a control feature may lead to deeper information processing, I investigate the mediating effect of cognitive workload on the main effect. The study aims to contribute to human-AI interaction literature by shedding light on the importance of control in personalized system design and investigating its effects on cognitive workload, overall task performance, and autonomy satisfaction.
@inproceedings{ls_leimeister, abstract = {The increasing prevalence of artificial intelligence (AI)-based learning systems unleashes new potentials in designing personalized learning experiences that enhance learning outcomes. However, prior research indicates that such systems can negatively impact engagement due to issues in human information processing. This study examines whether giving learners control over task difficulty selection in personalized learning systems can mitigate these effects. A laboratory within-subjects experiment involving 80 participants explored how control over personalized vocabulary learning affects learning performance and autonomy satisfaction. As such a control feature may lead to deeper information processing, I investigate the mediating effect of cognitive workload on the main effect. The study aims to contribute to human-AI interaction literature by shedding light on the importance of control in personalized system design and investigating its effects on cognitive workload, overall task performance, and autonomy satisfaction.}, added-at = {2024-04-24T12:46:40.000+0200}, address = {Paphos, Cyprus}, author = {Ritz, Eva}, biburl = {https://www.bibsonomy.org/bibtex/2cbbe12db038d27e441f1c5776b6759b0/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventtitle = {European Conference on Information Systems}, interhash = {623926c85e274f0488f036bd51dd9064}, intrahash = {cbbe12db038d27e441f1c5776b6759b0}, keywords = {Autonomy Cognitive_Load_Theory EEG Personalized_Learning itegpub pub_eri}, timestamp = {2024-04-24T13:03:12.000+0200}, title = {Balancing Bytes with Brains: Exploring the Role of Learners' Control in Personalized Learning Tasks}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/04/JML_968.pdf}, venue = {Paphos, Cyprus}, year = 2024 }
- Tolzin, A., Knoth, N., & Janson, A.. (2024). Worked examples to facilitate the development of prompt engineering skills. Paper presented at the Thirty-second european conference on information systems (ecis 2024), Paphos, Cyprus.
[BibTeX] [Abstract] [Download PDF]
This paper explores the evolving field of prompt engineering in Artificial Intelligence (AI), with a focus on Large Language Models (LLMs). As LLMs exhibit remarkable potential in various educational domains, their effective use requires adept prompt engineering skills. We introduce a skill-based approach to prompt engineering and explicitly investigate the impact of using worked examples to facilitate prompt engineering skills among students interacting with LLMs. We propose hypotheses linking prompt engineering, worked examples, and perceived anthropomorphism to the quality of LLM output. Our initial findings support the critical relationship between proficient prompt engineering and the resulting output quality of LLMs. Subsequent phases will further explore the role of worked examples in prompt engineering, aiming to provide practical recommendations for educational improvement and industry application. Additionally, this research aims to shed light on the responsible utilization of LLMs in education and contribute insights to educational practice, research, and organizational development.
@inproceedings{ls_leimeister, abstract = {This paper explores the evolving field of prompt engineering in Artificial Intelligence (AI), with a focus on Large Language Models (LLMs). As LLMs exhibit remarkable potential in various educational domains, their effective use requires adept prompt engineering skills. We introduce a skill-based approach to prompt engineering and explicitly investigate the impact of using worked examples to facilitate prompt engineering skills among students interacting with LLMs. We propose hypotheses linking prompt engineering, worked examples, and perceived anthropomorphism to the quality of LLM output. Our initial findings support the critical relationship between proficient prompt engineering and the resulting output quality of LLMs. Subsequent phases will further explore the role of worked examples in prompt engineering, aiming to provide practical recommendations for educational improvement and industry application. Additionally, this research aims to shed light on the responsible utilization of LLMs in education and contribute insights to educational practice, research, and organizational development.}, added-at = {2024-04-24T12:05:48.000+0200}, address = {Paphos, Cyprus}, author = {Tolzin, Antonia and Knoth, Nils and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2769c076c6dcc7a917507ae79855bc104/ls_leimeister}, booktitle = {Thirty-Second European Conference on Information Systems (ECIS 2024)}, eventtitle = {Thirty-Second European Conference on Information Systems (ECIS 2024)}, interhash = {78d83bb1159b09b89ccc5aa94d70c2fb}, intrahash = {769c076c6dcc7a917507ae79855bc104}, keywords = {itegpub pub_aja pub_ato u3bpub}, timestamp = {2024-06-03T12:28:05.000+0200}, title = {Worked Examples to Facilitate the Development of Prompt Engineering Skills}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/06/JML_967.pdf}, venue = {Paphos, Cyprus}, year = 2024 }
- Knoth, N., Tolzin, A., Janson, A., & Leimeister, J. M.. (2024). Ai literacy and its implications for prompt engineering strategies. Computers and education: artificial intelligence, 6(June). doi:10.1016/j.caeai.2024.100225
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Artificial intelligence technologies are rapidly advancing. As part of this development, large language models (LLMs) are increasingly being used when humans interact with systems based on artificial intelligence (AI), posing both new opportunities and challenges. When interacting with LLM-based AI system in a goal-directed manner, prompt engineering has evolved as a skill of formulating precise and well-structured instructions to elicit desired responses or information from the LLM, optimizing the effectiveness of the interaction. However, research on the perspectives of non-experts using LLM-based AI systems through prompt engineering and on how AI literacy affects prompting behavior is lacking. This aspect is particularly important when considering the implications of LLMs in the context of higher education. In this present study, we address this issue, introduce a skill-based approach to prompt engineering, and explicitly consider the role of non-experts‘ AI literacy (students) in their prompt engineering skills. We also provide qualitative insights into students’ intuitive behaviors towards LLM-based AI systems. The results show that higher-quality prompt engineering skills predict the quality of LLM output, suggesting that prompt engineering is indeed a required skill for the goal-directed use of generative AI tools. In addition, the results show that certain aspects of AI literacy can play a role in higher quality prompt engineering and targeted adaptation of LLMs within education. We, therefore, argue for the integration of AI educational content into current curricula to enable a hybrid intelligent society in which students can effectively use generative AI tools such as ChatGPT.
@article{ls_leimeister, abstract = {Artificial intelligence technologies are rapidly advancing. As part of this development, large language models (LLMs) are increasingly being used when humans interact with systems based on artificial intelligence (AI), posing both new opportunities and challenges. When interacting with LLM-based AI system in a goal-directed manner, prompt engineering has evolved as a skill of formulating precise and well-structured instructions to elicit desired responses or information from the LLM, optimizing the effectiveness of the interaction. However, research on the perspectives of non-experts using LLM-based AI systems through prompt engineering and on how AI literacy affects prompting behavior is lacking. This aspect is particularly important when considering the implications of LLMs in the context of higher education. In this present study, we address this issue, introduce a skill-based approach to prompt engineering, and explicitly consider the role of non-experts' AI literacy (students) in their prompt engineering skills. We also provide qualitative insights into students’ intuitive behaviors towards LLM-based AI systems. The results show that higher-quality prompt engineering skills predict the quality of LLM output, suggesting that prompt engineering is indeed a required skill for the goal-directed use of generative AI tools. In addition, the results show that certain aspects of AI literacy can play a role in higher quality prompt engineering and targeted adaptation of LLMs within education. We, therefore, argue for the integration of AI educational content into current curricula to enable a hybrid intelligent society in which students can effectively use generative AI tools such as ChatGPT.}, added-at = {2024-04-24T09:18:21.000+0200}, author = {Knoth, Nils and Tolzin, Antonia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/292f56f23048c6f9545566adc78319071/ls_leimeister}, doi = {10.1016/j.caeai.2024.100225}, interhash = {b41a22daf3766301c68b5de0a29b4169}, intrahash = {92f56f23048c6f9545566adc78319071}, issn = {2666-920X}, journal = {Computers and Education: Artificial Intelligence}, keywords = {AI_interaction AI_literacy Education Large_language_model Prompt_engineering itegpub pub_aja pub_ato pub_jml pub_nkn u3bpub}, number = {June}, timestamp = {2024-05-06T10:20:23.000+0200}, title = {AI Literacy and its Implications for Prompt Engineering Strategies}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/05/JML_966.pdf}, volume = 6, year = 2024 }
- Hennrich, J., Ritz, E., Hofmann, P., & Urbach, N.. (2024). Capturing artificial intelligence applications’ value proposition in healthcare – a qualitative research study. Capturing artificial intelligence applications’ value proposition in healthcare – a qualitative research study, 2024. doi:10.1186/s12913-024-10894-4
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Artificial intelligence (AI) applications pave the way for innovations in the healthcare (HC) industry. However, their adoption in HC organizations is still nascent as organizations often face a fragmented and incomplete picture of how they can capture the value of AI applications on a managerial level. To overcome adoption hurdles, HC organizations would benefit from understanding how they can capture AI applications’ potential. We conduct a comprehensive systematic literature review and 11 semi-structured expert interviews to identify, systematize, and describe 15 business objectives that translate into six value propositions of AI applications in HC. Our results demonstrate that AI applications can have several business objectives converging into risk-reduced patient care, advanced patient care, self-management, process acceleration, resource optimization, and knowledge discovery. We contribute to the literature by extending research on value creation mechanisms of AI to the HC context and guiding HC organizations in evaluating their AI applications or those of the competition on a managerial level, to assess AI investment decisions, and to align their AI application portfolio towards an overarching strategy.
@article{ls_leimeister, abstract = {Artificial intelligence (AI) applications pave the way for innovations in the healthcare (HC) industry. However, their adoption in HC organizations is still nascent as organizations often face a fragmented and incomplete picture of how they can capture the value of AI applications on a managerial level. To overcome adoption hurdles, HC organizations would benefit from understanding how they can capture AI applications’ potential. We conduct a comprehensive systematic literature review and 11 semi-structured expert interviews to identify, systematize, and describe 15 business objectives that translate into six value propositions of AI applications in HC. Our results demonstrate that AI applications can have several business objectives converging into risk-reduced patient care, advanced patient care, self-management, process acceleration, resource optimization, and knowledge discovery. We contribute to the literature by extending research on value creation mechanisms of AI to the HC context and guiding HC organizations in evaluating their AI applications or those of the competition on a managerial level, to assess AI investment decisions, and to align their AI application portfolio towards an overarching strategy.}, added-at = {2024-04-16T11:51:05.000+0200}, author = {Hennrich, Jasmin and Ritz, Eva and Hofmann, Peter and Urbach, Nils}, biburl = {https://www.bibsonomy.org/bibtex/23f8b4deee9c0dc0771498ddcce7a1ae3/ls_leimeister}, doi = {10.1186/s12913-024-10894-4}, interhash = {0c397832e8831a3eb832a709ba172d30}, intrahash = {3f8b4deee9c0dc0771498ddcce7a1ae3}, journal = {Capturing artificial intelligence applications’ value proposition in healthcare – a qualitative research study}, keywords = {Artificial_intelligence Business_objectives Healthcare Value_propositions itegpub itimpub}, timestamp = {2024-04-24T09:48:47.000+0200}, title = {Capturing artificial intelligence applications’ value proposition in healthcare – a qualitative research study }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/04/JML_965.pdf}, volume = 2024, year = 2024 }
- Hupe, A., Lange, K., Bretschneider, U., & Refflinghaus, R.. (2024). Governing the crowd: developing reference process modules for the governance of the crowd on online labour platforms. Paper presented at the International working seminar on production economics (iwspe), Innsbruck, Austria.
[BibTeX] [Download PDF]@inproceedings{ls_leimeister, added-at = {2024-02-19T12:49:49.000+0100}, address = {Innsbruck, Austria}, author = {Hupe, Anna and Lange, Kirsten and Bretschneider, Ulrich and Refflinghaus, Robert}, biburl = {https://www.bibsonomy.org/bibtex/2732da57c0ca02b930e421cf480453cde/ls_leimeister}, booktitle = {International Working Seminar on Production Economics (IWSPE)}, eventdate = {14-18 Feb 2024}, eventtitle = {International Working Seminar on Production Economics (IWSPE)}, interhash = {df7ac61cc16f68da3d54a2930478b43d}, intrahash = {732da57c0ca02b930e421cf480453cde}, keywords = {Crowdwork Governance_mechanisms Online_labor_platform Reference_process_modul itegpub pub_ahu pub_ubr}, language = {English}, timestamp = {2024-02-19T13:30:09.000+0100}, title = {Governing the Crowd: Developing Reference Process Modules for the Governance of the Crowd on Online Labour Platforms}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/02/JML_962.pdf}, venue = {Innsbruck, Austria}, year = 2024 }
- Karst, F., Li, M. M., & Leimeister, J. M.. (2024). Findex: a synthetic data sharing platform for financial fraud detection. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
The rising number of financial frauds inflicted in the last year more than 800 billion USD in damages on the global economy. Although financial institutions possess advanced AI systems for fraud detection, the time required to accumulate a sufficient volume of fraudulent data for training models creates a costly vulnerability. Combined with the inability to share fraud detection training data among institutions due to data and privacy regulations, this poses a major challenge. To address this issue, we propose the concept of a synthetic data-sharing ecosystem platform (FinDEx). This platform ensures data anonymity by generating synthesized training data based on each institution’s fraud detection datasets. Various synthetic data generation techniques are employed to rapidly construct a shared dataset for all ecosystem members. Using design science research, this paper leverages insights from financial fraud detection literature, data sharing practices, and modular systems theory to derive design knowledge for the platform architecture. Furthermore, the feasibility of using different data generation algorithms such as generative adversarial networks, variational auto encoder and Gaussian mixture model was evaluated and different methods for the integration of synthetic data into the training procedure were tested. Thus, contributing to the theory at the intersection between fraud detection and data sharing and providing practitioners with guidelines on how to design such systems.
@inproceedings{ls_leimeister, abstract = {The rising number of financial frauds inflicted in the last year more than 800 billion USD in damages on the global economy. Although financial institutions possess advanced AI systems for fraud detection, the time required to accumulate a sufficient volume of fraudulent data for training models creates a costly vulnerability. Combined with the inability to share fraud detection training data among institutions due to data and privacy regulations, this poses a major challenge. To address this issue, we propose the concept of a synthetic data-sharing ecosystem platform (FinDEx). This platform ensures data anonymity by generating synthesized training data based on each institution's fraud detection datasets. Various synthetic data generation techniques are employed to rapidly construct a shared dataset for all ecosystem members. Using design science research, this paper leverages insights from financial fraud detection literature, data sharing practices, and modular systems theory to derive design knowledge for the platform architecture. Furthermore, the feasibility of using different data generation algorithms such as generative adversarial networks, variational auto encoder and Gaussian mixture model was evaluated and different methods for the integration of synthetic data into the training procedure were tested. Thus, contributing to the theory at the intersection between fraud detection and data sharing and providing practitioners with guidelines on how to design such systems.}, added-at = {2024-01-03T12:33:19.000+0100}, address = {Waikiki, Hawaii, USA}, author = {Karst, Fabian and Li, Mahei Manhai and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ea19fbaaf6fb064d3a7f32bb49777184/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {03-06 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {23aa6fe4cff70e1f63fcdc3ed95e6ac3}, intrahash = {ea19fbaaf6fb064d3a7f32bb49777184}, isbn = {978-0-9981331-7-1}, issn = {2572-6862}, keywords = {Data_Ecosystem Data_Scarcity Financial_Services Fraud_Detection Hybrid_Intelligence Sharing_Platform Synthetic_Data itegpub pub_jml pub_mli}, language = {English}, organization = {University of Hawaiʻi at Mānoa}, timestamp = {2024-01-14T17:37:02.000+0100}, title = {FinDEx: A Synthetic Data Sharing Platform for Financial Fraud Detection}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/01/JML_957.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
- Benner, D., Schöbel, S., Janson, A., & Leimeister, J. M.. (2024). Engaging minds – how gamified chatbots can support and motivate learners in digital education. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Blended and online learning is growing, and self-regulated learning is becoming more relevant. Most often, students struggle with organizing their own learning processes, lose focus or procrastinate. Keeping learners motivated and engaged can be a real challenge. Therefore, we present gamified chatbots as a potential solution. On the one hand, chatbots can provide a more engaging learning experience. On the other hand, gamification can provide motivational incentives to keep learners engaged and motivated. So far, not many studies have elaborated on how gamification can be effectively used to make a chatbot interaction more engaging or improve the learning experience. This study uses an experimental approach to distinguish how a combination of badges and a progress bar can support and motivate learners to stay engaged with their learning activities. We elaborate on the effects of gamified chatbots and support practitioners with guidance on how to design gamified chatbots in education.
@inproceedings{ls_leimeister, abstract = {Blended and online learning is growing, and self-regulated learning is becoming more relevant. Most often, students struggle with organizing their own learning processes, lose focus or procrastinate. Keeping learners motivated and engaged can be a real challenge. Therefore, we present gamified chatbots as a potential solution. On the one hand, chatbots can provide a more engaging learning experience. On the other hand, gamification can provide motivational incentives to keep learners engaged and motivated. So far, not many studies have elaborated on how gamification can be effectively used to make a chatbot interaction more engaging or improve the learning experience. This study uses an experimental approach to distinguish how a combination of badges and a progress bar can support and motivate learners to stay engaged with their learning activities. We elaborate on the effects of gamified chatbots and support practitioners with guidance on how to design gamified chatbots in education.}, added-at = {2023-12-27T11:56:03.000+0100}, address = {Waikiki, Hawaii, USA}, author = {Benner, Dennis and Schöbel, Sofia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/254191e73fda572b9b8569e6dcf825ef1/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2024}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {73adb344b6a52abf3512eca2909dcfc9}, intrahash = {54191e73fda572b9b8569e6dcf825ef1}, isbn = {978-0-9981331-7-1}, issn = {2572-6862}, keywords = {Chatbot Education Engagement Gamification Motivation itegpub pub_aja pub_dbe pub_jml pub_ssc}, language = {English}, timestamp = {2024-01-12T12:36:58.000+0100}, title = {Engaging Minds – How Gamified Chatbots can Support and Motivate Learners in Digital Education}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/01/JML_961.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
- Geffers, K., Bretschneider, U., Eilers, K., & Oeste-Reiß, S.. (2024). Leading teams in today’s dynamic organizations: the core characteristics of agile leadership. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
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Agile leadership (AL) is essential for leading agile transformations. So far, a conceptualization of AL is still lacking. To investigate its core characteristics, we conduct an exploratory single case study. Our study examines a senior executive training program within a young European automotive software company, with the objective of establishing AL throughout the organization. Our study’s primary findings reveal that AL can be categorized into five perspectives: person-based, purpose-based, result-based, position-based, and process-based. Agile leaders are humble, adaptable, visionary, and engaged. AL focuses on aligning employees with a clear vision, fostering a learning organization, increasing transparency, and establishing decision-making in teams. It is practiced by executives, agile accountabilities, and team members. Agile leaders operate as experimenters, collaborators, facilitators, enablers, and resilient leaders. Our findings provide a foundational basis for organizations to implement AL, thereby enhancing their adaptability and overall success.
@inproceedings{ls_leimeister, abstract = {Agile leadership (AL) is essential for leading agile transformations. So far, a conceptualization of AL is still lacking. To investigate its core characteristics, we conduct an exploratory single case study. Our study examines a senior executive training program within a young European automotive software company, with the objective of establishing AL throughout the organization. Our study’s primary findings reveal that AL can be categorized into five perspectives: person-based, purpose-based, result-based, position-based, and process-based. Agile leaders are humble, adaptable, visionary, and engaged. AL focuses on aligning employees with a clear vision, fostering a learning organization, increasing transparency, and establishing decision-making in teams. It is practiced by executives, agile accountabilities, and team members. Agile leaders operate as experimenters, collaborators, facilitators, enablers, and resilient leaders. Our findings provide a foundational basis for organizations to implement AL, thereby enhancing their adaptability and overall success.}, added-at = {2023-10-14T16:36:29.000+0200}, address = {Waikiki, Hawaii, USA}, author = {Geffers, Kristin and Bretschneider, Ulrich and Eilers, Karen and Oeste-Reiß, Sarah}, biburl = {https://www.bibsonomy.org/bibtex/236599ed178220b228236d0df9dad8f1c/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2024}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {733fd542085e998179784c46f2cc764d}, intrahash = {36599ed178220b228236d0df9dad8f1c}, isbn = {978-0-9981331-7-1}, issn = {2572-6862}, keywords = {Agile_Leadership Agile_Transformation Case_Study itegpub pub_kei pub_soe pub_ubr}, language = {English}, timestamp = {2024-01-12T12:28:22.000+0100}, title = {Leading Teams in Today’s Dynamic Organizations: The Core Characteristics of Agile Leadership}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2024/01/JML_960.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
- Ritz, E., Freise, L., Elshan, E., Rietsche, R., & Bretschneider, U.. (2024). What to learn next? designing personalized learning paths for re-&upskilling in organizations. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
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The fast-paced acceleration of digitalization requires extensive re-&upskilling, impacting a significant proportion of jobs worldwide. Technology-mediated learning platforms have become instrumental in addressing these efforts, as they can analyze platform data to provide personalized learning journeys. Such personalization is expected to increase employees’ empowerment, job satisfaction, and learning outcomes. However, the challenge lies in efficiently deploying these opportunities using novel technologies, prompting questions about the design and analysis of generating personalized learning paths in organizational learning. We, therefore, analyze and classify recent research on personalized learning paths into four major concepts (learning context, data, interface, and adaptation) with ten dimensions and 34 characteristics. Six expert interviews validate the taxonomy’s use and outline three exemplary use cases, undermining its feasibility. Information Systems researchers can use our taxonomy to develop theoretical models to study the effectiveness of personalized learning paths in intra-organizational re-&upskilling.
@inproceedings{ls_leimeister, abstract = {The fast-paced acceleration of digitalization requires extensive re-&upskilling, impacting a significant proportion of jobs worldwide. Technology-mediated learning platforms have become instrumental in addressing these efforts, as they can analyze platform data to provide personalized learning journeys. Such personalization is expected to increase employees’ empowerment, job satisfaction, and learning outcomes. However, the challenge lies in efficiently deploying these opportunities using novel technologies, prompting questions about the design and analysis of generating personalized learning paths in organizational learning. We, therefore, analyze and classify recent research on personalized learning paths into four major concepts (learning context, data, interface, and adaptation) with ten dimensions and 34 characteristics. Six expert interviews validate the taxonomy’s use and outline three exemplary use cases, undermining its feasibility. Information Systems researchers can use our taxonomy to develop theoretical models to study the effectiveness of personalized learning paths in intra-organizational re-&upskilling.}, added-at = {2023-09-27T16:04:52.000+0200}, address = {Waikiki, Hawaii, USA}, author = {Ritz, Eva and Freise, Leonie and Elshan, Edona and Rietsche, Roman and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/20ba057d0921aa4ffd479d417a327fa83/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS) }, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {b42821c5318f34e1d12da0d7bae29e5e}, intrahash = {0ba057d0921aa4ffd479d417a327fa83}, keywords = {itegpub itimpub large_language_models learning_paths personalized_learning pub_lfr pub_ubr re-&upskilling skill_profile}, language = {English}, timestamp = {2024-01-11T12:03:37.000+0100}, title = {What to Learn Next? Designing Personalized Learning Paths for Re-&Upskilling in Organizations}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2024/01/JML_959.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
- Reinhard, P., Li, M. M., Peters, C., & Leimeister, J. M.. (2024). Generative ai in customer support services: a framework for augmenting the routines of frontline service employees. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Customer support service employees are facing an increased workload, while artificial intelligence (AI) appears to possess the potential to change the way we work. With the advent of modern types of generative AI, new opportunities to augment frontline service employees have emerged. However, little is known about how to integrate generative AI in customer support service organizations and purposefully change service employee work routines. Following multi-method qualitative research, we performed a literature review, conducted workshops, and interviewed IT support agents, managers, and AI experts. Thereby, we examine AI augmentation for frontline service employees in the context of IT support to carve out where and how GenAI can be leveraged to develop more efficient and higher-quality customer support. Our resulting framework reveals that especially adapting solutions and retaining knowledge is subject to a high degree of AI augmentation.
@inproceedings{ls_leimeister, abstract = {Customer support service employees are facing an increased workload, while artificial intelligence (AI) appears to possess the potential to change the way we work. With the advent of modern types of generative AI, new opportunities to augment frontline service employees have emerged. However, little is known about how to integrate generative AI in customer support service organizations and purposefully change service employee work routines. Following multi-method qualitative research, we performed a literature review, conducted workshops, and interviewed IT support agents, managers, and AI experts. Thereby, we examine AI augmentation for frontline service employees in the context of IT support to carve out where and how GenAI can be leveraged to develop more efficient and higher-quality customer support. Our resulting framework reveals that especially adapting solutions and retaining knowledge is subject to a high degree of AI augmentation.}, added-at = {2023-09-22T13:48:57.000+0200}, address = {Waikiki, Hawaii, USA}, author = {Reinhard, Philipp and Li, Mahei Manhai and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/268c54fd2e32b42a368b24403002400dd/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2024}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {6cbe628a5b6764db5872a69e48ad067f}, intrahash = {68c54fd2e32b42a368b24403002400dd}, keywords = {Generative_AI artificial_intelligence augmentation customer_service dempub itegpub large_language_models pub_cpe pub_jml pub_mli pub_pre}, language = {English}, timestamp = {2023-12-30T14:35:19.000+0100}, title = {Generative AI in Customer Support Services: A Framework for Augmenting the Routines of Frontline Service Employees}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/12/JML_956.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
- Bruhin, O., Dickhaut, E., Elshan, E., & Li, M. M.. (2024). The rise of generative ai in low code development platforms – an analysis and future directions. Paper presented at the Hawaii international conference on system sciences (hicss), Waikiki, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
This study investigates the relationship between Generative AI (GenAI) and Low Code Development Platforms (LCDPs), providing preliminary insights into Gen’s transformative potential in this context. It is based on expert interviews and provides insight into the changing landscape of LCDPs influenced by GenAI. The findings highlight the promising benefits of GenAI in LCDPs, such as increased efficiency and decreased errors, while also emphasizing the importance of human oversight and collaboration. The findings also highlight the importance of interpersonal skills in IT, even in an increasingly automated environment. While the economic efficiency and broader implications of GenAI are still being investigated, the study lays the groundwork for future research in this rapidly evolving domain.
@inproceedings{ls_leimeister, abstract = {This study investigates the relationship between Generative AI (GenAI) and Low Code Development Platforms (LCDPs), providing preliminary insights into Gen's transformative potential in this context. It is based on expert interviews and provides insight into the changing landscape of LCDPs influenced by GenAI. The findings highlight the promising benefits of GenAI in LCDPs, such as increased efficiency and decreased errors, while also emphasizing the importance of human oversight and collaboration. The findings also highlight the importance of interpersonal skills in IT, even in an increasingly automated environment. While the economic efficiency and broader implications of GenAI are still being investigated, the study lays the groundwork for future research in this rapidly evolving domain.}, added-at = {2023-09-18T14:13:18.000+0200}, address = {Waikiki, Hawaii, USA}, author = {Bruhin, Olivia and Dickhaut, Ernestine and Elshan, Edona and Li, Mahei Manhai}, biburl = {https://www.bibsonomy.org/bibtex/265911e90955b546848f8fb3ab23c42f7/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2024}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {5cc0efaffb509bbfa20eaa09505c86c2}, intrahash = {65911e90955b546848f8fb3ab23c42f7}, keywords = {Generative_AI Low_Code_Development Research_Directions itegpub pub_edi pub_mli}, language = {English}, timestamp = {2024-01-10T15:03:45.000+0100}, title = {The Rise of Generative AI in Low Code Development Platforms – An Analysis and Future Directions}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2024/01/JML_958.pdf}, venue = {Waikiki, Hawaii, USA}, year = 2024 }
2023
- Eilers, K., & Peters, C.. (2023). Das agile mindset: definition, relevanz und messbarkeit. Personalquartely, 24(4).
[BibTeX]@article{ls_leimeister, added-at = {2024-02-19T09:42:43.000+0100}, author = {Eilers, Karen and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2c4dd6dd1a0b3820756cc4973eb285981/ls_leimeister}, interhash = {cd63701ed6e0ecd92c37ba67b87d62ed}, intrahash = {c4dd6dd1a0b3820756cc4973eb285981}, journal = {PersonalQUARTELY}, keywords = {Agiles_Mindset Agilität itegpub pub_cpe pub_kei}, number = 4, timestamp = {2024-04-16T11:55:37.000+0200}, title = {Das agile Mindset: Definition, Relevanz und Messbarkeit}, volume = 24, year = 2023 }
- Berkle, Y., Schmitt, L., Tolzin, A., Janson, A., Wambsganss, T., Leimeister, J. M., & Leuchter, M.. (2023). Measuring university students’ ability to recognize argument structures and fallacies. Frontiers in psychology (front. psychol.), 14(1270931), 1-17. doi:10.3389/fpsyg.2023.1270931
[BibTeX] [Abstract] [Download PDF]
Theory: Argumentation is crucial for all academic disciplines. Nevertheless, a lack of argumentation skills among students is evident. Two core aspects of argumentation are the recognition of argument structures (e.g., backing up claims with premises, according to the Toulmin model) and the recognition of fallacies. As both aspects may be related to content knowledge, students studying different subjects might exhibit different argumentation skills depending on whether the content is drawn from their own or from a foreign subject. Therefore, we developed an instrument to measure the recognition of both argument structures and fallacies among the groups of preservice teachers and business economics students in both their respective domains (pedagogy and economics), and a neutral domain (sustainability). For the recognition of fallacies, we distinguished between congruent and incongruent fallacies. In congruent fallacies, the two aspects of argument quality, i.e., deductive validity and inductive strength, provide converging evidence against high argument quality. In incongruent fallacies, these two aspects diverge. Based on dual process theories, we expected to observe differences in the recognition of congruent and incongruent fallacies. Aims: We investigated whether these two abilities are domain-specific and whether the recognition of fallacies depends on the congruence of two aspects of argument quality. Methods: 267 preservice teachers and 56 business economics students participated in the study. For the recognition of argument structures, participants assigned the five statements constituting one argument to the corresponding component according to the Toulmin model. For the recognition of fallacies, we created arguments and incorporated a common fallacy into some of them: formal fallacy, overgeneralization, irrelevance, or circularity. Participants rated whether the argument was cogent or not, which was followed by a brief justification. Results: Domain specificity could not be found for either of both abilities. For the recognition of fallacies, two dimensions were found: a congruent dimension (formal fallacies and overgeneralizations) and an incongruent dimension (irrelevance and circularity). Discussion: The instrument measures the recognition of both argument structures and fallacies in these two groups across domains. The recognition of fallacies differs depending on whether the deductive validity and the inductive strength of the argument are equally indicative of argument quality or not.
@article{ls_leimeister, abstract = {Theory: Argumentation is crucial for all academic disciplines. Nevertheless, a lack of argumentation skills among students is evident. Two core aspects of argumentation are the recognition of argument structures (e.g., backing up claims with premises, according to the Toulmin model) and the recognition of fallacies. As both aspects may be related to content knowledge, students studying different subjects might exhibit different argumentation skills depending on whether the content is drawn from their own or from a foreign subject. Therefore, we developed an instrument to measure the recognition of both argument structures and fallacies among the groups of preservice teachers and business economics students in both their respective domains (pedagogy and economics), and a neutral domain (sustainability). For the recognition of fallacies, we distinguished between congruent and incongruent fallacies. In congruent fallacies, the two aspects of argument quality, i.e., deductive validity and inductive strength, provide converging evidence against high argument quality. In incongruent fallacies, these two aspects diverge. Based on dual process theories, we expected to observe differences in the recognition of congruent and incongruent fallacies. Aims: We investigated whether these two abilities are domain-specific and whether the recognition of fallacies depends on the congruence of two aspects of argument quality. Methods: 267 preservice teachers and 56 business economics students participated in the study. For the recognition of argument structures, participants assigned the five statements constituting one argument to the corresponding component according to the Toulmin model. For the recognition of fallacies, we created arguments and incorporated a common fallacy into some of them: formal fallacy, overgeneralization, irrelevance, or circularity. Participants rated whether the argument was cogent or not, which was followed by a brief justification. Results: Domain specificity could not be found for either of both abilities. For the recognition of fallacies, two dimensions were found: a congruent dimension (formal fallacies and overgeneralizations) and an incongruent dimension (irrelevance and circularity). Discussion: The instrument measures the recognition of both argument structures and fallacies in these two groups across domains. The recognition of fallacies differs depending on whether the deductive validity and the inductive strength of the argument are equally indicative of argument quality or not.}, added-at = {2023-12-15T11:35:44.000+0100}, author = {Berkle, Yvonne and Schmitt, Lukas and Tolzin, Antonia and Janson, Andreas and Wambsganss, Thiemo and Leimeister, Jan Marco and Leuchter, Miriam}, biburl = {https://www.bibsonomy.org/bibtex/2f535cd01e9193f96232774bace48d50d/ls_leimeister}, doi = {10.3389/fpsyg.2023.1270931}, interhash = {a2ad1d31c9caf69b9c077278bb90efb7}, intrahash = {f535cd01e9193f96232774bace48d50d}, issn = {1664-1078}, journal = {Frontiers in Psychology (Front. Psychol.)}, keywords = {argument_quality argument_structure domain_specificity fallacies itegpub measuring_argumentation_skills pub_aja pub_ato pub_jml}, language = {English}, number = 1270931, pages = {1-17}, timestamp = {2024-02-24T14:02:02.000+0100}, title = {Measuring university students’ ability to recognize argument structures and fallacies}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/12/JML_954.pdf}, volume = 14, year = 2023 }
- Göldi, A., & Rietsche, R.. (2023). Whereto for automated coaching conversation: structured intervention or adaptive generation?. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway. doi:20.500.14171/118654
[BibTeX] [Abstract] [Download PDF]
In an age of lifelong learning, it is important that adult learners can effectively use their motivation and resources to reach their learning goals. In conversation, coaches can intervene to promote learning goal attainment by using behavioural change techniques (BCTs). In a coaching chatbot, such techniques can be ordered in an established, structured way to good effect. With recent technological advances, chatbot responses can be generated adaptively; this means that BCTs can be applied in an adaptive but less structured way. It is yet unclear whether this latter form of configuring coaching interventions is viable, how they compare to more established structured interventions, and whether both methods can be combined. For the purpose of answering this, we propose a 2×2 experimental design with the two intervention types as factors and goal attainment as the dependent variable. Results will indicate avenues for automating skilled conversation including choice of technology.
@inproceedings{ls_leimeister, abstract = {In an age of lifelong learning, it is important that adult learners can effectively use their motivation and resources to reach their learning goals. In conversation, coaches can intervene to promote learning goal attainment by using behavioural change techniques (BCTs). In a coaching chatbot, such techniques can be ordered in an established, structured way to good effect. With recent technological advances, chatbot responses can be generated adaptively; this means that BCTs can be applied in an adaptive but less structured way. It is yet unclear whether this latter form of configuring coaching interventions is viable, how they compare to more established structured interventions, and whether both methods can be combined. For the purpose of answering this, we propose a 2x2 experimental design with the two intervention types as factors and goal attainment as the dependent variable. Results will indicate avenues for automating skilled conversation including choice of technology.}, added-at = {2023-12-11T08:34:21.000+0100}, address = {Kristiansand, Norway}, author = {Göldi, Andreas and Rietsche, Roman}, biburl = {https://www.bibsonomy.org/bibtex/2ade9fdf7aecea4214c49fe2585fea5b7/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, doi = {20.500.14171/118654}, eventdate = {11-16 Jun 2023}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {cf9ef0c519544e69fc1929178c1fcc0e}, intrahash = {ade9fdf7aecea4214c49fe2585fea5b7}, keywords = {Adult_Learning Chatbots Coaching Conversational_AI, itegpub}, language = {English}, timestamp = {2023-12-11T08:45:52.000+0100}, title = {WHERETO FOR AUTOMATED COACHING CONVERSATION: STRUCTURED INTERVENTION OR ADAPTIVE GENERATION?}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/12/JML_953.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Klee, S., & Janson, A.. (2023). Investigating relevant data in automotive procurement departments: external shocks as transparency creator for data deficits in decision-making. Information systems frontiers (inf syst front). doi:10.1007/s10796-023-10444-z
[BibTeX] [Abstract] [Download PDF]
Uncertainty becomes the new normal for organizations worldwide. Many organizations are dependent on complex global supply chains. COVID-19, but also environmental disasters or the war in Ukraine, demonstrate the volatility of supply chains. Procurement departments are the central interface between internal and external stakeholders and must manage the supply chain stability what requires fast and accurate decision-making. External shocks and sudden disruptions of central supply chains illustrated that data analytics could not prevent disruptions, although sound research on competitive advantages and numerous investments should have enabled organizations to data-driven decision-making. Rather, it became transparent, that there are numerous data deficits in organizations. We did an interview-based study with 23 procurement and supply chain experts about relevant data sets and the status of its usability. We contribute to theory and practice by uncovering relevant aspects of data and provide theoretical propositions on how decision-making can be improved in automotive procurement departments.
@article{ls_leimeister, abstract = {Uncertainty becomes the new normal for organizations worldwide. Many organizations are dependent on complex global supply chains. COVID-19, but also environmental disasters or the war in Ukraine, demonstrate the volatility of supply chains. Procurement departments are the central interface between internal and external stakeholders and must manage the supply chain stability what requires fast and accurate decision-making. External shocks and sudden disruptions of central supply chains illustrated that data analytics could not prevent disruptions, although sound research on competitive advantages and numerous investments should have enabled organizations to data-driven decision-making. Rather, it became transparent, that there are numerous data deficits in organizations. We did an interview-based study with 23 procurement and supply chain experts about relevant data sets and the status of its usability. We contribute to theory and practice by uncovering relevant aspects of data and provide theoretical propositions on how decision-making can be improved in automotive procurement departments.}, added-at = {2023-11-28T13:26:15.000+0100}, author = {Klee, Sven and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2055d1cf26ea2090913248f55b87894d2/ls_leimeister}, doi = {10.1007/s10796-023-10444-z}, interhash = {bee487c3b621a9e3929f47852a251021}, intrahash = {055d1cf26ea2090913248f55b87894d2}, issn = {1387-3326}, journal = {Information Systems Frontiers (Inf Syst Front)}, keywords = {Automotive_manufacturers Data_analytics Decision-making External_shocks Procurement_departments Supply_chain itegpub pub_aja pub_skl u3bpub}, language = {English}, timestamp = {2023-11-28T13:52:07.000+0100}, title = {Investigating Relevant Data in Automotive Procurement Departments: External Shocks as Transparency Creator for Data Deficits in Decision-Making}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/11/JML_952.pdf}, year = 2023 }
- Dickhaut, E., Schaup, L., Li, M. M., & Leimeister, J. M.. (2023). Einführung eines dsgvo-konformen videokonferenzsystems in hessischen schulen. projektergebnisse des zevedi ad hoc-vorhabens „wechselkosten zum dsgvo-konformen vc-system des schulportals hessen“ (Forschungsbericht). Kassel: Wissenschaftliches Zentrum für Informationstechnik‐Gestaltung (ITeG). doi:10.17170/kobra-202303207659
[BibTeX] [Abstract] [Download PDF]
Die Pandemie hat zu einem abrupten Umstellen des Präsenz‐Schulbetriebs auf Online‐Lehre gezwungen. Man könnte auch von einem Digitalisierungszwang sprechen. Nach der Pandemie gilt es zu analysieren, was gut und bewahrenswert ist und was verändert werden muss – aus unterschiedlichsten Gründen. Zudem gilt es diese Phase, die 2020 mit Notmaßnahmen begann, als Chance zu begreifen, und das Momentum für mehr und gute digitale Lösungen zu nutzen. In Hessen (und darüber hinaus) gilt es nun zukunftsfähige Infrastrukturen für Schulen zu entwickeln. Diese sollen gutes Lehren und Lernen für Schüler: innen, Lehrende und Eltern ermöglichen und damit den klassischen Präsenzunterricht erweitern, anreichern und insgesamt wirksamer machen. Zugleich sollten alle Beteiligten beim Aufbau solcher Infrastrukturen und darauf aufbauender Anwendungen verstehen, dass es auch darum gehen muss, Lösungen zu erarbeiten, die die digitale Souveränität stärken. Digitale Souveränität beschreibt die Fähigkeiten und Möglichkeiten von Individuen und Institutionen, ihre Rolle(n) in der digitalen Welt selbstständig, selbstbestimmt und sicher ausüben zu können. // 1. Ebenso gehört digitale Souveränität zu den Leitbildern des digitalen Wandels in Europa: Bürgerinnen und Bürger müssen die Möglichkeit haben, Softwarelösungen zu nutzen, die ihre Grundrechte – Datenschutz gemäß europäischem Recht und informationelle Selbstbestimmung – respektieren. Aus dem Blickwinkel des Datenschutzes liegt digitale Souveränität vor, wenn die verantwortlichen Stellen informationstechnische Systeme und Dienste nutzen, die ihnen ermöglichen, ihre datenschutzrechtlichen Pflichten zu erfüllen. // 2. Es gilt also abzuwägen, ob bspw. die Vorteile von Consumer Software, die oftmals hohe Gebrauchstauglichkeit gepaart mit hoher Bekannt‐ und Vertrautheit bei vielen Nutzern die Nachteile durch fehlende Einhaltung von Datenschutzvorgaben, mangelnder Rechtssicherheit oder dem Untergraben digitaler Souveränität überwiegen. Darüber hinaus wird aber allzu oft übersehen, dass mehr als die o.g. Technologiewahl insbesondere auch die zielgerichtete organisationale Einführung und die Einbettung der IT in Arbeitsprozesse, Strukturen und soziale Kontexte massgeblich zum Erfolg beitragen. Erfolg ist hierbei zu messen in art‐ und sachgerechter, freiwilliger und intensiver Nutzung von Softwarelösungen in Lehr‐ und Lernprozessen. Es geht also auch um den organisationalen Einführungsprozess in hessische Schulen und das Unterstützen und Befördern der individuellen Aneignung der neuen Softwarelösungen bei allen Anspruchsgruppen. Denn nur wenn Software genutzt wird, entfaltet sich ihr potenzieller Nutzen. Ziel unseres Vorhabens ist daher, diese Zieldefinition nicht aus den Augen zu verlieren und alle Akteure dabei zu unterstützen, die Einführung von Videokonferenzsoftware an hessischen Schulen zu befördern und insbesondere auch am Erreichen dieses Ziels zu messen.
@techreport{ls_leimeister, abstract = {Die Pandemie hat zu einem abrupten Umstellen des Präsenz‐Schulbetriebs auf Online‐Lehre gezwungen. Man könnte auch von einem Digitalisierungszwang sprechen. Nach der Pandemie gilt es zu analysieren, was gut und bewahrenswert ist und was verändert werden muss – aus unterschiedlichsten Gründen. Zudem gilt es diese Phase, die 2020 mit Notmaßnahmen begann, als Chance zu begreifen, und das Momentum für mehr und gute digitale Lösungen zu nutzen. In Hessen (und darüber hinaus) gilt es nun zukunftsfähige Infrastrukturen für Schulen zu entwickeln. Diese sollen gutes Lehren und Lernen für Schüler: innen, Lehrende und Eltern ermöglichen und damit den klassischen Präsenzunterricht erweitern, anreichern und insgesamt wirksamer machen. Zugleich sollten alle Beteiligten beim Aufbau solcher Infrastrukturen und darauf aufbauender Anwendungen verstehen, dass es auch darum gehen muss, Lösungen zu erarbeiten, die die digitale Souveränität stärken. Digitale Souveränität beschreibt die Fähigkeiten und Möglichkeiten von Individuen und Institutionen, ihre Rolle(n) in der digitalen Welt selbstständig, selbstbestimmt und sicher ausüben zu können. // 1. Ebenso gehört digitale Souveränität zu den Leitbildern des digitalen Wandels in Europa: Bürgerinnen und Bürger müssen die Möglichkeit haben, Softwarelösungen zu nutzen, die ihre Grundrechte – Datenschutz gemäß europäischem Recht und informationelle Selbstbestimmung – respektieren. Aus dem Blickwinkel des Datenschutzes liegt digitale Souveränität vor, wenn die verantwortlichen Stellen informationstechnische Systeme und Dienste nutzen, die ihnen ermöglichen, ihre datenschutzrechtlichen Pflichten zu erfüllen. // 2. Es gilt also abzuwägen, ob bspw. die Vorteile von Consumer Software, die oftmals hohe Gebrauchstauglichkeit gepaart mit hoher Bekannt‐ und Vertrautheit bei vielen Nutzern die Nachteile durch fehlende Einhaltung von Datenschutzvorgaben, mangelnder Rechtssicherheit oder dem Untergraben digitaler Souveränität überwiegen. Darüber hinaus wird aber allzu oft übersehen, dass mehr als die o.g. Technologiewahl insbesondere auch die zielgerichtete organisationale Einführung und die Einbettung der IT in Arbeitsprozesse, Strukturen und soziale Kontexte massgeblich zum Erfolg beitragen. Erfolg ist hierbei zu messen in art‐ und sachgerechter, freiwilliger und intensiver Nutzung von Softwarelösungen in Lehr‐ und Lernprozessen. Es geht also auch um den organisationalen Einführungsprozess in hessische Schulen und das Unterstützen und Befördern der individuellen Aneignung der neuen Softwarelösungen bei allen Anspruchsgruppen. Denn nur wenn Software genutzt wird, entfaltet sich ihr potenzieller Nutzen. Ziel unseres Vorhabens ist daher, diese Zieldefinition nicht aus den Augen zu verlieren und alle Akteure dabei zu unterstützen, die Einführung von Videokonferenzsoftware an hessischen Schulen zu befördern und insbesondere auch am Erreichen dieses Ziels zu messen. }, added-at = {2023-11-24T14:56:29.000+0100}, address = {Kassel}, author = {Dickhaut, Ernestine and Schaup, Lasse and Li, Mahei Manhai and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22b0891c06b112625647b72ffc071a85a/ls_leimeister}, booktitle = {ITeG Technical Reports}, doi = {10.17170/kobra-202303207659}, institution = {Wissenschaftliches Zentrum für Informationstechnik‐Gestaltung (ITeG)}, interhash = {b43ff2259c3da9c5f9b66677c2e5dc0c}, intrahash = {2b0891c06b112625647b72ffc071a85a}, keywords = {itegpub}, language = {German}, publisher = {Kassel University Press (KUP)}, timestamp = {2023-11-24T15:15:47.000+0100}, title = {Einführung eines DSGVO-konformen Videokonferenzsystems in hessischen Schulen. Projektergebnisse des ZEVEDI Ad hoc-Vorhabens „Wechselkosten zum DSGVO-konformen VC-System des Schulportals Hessen“}, type = {Forschungsbericht}, url = {https://doi.org/10.17170/kobra-202303207659}, volume = 13, year = 2023 }
- Li, M. M., Reinhard, P., Oeste-Reiss, S., Peters, C., & Leimeister, J. M.. (2023). A value co-creation perspective on data labeling in hybrid intelligence systems: a design study. Information systems (is), 102311. doi:10.1016/j.is.2023.102311
[BibTeX] [Abstract] [Download PDF]
The adoption of innovative technologies confronts IT-Service-Management (ITSM) with an increasing volume and variety of requests. Artificial intelligence (AI) possesses the potential to augment customer service employees. However, the training data for AI systems are annotated by domain experts with little interest in labeling correctly due to their limited perceived value. Ultimately, insufficient labeled data leads to diminishing returns in AI performance. Following a design science research approach, we provide a novel human-in-the-loop (HIL) design for ITSM support ticket recommendations by incorporating a value co-creation perspective. The design incentivizes ITSM agents to provide labels during their everyday ticket-handling procedures. We develop a functional prototype based on 17,120 support tickets provided by a pilot partner as an instantiation and evaluate the design through accuracy metrics and user evaluations. Our evaluation revealed that recommendations after label improvement showed increased user ratings, and users are willing to contribute their domain knowledge. The improved labels can be utilized to continuously enhance the AI system as rewards showed increasing growth with decreasing marginal returns. Overall, our results emphasize agents‘ need for value-in-use by providing better results if they improve the labeling of support tickets pre-labeled by AI. Thus, we provide prescriptive knowledge of a novel HIL design that enables efficient and interactive labeling in the context of diverse applications of reinforcement learning systems.
@article{ls_leimeister, abstract = {The adoption of innovative technologies confronts IT-Service-Management (ITSM) with an increasing volume and variety of requests. Artificial intelligence (AI) possesses the potential to augment customer service employees. However, the training data for AI systems are annotated by domain experts with little interest in labeling correctly due to their limited perceived value. Ultimately, insufficient labeled data leads to diminishing returns in AI performance. Following a design science research approach, we provide a novel human-in-the-loop (HIL) design for ITSM support ticket recommendations by incorporating a value co-creation perspective. The design incentivizes ITSM agents to provide labels during their everyday ticket-handling procedures. We develop a functional prototype based on 17,120 support tickets provided by a pilot partner as an instantiation and evaluate the design through accuracy metrics and user evaluations. Our evaluation revealed that recommendations after label improvement showed increased user ratings, and users are willing to contribute their domain knowledge. The improved labels can be utilized to continuously enhance the AI system as rewards showed increasing growth with decreasing marginal returns. Overall, our results emphasize agents' need for value-in-use by providing better results if they improve the labeling of support tickets pre-labeled by AI. Thus, we provide prescriptive knowledge of a novel HIL design that enables efficient and interactive labeling in the context of diverse applications of reinforcement learning systems.}, added-at = {2023-11-20T07:30:55.000+0100}, author = {Li, Mahei Manhai and Reinhard, Philipp and Oeste-Reiss, Sarah and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/223a1b71438ef94a6b1b868fb5b679d14/ls_leimeister}, doi = {10.1016/j.is.2023.102311}, interhash = {744b1e2509823a3eec6851100e9da56a}, intrahash = {23a1b71438ef94a6b1b868fb5b679d14}, issn = {0306-4379}, journal = {Information Systems (IS)}, keywords = {Artificial_Intelligence Hybrid_Intelligence IT-Service-Management ITSM IT_support Value_Co-creation human-in-the-loop interactive_labeling itegpub machine_learning pub_cpe pub_jml pub_mli pub_pre pub_soe}, language = {English}, pages = 102311, timestamp = {2023-11-24T14:38:38.000+0100}, title = {A Value Co-Creation Perspective on Data Labeling in Hybrid Intelligence Systems: A Design Study}, url = {https://doi.org/10.1016/j.is.2023.102311}, year = 2023 }
- Peters, C., Reichert, F., & Gläsel, B.. (2023). Ki im it-support – wie mit low-code-plattformen beschäftigte zu gestalter:innen der automatisierung werden. In Gergs, H., Schatilow, L., Langes, B., & Kämpf, T. (Eds.), Human friendly automation: arbeit und künstliche intelligenz neu denken (1 ed., pp. 151-160). Frankfurt, Germany: Frankfurter allgemeine buch.
[BibTeX]@incollection{ls_leimeister, added-at = {2023-11-03T14:36:07.000+0100}, address = {Frankfurt, Germany}, author = {Peters, Christoph and Reichert, Felix and Gläsel, Berit}, biburl = {https://www.bibsonomy.org/bibtex/26239c692ec71b0cfd0ca66fac880e9cb/ls_leimeister}, booktitle = {Human Friendly Automation: Arbeit und Künstliche Intelligenz neu denken}, edition = 1, editor = {Gergs, Hans-Joachim and Schatilow, Lars and Langes, Barbara and Kämpf, Tobias}, interhash = {52bd807d4e06fbdc22c57e26449da9f5}, intrahash = {6239c692ec71b0cfd0ca66fac880e9cb}, isbn = {978-3-96251-171-5}, keywords = {Automatisierung ai artificial_intelligence automation dempub it_support itegpub itimpub ki künstliche_intelligenz low_code no_code pub_cpe u3bpub}, language = {English}, pages = {151-160}, publisher = {Frankfurter Allgemeine Buch}, timestamp = {2023-11-03T14:51:41.000+0100}, title = {KI im IT-Support – wie mit Low-Code-Plattformen Beschäftigte zu Gestalter:innen der Automatisierung werden}, year = 2023 }
- Tuunanen, T., Böhmann, T., & Leimeister, J. M.. (2023). Introduction to the minitrack on digital service and service digitalization. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
The purpose of the minitrack is to attract research on the innovation, design, development, management, and use of digital services and the digitalization of services. The key drivers in this area of research are the multiplying technological opportunities for digital services, such as ubiquitous connectivity, artificial intelligence, wearable devices, cyber-physical systems, Internet of Things (IoT), virtual/augmented reality, web3, and so on. The minitrack provides a discussion forum for researchers interested in theoretical and practical problems related to such services (Huang & Rust, 2013; Lusch & Nambisan, 2015).
@inproceedings{ls_leimeister, abstract = {The purpose of the minitrack is to attract research on the innovation, design, development, management, and use of digital services and the digitalization of services. The key drivers in this area of research are the multiplying technological opportunities for digital services, such as ubiquitous connectivity, artificial intelligence, wearable devices, cyber-physical systems, Internet of Things (IoT), virtual/augmented reality, web3, and so on. The minitrack provides a discussion forum for researchers interested in theoretical and practical problems related to such services (Huang & Rust, 2013; Lusch & Nambisan, 2015).}, added-at = {2023-10-26T13:46:58.000+0200}, address = {Maui, Hawaii, USA}, author = {Tuunanen, Tuure and Böhmann, Tilo and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ba006d13471a795479d1ae93da4ed231/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {3a3dca4f842b62da34520df3646683f6}, intrahash = {ba006d13471a795479d1ae93da4ed231}, isbn = {978-0-9981331-6-4}, keywords = {itegpub pub_jml}, language = {English}, timestamp = {2023-10-26T14:56:43.000+0200}, title = {Introduction to the Minitrack on Digital Service and Service Digitalization}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/10/JML_951.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Hupe, A., & Bretschneider, U.. (2023). Revolutionizing crowdworking campaigns: conquering adverse selection and moral hazard with the help of smart contracts. Paper presented at the International conference on information systems (icis), Hyderabad, India.
[BibTeX] [Abstract] [Download PDF]
Crowdworking is increasingly being applied by companies to outsource tasks beyond their core competencies flexibly and cost-effectively to an unknown group. However, the anonymous and financially incentivized nature of crowdworkers creates information asymmetries and conflicts of interest, leading to inefficiencies and intensifying the principal-agent problem. Our paper offers a solution to the widespread problem of inefficient Crowdworking campaigns. We first derive the currently applied Crowdworking campaign process based on a qualitative study. Subsequently, we identify the broadest adverse selection and moral hazard problems in the process. We then analyze how the blockchain application of smart contracts can counteract those challenges and develop a process model that maps a Crowdworking campaign using smart contracts. We explain how our developed process significantly reduces adverse selection and moral hazard at each stage. Thus, our research provides approaches to make online labor more attractive and transparent for companies and online workers.
@inproceedings{ls_leimeister, abstract = {Crowdworking is increasingly being applied by companies to outsource tasks beyond their core competencies flexibly and cost-effectively to an unknown group. However, the anonymous and financially incentivized nature of crowdworkers creates information asymmetries and conflicts of interest, leading to inefficiencies and intensifying the principal-agent problem. Our paper offers a solution to the widespread problem of inefficient Crowdworking campaigns. We first derive the currently applied Crowdworking campaign process based on a qualitative study. Subsequently, we identify the broadest adverse selection and moral hazard problems in the process. We then analyze how the blockchain application of smart contracts can counteract those challenges and develop a process model that maps a Crowdworking campaign using smart contracts. We explain how our developed process significantly reduces adverse selection and moral hazard at each stage. Thus, our research provides approaches to make online labor more attractive and transparent for companies and online workers.}, added-at = {2023-10-24T13:45:17.000+0200}, address = {Hyderabad, India}, author = {Hupe, Anna and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/20dbd535e2df6be0f08fc5de709168113/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {10-13 Dec 2023}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {e72b1107c554299f2dcd62a377369e7e}, intrahash = {0dbd535e2df6be0f08fc5de709168113}, keywords = {Adverse_Selection Crowdwork Moral_Hazard Principal_Agent_Theorem Smart_Contract itegpub pub_ahu pub_ubr}, language = {English}, timestamp = {2023-12-30T14:15:04.000+0100}, title = {Revolutionizing Crowdworking Campaigns: Conquering Adverse Selection and Moral Hazard with the Help of Smart Contracts}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/12/JML_955.pdf}, venue = {Hyderabad, India}, year = 2023 }
- Herde, M., Huseljic, D., Sick, B., Bretschneider, U., & Oeste-Reiss, S.. (2023). Who knows best? a case study on intelligent crowdworker selection via deep learning. Paper presented at the International workshop & tutorial on interactive adaptive learning (ial), Torino, Italy.
[BibTeX] [Abstract] [Download PDF]
Crowdworking is a popular approach for annotating large amounts of data to train deep neural networks. However, parts of the annotations are often erroneous. In a case study, we demonstrate how an intelligent crowdworker selection via deep learning reduces the number of erroneous annotations and, thus, the annotation costs of obtaining reliable data for training deep neural networks.
@inproceedings{ls_leimeister, abstract = {Crowdworking is a popular approach for annotating large amounts of data to train deep neural networks. However, parts of the annotations are often erroneous. In a case study, we demonstrate how an intelligent crowdworker selection via deep learning reduces the number of erroneous annotations and, thus, the annotation costs of obtaining reliable data for training deep neural networks.}, added-at = {2023-10-23T09:44:05.000+0200}, address = {Torino, Italy}, author = {Herde, Marek and Huseljic, Denis and Sick, Bernhad and Bretschneider, Ulrich and Oeste-Reiss, Sarah}, biburl = {https://www.bibsonomy.org/bibtex/243eaf5c0024491c6511de4566d30de0e/ls_leimeister}, booktitle = {International Workshop & Tutorial on Interactive Adaptive Learning (IAL)}, eventdate = {22 Sep 2023}, eventtitle = {International Workshop & Tutorial on Interactive Adaptive Learning (IAL)}, interhash = {f3cd1124be9a5f546e5610b41ac8a6ba}, intrahash = {43eaf5c0024491c6511de4566d30de0e}, issn = {1613-0073}, keywords = {Artificial_Intelligence Crowdsourcing Crowdwork Crowdworker_Selection Deep_Learning cepub itegpub pub_soe pub_ubr}, language = {English}, timestamp = {2023-10-23T10:40:59.000+0200}, title = {Who knows best? A Case Study on Intelligent Crowdworker Selection via Deep Learning}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/10/JML_950.pdf}, venue = {Torino, Italy}, year = 2023 }
- Beverungen, D., zur Heiden, P., Lehrer, C., Trier, M., & Bartelheimer, C.. (2023). Implementing digital responsibility through information systems research – a delphi study of objectives, activities, and challenges in is research.. .
[BibTeX]@article{ls_leimeister, added-at = {2023-09-29T17:05:01.000+0200}, address = {Paderborn, Germany}, author = {Beverungen, Daniel and zur Heiden, Philipp and Lehrer, Christiane and Trier, Matthias and Bartelheimer, C.}, biburl = {https://www.bibsonomy.org/bibtex/2f48112c0c822aa4f8d29bfccc8c71508/ls_leimeister}, interhash = {637781eaf8eb12f0421251aa9e175a21}, intrahash = {f48112c0c822aa4f8d29bfccc8c71508}, keywords = {delphi dempub digital digital_reponsibility is_research itegpub pub_aja u3bpub}, timestamp = {2023-09-29T17:05:01.000+0200}, title = {Implementing Digital Responsibility through Information Systems Research – A Delphi Study of Objectives, Activities, and Challenges in IS Research.}, year = 2023 }
- Janson, A.. (2023). How to leverage anthropomorphism for chatbot service interfaces: the interplay of communication style and personification. Computers in human behavior(December). doi:10.1016/j.chb.2023.107954
[BibTeX] [Abstract] [Download PDF]
Although chatbots are oftentimes used in customer service encounters, interactions are oftentimes perceived as not satisfactory. One key aspect for designing chatbots is the use of anthropomorphic design elements. In this experimental study, we examine the two anthropomorphic chatbot design elements of personification, which includes a human-like appearance, and social orientation of communication style, which means a more sensitive and extensive communication. We tested the influence of the two design elements on social presence, satisfaction, trust and empathy towards a chatbot. First, the results show a significant influence of both anthropomorphic design elements on social presence. Second, our findings illustrate that social presence influences trusting beliefs, empathy, and satisfaction. Third, social presence acts as a mediator for both anthropomorphic design elements for satisfaction with a chatbot. Our implications provide a better understanding of anthropomorphic chatbot design elements when designing chatbots for short-term interactions, and we offer actionable implications for practice that enable more effective chatbot implementations.
@article{ls_leimeister, abstract = {Although chatbots are oftentimes used in customer service encounters, interactions are oftentimes perceived as not satisfactory. One key aspect for designing chatbots is the use of anthropomorphic design elements. In this experimental study, we examine the two anthropomorphic chatbot design elements of personification, which includes a human-like appearance, and social orientation of communication style, which means a more sensitive and extensive communication. We tested the influence of the two design elements on social presence, satisfaction, trust and empathy towards a chatbot. First, the results show a significant influence of both anthropomorphic design elements on social presence. Second, our findings illustrate that social presence influences trusting beliefs, empathy, and satisfaction. Third, social presence acts as a mediator for both anthropomorphic design elements for satisfaction with a chatbot. Our implications provide a better understanding of anthropomorphic chatbot design elements when designing chatbots for short-term interactions, and we offer actionable implications for practice that enable more effective chatbot implementations.}, added-at = {2023-09-27T15:26:48.000+0200}, author = {Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2194be86dd057e8f43d6ec37da693a028/ls_leimeister}, doi = {10.1016/j.chb.2023.107954}, interhash = {1f1051360e64f0cd4f401a9d4ef859be}, intrahash = {194be86dd057e8f43d6ec37da693a028}, issn = {0747-5632}, journal = {Computers in Human Behavior}, keywords = {Anthropomorphic_design Chatbots Conversational_agents Empathy Social_presence Trust itegpub pub_aja u3bpub}, language = {English}, number = {December}, publisher = {Elsevier}, timestamp = {2023-09-27T15:53:49.000+0200}, title = {How to leverage anthropomorphism for chatbot service interfaces: The interplay of communication style and personification}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/09/JML_949.pdf}, year = 2023 }
- Ritz, E., Rietsche, R., & Leimeister, J. M.. (2023). How to support students’ self-regulated learning in times of crisis: an embedded technology-based intervention in blended learning pedagogies. Academy of management learning & education (amle), 22(3), 357-382. doi:10.5465/amle.2022.0188
[BibTeX] [Abstract] [Download PDF]
With the increasing prevalence of technology-enhanced learning environments, self-regulated learning (SRL) has become a crucial skill for management students and graduates in the 21st century. Self-regulated learners can take control of their own learning process by setting learning objectives and selecting appropriate learning strategies. As a result of the recent COVID-19 crisis, universities were compelled to shift to online course delivery, which greatly reduced social interaction between educators and learners and challenged educators’ feedback practices. To address this issue, we developed and embedded a technology-based intervention with temporal-proximate and regular formative feedback assessments in a large-scale management course to promote graduate students’ SRL practices. We evaluated the intervention in a quasi-experiment, which found that students with the embedded SRL intervention had higher self-assessment and learning outcome scores and lower absolute self-assessment deviation. Our study makes at least three contributions. First, we shed light on students’ SRL strategies in times of emergency remote learning, highlighting their extensive need for social support and comparison. Second, we extend the literature on SRL and social-cognitive theory by unveiling a hidden effect when embedding temporal-proximate and regular interventions. Third, we contribute an empirically evaluated intervention to foster students’ SRL in blended learning and online pedagogies.
@article{ls_leimeister, abstract = {With the increasing prevalence of technology-enhanced learning environments, self-regulated learning (SRL) has become a crucial skill for management students and graduates in the 21st century. Self-regulated learners can take control of their own learning process by setting learning objectives and selecting appropriate learning strategies. As a result of the recent COVID-19 crisis, universities were compelled to shift to online course delivery, which greatly reduced social interaction between educators and learners and challenged educators’ feedback practices. To address this issue, we developed and embedded a technology-based intervention with temporal-proximate and regular formative feedback assessments in a large-scale management course to promote graduate students’ SRL practices. We evaluated the intervention in a quasi-experiment, which found that students with the embedded SRL intervention had higher self-assessment and learning outcome scores and lower absolute self-assessment deviation. Our study makes at least three contributions. First, we shed light on students’ SRL strategies in times of emergency remote learning, highlighting their extensive need for social support and comparison. Second, we extend the literature on SRL and social-cognitive theory by unveiling a hidden effect when embedding temporal-proximate and regular interventions. Third, we contribute an empirically evaluated intervention to foster students’ SRL in blended learning and online pedagogies.}, added-at = {2023-09-27T14:49:09.000+0200}, author = {Ritz, Eva and Rietsche, Roman and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2004efa9e1ec39c4a76a3655f26755d93/ls_leimeister}, doi = {10.5465/amle.2022.0188}, interhash = {3d746ce13774ae7590370e24715e5669}, intrahash = {004efa9e1ec39c4a76a3655f26755d93}, issn = {1537-260X}, journal = {Academy of Management Learning & Education (AMLE)}, keywords = {itegpub pub_jml}, language = {English}, number = 3, pages = {357-382}, timestamp = {2023-09-27T14:49:09.000+0200}, title = {How to Support Students’ Self-Regulated Learning in Times of Crisis: An Embedded Technology-Based Intervention in Blended Learning Pedagogies}, url = {https://journals.aom.org/doi/full/10.5465/amle.2022.0188}, volume = 22, year = 2023 }
- Freise, L. R., & Bretschneider, U.. (2023). Automized assessment for professional skills – a systematic literature review and future research avenues. Paper presented at the Internationale tagung wirtschaftsinformatik (wi), Paderborn, Germany.
[BibTeX] [Abstract] [Download PDF]
Globalization, technological progress, and demographic trends increasingly influence our labor markets. With changing labor markets and increasing digitalization, new competencies of workers are needed to meet demands. However, as a first step to developing these new skills, knowledge about the existing skills and their status quo is necessary. Here, automated skill assessment offers a crucial added value, as it can create a reliable and objective database. Based on a systematic investigation, our analysis shows, in four different areas, how skills and competencies in the automated assessment are (1) defined, (2) included as an element of analysis, (3) methodically recorded and processed, (4) which data source is used. In doing so, we offer insights into existing approaches to automated assessment of professional skills. We contribute to a better under-standing of the design of automated skill assessment methods and provide perspectives on future research directions.
@inproceedings{ls_leimeister, abstract = {Globalization, technological progress, and demographic trends increasingly influence our labor markets. With changing labor markets and increasing digitalization, new competencies of workers are needed to meet demands. However, as a first step to developing these new skills, knowledge about the existing skills and their status quo is necessary. Here, automated skill assessment offers a crucial added value, as it can create a reliable and objective database. Based on a systematic investigation, our analysis shows, in four different areas, how skills and competencies in the automated assessment are (1) defined, (2) included as an element of analysis, (3) methodically recorded and processed, (4) which data source is used. In doing so, we offer insights into existing approaches to automated assessment of professional skills. We contribute to a better under-standing of the design of automated skill assessment methods and provide perspectives on future research directions.}, added-at = {2023-09-11T13:11:16.000+0200}, address = {Paderborn, Germany}, author = {Freise, Leonie Rebecca and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/2b21d1bbe85a5cc6e40354b0b7c5f3d05/ls_leimeister}, booktitle = {Internationale Tagung Wirtschaftsinformatik (WI)}, eventdate = {18-21 Sep 2023}, eventtitle = {Internationale Tagung Wirtschaftsinformatik (WI)}, interhash = {6e0a4e0011f0eb7afcbbcf52cfac36d7}, intrahash = {b21d1bbe85a5cc6e40354b0b7c5f3d05}, keywords = {Automated_Skill_Assessment Data_Reliability Literature_Review Natural_Language_Processing itegpub pub_lfr pub_ubr}, language = {English}, timestamp = {2023-09-27T14:36:58.000+0200}, title = {Automized Assessment for Professional Skills – A Systematic Literature Review and Future Research Avenues}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/09/JML_948.pdf}, venue = {Paderborn, Germany}, year = 2023 }
- Tingelhoff, F., & Marga, J. J.. (2023). Perspektiven auf das metaverse: der zeitgeist des internets der zukunft. Wirtschaftsinformatik & management (wirtsch inform manag). doi:10.1365/s35764-023-00485-z
[BibTeX] [Abstract] [Download PDF]
Seit Marc Zuckerberg im Oktober 2021 die Umbenennung seines Unternehmens Facebook in Meta bekannt gab, ist das Metaverse zum omnipräsenten Gesprächsthema avanciert. Allerdings scheint niemand mit Bestimmtheit sagen zu können, was es wirklich ist und wie es sich gestalten wird. Aber gerade dieses Verständnis ist die essenzielle Voraussetzung, um fundierte Entscheidungen bezüglich dieser neuen Technologie treffen zu können.
@article{ls_leimeister, abstract = {Seit Marc Zuckerberg im Oktober 2021 die Umbenennung seines Unternehmens Facebook in Meta bekannt gab, ist das Metaverse zum omnipräsenten Gesprächsthema avanciert. Allerdings scheint niemand mit Bestimmtheit sagen zu können, was es wirklich ist und wie es sich gestalten wird. Aber gerade dieses Verständnis ist die essenzielle Voraussetzung, um fundierte Entscheidungen bezüglich dieser neuen Technologie treffen zu können.}, added-at = {2023-09-11T12:24:55.000+0200}, author = {Tingelhoff, Fabian and Marga, Jens Joachim}, biburl = {https://www.bibsonomy.org/bibtex/213b2cdb37b7922b2af32ee71c47005e2/ls_leimeister}, doi = {10.1365/s35764-023-00485-z}, interhash = {f32e3f717f055f4fc0574bb147e44edb}, intrahash = {13b2cdb37b7922b2af32ee71c47005e2}, issn = {1867-5905}, journal = {Wirtschaftsinformatik & Management (Wirtsch Inform Manag)}, keywords = {itegpub}, language = {German}, timestamp = {2023-09-11T12:55:03.000+0200}, title = {Perspektiven auf das Metaverse: Der Zeitgeist des Internets der Zukunft}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/09/JML_947.pdf}, year = 2023 }
- Schöbel, S., & Tingelhoff, F.. (2023). Overcoming challenges to enable the potential of metaverse platforms. Ais transactions on human-computer interaction (thci), 15(1), 1-21. doi:10.17705/1thci.00181
[BibTeX] [Abstract] [Download PDF]
Metaverse is the buzzword of modern society. Practitioners and researchers have discussed metaverse platforms extensively, but the potential and meaning of the metaverse remain controversial. In this paper, we investigate and identify challenges that enable the potential of metaverse platforms. If these challenges are overcome, there will be value creation for practitioners, organizations, and society. We used a qualitative approach whereby we interviewed 34 metaverse experts to identify the challenges, potential, and value associated with the metaverse. Our results demonstrate that technical and societal challenges obstruct the ability to handle user-related and organizational challenges. If these challenges can be overcome, we can use the opportunities that our participants identified to create functional, social, and emotional value. Our work theoretically contributes to current knowledge on metaverse platforms by elaborating on handling metaverse platform ecosystems and determining instrumental challenges in their realization. With our qualitative approach, we provide room and directions for future research to develop a better understanding of the role and meaning of value creation in the metaverse. Our findings are useful to practitioners by presenting challenges organizations must overcome to create metaverse platforms or participate in a metaverse ecosystem. Furthermore, we present opportunities for vendors of metaverse platforms and organizations by identifying relevant processes that can be transferred into the metaverse.
@article{ls_leimeister, abstract = {Metaverse is the buzzword of modern society. Practitioners and researchers have discussed metaverse platforms extensively, but the potential and meaning of the metaverse remain controversial. In this paper, we investigate and identify challenges that enable the potential of metaverse platforms. If these challenges are overcome, there will be value creation for practitioners, organizations, and society. We used a qualitative approach whereby we interviewed 34 metaverse experts to identify the challenges, potential, and value associated with the metaverse. Our results demonstrate that technical and societal challenges obstruct the ability to handle user-related and organizational challenges. If these challenges can be overcome, we can use the opportunities that our participants identified to create functional, social, and emotional value. Our work theoretically contributes to current knowledge on metaverse platforms by elaborating on handling metaverse platform ecosystems and determining instrumental challenges in their realization. With our qualitative approach, we provide room and directions for future research to develop a better understanding of the role and meaning of value creation in the metaverse. Our findings are useful to practitioners by presenting challenges organizations must overcome to create metaverse platforms or participate in a metaverse ecosystem. Furthermore, we present opportunities for vendors of metaverse platforms and organizations by identifying relevant processes that can be transferred into the metaverse.}, added-at = {2023-09-11T11:50:00.000+0200}, author = {Schöbel, Sofia and Tingelhoff, Fabian}, biburl = {https://www.bibsonomy.org/bibtex/239081b5ea6c988ab0d8acbfb3f6edd08/ls_leimeister}, doi = {10.17705/1thci.00181}, interhash = {f84e8e2f0587e1f167ff957dde319676}, intrahash = {39081b5ea6c988ab0d8acbfb3f6edd08}, issn = {1944-3900}, journal = {AIS Transactions on Human-Computer Interaction (THCI)}, keywords = {Challenges Metaverse_Platform_Ecosystems Opportunities Value_Creation itegpub pub_ssc}, language = {English}, number = 1, pages = {1-21}, timestamp = {2023-09-11T12:15:20.000+0200}, title = {Overcoming Challenges to Enable the Potential of Metaverse Platforms}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/09/JML_946.pdf}, volume = 15, year = 2023 }
- Berkle, Y., Janson, A., Wambsganß, T., Löfflad, D., Leimeister, J. M., & Leuchter, M.. (2023). Measuring students’ argumentation skills: validation of a test instrument. Paper presented at the Earli conference (earli), Thessaloniki, Greece.
[BibTeX] [Abstract]
The importance of argumentation skills for academic disciplines is well evident. Two core aspects of argumentation skills are a) the recognition of argumentation fallacies and b) the recognition of the structure of arguments. These two argumentation skills might be related to domain-specific knowledge. In our study, we aim to evaluate an instrument to assess the recognition of argumentation fallacies and the structure of arguments in the context of different domains. Thus, we implemented a self-developed instrument to measure both argumentation skills in different student groups (business economic students and pre-service teachers) in different domains: a) the study-domain of their own courses, b) the study-domain of the respective other courses and c) a neutral domain (sustainability). We assumed these three domains to represent different dimensions within the ability to recognize argumentation fallacies and within the ability to recognize argument structures. This assumption could not be confirmed, what leads to the assumption that our instrument captures cross-domain argumentation skills. However, our research implies a difference in the recognition of formal compared to informal argumentation fallacies. Furthermore, the results indicate that the instrument measures argumentative skills in both groups of students equally well.
@inproceedings{ls_leimeister, abstract = {The importance of argumentation skills for academic disciplines is well evident. Two core aspects of argumentation skills are a) the recognition of argumentation fallacies and b) the recognition of the structure of arguments. These two argumentation skills might be related to domain-specific knowledge. In our study, we aim to evaluate an instrument to assess the recognition of argumentation fallacies and the structure of arguments in the context of different domains. Thus, we implemented a self-developed instrument to measure both argumentation skills in different student groups (business economic students and pre-service teachers) in different domains: a) the study-domain of their own courses, b) the study-domain of the respective other courses and c) a neutral domain (sustainability). We assumed these three domains to represent different dimensions within the ability to recognize argumentation fallacies and within the ability to recognize argument structures. This assumption could not be confirmed, what leads to the assumption that our instrument captures cross-domain argumentation skills. However, our research implies a difference in the recognition of formal compared to informal argumentation fallacies. Furthermore, the results indicate that the instrument measures argumentative skills in both groups of students equally well.}, added-at = {2023-08-23T14:11:37.000+0200}, address = {Thessaloniki, Greece}, author = {Berkle, Yvonne and Janson, Andreas and Wambsganß, Thiemo and Löfflad, Denise and Leimeister, Jan Marco and Leuchter, Miriam}, biburl = {https://www.bibsonomy.org/bibtex/2ace94367efe86f7307e3a0f5465e801e/ls_leimeister}, booktitle = {EARLI Conference (EARLI)}, eventdate = {22-26 Aug 2023}, eventtitle = {EARLI Conference (EARLI)}, interhash = {70459bbb48160a742bbbe627c3c924ec}, intrahash = {ace94367efe86f7307e3a0f5465e801e}, keywords = {Argumentation Argumentation_Skills Fallacies Fallacious_Argumentation Test_Instrument itegpub pub_aja pub_dlo pub_jml u3bpub}, language = {English}, timestamp = {2023-08-23T15:22:25.000+0200}, title = {Measuring students’ argumentation skills: validation of a test instrument}, venue = {Thessaloniki, Greece}, year = 2023 }
- Thiel de Gafenco, M., Weinert, T., Janson, A., Klusmeyer, J., & Leimeister, J. M.. (2023). Shared digital artifacts – co-creators as beneficiaries in microlearning development. Education and information technologies (educ inf technol). doi:10.1007/s10639-023-12074-z
[BibTeX] [Abstract] [Download PDF]
Continuing vocational training benefits from the employees’ ability to share individual experience and expertise with their co-workers, as these assets constitute competitive advantages for companies. IT-supported systems can facilitate processes of knowledge elicitation (e. g. as part of collaborative co-creation) to ensure retainment of preferred qualitative characteristics of the resulting knowledge artifacts and provide ample opportunities to manage and configure a growing number of such artifacts in a company’s repository. It remains unclear however, how such collaborative and digital co-creation processes can benefit the individual co-creators’ expertise development. To address this gap in research and practice, an IT-supported co-creation system for microlearnings is designed and evaluated with master craftsman trainees of an inter-company vocational training center. With the deployment of the co-creation system, knowledge elaboration was examined via a qualitative evaluation of concept maps. By applying categories of the maps’ semantic properties and comparing features of expert knowledge derived from expertise research and concept mapping literature, we evaluate the process’ function to support expert knowledge elaboration as a desirable learning outcome for co-creators of shared digital artifacts. Analysis of the concept maps shows an absence of theoretical reasoning and an emphasis on contextual factors with minute details of work processes, indicating more practical than expert knowledge formation when co-creating shared digital artifacts. To improve the IT system’s effective support for expert knowledge elicitation, adjustments to the structured procedure are discussed and future research directions and limitations of this study are addressed.
@article{ls_leimeister, abstract = {Continuing vocational training benefits from the employees’ ability to share individual experience and expertise with their co-workers, as these assets constitute competitive advantages for companies. IT-supported systems can facilitate processes of knowledge elicitation (e. g. as part of collaborative co-creation) to ensure retainment of preferred qualitative characteristics of the resulting knowledge artifacts and provide ample opportunities to manage and configure a growing number of such artifacts in a company’s repository. It remains unclear however, how such collaborative and digital co-creation processes can benefit the individual co-creators’ expertise development. To address this gap in research and practice, an IT-supported co-creation system for microlearnings is designed and evaluated with master craftsman trainees of an inter-company vocational training center. With the deployment of the co-creation system, knowledge elaboration was examined via a qualitative evaluation of concept maps. By applying categories of the maps’ semantic properties and comparing features of expert knowledge derived from expertise research and concept mapping literature, we evaluate the process’ function to support expert knowledge elaboration as a desirable learning outcome for co-creators of shared digital artifacts. Analysis of the concept maps shows an absence of theoretical reasoning and an emphasis on contextual factors with minute details of work processes, indicating more practical than expert knowledge formation when co-creating shared digital artifacts. To improve the IT system’s effective support for expert knowledge elicitation, adjustments to the structured procedure are discussed and future research directions and limitations of this study are addressed.}, added-at = {2023-08-19T12:53:39.000+0200}, author = {Thiel de Gafenco, Marian and Weinert, Tim and Janson, Andreas and Klusmeyer, Jens and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c04eb4e63a3614f0485483322556e61a/ls_leimeister}, doi = {10.1007/s10639-023-12074-z}, interhash = {dff38c280037e88cb17585e9c53aafe5}, intrahash = {c04eb4e63a3614f0485483322556e61a}, issn = {1360-2357}, journal = {Education and Information Technologies (Educ Inf Technol)}, keywords = {Co-Creation Concept_Maps Digital_Artifacts Knowledge_Elicitation Microlearnings Vocational_Education_and_Training dempub itegpub pub_aja pub_jml pub_twe u3bpub}, language = {English}, publisher = {Springer}, timestamp = {2023-08-19T13:20:34.000+0200}, title = {Shared digital artifacts – Co-creators as beneficiaries in microlearning development}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/08/JML_944.pdf}, year = 2023 }
- Hupe, A., Bretschneider, U., Lange, K., Trostmann, T., Stubbemann, L., Leimeister, J. M., & Refflinghaus, R.. (2023). Barriers of smes in adopting crowdsourcing and -working and strategies to overcome them Kassel, Germany: . doi:10.17170/kobra-202307278513
[BibTeX] [Abstract] [Download PDF]
Despite its undisputable benefits for firms, crowdsourcing and ‐working is currently rarely applied in small and medium sized enterprises (SME). Up to now extant literature provides only an incomplete picture of the barriers that hinder SMEs from adopting crowdsourcing and ‐working. Because of these incomplete insights on this phenomenon there is also a great deal of uncertainty on how to overcome these barriers. In the scope of an interview series with 15 SMEs we explore a range of different barriers. In a second round of interviews with crowdsourcing and ‐working experts (Delphi study) we reveal strategies that may help SMEs to overcome these barriers. The findings from these two studies not only expand the so far incomplete body of knowledge but also provide practical references for SMEs to overcome the barriers and to adopt crowdsourcing and ‐working for their value creation activities.
@techreport{ls_leimeister, abstract = {Despite its undisputable benefits for firms, crowdsourcing and ‐working is currently rarely applied in small and medium sized enterprises (SME). Up to now extant literature provides only an incomplete picture of the barriers that hinder SMEs from adopting crowdsourcing and ‐working. Because of these incomplete insights on this phenomenon there is also a great deal of uncertainty on how to overcome these barriers. In the scope of an interview series with 15 SMEs we explore a range of different barriers. In a second round of interviews with crowdsourcing and ‐working experts (Delphi study) we reveal strategies that may help SMEs to overcome these barriers. The findings from these two studies not only expand the so far incomplete body of knowledge but also provide practical references for SMEs to overcome the barriers and to adopt crowdsourcing and ‐working for their value creation activities.}, added-at = {2023-08-08T14:39:10.000+0200}, address = {Kassel, Germany}, author = {Hupe, Anna and Bretschneider, Ulrich and Lange, Kirsten and Trostmann, Tim and Stubbemann, Lena and Leimeister, Jan Marco and Refflinghaus, Robert}, biburl = {https://www.bibsonomy.org/bibtex/2859e712a5df391c30e1b6e7121cc21f1/ls_leimeister}, doi = {10.17170/kobra-202307278513}, interhash = {9fb90893bdee6bb3ef46b11b961b0773}, intrahash = {859e712a5df391c30e1b6e7121cc21f1}, isbn = {978-3-7376-1135-0}, keywords = {Delphi_study SME crowdsourcing crowdworking interviews itegpub pub_ahu pub_jml pub_ubr qualitative small_and_medium_sized_enterprises}, language = {English}, publisher = {Kassel University Press (kup)}, series = {ITeG Technical Reports}, timestamp = {2024-01-12T14:49:16.000+0100}, title = {Barriers of SMEs in Adopting Crowdsourcing and -working and Strategies to Overcome Them}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/08/JML_942.pdf}, volume = 16, year = 2023 }
- Lange, K., Refflinghaus, R., Hupe, A., & Bretschneider, U.. (2023). Establishing a comprehensive quality management for the use of crowd-based mechanisms by smes. Paper presented at the International conference on production research (icpr), Cluj-Napoca, Romania.
[BibTeX] [Abstract] [Download PDF]
This paper describes a concept to adapt the design of quality management in SMEs to better exploit the potential of crowdworking. It shows how the quality management, especially of SMEs, can be organised to make efficient and targeted use of work perfomed by crowd-based mechanisms and continue to ensure that customer requirements are met. The different forms of crowd-based mechanisms will be discussed. Barriers of SMEs in adopting crowdsourcing and strategies to overcome them will be identified. A modular reference process model for the quality-oriented use of crowdworking in SMEs will be developed. In addition, concrete recommendations for action to adapt or supplement the design of quality management in SMEs for the efficient and effective use of crowd-based mechanisms will be given.
@inproceedings{ls_leimeister, abstract = {This paper describes a concept to adapt the design of quality management in SMEs to better exploit the potential of crowdworking. It shows how the quality management, especially of SMEs, can be organised to make efficient and targeted use of work perfomed by crowd-based mechanisms and continue to ensure that customer requirements are met. The different forms of crowd-based mechanisms will be discussed. Barriers of SMEs in adopting crowdsourcing and strategies to overcome them will be identified. A modular reference process model for the quality-oriented use of crowdworking in SMEs will be developed. In addition, concrete recommendations for action to adapt or supplement the design of quality management in SMEs for the efficient and effective use of crowd-based mechanisms will be given.}, added-at = {2023-08-08T13:32:21.000+0200}, address = {Cluj-Napoca, Romania}, author = {Lange, Kirsten and Refflinghaus, Robert and Hupe, Anna and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/25b34e6c083bdd6e7facc805ca531bf95/ls_leimeister}, booktitle = {International Conference on Production Research (ICPR)}, eventdate = {23-28 Jul 2023}, eventtitle = {International Conference on Production Research (ICPR)}, interhash = {0ad6ca3bccad3b0c0b268c3b9c17d6a2}, intrahash = {5b34e6c083bdd6e7facc805ca531bf95}, keywords = {SME crowdworking itegpub pub_ahu pub_ubr quality_management reference_model}, language = {English}, timestamp = {2023-08-09T11:02:39.000+0200}, title = {Establishing a Comprehensive Quality Management for the Use of Crowd-based Mechanisms by SMEs}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/08/JML_943.pdf}, venue = {Cluj-Napoca, Romania}, year = 2023 }
- Langes, B., Peters, C., Reinhard, P., Li, M. M., Hermann, S., Katzenberger, R., Boes, A., & Leimeister, J. M.. (2023). Hybrid intelligence service support. In Langes, B., Peters, C., Boes, A., & Leimeister, J. M. (Eds.), In Innovationen für datenbasierte wertschöpfung. mit internetbasierten dienstleistungen die zukunft der wirtschaft gestalten (, pp. 37-49). München: Isf münchen. doi:10.36194/ING_2023
[BibTeX] [Download PDF]@incollection{ls_leimeister, added-at = {2023-07-10T10:49:46.000+0200}, address = {München}, author = {Langes, Barbara and Peters, Christoph and Reinhard, Philipp and Li, Mahei Manhai and Hermann, Sophia and Katzenberger, Rebecca and Boes, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/28f3888537abb9adbcbeaeb0d4b3e496d/ls_leimeister}, booktitle = {Innovationen für datenbasierte Wertschöpfung. Mit internetbasierten Dienstleistungen die Zukunft der Wirtschaft gestalten}, description = {Unter Mitarbeit von Eva Meschede und Torsten Royère.}, doi = {10.36194/ING_2023}, editor = {Langes, Barbara and Peters, Christoph and Boes, Andreas and Leimeister, Jan Marco}, interhash = {f7e03c2743c408a752f90b895cba8519}, intrahash = {8f3888537abb9adbcbeaeb0d4b3e496d}, keywords = {Chatbot Human-AI_Collaboration Hybrid_Intelligence Hybride_Intelligenz ITSM IT_Support Low_Code dempub itegpub pub_cpe pub_jml pub_mli pub_pre}, pages = {37-49}, publisher = {ISF München}, timestamp = {2023-07-10T11:49:49.000+0200}, title = {Hybrid Intelligence Service Support}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_941.pdf}, year = 2023 }
- Engel, C., Elshan, E., Ebel, P., & Leimeister, J. M.. (2023). Stairway to heaven or highway to hell: a model for assessing cognitive automation use cases. Journal of information technology (jit). doi:10.1177/02683962231185599
[BibTeX] [Abstract] [Download PDF]
Cognitive automation (CA) moves beyond rule-based business process automation to target cognitive knowledge and service work. This allows the automation of tasks and processes, for which automation seemed unimaginable a decade ago. To organizations, these CA use cases offer vast opportunities to gain a significant competitive advantage. However, CA imposes novel challenges on organizations’ decisions regarding the automation potential of use cases, resulting in low adoption and high project failure rates. To counteract this, we draw on an action research study with a leading European manufacturing company to develop and test a model for assessing use cases’ amenability to CA. The proposed model comprises four dimensions: cognition, data, relationship, and transparency requirements. The model proposes that a use case is less (more) amenable to CA if these requirements are high (low). To account for the model’s industry-agnostic generalizability, we draw on an internal evaluation within the action research company and three additional external evaluations undertaken by independent project teams in three distinct industries. From a practice perspective, the model will help organizations make more informed decisions in selecting use cases for CA and planning their respective initiatives. From a research perspective, the identified determinants affecting use cases’ amenability to CA will enhance our understanding of CA in particular and artificial intelligence as the driving force behind CA in general.
@article{ls_leimeister, abstract = {Cognitive automation (CA) moves beyond rule-based business process automation to target cognitive knowledge and service work. This allows the automation of tasks and processes, for which automation seemed unimaginable a decade ago. To organizations, these CA use cases offer vast opportunities to gain a significant competitive advantage. However, CA imposes novel challenges on organizations’ decisions regarding the automation potential of use cases, resulting in low adoption and high project failure rates. To counteract this, we draw on an action research study with a leading European manufacturing company to develop and test a model for assessing use cases’ amenability to CA. The proposed model comprises four dimensions: cognition, data, relationship, and transparency requirements. The model proposes that a use case is less (more) amenable to CA if these requirements are high (low). To account for the model’s industry-agnostic generalizability, we draw on an internal evaluation within the action research company and three additional external evaluations undertaken by independent project teams in three distinct industries. From a practice perspective, the model will help organizations make more informed decisions in selecting use cases for CA and planning their respective initiatives. From a research perspective, the identified determinants affecting use cases’ amenability to CA will enhance our understanding of CA in particular and artificial intelligence as the driving force behind CA in general.}, added-at = {2023-07-06T16:03:33.000+0200}, author = {Engel, Christian and Elshan, Edona and Ebel, Philipp and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2d29d3c5ab6a46a446837ace4dc2841ba/ls_leimeister}, doi = {10.1177/02683962231185599}, interhash = {4e30d896b4921f71a7dc8c430ce8c832}, intrahash = {d29d3c5ab6a46a446837ace4dc2841ba}, issn = {0268-3962}, journal = {Journal of Information Technology (JIT)}, keywords = {Cognitive_automation artificial_intelligence assessment_model itegpub machine_learning pub_jml use_case}, language = {English}, timestamp = {2023-07-06T16:19:05.000+0200}, title = {Stairway to heaven or highway to hell: A model for assessing cognitive automation use cases}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_940.pdf}, year = 2023 }
- Langes, B., Peters, C., Boes, A., & Leimeister, J. M.. (2023). Innovationen für datenbasierte wertschöpfung. mit internetbasierten dienstleistungen die zukunft der wirtschaft gestalten München: . doi:10.36194/ING_2023
[BibTeX] [Download PDF]@techreport{ls_leimeister, added-at = {2023-07-06T15:10:46.000+0200}, address = {München}, author = {Langes, Barbara and Peters, Christoph and Boes, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/20233b5e08b72b3f9a7524ee2fdb2378b/ls_leimeister}, doi = {10.36194/ING_2023}, interhash = {c4207adf7cc36bf684842e1cbfacd8e8}, intrahash = {0233b5e08b72b3f9a7524ee2fdb2378b}, keywords = {dempub itegpub pub_cpe pub_jml}, language = {German}, publisher = {ISF München}, timestamp = {2023-09-28T12:49:28.000+0200}, title = {Innovationen für datenbasierte Wertschöpfung. Mit internetbasierten Dienstleistungen die Zukunft der Wirtschaft gestalten}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_939.pdf}, year = 2023 }
- Janson, A., Schmidt-Kraepelin, M., Schöbel, S., & Sunyaev, A.. (2023). Special issue editorial: adaptive and intelligent gamification design. Ais transactions on human-computer interaction (thci), 15(2), 136-145. doi:10.17705/1thci.00186
[BibTeX] [Abstract] [Download PDF]
This editorial provides an overview of the three accepted papers for the AIS THCI special issue on adaptive and intelligent gamification designs. The first paper examines conversational agents and how one can use gamification to make the design more engaging. The second study focuses on mobile fitness apps and analyzes the role that personality plays in apps and game designs. Finally, the third paper examines gamification in a virtual laboratory environment. Aligned with current work, we present future research directions that involve generative AI, the metaverse, and a shift in gamification research and practice in the future.
@article{ls_leimeister, abstract = {This editorial provides an overview of the three accepted papers for the AIS THCI special issue on adaptive and intelligent gamification designs. The first paper examines conversational agents and how one can use gamification to make the design more engaging. The second study focuses on mobile fitness apps and analyzes the role that personality plays in apps and game designs. Finally, the third paper examines gamification in a virtual laboratory environment. Aligned with current work, we present future research directions that involve generative AI, the metaverse, and a shift in gamification research and practice in the future.}, added-at = {2023-07-05T09:45:30.000+0200}, author = {Janson, Andreas and Schmidt-Kraepelin, Manuel and Schöbel, Sofia and Sunyaev, Ali}, biburl = {https://www.bibsonomy.org/bibtex/2a633da2a76da2a4cbe4b17128bd2c64a/ls_leimeister}, doi = {10.17705/1thci.00186}, interhash = {9a64fe253efe0bccd2a2900a70eee70e}, intrahash = {a633da2a76da2a4cbe4b17128bd2c64a}, issn = {1944-3900}, journal = {AIS Transactions on Human-Computer Interaction (THCI)}, keywords = {Artificial_Intelligence Gamification Personalization Virtual_Worlds itegpub pub_aja pub_ssc u3bpub}, language = {English}, number = 2, pages = {136-145}, timestamp = {2023-07-05T10:23:34.000+0200}, title = {Special Issue Editorial: Adaptive and Intelligent Gamification Design}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_938.pdf}, volume = 15, year = 2023 }
- Ritz, E.. (2023). Getting into flow!? enhance flow-like experiences and learning performance through personalized learning activities. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway.
[BibTeX] [Abstract] [Download PDF]
Although intelligent learning systems provide new opportunities for personalizing learning activities, important design questions remain. To unleash the full impact of such systems, it is vital to examine how the use of Bayesian knowledge tracing can provide learners personalized learning activities and shape their flow experience, performance, and continuity intention. Further, this study explores the moderating role of a growth mindset on the relation between learning task adaptation and flow experience. I rely on electroencephalography to increase the internal validity of flow measurements. The study builds on Flow Theory and aims to empirically unveil the influence of an intelligent personalization of learning processes. The next step will be an experiment with 80 participants following the developed experimental design to evaluate flow experiences in intelligent learning systems. The results of this experiment aim to guide educational designers with prescriptive knowledge on how to design flow-like learning experiences in intelligent learning systems.
@inproceedings{ls_leimeister, abstract = {Although intelligent learning systems provide new opportunities for personalizing learning activities, important design questions remain. To unleash the full impact of such systems, it is vital to examine how the use of Bayesian knowledge tracing can provide learners personalized learning activities and shape their flow experience, performance, and continuity intention. Further, this study explores the moderating role of a growth mindset on the relation between learning task adaptation and flow experience. I rely on electroencephalography to increase the internal validity of flow measurements. The study builds on Flow Theory and aims to empirically unveil the influence of an intelligent personalization of learning processes. The next step will be an experiment with 80 participants following the developed experimental design to evaluate flow experiences in intelligent learning systems. The results of this experiment aim to guide educational designers with prescriptive knowledge on how to design flow-like learning experiences in intelligent learning systems.}, added-at = {2023-05-25T13:07:52.000+0200}, address = {Kristiansand, Norway}, author = {Ritz, Eva}, biburl = {https://www.bibsonomy.org/bibtex/216e572bbd8f1c04d3bf056e2544efb36/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {11-16 Jun 2023}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {05e945c390f98fd35e6e0d440fb96b1a}, intrahash = {16e572bbd8f1c04d3bf056e2544efb36}, keywords = {flow_experience intelligent_learning_systems itegpub itimpub knowledge_tracing personalized_learning}, language = {English}, timestamp = {2023-06-16T13:32:04.000+0200}, title = {GETTING INTO FLOW!? ENHANCE FLOW-LIKE EXPERIENCES AND LEARNING PERFORMANCE THROUGH PERSONALIZED LEARNING ACTIVITIES}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_937.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Schmitt, A., Zierau, N., Janson, A., & Leimeister, J. M.. (2023). The role of ai-based artifacts’ voice capabilities for agency attribution. Journal of the association for information systems (jais), 24(4), 980-1004. doi:10.17705/1jais.00827
[BibTeX] [Abstract] [Download PDF]
The pervasiveness and increasing sophistication of artificial intelligence (AI)-based artifacts within private, organizational, and social realms change how humans interact with machines. Theorizing about the way humans perceive AI-based artifacts is crucial to understanding why and to what extent humans deem these as competent for, i.e., decision-making, yet has traditionally taken a modality-agnostic view. In this paper, we theorize about a particular case of interaction, namely that of voice-based interaction with AI-based artifacts. The capabilities and perceived naturalness of such artifacts, fueled by continuous advances in natural language processing, induce users to deem an artifact as able to act autonomously in a goal-oriented manner. We argue that there is a positive direct relationship between the voice capabilities of an artifact and users’ agency attribution, ultimately obscuring the artifact’s true nature and competencies. This relationship is further moderated by an artifact’s actual agency, uncertainty, and user characteristics.
@article{ls_leimeister, abstract = {The pervasiveness and increasing sophistication of artificial intelligence (AI)-based artifacts within private, organizational, and social realms change how humans interact with machines. Theorizing about the way humans perceive AI-based artifacts is crucial to understanding why and to what extent humans deem these as competent for, i.e., decision-making, yet has traditionally taken a modality-agnostic view. In this paper, we theorize about a particular case of interaction, namely that of voice-based interaction with AI-based artifacts. The capabilities and perceived naturalness of such artifacts, fueled by continuous advances in natural language processing, induce users to deem an artifact as able to act autonomously in a goal-oriented manner. We argue that there is a positive direct relationship between the voice capabilities of an artifact and users’ agency attribution, ultimately obscuring the artifact’s true nature and competencies. This relationship is further moderated by an artifact’s actual agency, uncertainty, and user characteristics.}, added-at = {2023-05-24T15:05:31.000+0200}, author = {Schmitt, Anuschka and Zierau, Naim and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/21ceb48b20bfc43da7535e6604906dca5/ls_leimeister}, doi = {10.17705/1jais.00827}, interhash = {0a5185beedf0a06c147e2827a5343e32}, intrahash = {1ceb48b20bfc43da7535e6604906dca5}, issn = {1536-9323}, journal = {Journal of the Association for Information Systems (JAIS)}, keywords = {Agency Artificial_Intelligence Human_Computer_Interaction User_Perception Voice itegpub pub_aja pub_jml}, language = {English}, number = 4, pages = {980-1004}, timestamp = {2024-06-03T10:56:31.000+0200}, title = {The Role of AI-Based Artifacts’ Voice Capabilities for Agency Attribution}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_930_new.pdf}, volume = 24, year = 2023 }
- Elshan, E., Germann, D., Dickhaut, E., & Li, M. M.. (2023). Faster, cheaper, better? analyzing how lowcode developoment platforms drive bottom-up innovation. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway.
[BibTeX] [Abstract] [Download PDF]
Recent years have seen a growing adoption of Low Code Development Platforms (LCDPs) in organizations. The increasing affinity for technology development across all user groups, consumerization of development, and advancing digitalization are opening up a new target group for the low code movement. This change in software development allows bottom-up user innovators within a company to leverage their domain knowledge and quickly deploy much-needed digital services. However, a clear understanding of this paradigm of software development in organizations and the influence on end-user acceptance is still missing. In this paper, we present the results of an interview study conducted with 18 LCDP experts and discuss the implications of our findings, highlighting the role of LCDPs and context in bottom-up innovation as well as user-centricity. Our research contributes to the literature on LCDPs and offers valuable insights for organizations looking to leverage their workforce’s innovative potential.
@inproceedings{ls_leimeister, abstract = {Recent years have seen a growing adoption of Low Code Development Platforms (LCDPs) in organizations. The increasing affinity for technology development across all user groups, consumerization of development, and advancing digitalization are opening up a new target group for the low code movement. This change in software development allows bottom-up user innovators within a company to leverage their domain knowledge and quickly deploy much-needed digital services. However, a clear understanding of this paradigm of software development in organizations and the influence on end-user acceptance is still missing. In this paper, we present the results of an interview study conducted with 18 LCDP experts and discuss the implications of our findings, highlighting the role of LCDPs and context in bottom-up innovation as well as user-centricity. Our research contributes to the literature on LCDPs and offers valuable insights for organizations looking to leverage their workforce's innovative potential.}, added-at = {2023-05-17T13:32:04.000+0200}, address = {Kristiansand, Norway}, author = {Elshan, Edona and Germann, Dominic and Dickhaut, Ernestine and Li, Mahei Manhai}, biburl = {https://www.bibsonomy.org/bibtex/2ed9ea44fce77ffc38ecddb1c8c372314/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {11-16 Jun 2023}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {be9ca7832d43057b3f7bf7d66314df24}, intrahash = {ed9ea44fce77ffc38ecddb1c8c372314}, keywords = {Bottom-Up_Innovation Citizen_Developer Digital_Innovation Low_Code_Development_Platforms dempub itegpub itimpub pub_edi pub_mli}, language = {English}, timestamp = {2023-06-16T13:19:23.000+0200}, title = {Faster, Cheaper, Better? Analyzing how Lowcode Developoment Platforms drive Bottom-Up Innovation}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_936.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Tolzin, A., Körner, A., Dickhaut, E., Janson, A., Rummer, R., & Leimeister, J. M.. (2023). Designing pedagogical conversational agents for achieving common ground. Paper presented at the International conference on design science research (desrist), Pretoria, South Africa.
[BibTeX] [Abstract] [Download PDF]
As educational organizations face difficulties in providing personalized learning material or individual learning support, pedagogical conversational agents (PCAs) promise individualized learning for students. However, the problem of conversational breakdowns of PCAs and consequently poor learning outcomes still exist. Hence, effective and grounded communication between learners and PCAs is fundamental to improving learning processes and out-comes. As understanding each other and the conversational grounding is crucial for conversations between humans and PCAs, we propose common ground theory as a foundation for designing a PCA. Conducting a design science research project, we propose theory-motivated design principles and instantiate them in a PCA. We evaluate the utility of the artifact with an experimental study in higher education to inform the subsequent design iterations. We contribute design knowledge on conversational agents in learning settings, enabling researchers and practitioners to develop PCAs based on common ground research in education and providing avenues for future research. Thereby, we can secure further understanding of learning processes based on grounding communication.
@inproceedings{ls_leimeister, abstract = {As educational organizations face difficulties in providing personalized learning material or individual learning support, pedagogical conversational agents (PCAs) promise individualized learning for students. However, the problem of conversational breakdowns of PCAs and consequently poor learning outcomes still exist. Hence, effective and grounded communication between learners and PCAs is fundamental to improving learning processes and out-comes. As understanding each other and the conversational grounding is crucial for conversations between humans and PCAs, we propose common ground theory as a foundation for designing a PCA. Conducting a design science research project, we propose theory-motivated design principles and instantiate them in a PCA. We evaluate the utility of the artifact with an experimental study in higher education to inform the subsequent design iterations. We contribute design knowledge on conversational agents in learning settings, enabling researchers and practitioners to develop PCAs based on common ground research in education and providing avenues for future research. Thereby, we can secure further understanding of learning processes based on grounding communication.}, added-at = {2023-05-16T15:00:03.000+0200}, address = {Pretoria, South Africa}, author = {Tolzin, Antonia and Körner, Anita and Dickhaut, Ernestine and Janson, Andreas and Rummer, Ralf and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2b3fa784f18af69be60b7e4303c908674/ls_leimeister}, booktitle = {International Conference on Design Science Research (DESRIST)}, eventdate = {31 May - 02 Jun 2023}, eventtitle = {International Conference on Design Science Research (DESRIST)}, interhash = {f77aa9dcdab867687912afe2c6884231}, intrahash = {b3fa784f18af69be60b7e4303c908674}, keywords = {common_ground conversational_agent design_science_research education itegpub pub_aja pub_ato pub_edi pub_jml u3bpub}, language = {English}, timestamp = {2023-06-10T15:07:47.000+0200}, title = {Designing Pedagogical Conversational Agents for Achieving Common Ground}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_933.pdf}, venue = {Pretoria, South Africa}, year = 2023 }
- Freise, L. R., & Hupe, A.. (2023). Transferring digital twin technology on employee skills: a framework to support human resources. Paper presented at the Academy of management annual meeting (aom), Boston, Massachusetts, USA.
[BibTeX] [Abstract]
Skill assessment has become increasingly important in recent years. The shortage of skilled workers has demonstrated the need to identify suitable candidates for jobs and to develop existing employees. However, human resources processes rely on resumes, references, or job certifications to assess their employees’ skills. A few years ago, the concept of a digital twin was introduced, which is a digital replica of a physical entity. While using blockchain, the digital twin technology offers tremendous potential for transfer to other contexts. In the context of these considerations, we present a framework that allows the technology of the digital twin to be combined with that of skill assessment to create an enhanced skill profile. With a job market signaling perspective, we integrate knowledge about skills, clarify the opportunities of assessment, and develop a framework for a digital skill twin. In doing so, we argue that the multi-source and multi-method approach of such a digital skill twin leads to increased validity, reliability, and standardization. We thereby contribute to theory and practice by developing a new framework that offers employees to know their strengths and development potential and organizations to assess their employees’ skills.
@inproceedings{ls_leimeister, abstract = {Skill assessment has become increasingly important in recent years. The shortage of skilled workers has demonstrated the need to identify suitable candidates for jobs and to develop existing employees. However, human resources processes rely on resumes, references, or job certifications to assess their employees’ skills. A few years ago, the concept of a digital twin was introduced, which is a digital replica of a physical entity. While using blockchain, the digital twin technology offers tremendous potential for transfer to other contexts. In the context of these considerations, we present a framework that allows the technology of the digital twin to be combined with that of skill assessment to create an enhanced skill profile. With a job market signaling perspective, we integrate knowledge about skills, clarify the opportunities of assessment, and develop a framework for a digital skill twin. In doing so, we argue that the multi-source and multi-method approach of such a digital skill twin leads to increased validity, reliability, and standardization. We thereby contribute to theory and practice by developing a new framework that offers employees to know their strengths and development potential and organizations to assess their employees’ skills.}, added-at = {2023-04-29T12:29:56.000+0200}, address = {Boston, Massachusetts, USA}, author = {Freise, Leonie Rebecca and Hupe, Anna}, biburl = {https://www.bibsonomy.org/bibtex/25f986ca62d49e0ad1ffc0e20d9e142f5/ls_leimeister}, booktitle = {Academy of Management Annual Meeting (AOM)}, eventdate = {04-08 Aug 2023}, eventtitle = {Academy of Management Annual Meeting (AOM)}, interhash = {6b644e1723e2151009738ebb6951bb85}, intrahash = {5f986ca62d49e0ad1ffc0e20d9e142f5}, keywords = {Digital_Twin Human_Resources Skill_Assessment Skill_Profiles itegpub pub_ahu pub_lfr}, language = {English}, timestamp = {2023-04-29T12:31:34.000+0200}, title = {Transferring Digital Twin Technology on Employee Skills: A Framework to Support Human Resources}, venue = {Boston, Massachusetts, USA}, year = 2023 }
- Schöbel, S., & Leimeister, J. M.. (2023). Metaverse platform ecosystems. Electronic markets (electron markets), 33(12), 1-10. doi:10.1007/s12525-023-00623-w
[BibTeX] [Abstract] [Download PDF]
Traditionally, the metaverse has been defined as a virtual reality space in which users can interact with a computer-generated environment and other users. Nowadays, it is much more than that—the metaverse can be described as a variety of digital platforms and ecosystems, with each ecosystem as an independent universe with its own material, complementors, and functionalities. Creating metaverse ecosystems and integrated platforms results in different roles and responsibilities for complementors, consumers, platform owners, and orchestrators. The term metaverse platforms is further structured and clarified by four perspectives: innovation, production, transaction, and social interaction. Consequently, this fundamental paper defines it as: “A Metaverse is a massively scaled and interoperable meta-ecosystem of other digital ecosystems of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an unlimited number of complementors and consumers with an increased user experience caused by a creativity-guided co-creation of goods managed by orchestrators and supported by platform owners.” Consequently, the metaverse offers vast opportunities for digital innovations beyond traditional social media or computer games and creates new infrastructures for add-on innovations in all areas of the digital economy.
@article{ls_leimeister, abstract = {Traditionally, the metaverse has been defined as a virtual reality space in which users can interact with a computer-generated environment and other users. Nowadays, it is much more than that—the metaverse can be described as a variety of digital platforms and ecosystems, with each ecosystem as an independent universe with its own material, complementors, and functionalities. Creating metaverse ecosystems and integrated platforms results in different roles and responsibilities for complementors, consumers, platform owners, and orchestrators. The term metaverse platforms is further structured and clarified by four perspectives: innovation, production, transaction, and social interaction. Consequently, this fundamental paper defines it as: “A Metaverse is a massively scaled and interoperable meta-ecosystem of other digital ecosystems of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an unlimited number of complementors and consumers with an increased user experience caused by a creativity-guided co-creation of goods managed by orchestrators and supported by platform owners.” Consequently, the metaverse offers vast opportunities for digital innovations beyond traditional social media or computer games and creates new infrastructures for add-on innovations in all areas of the digital economy.}, added-at = {2023-04-29T11:59:57.000+0200}, author = {Schöbel, Sofia and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/261aa7edd0f00bd2ef1c324be643e2cbb/ls_leimeister}, doi = {10.1007/s12525-023-00623-w}, interhash = {1a46131918ba8f9d22aff03fd732eb95}, intrahash = {61aa7edd0f00bd2ef1c324be643e2cbb}, issn = {1422-8890}, journal = {Electronic Markets (Electron Markets)}, keywords = {Ecosystem Metaverse Platform itegpub pub_jml pub_ssc}, language = {English}, number = 12, pages = {1-10}, timestamp = {2023-05-04T11:37:00.000+0200}, title = {Metaverse Platform Ecosystems}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/05/JML_929.pdf}, volume = 33, year = 2023 }
- Elshan, E., Ebel, P. A., Söllner, M., & Leimeister, J. M.. (2023). Leveraging low code development of smart personal assistants: an integrated design approach with the spade method. Journal of management information systems (jmis), 40(1), 96-129.
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Smart personal assistants (SPAs) promise individualized user interactions owing to their varying interaction possibilities, knowledgeability, and human-like behaviors. To support the widespread adoption and use of SPAs, organizations such as Google or Amazon provide low code environments that support the development of SPAs (e.g., for Google Home or Amazon’s Alexa). These so-called low code platforms enable domain experts (e.g., business users without programming skills or experience) to develop SPAs for their purposes. However, using these platforms alone does not guarantee a useful and good conversation with novel SPAs due to non-intuitive design choices. Following a design science research approach, we propose the Smart Personal Assistant for Domain Experts (SPADE) method to address the missing link. This method supports domain experts in the development and contextualization of sophisticated SPAs for various application scenarios and focuses especially on conversational and anthropomorphic design steps. Our proof of concept and proof of value results show that SPADE is useful for supporting domain experts to create effective SPAs in different domains beyond private set-ups.
@article{ls_leimeister, abstract = {Smart personal assistants (SPAs) promise individualized user interactions owing to their varying interaction possibilities, knowledgeability, and human-like behaviors. To support the widespread adoption and use of SPAs, organizations such as Google or Amazon provide low code environments that support the development of SPAs (e.g., for Google Home or Amazon’s Alexa). These so-called low code platforms enable domain experts (e.g., business users without programming skills or experience) to develop SPAs for their purposes. However, using these platforms alone does not guarantee a useful and good conversation with novel SPAs due to non-intuitive design choices. Following a design science research approach, we propose the Smart Personal Assistant for Domain Experts (SPADE) method to address the missing link. This method supports domain experts in the development and contextualization of sophisticated SPAs for various application scenarios and focuses especially on conversational and anthropomorphic design steps. Our proof of concept and proof of value results show that SPADE is useful for supporting domain experts to create effective SPAs in different domains beyond private set-ups.}, added-at = {2023-04-27T15:17:50.000+0200}, author = {Elshan, Edona and Ebel, Philipp Alexander and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2f846270ecb6a7ed76bdbcc795422df78/ls_leimeister}, interhash = {3817b9829492ad7d21e435a2e656a5c7}, intrahash = {f846270ecb6a7ed76bdbcc795422df78}, journal = {Journal of Management Information Systems (JMIS)}, keywords = {Anthropomorphic_design IS_development citizen_development conversational_agents conversational_design end-user_programming itegpub low_code_development_platform pub_jml smart_personal_assistant}, number = 1, pages = {96-129}, timestamp = {2023-04-27T16:18:48.000+0200}, title = {Leveraging Low Code Development of Smart Personal Assistants: An Integrated Design Approach with the SPADE Method}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/04/JML_927.pdf}, volume = 40, year = 2023 }
- Benner, D., & Schöbel, S.. (2023). Stay with me – conversational churn prevention in digital subscription service. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway.
[BibTeX] [Abstract] [Download PDF]
Lots of organizations use subscription business models. However, with increasing competition and technological progress switching costs for customers are decreasing. This development can translate to serious issues for subscription-based businesses, requiring action. Traditionally, businesses used mailings or calls, which are costly, time-consuming and often not effective. In this research-in-progress paper, we explore conversational churn prevention as a potential remedy. We present a conversational agent with persuasive design features (e.g., nudges) and first results from a pre-study. We conduct an in-between subject experiment and interviews for our mixed-methods evaluation of our pre-study. Our work contributes to theory, by presenting more insights into the interaction quality of conversational agents in the context of churn prevention of digital services and the role of persuasive design. We support practitioners, by guiding them towards more effective use of conversational agents to improve their services and to predict churn.
@inproceedings{ls_leimeister, abstract = {Lots of organizations use subscription business models. However, with increasing competition and technological progress switching costs for customers are decreasing. This development can translate to serious issues for subscription-based businesses, requiring action. Traditionally, businesses used mailings or calls, which are costly, time-consuming and often not effective. In this research-in-progress paper, we explore conversational churn prevention as a potential remedy. We present a conversational agent with persuasive design features (e.g., nudges) and first results from a pre-study. We conduct an in-between subject experiment and interviews for our mixed-methods evaluation of our pre-study. Our work contributes to theory, by presenting more insights into the interaction quality of conversational agents in the context of churn prevention of digital services and the role of persuasive design. We support practitioners, by guiding them towards more effective use of conversational agents to improve their services and to predict churn.}, added-at = {2023-04-27T14:24:57.000+0200}, address = {Kristiansand, Norway}, author = {Benner, Dennis and Schöbel, Sofia}, biburl = {https://www.bibsonomy.org/bibtex/22a83a6a87082cf2cf010e7a0b26d504e/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {11-16 Jun 2023}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {15560d229e8c8e57ab3f39d0cc55fb75}, intrahash = {2a83a6a87082cf2cf010e7a0b26d504e}, keywords = {churn_prevention conversational_agent itegpub persuasiveness pub_dbe pub_ssc subscription_service}, language = {English}, timestamp = {2023-04-27T16:47:04.000+0200}, title = {Stay with me - Conversational Churn Prevention in Digital Subscription Service}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/04/JML_928.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Hupe, A., & Bretschneider, U.. (2023). Smarter crowdwork by applying smart contracts? european conference on information systems. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway.
[BibTeX] [Abstract] [Download PDF]
Crowdworking is characterized by flexibly engaging a workforce that is recruited for only one task. After the task is completed, the crowdworker and the company do not collaborate anymore. To identify the best-suited crowdwoker for a certain task, crowd working platform providers offer different tools to match both parties. Matching a crowdworker with the required skills for a task is an important factor to complete a crowdworking campaign successfully. As of today, the principal agent theorem and high transaction costs decrease the effectiveness of such campaigns due to information asymmetries between crodworkers and crowdsourcers. Based on a qualitative approach, we structurally develop a currently existing crowdworking campaign process. We then theoretically analyze how smart contracts can support and simplify the identified process while reducing the challenges of transaction cost economics and the principal agent theorem.
@inproceedings{ls_leimeister, abstract = {Crowdworking is characterized by flexibly engaging a workforce that is recruited for only one task. After the task is completed, the crowdworker and the company do not collaborate anymore. To identify the best-suited crowdwoker for a certain task, crowd working platform providers offer different tools to match both parties. Matching a crowdworker with the required skills for a task is an important factor to complete a crowdworking campaign successfully. As of today, the principal agent theorem and high transaction costs decrease the effectiveness of such campaigns due to information asymmetries between crodworkers and crowdsourcers. Based on a qualitative approach, we structurally develop a currently existing crowdworking campaign process. We then theoretically analyze how smart contracts can support and simplify the identified process while reducing the challenges of transaction cost economics and the principal agent theorem.}, added-at = {2023-04-24T10:56:00.000+0200}, address = {Kristiansand, Norway}, author = {Hupe, Anna and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/2312700d122dbf17934923ae219cb7450/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {11-16 Jun}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {d6d08f1089134215a878ad0305fe6e3c}, intrahash = {312700d122dbf17934923ae219cb7450}, keywords = {Crowdworking_Process Information_Asymmetry Principal_Agent_Problem Smart_Contracts itegpub pub_ahu pub_ubr}, language = {English}, timestamp = {2023-06-16T13:08:37.000+0200}, title = {Smarter Crowdwork by Applying Smart Contracts? European Conference on Information Systems}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_935.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Schöbel, S., Schmitt, A., Benner, D., Saqr, M., Janson, A., & Leimeister, J. M.. (2023). Charting the evolution and future of conversational agents: a research agenda along five waves and new frontiers. Information systems frontiers, 26, 729–754. doi:10.1007/s10796-023-10375-9
[BibTeX] [Abstract] [Download PDF]
Conversational agents (CAs) have come a long way from their first appearance in the 1960s to today’s generative models. Continuous technological advancements such as statistical computing and large language models allow for an increasingly natural and effortless interaction, as well as domain-agnostic deployment opportunities. Ultimately, this evolution begs multiple questions: How have technical capabilities developed? How is the nature of work changed through humans‘ interaction with conversational agents? How has research framed dominant perceptions and depictions of such agents? And what is the path forward? To address these questions, we conducted a bibliometric study including over 5000 research articles on CAs. Based on a systematic analysis of keywords, topics, and author networks, we derive „five waves of CA research“ that describe the past, present, and potential future of research on CAs. Our results highlight fundamental technical evolutions and theoretical paradigms in CA research. Therefore, we discuss the moderating role of big technologies, and novel technological advancements like OpenAI GPT or BLOOM NLU that mark the next frontier of CA research. We contribute to theory by laying out central research streams in CA research, and offer practical implications by highlighting the design and deployment opportunities of CAs.
@article{ls_leimeister, abstract = {Conversational agents (CAs) have come a long way from their first appearance in the 1960s to today's generative models. Continuous technological advancements such as statistical computing and large language models allow for an increasingly natural and effortless interaction, as well as domain-agnostic deployment opportunities. Ultimately, this evolution begs multiple questions: How have technical capabilities developed? How is the nature of work changed through humans' interaction with conversational agents? How has research framed dominant perceptions and depictions of such agents? And what is the path forward? To address these questions, we conducted a bibliometric study including over 5000 research articles on CAs. Based on a systematic analysis of keywords, topics, and author networks, we derive "five waves of CA research" that describe the past, present, and potential future of research on CAs. Our results highlight fundamental technical evolutions and theoretical paradigms in CA research. Therefore, we discuss the moderating role of big technologies, and novel technological advancements like OpenAI GPT or BLOOM NLU that mark the next frontier of CA research. We contribute to theory by laying out central research streams in CA research, and offer practical implications by highlighting the design and deployment opportunities of CAs.}, added-at = {2023-04-22T11:07:46.000+0200}, author = {Schöbel, Sofia and Schmitt, Anuschka and Benner, Dennis and Saqr, Mohammed and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2be7452914eafab7cb6eb3b30040ebf8f/ls_leimeister}, doi = {10.1007/s10796-023-10375-9}, interhash = {866a16c21f57a622a792bf3723191f99}, intrahash = {be7452914eafab7cb6eb3b30040ebf8f}, issn = {1387-3326}, journal = {Information Systems Frontiers}, keywords = {bibliometric_analysis chatbot chatgpt conversational_agent generative_artificial_intelligence itegpub itimpub large_language_models pub_aja pub_dbe pub_jml pub_ssc voice_assistant}, language = {English}, pages = {729–754}, publisher = {Springer Nature}, timestamp = {2024-05-23T13:28:58.000+0200}, title = {Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2024/05/JML_926.pdf}, volume = 26, year = 2023 }
- Gleich, T., Schöbel, S., & Janson, A.. (2023). Meetings at digital workplaces – an experimental approach to analyze group attachment and organizational commitment in digital worlds. Paper presented at the European conference on information systems (ecis), Kristiansand, Norway.
[BibTeX] [Abstract] [Download PDF]
After facing the COVID-19 pandemic, organizations request their employees to work from home permanently. For an organization, this provides positive benefits such as reducing costs for rent. From an employee perspective, working from home can cause a feeling of isolation towards co-workers and lower attachment to an organization. One way to counteract this problem is to transfer the office to the digital world, especially spurred by the metaverse discussion to represent processes of our real world in digital environments that allow us to do everything in the same way digitally as we are doing in the real world. In this paper, we present a theoretical model for conducting a 2×2 between-subject experiment to analyze how digital real-world meeting experiences influence team attachment and organizational commitment. We contribute to theories such as the need of belonging and transfer them to digital environments and provide practical implications for designing digital offices.
@inproceedings{ls_leimeister, abstract = {After facing the COVID-19 pandemic, organizations request their employees to work from home permanently. For an organization, this provides positive benefits such as reducing costs for rent. From an employee perspective, working from home can cause a feeling of isolation towards co-workers and lower attachment to an organization. One way to counteract this problem is to transfer the office to the digital world, especially spurred by the metaverse discussion to represent processes of our real world in digital environments that allow us to do everything in the same way digitally as we are doing in the real world. In this paper, we present a theoretical model for conducting a 2x2 between-subject experiment to analyze how digital real-world meeting experiences influence team attachment and organizational commitment. We contribute to theories such as the need of belonging and transfer them to digital environments and provide practical implications for designing digital offices.}, added-at = {2023-04-18T12:01:06.000+0200}, address = {Kristiansand, Norway}, author = {Gleich, Tristan and Schöbel, Sofia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2c42c23b0700344da26880d3060f420da/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {11-16 Jun}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {07604fad44094c81fca7a51b28406c23}, intrahash = {c42c23b0700344da26880d3060f420da}, keywords = {Digital_Office Meeting_Accessibility Organizational_Commitment Team_Attachment itegpub pub_aja pub_ssc}, language = {English}, timestamp = {2023-06-16T12:52:58.000+0200}, title = {Meetings at Digital Workplaces – An Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_934.pdf}, venue = {Kristiansand, Norway}, year = 2023 }
- Schmitt, A., Rentsch, S., & Janson, A.. (2023). Social audio: conceptualizing voice-based online social networks and their privacy implications. Paper presented at the Annual meeting of the academy of management (aom), Boston, Massachusetts, USA.
[BibTeX] [Abstract]
This paper explores the nature and implications of social audio: online social networks (OSNs) that enable users to interact via voice. The paper contributes to basic science by offering a precise conceptualization of voice-based OSNs and their design features. We posit that the defining characteristics of traditional OSNs also hold for social audio, yet that novel features (i.e., creating rooms) and modifications of traditional features (i.e., like) through voice idiosyncrasies can be found. This work also shows how social audio introduces novel privacy implications, particularly driven by the richness and risks of voice as an interaction modality. Using three illustrative cases, we demonstrate applications of social audio and how privacy implications remain largely unaddressed. Specifically, we find that the networks considered show very few specific features addressing the risks of voice-based interaction and that current privacy policies do not reflect these risks nor offer mitigation measures. We bridge our findings and extensions for future research by discussing potential approaches in terms of network architecture features for social audio providers to pursue in order to ensure user privacy.
@inproceedings{ls_leimeister, abstract = {This paper explores the nature and implications of social audio: online social networks (OSNs) that enable users to interact via voice. The paper contributes to basic science by offering a precise conceptualization of voice-based OSNs and their design features. We posit that the defining characteristics of traditional OSNs also hold for social audio, yet that novel features (i.e., creating rooms) and modifications of traditional features (i.e., like) through voice idiosyncrasies can be found. This work also shows how social audio introduces novel privacy implications, particularly driven by the richness and risks of voice as an interaction modality. Using three illustrative cases, we demonstrate applications of social audio and how privacy implications remain largely unaddressed. Specifically, we find that the networks considered show very few specific features addressing the risks of voice-based interaction and that current privacy policies do not reflect these risks nor offer mitigation measures. We bridge our findings and extensions for future research by discussing potential approaches in terms of network architecture features for social audio providers to pursue in order to ensure user privacy.}, added-at = {2023-04-08T10:57:03.000+0200}, address = {Boston, Massachusetts, USA}, author = {Schmitt, Anuschka and Rentsch, Stefanie and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2f45721c0b8eb0f80fb08d4c56ea8c649/ls_leimeister}, booktitle = {Annual Meeting of the Academy of Management (AOM)}, eventdate = {04-08 Aug 2023}, eventtitle = {Annual Meeting of the Academy of Management (AOM)}, interhash = {b67eec9b2f75018b5f4de7666ff3a67e}, intrahash = {f45721c0b8eb0f80fb08d4c56ea8c649}, keywords = {itegpub online_social_networks privacy_concerns pub_aja u3bpub user_privacy voice}, language = {English}, timestamp = {2023-04-08T10:57:03.000+0200}, title = {Social Audio: Conceptualizing Voice-Based Online Social Networks and their Privacy Implications}, venue = {Boston, Massachusetts, USA}, year = 2023 }
- Janson, A., Schmitt, A., & Bevilacqua, T.. (2023). Disentangling trust in voice assistants – a configurational view on conversational ai ecosystems. Paper presented at the Annual meeting of the academy of management (aom), Boston, Massachusetts, USA.
[BibTeX] [Abstract]
Voice assistants’ (VAs) increasingly nuanced and natural communication via artificial intelligence (AI) opens up new opportunities for the experience of users, providing task assistance and automation possibilities, and also offer an easy interface to digital services and ecosystems. However, VAs and according ecosystems face various problems, such as low adoption and satisfaction rates as well as other negative reactions from users. Companies, therefore, need to consider what contributes to user satisfaction of VAs and related conversational AI ecosystems. Key for conversational AI ecosystems is the consideration of trust due to their agentic and pervasive nature. Nonetheless, due to the complexity of conversational AI ecosystems and different trust sources involved, we argue that we need a more detailed understanding about trust. Thus, we propose a configurational view on conversational AI ecosystems that allows us to disentangle the complex and interrelated factors that contribute to trust in VAs. We examine with a configurational approach and a survey study, how different trust sources contribute to the outcomes of conversational AI ecosystems, i.e., in our case user satisfaction. The results of our study show four distinct patterns of trust source configurations. Vice versa, we show how trust sources contribute to the absence of the outcome, i.e., user satisfaction. The derived implications provide a configurative theoretical understanding for the role of trust sources for user satisfaction that provides practitioners useful guidance for more trustworthy conversational AI ecosystems.
@inproceedings{ls_leimeister, abstract = {Voice assistants’ (VAs) increasingly nuanced and natural communication via artificial intelligence (AI) opens up new opportunities for the experience of users, providing task assistance and automation possibilities, and also offer an easy interface to digital services and ecosystems. However, VAs and according ecosystems face various problems, such as low adoption and satisfaction rates as well as other negative reactions from users. Companies, therefore, need to consider what contributes to user satisfaction of VAs and related conversational AI ecosystems. Key for conversational AI ecosystems is the consideration of trust due to their agentic and pervasive nature. Nonetheless, due to the complexity of conversational AI ecosystems and different trust sources involved, we argue that we need a more detailed understanding about trust. Thus, we propose a configurational view on conversational AI ecosystems that allows us to disentangle the complex and interrelated factors that contribute to trust in VAs. We examine with a configurational approach and a survey study, how different trust sources contribute to the outcomes of conversational AI ecosystems, i.e., in our case user satisfaction. The results of our study show four distinct patterns of trust source configurations. Vice versa, we show how trust sources contribute to the absence of the outcome, i.e., user satisfaction. The derived implications provide a configurative theoretical understanding for the role of trust sources for user satisfaction that provides practitioners useful guidance for more trustworthy conversational AI ecosystems.}, added-at = {2023-04-08T10:44:36.000+0200}, address = {Boston, Massachusetts, USA}, author = {Janson, Andreas and Schmitt, Anuschka and Bevilacqua, Tatjana}, biburl = {https://www.bibsonomy.org/bibtex/24bd91535490f3d27f12656b482a122dc/ls_leimeister}, booktitle = {Annual Meeting of the Academy of Management (AOM)}, eventdate = {04-08 Aug 2023}, eventtitle = {Annual Meeting of the Academy of Management (AOM)}, interhash = {6db1a4960bc19131af899d3f37c42106}, intrahash = {4bd91535490f3d27f12656b482a122dc}, keywords = {Agentic_Information Conversational_AI_Ecosystems Systems Trust Voice_Assistants dempub itegpub pub_aja u3bpub}, language = {English}, timestamp = {2023-08-09T11:50:24.000+0200}, title = {Disentangling Trust in Voice Assistants - A Configurational View on Conversational AI Ecosystems}, venue = {Boston, Massachusetts, USA}, year = 2023 }
- Reinhard, P., Wischer, D., Verlande, L., Neis, N., & Li, M. M.. (2023). Towards designing an ai-based conversational agent for on-the-job training of customer support novices. Paper presented at the International conference on design science research (desrist), Pretoria, South Africa.
[BibTeX] [Abstract] [Download PDF]
Due to the high drop-out rates in IT support desks, efficient onboarding of novices becomes a relevant and recurring challenge. Especially in the case of IT support, solving technical issues and service requests while the conversation with the customer is still ongoing imposes high demands on novice support agents. As artificial intelligence (AI) can already classify service requests and help find solutions, AIbased augmentation holds great potential for improving the onboarding phase and reducing time-to-performance. For this reason, we propose an AI-based conversational (co-)agent during the onboarding phase of customer support novices to reduce the time spent on service tasks and enable on-the-job training. Following action design research, we aim to develop an instantiation of an AI-based co-agent to reduce the job demand for the service center agent novices and augment problem-solving capabilities by considering cognitive load. The co-agent will be implemented with one development partner and evaluated with two different case partner organizations. In this research-in-progress project, we developed a low-fidelity prototype and derived a tentative architecture that allows for a generalized development of such conversational agents in customer service organizations.
@inproceedings{ls_leimeister, abstract = {Due to the high drop-out rates in IT support desks, efficient onboarding of novices becomes a relevant and recurring challenge. Especially in the case of IT support, solving technical issues and service requests while the conversation with the customer is still ongoing imposes high demands on novice support agents. As artificial intelligence (AI) can already classify service requests and help find solutions, AIbased augmentation holds great potential for improving the onboarding phase and reducing time-to-performance. For this reason, we propose an AI-based conversational (co-)agent during the onboarding phase of customer support novices to reduce the time spent on service tasks and enable on-the-job training. Following action design research, we aim to develop an instantiation of an AI-based co-agent to reduce the job demand for the service center agent novices and augment problem-solving capabilities by considering cognitive load. The co-agent will be implemented with one development partner and evaluated with two different case partner organizations. In this research-in-progress project, we developed a low-fidelity prototype and derived a tentative architecture that allows for a generalized development of such conversational agents in customer service organizations.}, added-at = {2023-03-29T13:14:10.000+0200}, address = {Pretoria, South Africa}, author = {Reinhard, Philipp and Wischer, Dennis and Verlande, Lisa and Neis, Nicolas and Li, Mahei Manhai}, biburl = {https://www.bibsonomy.org/bibtex/255b10899a4503e2066fac44f04be8d46/ls_leimeister}, booktitle = {International Conference on Design Science Research (DESRIST)}, eventdate = {31 May - 02 Jun 2023}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {520616a5399fa8d3655b9f227ef1b3be}, intrahash = {55b10899a4503e2066fac44f04be8d46}, keywords = {Action_design_research Conversational_AI_agents Customer_service Onboarding dempub itegpub pub_mli pub_pre}, language = {English}, timestamp = {2023-06-07T12:03:36.000+0200}, title = {Towards designing an AI-based conversational agent for on-the-job training of customer support novices}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_931.pdf}, venue = {Pretoria, South Africa}, year = 2023 }
- Reinhard, P., Li, M. M., Dickhaut, E., Peters, C., & Leimeister, J. M.. (2023). Empowering recommender systems in itsm: a pipeline reference model for ai-based textual data quality enrichment. Paper presented at the International conference on design science research (desrist), Pretoria, South Africa.
[BibTeX] [Abstract] [Download PDF]
AI-based recommendation systems to augment working conditions in the field of IT service management (ITSM) have attracted new attention. However, many IT support organizations possess high volumes of tickets but are confronted with low quality, to which they train the underlying models of their AI systems. In particular, support tickets are documented insufficiently due to time pressure and lack of motivation. Following design science research, we design and evaluate an analytics pipeline to address the data quality issue. The pipeline can be applied to assess and extract high-quality support tickets for subsequent model training and operation. Based on a data set of 60.000 real-life support tickets from a manufacturing company, we develop the artifact, instantiate a recommender system and achieve a higher pre-diction performance in comparison to naïve enrichment methods. In terms of data management literature, we contribute to the understanding of as-sessing textual ticket data quality. By deriving a pipeline reference model, we move towards a general approach to designing machine learning-driven data quality analytics pipelines for attached recommender systems.
@inproceedings{ls_leimeister, abstract = {AI-based recommendation systems to augment working conditions in the field of IT service management (ITSM) have attracted new attention. However, many IT support organizations possess high volumes of tickets but are confronted with low quality, to which they train the underlying models of their AI systems. In particular, support tickets are documented insufficiently due to time pressure and lack of motivation. Following design science research, we design and evaluate an analytics pipeline to address the data quality issue. The pipeline can be applied to assess and extract high-quality support tickets for subsequent model training and operation. Based on a data set of 60.000 real-life support tickets from a manufacturing company, we develop the artifact, instantiate a recommender system and achieve a higher pre-diction performance in comparison to naïve enrichment methods. In terms of data management literature, we contribute to the understanding of as-sessing textual ticket data quality. By deriving a pipeline reference model, we move towards a general approach to designing machine learning-driven data quality analytics pipelines for attached recommender systems.}, added-at = {2023-03-29T12:54:33.000+0200}, address = {Pretoria, South Africa}, author = {Reinhard, Philipp and Li, Mahei Manhai and Dickhaut, Ernestine and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2127e60bec12f91fe0e4fd8ef14632486/ls_leimeister}, booktitle = {International Conference on Design Science Research (DESRIST)}, editor = {Gerber, Aurona and Baskerville, Richard}, eventdate = {31 May - 02 Jun 2023}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {3befeeaaf4ebcb13b559801c9158cbf7}, intrahash = {127e60bec12f91fe0e4fd8ef14632486}, keywords = {Artificial_Intelligence Data_Quality ITSM Recommender_Systems dempub itegpub pub_cpe pub_edi pub_jml pub_mli pub_pre}, timestamp = {2023-06-10T14:28:33.000+0200}, title = {Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-based Textual Data Quality Enrichment}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/06/JML_932.pdf}, venue = {Pretoria, South Africa}, year = 2023 }
- Reinhard, P., Li, M. M., Dickhaut, E., Reh, C., Peters, C., & Leimeister, J. M.. (2023). A conceptual model for labeling in reinforcement learning systems: a value co-creation perspective. Paper presented at the International conference on design science research (desrist), Pretoria, South Africa.
[BibTeX] [Abstract] [Download PDF]
Artificial intelligence (AI) possesses the potential to augment customer service employees e.g. via decision support or solution recommendations. Still, its underlying data for training and testing the AI systems is provided by human annotators through human-in-the-loop configurations. However, due to the high effort for annotators and lack of incentives, AI systems face low underlying data quality. That in turn results in low prediction performance and limited acceptance by the targeted user group. Faced with the enormous volume and increasing complexity of service requests, IT service management (ITSM) especially, relies on high data quality for AI systems and in-corporating domain-specific knowledge. By analyzing the existing labeling process in that specific case, we design a revised to-be process and develop a conceptual model from a value co-creation perspective. Finally, a functional prototype as an instantiation in the ITSM domain is implemented and evaluated through accuracy metrics and user evaluation. The results show that the new process increases the perceived value of both labeling quality and the perceived prediction quality. Thus, we contribute a conceptual model that supports the systematic design of efficient and interactive labeling processes in diverse applications of reinforcement learning systems.
@inproceedings{ls_leimeister, abstract = {Artificial intelligence (AI) possesses the potential to augment customer service employees e.g. via decision support or solution recommendations. Still, its underlying data for training and testing the AI systems is provided by human annotators through human-in-the-loop configurations. However, due to the high effort for annotators and lack of incentives, AI systems face low underlying data quality. That in turn results in low prediction performance and limited acceptance by the targeted user group. Faced with the enormous volume and increasing complexity of service requests, IT service management (ITSM) especially, relies on high data quality for AI systems and in-corporating domain-specific knowledge. By analyzing the existing labeling process in that specific case, we design a revised to-be process and develop a conceptual model from a value co-creation perspective. Finally, a functional prototype as an instantiation in the ITSM domain is implemented and evaluated through accuracy metrics and user evaluation. The results show that the new process increases the perceived value of both labeling quality and the perceived prediction quality. Thus, we contribute a conceptual model that supports the systematic design of efficient and interactive labeling processes in diverse applications of reinforcement learning systems.}, added-at = {2023-03-29T12:35:56.000+0200}, address = {Pretoria, South Africa}, author = {Reinhard, Philipp and Li, Mahei Manhai and Dickhaut, Ernestine and Reh, Cornelius and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/273b4c87b566701f48703ad512b668b70/ls_leimeister}, booktitle = {International Conference on Design Science Research (DESRIST)}, editor = {Gerber, Aurona and Baskerville, Richard}, eventdate = {31 May - 02 Jun 2023}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {010b2a7f252c8da333f6b7a124faf780}, intrahash = {73b4c87b566701f48703ad512b668b70}, keywords = {Artificial_intelligence Human-in-the-loop Interactive_labeling Value_co-creation dempub itegpub pub_cpe pub_cre pub_edi pub_jml pub_mli pub_pre}, language = {English}, timestamp = {2023-06-07T12:48:36.000+0200}, title = {A Conceptual Model for Labeling in Reinforcement Learning Systems: A Value Co-Creation Perspective}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/03/JML_923.pdf}, venue = {Pretoria, South Africa}, year = 2023 }
- Peters, C., & Niering, P.. (2023). Menschzentrierte bürgerbeteiligung mit der plattform „weck den herkules in dir“. In Mitarbeiten.skript (, pp. 31-35). Bonn, Germany: Stiftung mitarbeit.
[BibTeX]@incollection{ls_leimeister, added-at = {2023-03-29T12:14:24.000+0200}, address = {Bonn, Germany}, author = {Peters, Christoph and Niering, Peggy}, biburl = {https://www.bibsonomy.org/bibtex/20d7c86b2def30f57b6e0701a88c08f99/ls_leimeister}, booktitle = {mitarbeiten.skript}, interhash = {ec7eb73c1d83c6e03b9d415a2d3da897}, intrahash = {0d7c86b2def30f57b6e0701a88c08f99}, isbn = {9783941143494}, keywords = {citizen_participation citizen_services dempub itegpub itimpub participation_platform pub_cpe smart_city u3bpub}, language = {german}, number = 15, pages = {31-35}, publisher = {Stiftung Mitarbeit}, timestamp = {2023-03-29T12:15:03.000+0200}, title = {Menschzentrierte Bürgerbeteiligung mit der Plattform "Weck den Herkules in Dir"}, year = 2023 }
- Karst, F. S., Li, M. M., & Leimeister, J. M.. (2023). Synthesizing training data with generative adversarial networks: towards the design of a data-sharing ecosystem platform for fraud detection. Paper presented at the International conference on design science research in information systems and technology (desrist), Pretoria, South Africa.
[BibTeX] [Abstract]
Financial fraud has a severe impact on the general population. While financial institutions have technological capabilities for fraud detection using intelligent AI systems, the delay until they have collected a sufficient size of fraudulent data to train their fraud detection models creates a costly vulnerability. One major challenge for quickly training data lies in the inability to share fraud detection training data with other financial institutions, due to data and privacy regulations. Thus, we create the concept for a data-sharing ecosystem platform that addresses data anonymity concerns by creating synthesized training data based on each institution’s fraud detection training data sets. We rely on the advantages of generative adversarial networks (GAN) to quickly construct a shared dataset for all ecosystem members. Applying design science research, this paper derives design knowledge based on financial fraud detection literature, data sharing between financial institutions, GANs and modular systems theory for the design of a plat-form architecture for data-sharing ecosystems.
@inproceedings{ls_leimeister, abstract = {Financial fraud has a severe impact on the general population. While financial institutions have technological capabilities for fraud detection using intelligent AI systems, the delay until they have collected a sufficient size of fraudulent data to train their fraud detection models creates a costly vulnerability. One major challenge for quickly training data lies in the inability to share fraud detection training data with other financial institutions, due to data and privacy regulations. Thus, we create the concept for a data-sharing ecosystem platform that addresses data anonymity concerns by creating synthesized training data based on each institution’s fraud detection training data sets. We rely on the advantages of generative adversarial networks (GAN) to quickly construct a shared dataset for all ecosystem members. Applying design science research, this paper derives design knowledge based on financial fraud detection literature, data sharing between financial institutions, GANs and modular systems theory for the design of a plat-form architecture for data-sharing ecosystems.}, added-at = {2023-03-24T11:28:28.000+0100}, address = {Pretoria, South Africa}, author = {Karst, Fabian Sven and Li, Mahei Manhai and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22101d290e1fcb2cf6e70fcb92ab4c3b5/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, eventdate = {31 May - 02 Jun 2023}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {87364c9e99abf85f66eff5d13b527e45}, intrahash = {2101d290e1fcb2cf6e70fcb92ab4c3b5}, keywords = {data_sharing dempub ecosystem fraud_detection generative_adversarial_networks itegpub platform pub_jml pub_mli synthetic_data training_data}, language = {English}, timestamp = {2023-06-07T12:47:20.000+0200}, title = {Synthesizing Training Data with Generative Adversarial Networks: Towards the Design of a Data-Sharing Ecosystem Platform for Fraud Detection}, venue = {Pretoria, South Africa}, year = 2023 }
- Oeste-Reiß, S., Söllner, M., & Leimeister, J. M.. (2023). Transferring well-performing collaborative work practices with parameterized templates and guidebooks: empowering subject matter experts for an adaptation to slightly different contexts. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Collaborative work practices (CWPs) package facilitation expertise and have the potential to increase team productivity up to 90%. Collaboration engineers develop CWPs and deploy them to practitioners that execute them. These CWPs, however, are typically customized to conditions of a specific use case. This creates the challenge that changing use case conditions or even small variations across contexts, hinder well-performing CWPs of being applied more often to create a long-term value. Practitioners fail to adapt existing CWPs due to missing collaboration expertise and adaptation guidelines. To address this challenge in collaboration engineering literature, we introduce a) the Subject Matter Expert role; b) the ‘CWP Adaptation Approach’ that formalizes the transfer of CWPs to different contexts with parameterized Templates and Guidebooks. To show a first proof-of-concept, we further inductively generalize from an exemplarily use case with a well-performing CWP in the educational domain.
@inproceedings{ls_leimeister, abstract = {Collaborative work practices (CWPs) package facilitation expertise and have the potential to increase team productivity up to 90%. Collaboration engineers develop CWPs and deploy them to practitioners that execute them. These CWPs, however, are typically customized to conditions of a specific use case. This creates the challenge that changing use case conditions or even small variations across contexts, hinder well-performing CWPs of being applied more often to create a long-term value. Practitioners fail to adapt existing CWPs due to missing collaboration expertise and adaptation guidelines. To address this challenge in collaboration engineering literature, we introduce a) the Subject Matter Expert role; b) the ‘CWP Adaptation Approach’ that formalizes the transfer of CWPs to different contexts with parameterized Templates and Guidebooks. To show a first proof-of-concept, we further inductively generalize from an exemplarily use case with a well-performing CWP in the educational domain.}, added-at = {2022-10-20T13:14:43.000+0200}, address = {Maui, Hawaii, USA}, author = {Oeste-Reiß, Sarah and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/248098e57a8bec0ae555084cff074928c/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICCS)}, interhash = {1183bfd046a35ce3d51b1e0b67a3c0df}, intrahash = {48098e57a8bec0ae555084cff074928c}, keywords = {cepub collaboration_engineer collaboration_engineering collaborative_work_practices itegpub practitioners pub_jml pub_msö pub_soe subject_matter_expert}, language = {English}, timestamp = {2022-10-20T13:36:29.000+0200}, title = {Transferring Well-Performing Collaborative Work Practices with Parameterized Templates and Guidebooks: Empowering Subject Matter Experts for an Adaptation to Slightly Different Contexts}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_894.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Oeste-Reiß, S., Söllner, M., & Leimeister, J. M.. (2023). Collaborative work practices for management education: using collaboration engineering to design a reusable and scalable collaborative learning instructional design. Paper presented at the Hawaii international conference on system sciences (hiccs), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Pandemics like COVID-19 highlight the needs and pitfalls of inclusive and equitable education in a digital society. IT-based instructional designs are needed to increase learners’ expertise, and to develop higher-order thinking skills. Instructional designs for collaborative learning (CL) seem to be a promising solution. However, they are mostly suitable for face-to-face and not for distance teaching. The core problem that impedes their reusability and scalability is a ‘collaboration problem’ for which collaboration engineering (CE) provides guidance. Therefore, we deploy a design science research study and contribute to CL and CE literature. We develop requirements and provide the design of an IT-based collaborative work practice fostering CL. We provide empirical evidence with an online experiment in a large-scale lecture with undergraduate business information students. This reveals that groups of learners who followed our CL experience achieve higher levels of expertise than those who followed a traditional ad hoc CL experience.
@inproceedings{ls_leimeister, abstract = {Pandemics like COVID-19 highlight the needs and pitfalls of inclusive and equitable education in a digital society. IT-based instructional designs are needed to increase learners’ expertise, and to develop higher-order thinking skills. Instructional designs for collaborative learning (CL) seem to be a promising solution. However, they are mostly suitable for face-to-face and not for distance teaching. The core problem that impedes their reusability and scalability is a ‘collaboration problem’ for which collaboration engineering (CE) provides guidance. Therefore, we deploy a design science research study and contribute to CL and CE literature. We develop requirements and provide the design of an IT-based collaborative work practice fostering CL. We provide empirical evidence with an online experiment in a large-scale lecture with undergraduate business information students. This reveals that groups of learners who followed our CL experience achieve higher levels of expertise than those who followed a traditional ad hoc CL experience.}, added-at = {2022-10-20T10:43:56.000+0200}, address = {Maui, Hawaii, USA}, author = {Oeste-Reiß, Sarah and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/27be24492d47bb2ae8c640bee0cbe8ea1/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICCS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {0ffddd2168655f50809c6fc188a3c101}, intrahash = {7be24492d47bb2ae8c640bee0cbe8ea1}, keywords = {cepub collaboration_engineering collaborative_learning collaborative_work_practice design_science_research instructional_design itegpub pub_jml pub_msö pub_soe}, language = {English}, timestamp = {2022-10-20T13:22:19.000+0200}, title = {Collaborative Work Practices for Management Education: Using Collaboration Engineering to Design a Reusable and Scalable Collaborative Learning Instructional Design}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_893.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Schöbel, S., Karatas, J., Tingelhoff, F., & Leimeister, J. M.. (2023). Not everything is a metaverse?! a practitioners perspective on characterizing metaverse platforms. Paper presented at the Proceedings of the hawaii international conference of system science (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Organizations claim to host what is called a metaverse – an extended version of our real world. First rudimental realizations of such metaverses can be found throughout the internet, e.g., Epic Game’s Fortnite. At the same time, research and practice struggle to specify what a metaverse truly is and how we can characterize it. With our work, we analyze the proximity of the realization of a holistic metaverse platform and present the results of a qualitative interview study (n=30). The goal of our work is to use the expertise of practitioners to discuss different examples that claim to represent a metaverse, e.g., Second Life and Decentraland. To achieve this goal, we develop a typology we call the Metagon and use it to evaluate existing metaverse platforms. We contribute to theory by clarifying the meaning of metaverse platforms. Practitioners are guided by a demonstration of metaverse characteristics.
@inproceedings{ls_leimeister, abstract = {Organizations claim to host what is called a metaverse – an extended version of our real world. First rudimental realizations of such metaverses can be found throughout the internet, e.g., Epic Game’s Fortnite. At the same time, research and practice struggle to specify what a metaverse truly is and how we can characterize it. With our work, we analyze the proximity of the realization of a holistic metaverse platform and present the results of a qualitative interview study (n=30). The goal of our work is to use the expertise of practitioners to discuss different examples that claim to represent a metaverse, e.g., Second Life and Decentraland. To achieve this goal, we develop a typology we call the Metagon and use it to evaluate existing metaverse platforms. We contribute to theory by clarifying the meaning of metaverse platforms. Practitioners are guided by a demonstration of metaverse characteristics.}, added-at = {2022-10-17T11:33:46.000+0200}, address = {Maui, Hawaii, USA}, author = {Schöbel, Sofia and Karatas, Jasmin and Tingelhoff, Fabian and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/24ab2f9a22d978df245901af2be440e59/ls_leimeister}, booktitle = {Proceedings of the Hawaii International Conference of System Science (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference of System Science (HICSS)}, interhash = {87a08a4388a54afad8c1127cea4f54a1}, intrahash = {4ab2f9a22d978df245901af2be440e59}, keywords = {Interviews Metagon Metaverse Platforms Typology itegpub itimpub pub_jml pub_ssc}, language = {English}, timestamp = {2023-01-30T12:11:45.000+0100}, title = {Not everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_920.pdf}, venue = {Maui, Hawaii, USA}, volume = 56, year = 2023 }
- Ritz, E., Fabio, D., Elshan, E., & Rietsche, R.. (2023). Artificial socialization? how artificial intelligence applications can shape a new era of employee onboarding practices. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Onboarding has always emphasized personal contact with new employees. Excellent onboarding can extend employee retention and improve loyalty. Even in a physical setting, the onboarding process is demanding for both the newcomer and the onboarding organization. Remote work, in contrast, has made this process even more challenging by forcing a rapid shift from offline to online onboarding practices. Organizations are adopting new technologies like artificial intelligence (AI) to support work processes, such as hiring processes or innovation facilitation, which could shape a new era of work practices. However, it has not been studied how AI applications can or should support onboarding. Therefore, our research conducts a literature review on current onboarding practices and uses expert interviews to evaluate AI’s potential and pitfalls for each action. We contribute to the literature by presenting a holistic picture of onboarding practices and assessing potential application areas of AI in the onboarding process.
@inproceedings{ls_leimeister, abstract = {Onboarding has always emphasized personal contact with new employees. Excellent onboarding can extend employee retention and improve loyalty. Even in a physical setting, the onboarding process is demanding for both the newcomer and the onboarding organization. Remote work, in contrast, has made this process even more challenging by forcing a rapid shift from offline to online onboarding practices. Organizations are adopting new technologies like artificial intelligence (AI) to support work processes, such as hiring processes or innovation facilitation, which could shape a new era of work practices. However, it has not been studied how AI applications can or should support onboarding. Therefore, our research conducts a literature review on current onboarding practices and uses expert interviews to evaluate AI's potential and pitfalls for each action. We contribute to the literature by presenting a holistic picture of onboarding practices and assessing potential application areas of AI in the onboarding process.}, added-at = {2022-10-12T16:41:28.000+0200}, address = {Maui, Hawaii, USA}, author = {Ritz, Eva and Fabio, Donisi and Elshan, Edona and Rietsche, Roman}, biburl = {https://www.bibsonomy.org/bibtex/2d14b9061e959001cea95f3efd2f6657a/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {9f4a368806d620b0d281fa88003c7813}, intrahash = {d14b9061e959001cea95f3efd2f6657a}, keywords = {artificial_intelligence employee itegpub onboarding skill_profile socialization}, language = {English}, timestamp = {2023-01-30T12:00:15.000+0100}, title = {Artificial Socialization? How Artificial Intelligence Applications Can Shape A New Era of Employee Onboarding Practices}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_919.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Tolzin, A., & Janson, A.. (2023). Mechanisms of common ground in human-agent interaction: a systematic review of conversational agent research. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Human-agent interaction is increasingly influencing our personal and work lives through the proliferation of conversational agents in various domains. As such, these agents combine intuitive natural language interactions by also delivering personalization through artificial intelligence capabilities. However, research on CAs as well as practical failures indicate that CA interaction oftentimes fails miserably. To reduce these failures, this paper introduces the concept of building common ground for more successful human-agent interactions. Based on a systematic review our analysis reveals five mechanisms for achieving common ground: (1) Embodiment, (2) Social Features, (3) Joint Action, (4) Knowledge Base, and (5) Mental Model of Conversational Agents. On this basis, we offer insights into grounding mechanisms and highlight the potentials when considering common ground in different human-agent interaction processes. Consequently, we secure further understanding and deeper insights of possible mechanisms of common ground in human-agent interaction in the future.
@inproceedings{ls_leimeister, abstract = {Human-agent interaction is increasingly influencing our personal and work lives through the proliferation of conversational agents in various domains. As such, these agents combine intuitive natural language interactions by also delivering personalization through artificial intelligence capabilities. However, research on CAs as well as practical failures indicate that CA interaction oftentimes fails miserably. To reduce these failures, this paper introduces the concept of building common ground for more successful human-agent interactions. Based on a systematic review our analysis reveals five mechanisms for achieving common ground: (1) Embodiment, (2) Social Features, (3) Joint Action, (4) Knowledge Base, and (5) Mental Model of Conversational Agents. On this basis, we offer insights into grounding mechanisms and highlight the potentials when considering common ground in different human-agent interaction processes. Consequently, we secure further understanding and deeper insights of possible mechanisms of common ground in human-agent interaction in the future.}, added-at = {2022-10-06T16:54:14.000+0200}, address = {Maui, Hawaii, USA}, author = {Tolzin, Antonia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2b980ee1cc08c2048950296804ebde4db/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {52f6fa2c5255030f5dad96d60dd07a8f}, intrahash = {b980ee1cc08c2048950296804ebde4db}, keywords = {common_ground conversational_agent human-agent_interaction itegpub pub_aja pub_ato systematic_review u3bpub}, timestamp = {2022-10-10T17:00:04.000+0200}, title = {Mechanisms of Common Ground in Human-Agent Interaction: A Systematic Review of Conversational Agent Research}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_890.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Purohit, A. K., Barev, T. J., Schöbel, S., Janson, A., & Holzer, A.. (2023). Designing for digital wellbeing on a smartphone: co-creation of digital nudges to mitigate instagram overuse. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
The endless stream of social media newsfeeds and stories captivates users for hours on end, sometimes exceeding what users themselves consider unhealthy. However, reducing one’s social media consumption has proven to be challenging. To address this issue, this study investigates how the co-creation of the digital feedback nudge can improve digital well-being without increasing privacy threats. To achieve this goal, a mixed method study is used through a two-week pre-post study design. Results demonstrate that co-creation significantly increased users‘ sense of agency, sense of accomplishment and perceived sense of privacy while reducing users‘ privacy concern. Furthermore, the feedback nudge allowed participants to significantly decrease their social media use.
@inproceedings{ls_leimeister, abstract = {The endless stream of social media newsfeeds and stories captivates users for hours on end, sometimes exceeding what users themselves consider unhealthy. However, reducing one's social media consumption has proven to be challenging. To address this issue, this study investigates how the co-creation of the digital feedback nudge can improve digital well-being without increasing privacy threats. To achieve this goal, a mixed method study is used through a two-week pre-post study design. Results demonstrate that co-creation significantly increased users' sense of agency, sense of accomplishment and perceived sense of privacy while reducing users' privacy concern. Furthermore, the feedback nudge allowed participants to significantly decrease their social media use.}, added-at = {2022-10-05T16:10:06.000+0200}, address = {Maui, Hawaii, USA}, author = {Purohit, Aditya Kumar and Barev, Torben Jan and Schöbel, Sofia and Janson, Andreas and Holzer, Adrian}, biburl = {https://www.bibsonomy.org/bibtex/2e5d99ecabdab9e1b8569c0b38bc892a2/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {2cb1b62ba3c7c56fc49ff50470ddded9}, intrahash = {e5d99ecabdab9e1b8569c0b38bc892a2}, keywords = {co-creation digital_detox digital_nudging digital_wellbeing feedback_nudge itegpub pub_aja pub_ssc pub_tba u3bpub}, timestamp = {2023-01-30T11:47:06.000+0100}, title = {Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_918.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Klee, S., Janson, A., & Leimeister, J. M.. (2023). Automotive manufacturers and their stumble from one supply crisis to another: procurement departments could be the game changer by using data analytics, but…. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
With this paper, we examine the use of data analytics for crisis management in automotive procurement departments. Possible business values of data analytics were part of numerous research approaches. Nevertheless, automotive manufacturers are repeatedly confronted with supply chain disruptions. Procurement departments have a central role within supply chains and are predominantly responsible for stable supply processes. Taking into account the potential of data analytics, such crises should be avoided or at least mitigated. Thus, there is the question, why data analytics cannot currently help automotive procurement departments by facing such crises. We therefore evaluate problems and obstacles by implementing and using data analytics in automotive procurement departments. Therefore, we talk to experienced procurement experts for evaluating practical insights. With our findings we provide practical insights and applicable recommendations for action with the goal of helping procurement leaders to better leverage data analytics for meeting current and future crises.
@inproceedings{ls_leimeister, abstract = {With this paper, we examine the use of data analytics for crisis management in automotive procurement departments. Possible business values of data analytics were part of numerous research approaches. Nevertheless, automotive manufacturers are repeatedly confronted with supply chain disruptions. Procurement departments have a central role within supply chains and are predominantly responsible for stable supply processes. Taking into account the potential of data analytics, such crises should be avoided or at least mitigated. Thus, there is the question, why data analytics cannot currently help automotive procurement departments by facing such crises. We therefore evaluate problems and obstacles by implementing and using data analytics in automotive procurement departments. Therefore, we talk to experienced procurement experts for evaluating practical insights. With our findings we provide practical insights and applicable recommendations for action with the goal of helping procurement leaders to better leverage data analytics for meeting current and future crises.}, added-at = {2022-10-05T15:06:26.000+0200}, address = {Maui, Hawaii, USA}, author = {Klee, Sven and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22dd836e8ee3befc9c2374e0fbf7aedb0/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {acf2b6ad52b1b3bb9106ddca71e08b12}, intrahash = {2dd836e8ee3befc9c2374e0fbf7aedb0}, keywords = {automotive_manufacturers crisis data_analytics itegpub procurement_departments pub_aja pub_jml pub_skl}, language = {English}, timestamp = {2022-10-05T16:40:19.000+0200}, title = {Automotive Manufacturers and Their Stumble from one Supply Crisis to Another: Procurement Departments Could be the Game Changer by Using Data Analytics, but…}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_887.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Peters, C., & Richter, P.. (2023). Individualizing patient pathways through modularization: design and evaluation of healthcare-specific modularization parameters. Paper presented at the Proceedings of the 56th hawaii international conference on system sciences (hicss 2023), Maui, Hawaii, USA.
[BibTeX] [Abstract] [Download PDF]
Some classes of person-oriented services such as healthcare services require individualization to be effective. Individualizing services and corresponding patient pathways are costly. To provide such services in an individualized, but also efficient manner, service modularization is known as a solution. Until now, modularization parameters that take healthcare specificities into account are missing. This paper closes this gap. Following a design science research approach, we iteratively build and evaluate a set of healthcare-specific modularization parameters. For requirements elicitation, refinement of the modularization parameters and their evaluation, we conduct interviews with domain experts from patient pathways in oncology care as well as with service design and business development experts. As main theoretical contribution, this paper provides design knowledge for the modularization of healthcare services. For practice, the set of parameters assists healthcare providers in the efficient provision of individualized, patient-centric solutions and patient pathways.
@inproceedings{ls_leimeister, abstract = {Some classes of person-oriented services such as healthcare services require individualization to be effective. Individualizing services and corresponding patient pathways are costly. To provide such services in an individualized, but also efficient manner, service modularization is known as a solution. Until now, modularization parameters that take healthcare specificities into account are missing. This paper closes this gap. Following a design science research approach, we iteratively build and evaluate a set of healthcare-specific modularization parameters. For requirements elicitation, refinement of the modularization parameters and their evaluation, we conduct interviews with domain experts from patient pathways in oncology care as well as with service design and business development experts. As main theoretical contribution, this paper provides design knowledge for the modularization of healthcare services. For practice, the set of parameters assists healthcare providers in the efficient provision of individualized, patient-centric solutions and patient pathways.}, added-at = {2022-09-29T16:15:14.000+0200}, address = {Maui, Hawaii, USA}, author = {Peters, Christoph and Richter, Peggy}, biburl = {https://www.bibsonomy.org/bibtex/262101d67f30d334fe8498c95e50b78bb/ls_leimeister}, booktitle = {Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS 2023)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {8d80b61ba25d51f74a9562e45a2eba59}, intrahash = {62101d67f30d334fe8498c95e50b78bb}, keywords = {dempub design_science_research healthcare itegpub itimpub modularization_parameters pub_cpe service_modularization services u3bpub}, timestamp = {2023-01-30T11:33:32.000+0100}, title = {Individualizing Patient Pathways through Modularization: Design and Evaluation of Healthcare-Specific Modularization Parameters}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_917.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
- Elshan, E., Dickhaut, E., & Ebel, P.. (2023). An investigation of why low code platforms provide answers and new challenges. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii.
[BibTeX] [Abstract] [Download PDF]
Although the idea of low code development is not new, the market for these oftentimes platform-based development approaches is exponentially growing. Especially factors such as increasing affinity for technology development across all user groups, consumerization of development, and advancing digitalization are opening a new target group for the low code movement. The broad application possibilities of low code, as well as the benefits, are therefore getting more important for businesses. Especially for small and medium-sized enterprises (SMEs), low code constitutes a promising avenue to survive and succeed in the rapidly changing world. However, a clear understanding regarding the application of this paradigm of software development in SMEs is still missing. To provide a coherent understanding of the phenomenon low code in SMEs, we review extant literature and conduct interviews, identifying potential application domains and conceptualizing the benefits and challenges of low code from a holistic perspective.
@inproceedings{ls_leimeister, abstract = {Although the idea of low code development is not new, the market for these oftentimes platform-based development approaches is exponentially growing. Especially factors such as increasing affinity for technology development across all user groups, consumerization of development, and advancing digitalization are opening a new target group for the low code movement. The broad application possibilities of low code, as well as the benefits, are therefore getting more important for businesses. Especially for small and medium-sized enterprises (SMEs), low code constitutes a promising avenue to survive and succeed in the rapidly changing world. However, a clear understanding regarding the application of this paradigm of software development in SMEs is still missing. To provide a coherent understanding of the phenomenon low code in SMEs, we review extant literature and conduct interviews, identifying potential application domains and conceptualizing the benefits and challenges of low code from a holistic perspective.}, added-at = {2022-09-29T14:07:12.000+0200}, address = {Maui, Hawaii}, author = {Elshan, Edona and Dickhaut, Ernestine and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/2cee05a42771aa5869730d6cfafa3b860/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {42c6489d7daffd4ce72ba16c3db6f4d7}, intrahash = {cee05a42771aa5869730d6cfafa3b860}, keywords = {Low-code_platforms challenges itegpub no-code opportunities pub_edi pub_peb}, timestamp = {2023-01-30T11:10:45.000+0100}, title = {An Investigation of Why Low Code Platforms Provide Answers and New Challenges}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_916.pdf}, venue = {Maui, Hawaii}, year = 2023 }
- Dickhaut, E., Janson, A., Hevner, A., & Leimeister, J. M.. (2023). Sharing design knowledge through codification in interdisciplinary dsr collaborations. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii.
[BibTeX] [Abstract] [Download PDF]
The goals of design science research (DSR) projects are to generate novel and useful artifacts and to produce rigorous and generalizable design knowledge. Often, DSR projects are conducted in collaborative, interdisciplinary project teams. Different disciplinary approaches to codifying design knowledge result in challenging project interactions. To study this situation, we analyze design knowledge codification in interdisciplinary teams over time. We gain insights from a survey of recent DSR papers that have been published in the AIS Senior Scholars’ Basket. We then present a detailed case study of a longitudinal project that brought to light issues of sharing design knowledge across disciplinary borders. Drawing from the survey and case study, we provide actionable guidance on how to effectively codify and share design knowledge to support researchers and practitioners to build useful artifacts and to make interdisciplinary design knowledge contributions reusable and applicable.
@inproceedings{ls_leimeister, abstract = {The goals of design science research (DSR) projects are to generate novel and useful artifacts and to produce rigorous and generalizable design knowledge. Often, DSR projects are conducted in collaborative, interdisciplinary project teams. Different disciplinary approaches to codifying design knowledge result in challenging project interactions. To study this situation, we analyze design knowledge codification in interdisciplinary teams over time. We gain insights from a survey of recent DSR papers that have been published in the AIS Senior Scholars’ Basket. We then present a detailed case study of a longitudinal project that brought to light issues of sharing design knowledge across disciplinary borders. Drawing from the survey and case study, we provide actionable guidance on how to effectively codify and share design knowledge to support researchers and practitioners to build useful artifacts and to make interdisciplinary design knowledge contributions reusable and applicable.}, added-at = {2022-09-27T11:42:54.000+0200}, address = {Maui, Hawaii}, author = {Dickhaut, Ernestine and Janson, Andreas and Hevner, Alan and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2b1922112432486725b1cba61c0ec0717/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {b9a7a2863400cdf377f8fe9f3cc9bc54}, intrahash = {b1922112432486725b1cba61c0ec0717}, keywords = {Design_science_research codification collaboration design_knowledge interdisciplinary_teams itegpub pub_aja pub_edi pub_jml}, language = {English}, timestamp = {2023-01-30T10:50:02.000+0100}, title = {Sharing Design Knowledge Through Codification in Interdisciplinary DSR Collaborations}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_915.pdf}, venue = {Maui, Hawaii}, year = 2023 }
- Dickhaut, E., Li, M. M., & Janson, A.. (2023). How videoconferencing and its affordances transformed teaching in schools during covid-19 pandemic. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii.
[BibTeX] [Abstract] [Download PDF]
The COVID-19 pandemic has brought about major changes in digitization in many areas of life and professions. New areas were digitized almost overnight, the school system in Germany was no exception leading to a demand for videoconferencing tools and communication platforms. These technologies have many different functionalities that need to be discovered, explored, and exploited by the user. Given the disruptive events that the COVID pandemic brought to us, this paper aims to shed light on how the dynamics of discovery, exploration, and exploitation unfolds. We use a functional affordance theory perspective to analyze and understand how user learn to use new technologies. To do this, we conducted an exploratory case-study-based research design including interviews with teachers from various schools to analyze how they appropriate new technologies to develop an explanatory theoretical model.
@inproceedings{ls_leimeister, abstract = {The COVID-19 pandemic has brought about major changes in digitization in many areas of life and professions. New areas were digitized almost overnight, the school system in Germany was no exception leading to a demand for videoconferencing tools and communication platforms. These technologies have many different functionalities that need to be discovered, explored, and exploited by the user. Given the disruptive events that the COVID pandemic brought to us, this paper aims to shed light on how the dynamics of discovery, exploration, and exploitation unfolds. We use a functional affordance theory perspective to analyze and understand how user learn to use new technologies. To do this, we conducted an exploratory case-study-based research design including interviews with teachers from various schools to analyze how they appropriate new technologies to develop an explanatory theoretical model.}, added-at = {2022-09-26T14:54:30.000+0200}, address = {Maui, Hawaii}, author = {Dickhaut, Ernestine and Li, Mahei Manhai and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2ed11bbeb2ce995ae13e751d96fd5fabb/ls_leimeister}, booktitle = {Hawaii international conference on system sciences (HICSS)}, eventdate = {3-6 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {7fad212c8c76909572b2583b3766dd68}, intrahash = {ed11bbeb2ce995ae13e751d96fd5fabb}, keywords = {itegpub pub_aja pub_edi pub_mli}, timestamp = {2023-01-30T10:39:50.000+0100}, title = {How Videoconferencing and its Affordances Transformed Teaching in Schools During COVID-19 Pandemic}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_914.pdf}, venue = {Maui, Hawaii}, year = 2023 }
- Li, M. M., Löfflad, D., Reh, C., & Oeste-Reiß, S.. (2023). Towards the design of hybrid intelligence frontline service technologies – a novel human-in-the-loop configuration for human machine interactions. Paper presented at the Hawaii international conference on system sciences (hicss), Maui, Hawaii.
[BibTeX] [Download PDF]@inproceedings{ls_leimeister, added-at = {2022-09-16T14:35:55.000+0200}, address = {Maui, Hawaii}, author = {Li, Mahei Manhai and Löfflad, Denise and Reh, Cornelius and Oeste-Reiß, Sarah}, biburl = {https://www.bibsonomy.org/bibtex/2c282446b7132e54b56e651c521792fe3/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {03-06 Jan 2023}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {b5ab123283407be83b4a5261766c2485}, intrahash = {c282446b7132e54b56e651c521792fe3}, keywords = {itegpub pub_dlo pub_mli pub_soe}, language = {English}, timestamp = {2023-01-30T10:27:44.000+0100}, title = {Towards the design of hybrid intelligence frontline service technologies – A novel human-in-the-loop configuration for human machine interactions}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_913.pdf}, venue = {Maui, Hawaii, USA}, year = 2023 }
2022
- DIN, DKE, Dickhaut, E., Li, M. M., Peters, C., & many other authors chapter 11], [.. (2022). German standardization roadmap on artificial intelligence (2 ed.).
[BibTeX] [Abstract] [Download PDF]
On behalf of the German Federal Ministry of Economic Affairs and Climate Action, DIN and DKE started work on the second edition of the German Standardization Roadmap Artificial Intelligence in January 2022. With the broad participation and involvement of more than 570 experts from industry, science, the public sector and civil society, the strategic Roadmap for AI standardization was thus further developed. This work was coordinated and accompanied by a high-level coordination group for AI standardization and conformity The standardization roadmap implements a measure of the German government’s AI Strategy and thus makes a significant contribution to “AI – Made in Germany”. Standardization is part of the AI Strategy and is a strategic instrument for strengthening the innovation and competitiveness of the German and European economies. Not least for this reason, standardization plays a special role in the planned European legal framework for AI, the Artificial Intelligence Act. This Standardization Roadmap AI identifies the requirements in standardization, formulates concrete recommendations and thus creates the basis for initiating standardization work at national level, and especially at European and international level, at an early stage. In doing so, the Roadmap makes a significant contribution to the European Commission’s Artificial Intelligence Act, supporting its implementation. The Standardization Roadmap AI focuses on nine key topics, which are addressed in Chapter 4: → The Roadmap begins with the basic topics, such as terminologies and definitions, classifications and ethical issues. They are the basis for AI discussions and are thus the central core of the Roadmap. → The security/safety of AI systems plays a crucial role in widespread use of AI solutions. Only a more in-depth consideration of requirements for operational safety and information security, for example, can enable the comprehensive use of AI systems in business and society. → Another key topic, and the basis for the broad market success of AI, is testing and certification. This requires reliable quality criteria and reproducible test methods that can be used to verify the properties of AI systems. They are a key prerequisite for assessing the quality of AI-based applications and contribute significantly to explainability and traceability – two factors that build trust and acceptance. → Another challenge in the use of AI, especially for small and medium-sized enterprises, is the integration of AI technologies in organizations. The focus here is on sociotechnical aspects such as human-technology interaction, humane work design, and requirements for business structures and processes, which are all examined in the Roadmap. → The fields of application of AI are extremely diverse. AI technologies are used in almost all business and application areas and offer great potential. To cover a broad spectrum of applications, the Roadmap considers industry-specific challenges for the following five sectors in particular, in addition to the cross-cutting issues mentioned above: Industrial Automation, Mobility, Medicine, Financial Services and Energy / Environment. The present Roadmap outlines the work and discussion results for all nine key topics and provides a comprehensive overview of the status quo, requirements, and needs for action.
@book{ls_leimeister, abstract = {On behalf of the German Federal Ministry of Economic Affairs and Climate Action, DIN and DKE started work on the second edition of the German Standardization Roadmap Artificial Intelligence in January 2022. With the broad participation and involvement of more than 570 experts from industry, science, the public sector and civil society, the strategic Roadmap for AI standardization was thus further developed. This work was coordinated and accompanied by a high-level coordination group for AI standardization and conformity The standardization roadmap implements a measure of the German government’s AI Strategy and thus makes a significant contribution to “AI – Made in Germany”. Standardization is part of the AI Strategy and is a strategic instrument for strengthening the innovation and competitiveness of the German and European economies. Not least for this reason, standardization plays a special role in the planned European legal framework for AI, the Artificial Intelligence Act. This Standardization Roadmap AI identifies the requirements in standardization, formulates concrete recommendations and thus creates the basis for initiating standardization work at national level, and especially at European and international level, at an early stage. In doing so, the Roadmap makes a significant contribution to the European Commission’s Artificial Intelligence Act, supporting its implementation. The Standardization Roadmap AI focuses on nine key topics, which are addressed in Chapter 4: → The Roadmap begins with the basic topics, such as terminologies and definitions, classifications and ethical issues. They are the basis for AI discussions and are thus the central core of the Roadmap. → The security/safety of AI systems plays a crucial role in widespread use of AI solutions. Only a more in-depth consideration of requirements for operational safety and information security, for example, can enable the comprehensive use of AI systems in business and society. → Another key topic, and the basis for the broad market success of AI, is testing and certification. This requires reliable quality criteria and reproducible test methods that can be used to verify the properties of AI systems. They are a key prerequisite for assessing the quality of AI-based applications and contribute significantly to explainability and traceability – two factors that build trust and acceptance. → Another challenge in the use of AI, especially for small and medium-sized enterprises, is the integration of AI technologies in organizations. The focus here is on sociotechnical aspects such as human-technology interaction, humane work design, and requirements for business structures and processes, which are all examined in the Roadmap. → The fields of application of AI are extremely diverse. AI technologies are used in almost all business and application areas and offer great potential. To cover a broad spectrum of applications, the Roadmap considers industry-specific challenges for the following five sectors in particular, in addition to the cross-cutting issues mentioned above: Industrial Automation, Mobility, Medicine, Financial Services and Energy / Environment. The present Roadmap outlines the work and discussion results for all nine key topics and provides a comprehensive overview of the status quo, requirements, and needs for action.}, added-at = {2023-10-14T14:05:11.000+0200}, author = {DIN and DKE and Dickhaut, Ernestine and Li, Mahei Manhai and Peters, Christoph and many other authors [see chapter 11]}, biburl = {https://www.bibsonomy.org/bibtex/20139622052c320412a1e02e430036d4a/ls_leimeister}, edition = 2, editor = {Wahlster, Wolfgang and Winterhalter, Christoph}, interhash = {9339dcd9f23d3e77be413c7e2cc0f7ba}, intrahash = {0139622052c320412a1e02e430036d4a}, keywords = {itegpub pub_cpe pub_edi pub_mli}, language = {English}, timestamp = {2023-10-14T14:37:15.000+0200}, title = { German Standardization Roadmap on Artificial Intelligence}, url = {https://din.de/go/roadmap-ai }, year = 2022 }
- Reinhard, P., Li, M. M., & Leimeister, J. M.. (2022). Towards an employee-centered design for human-ai collaboration: how work design theory informs the design of ai systems. Paper presented at the Pre-icis workshop on the changing nature of work (sig 11th cnow), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
IT support is under growing pressure to ensure efficient, flexible, and scalable use of digital technologies (Kumbakara, 2008). As a result, technical support staff is affected by monotonous work and work overload (Schmidt et al., 2022). Our research aims to augment the precarious workplace of support agents with artificial intelligence (AI). To incorporate an employee-centered perspective a priori and ensure positive impacts, we propose a framework for combining work design theory (e.g. Demerouti et al., 2001) and design science theory (Peffers et al., 2007, Niehaves & Ortbach 2016). The advances in AI promise to leverage large potential in optimizing and enhancing service processes and workplaces (Huang & Rust, 2018, de Keyser, 2019). Introducing AI into service processes, imply effects on work characteristics (Larivière et al., 2017). By combining human and artificial intelligence we propose hybrid intelligence (Dellermann et al., 2019) as a suitable solution for mitigating the persistent issues of support workers and the possible negative impacts of AI. To a great extent, IS research emphasizes the implied impacts of AI use in workplaces (Verma & Singh 2022, Wang et al., 2020). As such, work design models are widely used to empirically evaluate the impacts of AI design (Sturm & Peters, 2020), but are rarely utilized to substantiate the design of AI-augmented work systems. Only Poser et al. (2022) and Zschech et al. (2021) recently applied such models. The goal of this paper is to overcome the lack of work design in design science research (DSR) for AI-based systems and to steer the development into desired socio-technological configurations. The here presented work is expected to answer : How can work design theory inform the design of AI-augmented workplaces? [RQ1] How should a hybrid intelligence system be designed to augment IT support agents’ workplaces by incorporating work design theory? [RQ2] To systematically design the integration of AI, we make use of the DSR paradigm (Peffers et al., 2007). We first interview support agents and utilize the organizing move theory of Pentland (1992) and the technical support work theory of Das (2003) to ensure relevance. Based on a review of the IS literature on work design theories, we then derive a preliminary theoretical framework (Paul & Benito, 2018) [RQ1]. The framework represents a kernel theory for the development of meta design requirements. Contributing to the second research question, we design and subsequently evaluate the augmentation based on work-related outcomes [RQ2].
@inproceedings{ls_leimeister, abstract = {IT support is under growing pressure to ensure efficient, flexible, and scalable use of digital technologies (Kumbakara, 2008). As a result, technical support staff is affected by monotonous work and work overload (Schmidt et al., 2022). Our research aims to augment the precarious workplace of support agents with artificial intelligence (AI). To incorporate an employee-centered perspective a priori and ensure positive impacts, we propose a framework for combining work design theory (e.g. Demerouti et al., 2001) and design science theory (Peffers et al., 2007, Niehaves & Ortbach 2016). The advances in AI promise to leverage large potential in optimizing and enhancing service processes and workplaces (Huang & Rust, 2018, de Keyser, 2019). Introducing AI into service processes, imply effects on work characteristics (Larivière et al., 2017). By combining human and artificial intelligence we propose hybrid intelligence (Dellermann et al., 2019) as a suitable solution for mitigating the persistent issues of support workers and the possible negative impacts of AI. To a great extent, IS research emphasizes the implied impacts of AI use in workplaces (Verma & Singh 2022, Wang et al., 2020). As such, work design models are widely used to empirically evaluate the impacts of AI design (Sturm & Peters, 2020), but are rarely utilized to substantiate the design of AI-augmented work systems. Only Poser et al. (2022) and Zschech et al. (2021) recently applied such models. The goal of this paper is to overcome the lack of work design in design science research (DSR) for AI-based systems and to steer the development into desired socio-technological configurations. The here presented work is expected to answer : How can work design theory inform the design of AI-augmented workplaces? [RQ1] How should a hybrid intelligence system be designed to augment IT support agents’ workplaces by incorporating work design theory? [RQ2] To systematically design the integration of AI, we make use of the DSR paradigm (Peffers et al., 2007). We first interview support agents and utilize the organizing move theory of Pentland (1992) and the technical support work theory of Das (2003) to ensure relevance. Based on a review of the IS literature on work design theories, we then derive a preliminary theoretical framework (Paul & Benito, 2018) [RQ1]. The framework represents a kernel theory for the development of meta design requirements. Contributing to the second research question, we design and subsequently evaluate the augmentation based on work-related outcomes [RQ2].}, added-at = {2023-02-28T13:50:01.000+0100}, address = {Copenhagen, Denmark}, author = {Reinhard, Philipp and Li, Mahei Manhai and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2a62b671459f839d5a4685c58d572b7ee/ls_leimeister}, booktitle = {Pre-ICIS Workshop on the Changing Nature of Work (SIG 11th CNoW)}, eventdate = {9-14 Dec 2022}, eventtitle = {Pre-ICIS Workshop on the Changing Nature of Work (SIG 11th CNoW)}, interhash = {703d2d326017ee672dea5e1a7e493a59}, intrahash = {a62b671459f839d5a4685c58d572b7ee}, keywords = {itegpub pub_jml pub_mli pub_pre}, language = {English}, timestamp = {2023-02-28T14:14:51.000+0100}, title = {Towards an Employee-Centered Design for Human-AI Collaboration: How Work Design Theory Informs the Design of AI Systems}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/02/JML_921.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Benner, D., Schöbel, S., Janson, A., & Leimeister, J. M.. (2022). How to achieve ethical persuasive design: a review and theoretical propositions for information systems. Ais transactions on human-computer interaction (thci), 14(4), 548-577. doi:10.17705/1thci.00179
[BibTeX] [Abstract] [Download PDF]
Persuasive system design (PSD) is an umbrella term for designs in information systems (IS) that can influence people’s attitude, behavior, or decision making for better or for worse. On the one hand, PSD can improve users’ engagement and motivation to change their attitude, behavior, or decision making in a favorable way, which can help them achieve a desired outcome and, thus, improve their wellbeing. On the other hand, PSD misuse can lead to unethical and undesirable outcomes, such as disclosing unnecessary information or agreeing to terms that do not favor users, which, in turn, can negatively impact their wellbeing. These powerful persuasive designs can involve concepts such as gamification, gamblification, and digital nudging, which all have become prominent in recent years and have been implemented successfully across different sectors, such as education, e-health, e-governance, e-finance, and digital privacy contexts. However, such persuasive influence on individuals raises ethical questions as PSD can impair users’ autonomy or persuade them towards a third party’s goals and, hence, lead to unethical decision-making processes and outcomes. In human-computer interaction, recent advances in artificial intelligence have made this topic particularly significant. These novel technologies allow one to influence the decisions that users make, to gather data, and to profile and persuade users into unethical outcomes. These unethical outcomes can lead to psychological and emotional damage to users. To understand the role that ethics play in persuasive system design, we conducted an exhaustive systematic literature analysis and 20 interviews to overview ethical considerations for persuasive system design. Furthermore, we derive potential propositions for more ethical PSD and shed light on potential research gaps.
@article{ls_leimeister, abstract = {Persuasive system design (PSD) is an umbrella term for designs in information systems (IS) that can influence people’s attitude, behavior, or decision making for better or for worse. On the one hand, PSD can improve users’ engagement and motivation to change their attitude, behavior, or decision making in a favorable way, which can help them achieve a desired outcome and, thus, improve their wellbeing. On the other hand, PSD misuse can lead to unethical and undesirable outcomes, such as disclosing unnecessary information or agreeing to terms that do not favor users, which, in turn, can negatively impact their wellbeing. These powerful persuasive designs can involve concepts such as gamification, gamblification, and digital nudging, which all have become prominent in recent years and have been implemented successfully across different sectors, such as education, e-health, e-governance, e-finance, and digital privacy contexts. However, such persuasive influence on individuals raises ethical questions as PSD can impair users’ autonomy or persuade them towards a third party’s goals and, hence, lead to unethical decision-making processes and outcomes. In human-computer interaction, recent advances in artificial intelligence have made this topic particularly significant. These novel technologies allow one to influence the decisions that users make, to gather data, and to profile and persuade users into unethical outcomes. These unethical outcomes can lead to psychological and emotional damage to users. To understand the role that ethics play in persuasive system design, we conducted an exhaustive systematic literature analysis and 20 interviews to overview ethical considerations for persuasive system design. Furthermore, we derive potential propositions for more ethical PSD and shed light on potential research gaps.}, added-at = {2023-01-02T14:21:33.000+0100}, author = {Benner, Dennis and Schöbel, Sofia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/232b2c4519663c8e39501a260b0dc1575/ls_leimeister}, doi = {10.17705/1thci.00179}, interhash = {53a54a3b115d07de65c27f7758dc7c2b}, intrahash = {32b2c4519663c8e39501a260b0dc1575}, issn = {1944-3900}, journal = {AIS Transactions on Human-Computer Interaction (THCI)}, keywords = {Digital_Nudging Ethical_Design Ethical_Persuasion Ethics Gamblification Gamification Persuasive_System_Design itegpub pub_aja pub_dbe pub_jml pub_ssc}, language = {English}, number = 4, pages = {548-577}, timestamp = {2023-01-02T14:38:11.000+0100}, title = {How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_903.pdf}, volume = 14, year = 2022 }
- Schmidt, S., Langes, B., Li, M. M., Peters, C., Kämpf, T., Leimeister, J. M., & Boes, A.. (2022). Mit labteams ki gestalten – eine neue methode für die menschenzentrierte gestaltung von ki-basierten it-support-services. In Bruhn, M., & Hadwich, K. (Eds.), Smart services (1 ed., Vol. 1, pp. 253-271). Wiesbaden: Springer gabler. doi:10.1007/978-3-658-37344-3_7
[BibTeX] [Abstract] [Download PDF]
Viele Innovationen aus Forschungs- und Entwicklungsprojekten scheitern in der Praxis, da die Beteiligten nicht von Anfang an bzw. nicht ausreichend involviert werden. Um diesem Problem entgegenzuwirken, bietet sich das Anwenden der LabTeam-Methode an, die im Zuge des Forschungsprojekts HISS entwickelt und erprobt wurde. Diese adressiert das nicht ausreichende Berücksichtigen des Wandels der Arbeit und die mangelhafte Involvierung der Beteiligten. Dieser Beitrag stellt diese Methode dar und stellt handlungsweisende Richtlinien vor.
@incollection{ls_leimeister, abstract = {Viele Innovationen aus Forschungs- und Entwicklungsprojekten scheitern in der Praxis, da die Beteiligten nicht von Anfang an bzw. nicht ausreichend involviert werden. Um diesem Problem entgegenzuwirken, bietet sich das Anwenden der LabTeam-Methode an, die im Zuge des Forschungsprojekts HISS entwickelt und erprobt wurde. Diese adressiert das nicht ausreichende Berücksichtigen des Wandels der Arbeit und die mangelhafte Involvierung der Beteiligten. Dieser Beitrag stellt diese Methode dar und stellt handlungsweisende Richtlinien vor.}, added-at = {2022-12-01T16:30:37.000+0100}, address = {Wiesbaden}, author = {Schmidt, Simon and Langes, Barbara and Li, Mahei Manhai and Peters, Christoph and Kämpf, Tobias and Leimeister, Jan Marco and Boes, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2e63464dae7216df3f0bb2da39369769c/ls_leimeister}, booktitle = {Smart Services}, doi = {10.1007/978-3-658-37344-3_7}, edition = 1, editor = {Bruhn, Manfred and Hadwich, Karsten}, interhash = {bf5ea5c4a6e6073fddefff6e3b7c73cb}, intrahash = {e63464dae7216df3f0bb2da39369769c}, isbn = {978-3-658-37343-6}, keywords = {dempub itegpub pub_cpe pub_jml pub_mli pub_sls}, language = {German}, pages = {253-271}, publisher = {Springer Gabler}, series = {Forum Dienstleistungsmanagement}, timestamp = {2023-05-04T14:41:39.000+0200}, title = {Mit LabTeams KI gestalten – Eine neue Methode für die menschenzentrierte Gestaltung von KI-basierten IT-Support-Services}, url = {https://link.springer.com/chapter/10.1007/978-3-658-37344-3_7}, volume = 1, year = 2022 }
- Schmitt, A., Wambsganss, T., & Leimeister, J. M.. (2022). Conversational agents for information retrieval in the education domain: a user-centered design investigation. Proceedings of the acm on human-computer interaction (pacmhci), 6(486). doi:10.1145/3555587
[BibTeX] [Abstract] [Download PDF]
Text-based conversational agents (CAs) are widely deployed across a number of daily tasks, including information retrieval. However, most existing agents follow a default design that disregards user needs and preferences, ultimately leading to a lack of usage and an unsatisfying user experience. To better understand how CAs can be designed in order to lead to effective system use, we deduced relevant design requirements from both literature and 13 user interviews. We built and tested a question-answering, text-based CA for an information retrieval task in an education scenario. Results from our experimental test with 41 students indicate that following a user-centered design has a significant positive effect on enjoyment and trust in a CA as opposed to deploying a default CA. If not designed with the user in mind, CAs are not necessarily more beneficial than traditional question-answering systems. Beyond practical implications for effective CA design, this paper points towards key challenges and potential research avenues when deploying social cues for CAs.
@article{ls_leimeister, abstract = {Text-based conversational agents (CAs) are widely deployed across a number of daily tasks, including information retrieval. However, most existing agents follow a default design that disregards user needs and preferences, ultimately leading to a lack of usage and an unsatisfying user experience. To better understand how CAs can be designed in order to lead to effective system use, we deduced relevant design requirements from both literature and 13 user interviews. We built and tested a question-answering, text-based CA for an information retrieval task in an education scenario. Results from our experimental test with 41 students indicate that following a user-centered design has a significant positive effect on enjoyment and trust in a CA as opposed to deploying a default CA. If not designed with the user in mind, CAs are not necessarily more beneficial than traditional question-answering systems. Beyond practical implications for effective CA design, this paper points towards key challenges and potential research avenues when deploying social cues for CAs.}, added-at = {2022-12-01T15:48:13.000+0100}, author = {Schmitt, Anuschka and Wambsganss, Thiemo and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/26fa7d432c6bd96c3cbc9a43c6a7cbadb/ls_leimeister}, doi = {10.1145/3555587}, interhash = {6fe342cc51ce104d981f1551f90da5cb}, intrahash = {6fa7d432c6bd96c3cbc9a43c6a7cbadb}, issn = {2573-0142}, journal = {Proceedings of the ACM on Human-Computer Interaction (PACMHCI)}, keywords = {conversational_agent interaction_design itegpub pub_jml trust user-centered}, language = {English}, number = 486, timestamp = {2023-03-20T12:57:01.000+0100}, title = {Conversational Agents for Information Retrieval in the Education Domain: A User-Centered Design Investigation}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/12/JML_902.pdf}, volume = 6, year = 2022 }
- Li, M. M., Peters, C., Poser, M., Eilers, K., & Elshan, E.. (2022). Ict-enabled job crafting: how business unit developers use low-code development platforms to craft jobs. Paper presented at the International conference on information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
Recently, businesses are introducing low-code development platforms (LCDP) that enable employees with little to no development expertise to develop their own systems to improve their work. These so-called business unit developers (BUDs) possess necessary domain knowledge to understand how to use LCDPs to create useful (self-) services. Using job resource demand theory and the job crafting model, we conceptualize that BUDs use of LCDPs can be framed using the theoretical lens of job crafting. Job crafting stems from vocational psychology and provides well-researched positive consequences, such as wellbeing and meaningfulness. Thus, our research objective is to understand how BUDs can use LCDPs to job craft to gain access to positive job crafting consequences. We interviewed 17 experts across three organizations that employ an LDCP for chatbots. Our results suggest that job crafting is a suitable framework for understanding the effects of LCDP use.
@inproceedings{ls_leimeister, abstract = {Recently, businesses are introducing low-code development platforms (LCDP) that enable employees with little to no development expertise to develop their own systems to improve their work. These so-called business unit developers (BUDs) possess necessary domain knowledge to understand how to use LCDPs to create useful (self-) services. Using job resource demand theory and the job crafting model, we conceptualize that BUDs use of LCDPs can be framed using the theoretical lens of job crafting. Job crafting stems from vocational psychology and provides well-researched positive consequences, such as wellbeing and meaningfulness. Thus, our research objective is to understand how BUDs can use LCDPs to job craft to gain access to positive job crafting consequences. We interviewed 17 experts across three organizations that employ an LDCP for chatbots. Our results suggest that job crafting is a suitable framework for understanding the effects of LCDP use.}, added-at = {2022-12-01T15:23:24.000+0100}, address = {Copenhagen, Denmark}, author = {Li, Mahei Manhai and Peters, Christoph and Poser, Mathis and Eilers, Karen and Elshan, Edona}, biburl = {https://www.bibsonomy.org/bibtex/2a16a9c91483e073ad76f1f9f2e554b58/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {972241ebe9923589408a32478813c7a3}, intrahash = {a16a9c91483e073ad76f1f9f2e554b58}, keywords = {Job_crafting LCDP itegpub job_roles low_code_development_platform no-code pub_cpe pub_kei pub_mli resource_demand_theory work_design work_system}, language = {English}, timestamp = {2023-01-30T10:10:10.000+0100}, title = {ICT-enabled job crafting: How Business Unit Developers use Low-code Development Platforms to craft jobs}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_912.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Siemon, D., Strohmann, T., Khosrawi-Rad, B., de Vreede, T., Elshan, E., & Meyer, M.. (2022). Why do we turn to virtual companions? a text mining analysis of replika reviews. Paper presented at the Americas conference on information systems (amcis), Minneapolis, Minnesota, USA.
[BibTeX] [Abstract] [Download PDF]
Many people globally experience the feeling of loneliness and struggle with its consequences. A modern way to deal with this loneliness and lack of companionship is to use empathetic and emotional conversational agents. Often referred to as virtual companions, these agents can engage in human-like conversations with their users and build relationships with them through modern artificial intelligence technologies. One established service of such virtual companions is Replika, which we investigate in this study to explore what users expect to gain from long-term interactions with virtual companions and what they tend to talk about with them. Using a text mining approach and 119,831 reviews of the Replika service, we analyze users‘ sentiments, emotions, and topics. Our results show that users interact with virtual companions to cope with their loneliness and, especially, to address their mental well-being. Furthermore, Replika users have a joyful and beneficial experience during long-term interaction with such virtual companions.
@inproceedings{ls_leimeister, abstract = {Many people globally experience the feeling of loneliness and struggle with its consequences. A modern way to deal with this loneliness and lack of companionship is to use empathetic and emotional conversational agents. Often referred to as virtual companions, these agents can engage in human-like conversations with their users and build relationships with them through modern artificial intelligence technologies. One established service of such virtual companions is Replika, which we investigate in this study to explore what users expect to gain from long-term interactions with virtual companions and what they tend to talk about with them. Using a text mining approach and 119,831 reviews of the Replika service, we analyze users' sentiments, emotions, and topics. Our results show that users interact with virtual companions to cope with their loneliness and, especially, to address their mental well-being. Furthermore, Replika users have a joyful and beneficial experience during long-term interaction with such virtual companions.}, added-at = {2022-12-01T15:06:29.000+0100}, address = {Minneapolis, Minnesota, USA}, author = {Siemon, Dominik and Strohmann, Timo and Khosrawi-Rad, Bijan and de Vreede, Triparna and Elshan, Edona and Meyer, Michael}, biburl = {https://www.bibsonomy.org/bibtex/2ad3bf9e75f2482e7ead355992985abb7/ls_leimeister}, booktitle = {Americas Conference on Information Systems (AMCIS) }, eventdate = {10-14 Aug 2022}, eventtitle = {Americas Conference on Information Systems (AMCIS)}, interhash = {77197fbaa328bb91e965ae254b325dcb}, intrahash = {ad3bf9e75f2482e7ead355992985abb7}, keywords = {Chatbot Conversational_Agent Mining Replika Text Virtual_Companion itegpub}, language = {English}, timestamp = {2023-04-12T11:26:49.000+0200}, title = {Why Do We Turn to Virtual Companions? A Text Mining Analysis of Replika Reviews}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/04/JML_924.pdf}, venue = {Minneapolis, Minnesota, USA}, year = 2022 }
- Rietsche, R., Caines, A., Schramm, C., Pfütze, D., & Buttery, P.. (2022). The specificity and helpfulness of peer-to-peer feedback in higher education. Paper presented at the Workshop on innovative use of nlp for building educational applications (bea), Seattle, Washington, USA.
[BibTeX] [Abstract] [Download PDF]
With the growth of online learning through MOOCs and other educational applications, it has become increasingly difficult for course providers to offer personalized feedback to students. Therefore asking students to provide feedback to each other has become one way to support learning. This peer-to-peer feedback has become increasingly important whether in MOOCs to provide feedback to thousands of students or in large-scale classes at universities. One of the challenges when allowing peer-to-peer feedback is that the feedback should be perceived as helpful, and an import factor determining helpfulness is how specific the feedback is. However, in classes including thousands of students, instructors do not have the resources to check the specificity of every piece of feedback between students. Therefore, we present an automatic classification model to measure sentence specificity in written feedback. The model was trained and tested on student feedback texts written in German where sentences have been labelled as general or specific. We find that we can automatically classify the sentences with an accuracy of 76.7% using a conventional feature-based approach, whereas transfer learning with BERT for German gives a classification accuracy of 81.1%. However, the feature-based approach comes with lower computational costs and preserves human interpretability of the coefficients. In addition we show that specificity of sentences in feedback texts has a weak positive correlation with perceptions of helpfulness. This indicates that specificity is one of the ingredients of good feedback, and invites further investigation.
@inproceedings{ls_leimeister, abstract = {With the growth of online learning through MOOCs and other educational applications, it has become increasingly difficult for course providers to offer personalized feedback to students. Therefore asking students to provide feedback to each other has become one way to support learning. This peer-to-peer feedback has become increasingly important whether in MOOCs to provide feedback to thousands of students or in large-scale classes at universities. One of the challenges when allowing peer-to-peer feedback is that the feedback should be perceived as helpful, and an import factor determining helpfulness is how specific the feedback is. However, in classes including thousands of students, instructors do not have the resources to check the specificity of every piece of feedback between students. Therefore, we present an automatic classification model to measure sentence specificity in written feedback. The model was trained and tested on student feedback texts written in German where sentences have been labelled as general or specific. We find that we can automatically classify the sentences with an accuracy of 76.7% using a conventional feature-based approach, whereas transfer learning with BERT for German gives a classification accuracy of 81.1%. However, the feature-based approach comes with lower computational costs and preserves human interpretability of the coefficients. In addition we show that specificity of sentences in feedback texts has a weak positive correlation with perceptions of helpfulness. This indicates that specificity is one of the ingredients of good feedback, and invites further investigation.}, added-at = {2022-12-01T14:46:54.000+0100}, address = {Seattle, Washington, USA}, author = {Rietsche, Roman and Caines, Andrew and Schramm, Cornelius and Pfütze, Dominik and Buttery, Paula}, biburl = {https://www.bibsonomy.org/bibtex/28d3c4ea393699523e118d71803c10720/ls_leimeister}, booktitle = {Workshop on Innovative Use of NLP for Building Educational Applications (BEA)}, eventdate = {15 Jul 2022}, eventtitle = {Workshop on Innovative Use of NLP for Building Educational Applications (BEA)}, interhash = {fc10dc6e68fded6ee06a7d023a2c0123}, intrahash = {8d3c4ea393699523e118d71803c10720}, keywords = {BERT Peer_feedback Sentence_Specificity itegpub}, language = {English}, organization = {Association for Computational Linguistics}, pages = {107-117}, timestamp = {2023-01-07T16:21:24.000+0100}, title = {The Specificity and Helpfulness of Peer-to-Peer Feedback in Higher Education}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_910.pdf}, venue = {Seattle, Washington, USA}, year = 2022 }
- Li, M. M.. ((2022). Theorizing a service structure – a hypergraph-based modeling approach and applications.). PhD Thesis.
[BibTeX]@phdthesis{li2022theorizing, added-at = {2022-11-30T19:18:47.000+0100}, author = {Li, Mahei Manhai}, biburl = {https://www.bibsonomy.org/bibtex/223cbb9d7cb858d638a0ae92d21725415/ls_leimeister}, editor = {Press, University Kassel}, interhash = {5691b9f06f507b4e22896e7f35c9b6b4}, intrahash = {23cbb9d7cb858d638a0ae92d21725415}, keywords = {itegpub pub_mli}, timestamp = {2022-11-30T19:18:47.000+0100}, title = {Theorizing a Service Structure - A Hypergraph-based Modeling Approach and Applications}, year = 2022 }
- Rietsche, R., Ritz, E., Janda, J., & Pfütze, D.. (2022). A corpus for suggestion mining of german peer feedback. Paper presented at the Language resources and evaluation conference (lrec), Marseille, France.
[BibTeX] [Abstract] [Download PDF]
Peer feedback in online education becomes increasingly important to meet the demand for feedback in large scale classes, such as e.g. Massive Open Online Courses (MOOCs). However, students are often not experts in how to write helpful feedback to their fellow students. In this paper, we introduce a corpus compiled from university students’ peer feedback to be able to detect suggestions on how to improve the students’ work and therefore being able to capture peer feedback helpfulness. To the best of our knowledge, this corpus is the first student peer feedback corpus in German which additionally was labelled with a new annotation scheme. The corpus consists of more than 600 written feedback (about 7,500 sentences). The utilisation of the corpus is broadly ranged from Dependency Parsing to Sentiment Analysis to Suggestion Mining, etc. We applied the latter to empirically validate the utility of the new corpus. Suggestion Mining is the extraction of sentences that contain suggestions from unstructured text. In this paper, we present a new annotation scheme to label sentences for Suggestion Mining. Two independent annotators labelled the corpus and achieved an inter-annotator agreement of 0.71. With the help of an expert arbitrator a gold standard was created. An automatic classification using BERT achieved an accuracy of 75.3%.
@inproceedings{ls_leimeister, abstract = {Peer feedback in online education becomes increasingly important to meet the demand for feedback in large scale classes, such as e.g. Massive Open Online Courses (MOOCs). However, students are often not experts in how to write helpful feedback to their fellow students. In this paper, we introduce a corpus compiled from university students’ peer feedback to be able to detect suggestions on how to improve the students’ work and therefore being able to capture peer feedback helpfulness. To the best of our knowledge, this corpus is the first student peer feedback corpus in German which additionally was labelled with a new annotation scheme. The corpus consists of more than 600 written feedback (about 7,500 sentences). The utilisation of the corpus is broadly ranged from Dependency Parsing to Sentiment Analysis to Suggestion Mining, etc. We applied the latter to empirically validate the utility of the new corpus. Suggestion Mining is the extraction of sentences that contain suggestions from unstructured text. In this paper, we present a new annotation scheme to label sentences for Suggestion Mining. Two independent annotators labelled the corpus and achieved an inter-annotator agreement of 0.71. With the help of an expert arbitrator a gold standard was created. An automatic classification using BERT achieved an accuracy of 75.3%.}, added-at = {2022-11-30T19:01:14.000+0100}, address = {Marseille, France}, author = {Rietsche, Roman and Ritz, Eva and Janda, Julius and Pfütze, Dominik}, biburl = {https://www.bibsonomy.org/bibtex/208e51f42db4dcc4e4c4b03a5a22a36be/ls_leimeister}, booktitle = {Language Resources and Evaluation Conference (LREC)}, eventdate = {20-25 Jun 2022}, eventtitle = {Language Resources and Evaluation Conference (LREC)}, interhash = {15d16b68a5da3780e18dae9015151fcc}, intrahash = {08e51f42db4dcc4e4c4b03a5a22a36be}, keywords = {Annotation Corpus Peer_Feedback Suggestion_Mining itegpub}, language = {English}, pages = {5539-5547}, timestamp = {2023-01-07T16:06:47.000+0100}, title = {A Corpus for Suggestion Mining of German Peer Feedback}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_909.pdf}, venue = {Marseille, France}, year = 2022 }
- Schmitt, A.. (2022). Examining trust in conversational systems: conceptual and empirical findings on user trust, related behavior, and system trustworthiness. Paper presented at the Aaai/acm conference on ai, ethics, and society (aies), Oxford, United Kingdom. doi:10.1145/3514094.3539525
[BibTeX] [Abstract] [Download PDF]
Machine learning (ML)-based conversational systems represent a value enabler for human-machine interaction. Simultaneously, the opacity, complexity, and humanness accompanied by such systems introduce their own issues, including trust misalignment. While trust is viewed as a prerequisite for effective system use, few studies have considered calibrating for appropriate trust, and empirically testing the relationship between trust and related behavior. Moreover, the desired implications of transparency-enhancing design cues are ambiguous. My research aims to explore the impact of system performance on trust, the dichotomy between trust and behavior, and how transparency might help attenuate the effects caused by low system performance in the specific context of decision-making tasks assisted by ML-based conversational systems.
@inproceedings{ls_leimeister, abstract = {Machine learning (ML)-based conversational systems represent a value enabler for human-machine interaction. Simultaneously, the opacity, complexity, and humanness accompanied by such systems introduce their own issues, including trust misalignment. While trust is viewed as a prerequisite for effective system use, few studies have considered calibrating for appropriate trust, and empirically testing the relationship between trust and related behavior. Moreover, the desired implications of transparency-enhancing design cues are ambiguous. My research aims to explore the impact of system performance on trust, the dichotomy between trust and behavior, and how transparency might help attenuate the effects caused by low system performance in the specific context of decision-making tasks assisted by ML-based conversational systems.}, added-at = {2022-11-24T15:44:52.000+0100}, address = {Oxford, United Kingdom}, author = {Schmitt, Anuschka}, biburl = {https://www.bibsonomy.org/bibtex/275a89417704587f681c86b6b6ea72344/ls_leimeister}, booktitle = {AAAI/ACM Conference on AI, Ethics, and Society (AIES)}, doi = {10.1145/3514094.3539525}, eventdate = {01-03 Aug 2022}, eventtitle = {AAAI/ACM Conference on AI, Ethics, and Society (AIES)}, interhash = {975b23fc187df78fce79a285c4d0e1ba}, intrahash = {75a89417704587f681c86b6b6ea72344}, isbn = {978-1-4503-9247-1}, keywords = {HCI conversational_systems itegpub trust trustworthiness}, language = {English}, timestamp = {2022-11-24T16:26:38.000+0100}, title = {Examining Trust in Conversational Systems: Conceptual and Empirical Findings on User Trust, Related Behavior, and System Trustworthiness}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/11/JML_898.pdf}, venue = {Oxford, United Kingdom}, year = 2022 }
- Schmitt, A., Walser, M., & Fahse, T. B.. (2022). Conceptual foundations on debiasing for machine learning-based software. Paper presented at the International conference of information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
Machine learning (ML)-based software’s deployment has raised serious concerns about its pervasive and harmful consequences for users, business, and society inflicted through bias. While approaches to address bias are increasingly recognized and developed, our understanding of debiasing remains nascent. Research has yet to provide a comprehensive coverage of this vast growing field, much of which is not embedded in theoretical understanding. Conceptualizing and structuring the nature, effect, and implementation of debiasing instruments could provide necessary guidance for practitioners investing in debiasing efforts. We develop a taxonomy that classifies debiasing instrument characteristics into seven key dimensions. We evaluate and refine our taxonomy through nine experts and apply our taxonomy to three actual debiasing instruments, drawing lessons for the design and choice of appropriate instruments. Bridging the gaps between our conceptual understanding of debiasing for ML-based software and its organizational implementation, we discuss contributions and future research.
@inproceedings{ls_leimeister, abstract = {Machine learning (ML)-based software’s deployment has raised serious concerns about its pervasive and harmful consequences for users, business, and society inflicted through bias. While approaches to address bias are increasingly recognized and developed, our understanding of debiasing remains nascent. Research has yet to provide a comprehensive coverage of this vast growing field, much of which is not embedded in theoretical understanding. Conceptualizing and structuring the nature, effect, and implementation of debiasing instruments could provide necessary guidance for practitioners investing in debiasing efforts. We develop a taxonomy that classifies debiasing instrument characteristics into seven key dimensions. We evaluate and refine our taxonomy through nine experts and apply our taxonomy to three actual debiasing instruments, drawing lessons for the design and choice of appropriate instruments. Bridging the gaps between our conceptual understanding of debiasing for ML-based software and its organizational implementation, we discuss contributions and future research.}, added-at = {2022-11-24T15:11:51.000+0100}, address = {Copenhagen, Denmark}, author = {Schmitt, Anuschka and Walser, Maximilian and Fahse, Tobias Benjamin}, biburl = {https://www.bibsonomy.org/bibtex/2bcbea332b64f52acdc83ed9cfcd473c1/ls_leimeister}, booktitle = {International Conference of Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference of Information Systems (ICIS)}, interhash = {2dea19f538ffee641b10cd6786fcd8b6}, intrahash = {bcbea332b64f52acdc83ed9cfcd473c1}, keywords = {algorithmic_bias cognitive_bias debiasing itegpub machine_learning}, language = {English}, timestamp = {2022-11-24T16:39:20.000+0100}, title = {Conceptual Foundations on Debiasing for Machine Learning-Based Software}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/11/JML_899.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Wambsganss, T., Zierau, N., Söllner, M., Käser, T., Koedinger, K. R., & Leimeister, J. M.. (2022). Designing conversational evaluation tools: a comparison of text and voice modalities to improve response quality in course evaluations. Proceedings of the acm on human-computer interaction (pacmhci), 6(CSCW2), 1-27. doi:10.1145/3555619
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Conversational agents (CAs) provide opportunities for improving the interaction in evaluation surveys. To investigate if and how a user-centered conversational evaluation tool impacts users‘ response quality and their experience, we build EVA – a novel conversational course evaluation tool for educational scenarios. In a field experiment with 128 students, we compared EVA against a static web survey. Our results confirm prior findings from literature about the positive effect of conversational evaluation tools in the domain of education. Second, we then investigate the differences between a voice-based and text-based conversational human-computer interaction of EVA in the same experimental set-up. Against our prior expectation, the students of the voice-based interaction answered with higher information quality but with lower quantity of information compared to the text-based modality. Our findings indicate that using a conversational CA (voice and text-based) results in a higher response quality and user experience compared to a static web survey interface.
@article{ls_leimeister, abstract = {Conversational agents (CAs) provide opportunities for improving the interaction in evaluation surveys. To investigate if and how a user-centered conversational evaluation tool impacts users' response quality and their experience, we build EVA - a novel conversational course evaluation tool for educational scenarios. In a field experiment with 128 students, we compared EVA against a static web survey. Our results confirm prior findings from literature about the positive effect of conversational evaluation tools in the domain of education. Second, we then investigate the differences between a voice-based and text-based conversational human-computer interaction of EVA in the same experimental set-up. Against our prior expectation, the students of the voice-based interaction answered with higher information quality but with lower quantity of information compared to the text-based modality. Our findings indicate that using a conversational CA (voice and text-based) results in a higher response quality and user experience compared to a static web survey interface.}, added-at = {2022-11-19T18:58:07.000+0100}, address = {New York, NY, USA}, articleno = {506}, author = {Wambsganss, Thiemo and Zierau, Naim and Söllner, Matthias and Käser, Tanja and Koedinger, Kenneth R. and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/262cd0cbae3e7fdad360e0552378f5b14/ls_leimeister}, doi = {10.1145/3555619}, interhash = {8e197d8cc0750b9da6c0037e3eeb95c4}, intrahash = {62cd0cbae3e7fdad360e0552378f5b14}, issn = {2573-0142}, issue_date = {November 2022}, journal = {Proceedings of the ACM on Human-Computer Interaction (PACMHCI)}, keywords = {conversational_agents course_evaluations educational_applications itegpub pub_jml pub_msö voice_interfaces}, month = nov, number = {CSCW2}, numpages = {27}, pages = {1-27}, publisher = {Association for Computing Machinery}, timestamp = {2023-03-20T13:01:28.000+0100}, title = {Designing Conversational Evaluation Tools: A Comparison of Text and Voice Modalities to Improve Response Quality in Course Evaluations}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/12/JML_901.pdf}, volume = 6, year = 2022 }
- Diesterhöft, T. O., Benner, D., & Brauer, B.. (2022). Introducing conversational explanations as a novel response strategy to data breach incidents in digital commerce. Paper presented at the Pre-icis workshop on information security and privacy (wisp), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
In order to individualize and personalize digital services, an increasing number of e-commerce providers are exploiting abundant amounts of customer information. Alongside these positive effects, an inherent risk of compromise of customer information arises, resulting in data breaches. Compelled by regulations, companies are obliged to notify their customers. Previous literature indicates that different data breach response strategies can mitigate the negative effects of these security incidents. Drawing on data breach and conversational agent (CA) research, we theorize that the manner in which a data breach is communicated is equally relevant. We test our developed hypotheses in an online experiment (n=89). Our results show that explaining a data breach increases customer satisfaction. Simultaneously, we reveal that CAs lend themselves as a tool to positively influence this degree of explanation. Our work provides novel insights into the centrality of explanation in a data breach response and their positive correlation with CAs.
@inproceedings{ls_leimeister, abstract = {In order to individualize and personalize digital services, an increasing number of e-commerce providers are exploiting abundant amounts of customer information. Alongside these positive effects, an inherent risk of compromise of customer information arises, resulting in data breaches. Compelled by regulations, companies are obliged to notify their customers. Previous literature indicates that different data breach response strategies can mitigate the negative effects of these security incidents. Drawing on data breach and conversational agent (CA) research, we theorize that the manner in which a data breach is communicated is equally relevant. We test our developed hypotheses in an online experiment (n=89). Our results show that explaining a data breach increases customer satisfaction. Simultaneously, we reveal that CAs lend themselves as a tool to positively influence this degree of explanation. Our work provides novel insights into the centrality of explanation in a data breach response and their positive correlation with CAs.}, added-at = {2022-11-19T14:21:34.000+0100}, address = {Copenhagen, Denmark}, author = {Diesterhöft, Till Ole and Benner, Dennis and Brauer, Benjamin}, biburl = {https://www.bibsonomy.org/bibtex/2f3edc4cf47c81c1fa1af9593fea77ce2/ls_leimeister}, booktitle = {pre-ICIS Workshop on Information Security and Privacy (WISP)}, eventdate = {12.12.22}, eventtitle = {pre-ICIS Workshop on Information Security and Privacy (WISP)}, interhash = {b87c66cae8c7c85c21257e095f466273}, intrahash = {f3edc4cf47c81c1fa1af9593fea77ce2}, keywords = {conversational_agents data_breaches itegpub pub_dbe response_strategies}, language = {English}, timestamp = {2023-01-18T13:57:03.000+0100}, title = {Introducing Conversational Explanations as a Novel Response Strategy to Data Breach Incidents in Digital Commerce}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_911.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Barev, T. J., Dickhaut, E., Schomberg, S., Janson, A., Schöbel, S., Grote, T., Hornung, G., & Leimeister, J. M.. (2022). Handlungsbroschüre. systematisches design digitaler privacy nudges – handlungsempfehlungen zur gestaltung von digitalen privacy nudges ( No. 12). Kassel: . doi:10.17170/kobra-202210287049
[BibTeX] [Abstract] [Download PDF]
Digitale Arbeitsumgebungen sind heutzutage allgegenwärtig. Zugleich hat die Anzahl an Möglichkeiten, Informationen über Arbeitstätigkeiten sowie sensible persönliche Daten elektronisch zu erfassen, drastisch zugenommen (Backhaus 2019). Unternehmen nutzen immer mehr Formen von digitalen Arbeitssystemen und setzen fortschrittliche Instrumente wie Big Data Analytik oder Künstliche Intelligenz ein. Damit können Daten schneller und in größerem Umfang als je zuvor gesammelt, aggregiert und analysiert werden (Malhotra et al. 2004). Darüber hinaus können Daten gesammelt werden, ohne dass der Einzelne davon weiß (Bélanger and Crossler 2011). Auf der einen Seite birgt die weit verbreitete Analyse von persönlichen Daten ein erhebliches Innovationspotenzial, einen wirtschaftlichen Wert sowie effizientere Arbeitsmodelle (Erevelles et al. 2016). Auf der anderen Seite ist die Anfälligkeit für Diskriminierung, kommerzielle Ausbeutung und unerwünschte Überwachung ebenso allgegenwärtig. Dadurch wird die Akzeptanz moderner IT‐Systeme behindert. Dieser Interessenkonflikt wird sich in den kommenden Jahren vermutlich noch verschärfen, da die Unternehmen von der fortschreitenden Digitalisierung profitieren.
@techreport{ls_leimeister, abstract = {Digitale Arbeitsumgebungen sind heutzutage allgegenwärtig. Zugleich hat die Anzahl an Möglichkeiten, Informationen über Arbeitstätigkeiten sowie sensible persönliche Daten elektronisch zu erfassen, drastisch zugenommen (Backhaus 2019). Unternehmen nutzen immer mehr Formen von digitalen Arbeitssystemen und setzen fortschrittliche Instrumente wie Big Data Analytik oder Künstliche Intelligenz ein. Damit können Daten schneller und in größerem Umfang als je zuvor gesammelt, aggregiert und analysiert werden (Malhotra et al. 2004). Darüber hinaus können Daten gesammelt werden, ohne dass der Einzelne davon weiß (Bélanger and Crossler 2011). Auf der einen Seite birgt die weit verbreitete Analyse von persönlichen Daten ein erhebliches Innovationspotenzial, einen wirtschaftlichen Wert sowie effizientere Arbeitsmodelle (Erevelles et al. 2016). Auf der anderen Seite ist die Anfälligkeit für Diskriminierung, kommerzielle Ausbeutung und unerwünschte Überwachung ebenso allgegenwärtig. Dadurch wird die Akzeptanz moderner IT‐Systeme behindert. Dieser Interessenkonflikt wird sich in den kommenden Jahren vermutlich noch verschärfen, da die Unternehmen von der fortschreitenden Digitalisierung profitieren.}, added-at = {2022-11-08T12:34:12.000+0100}, address = {Kassel}, author = {Barev, Torben Jan and Dickhaut, Ernestine and Schomberg, Sabrina and Janson, Andreas and Schöbel, Sofia and Grote, Thomas and Hornung, Gerrit and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22255bac2e42e62435865bf0a998d303d/ls_leimeister}, doi = {10.17170/kobra-202210287049}, interhash = {95660eb0628001929d42bd9a8df32ec8}, intrahash = {2255bac2e42e62435865bf0a998d303d}, isbn = {978-3-7376-1088-9}, keywords = {itegpub nudges nudging privacy_nudging privatheit pub_aja pub_edi pub_jml pub_ssc pub_tba u3bpub}, language = {German}, number = 12, publisher = {Kassel University Press}, series = {ITeG Technical Reports}, timestamp = {2022-12-15T17:33:02.000+0100}, title = {Handlungsbroschüre. Systematisches Design digitaler Privacy Nudges – Handlungsempfehlungen zur Gestaltung von digitalen Privacy Nudges}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/12/JML_900.pdf}, year = 2022 }
- Wambsganss, T., Janson, A., Käser, T., & Leimeister, J. M.. (2022). Improving students argumentation learning with adaptive self-evaluation nudging. Proceedings of the acm on human-computer interaction (pacmhci), 6(520), 1-31. doi:10.1145/3555633
[BibTeX] [Abstract] [Download PDF]
Recent advantages from computational linguists can be leveraged to nudge students with adaptive self evaluation based on their argumentation skill level. To investigate how individual argumentation self evaluation will help students write more convincing texts, we designed an intelligent argumentation writing support system called ArgumentFeedback based on nudging theory and evaluated it in a series of three qualitative and quaxntitative studies with a total of 83 students. We found that students who received a self-evaluation nudge wrote more convincing texts with a better quality of formal and perceived argumentation compared to the control group. The measured self-efficacy and the technology acceptance provide promising results for embedding adaptive argumentation writing support tools in combination with digital nudging in traditional learning settings to foster self-regulated learning. Our results indicate that the design of nudging-based learning applications for self-regulated learning combined with computational methods for argumentation self-evaluation has a beneficial use to foster better writing skills of students.
@article{ls_leimeister, abstract = {Recent advantages from computational linguists can be leveraged to nudge students with adaptive self evaluation based on their argumentation skill level. To investigate how individual argumentation self evaluation will help students write more convincing texts, we designed an intelligent argumentation writing support system called ArgumentFeedback based on nudging theory and evaluated it in a series of three qualitative and quaxntitative studies with a total of 83 students. We found that students who received a self-evaluation nudge wrote more convincing texts with a better quality of formal and perceived argumentation compared to the control group. The measured self-efficacy and the technology acceptance provide promising results for embedding adaptive argumentation writing support tools in combination with digital nudging in traditional learning settings to foster self-regulated learning. Our results indicate that the design of nudging-based learning applications for self-regulated learning combined with computational methods for argumentation self-evaluation has a beneficial use to foster better writing skills of students.}, added-at = {2022-11-08T08:34:09.000+0100}, author = {Wambsganss, Thiemo and Janson, Andreas and Käser, Tanja and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2796ce2c5a3a99560188876cb64ab7dbe/ls_leimeister}, doi = {10.1145/3555633}, interhash = {961e106902c020b0ee6c6349728f2c6c}, intrahash = {796ce2c5a3a99560188876cb64ab7dbe}, issn = {2573-0142}, journal = {Proceedings of the ACM on Human-Computer Interaction (PACMHCI)}, keywords = {adaptive_learning argumentation_learning digital_nudging itegpub pub_aja pub_jml u3bpub}, language = {English}, number = 520, pages = {1-31}, timestamp = {2023-03-20T13:02:28.000+0100}, title = {Improving Students Argumentation Learning with Adaptive Self-Evaluation Nudging}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/11/JML_897.pdf}, volume = 6, year = 2022 }
- Hupe, A., & Bretschneider, U.. (2022). How to govern the crowd? governance mechanisms in crowd work. Paper presented at the Pre-icis workshop on the changing nature of work (sig 11th cnow), Copenhagen, Denmark.
[BibTeX] [Download PDF]@inproceedings{ls_leimeister, added-at = {2022-10-28T18:48:30.000+0200}, address = {Copenhagen, Denmark}, author = {Hupe, Anna and Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/2cad72057fbca0065768e70096c73a421/ls_leimeister}, booktitle = {Pre-ICIS Workshop on the Changing Nature of Work (SIG 11th CNoW)}, eventdate = {10 Dec 2022}, eventtitle = {Pre-ICIS Workshop on the Changing Nature of Work (SIG 11th CNoW)}, interhash = {da95944089084517f16f16a424237011}, intrahash = {cad72057fbca0065768e70096c73a421}, keywords = {itegpub pub_ahu pub_ubr}, language = {English}, month = dec, timestamp = {2023-01-07T15:51:57.000+0100}, title = {How to Govern the Crowd? Governance Mechanisms in Crowd Work}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/908.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Siemon, D., Elshan, E., de Vreede, T., Oeste-Reiß, S., de Vreede, G. J., & Ebel, P.. (2022). Examining the antecedents of creative collaboration with an ai teammate. Paper presented at the International conference on information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
With the advent of artificial intelligence (AI), individuals are increasingly teaming up with AI-based systems to enhance their creative collaborative performance. When working with AI-based systems, several aspects of team dynamics need to be considered, which raises the question how humans’ approach and perceive their new teammates. In an experimental setting, we investigate the influence of social presence in a group ideation process with an AI-based teammate and examine its effects on the motivation to contribute. Our results show a multi-mediation model in which social presence indirectly influences whether human team members are motivated to contribute to a team with AI-based teammates, which is mediated by willingness to depend and team-oriented commitment.
@inproceedings{ls_leimeister, abstract = {With the advent of artificial intelligence (AI), individuals are increasingly teaming up with AI-based systems to enhance their creative collaborative performance. When working with AI-based systems, several aspects of team dynamics need to be considered, which raises the question how humans’ approach and perceive their new teammates. In an experimental setting, we investigate the influence of social presence in a group ideation process with an AI-based teammate and examine its effects on the motivation to contribute. Our results show a multi-mediation model in which social presence indirectly influences whether human team members are motivated to contribute to a team with AI-based teammates, which is mediated by willingness to depend and team-oriented commitment.}, added-at = {2022-10-20T14:39:00.000+0200}, address = {Copenhagen, Denmark}, author = {Siemon, Dominik and Elshan, Edona and de Vreede, Triparna and Oeste-Reiß, Sarah and de Vreede, Gert Jan and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/25a94d04a05fbb34ba95331512f0db1ac/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {1dded41d3d39b25f1a48a264b9550d70}, intrahash = {5a94d04a05fbb34ba95331512f0db1ac}, keywords = {artificial_intelligence brainstorming cepub creativity human-AI_collaboration itegpub pub_peb pub_soe team}, language = {English}, timestamp = {2023-01-02T17:22:50.000+0100}, title = {Examining the Antecedents of Creative Collaboration with an AI Teammate}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_907.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Benner, D., Schöbel, S., & Sueess, C.. (2022). Towards gamified conversational agents for self-regulated learning in digital education. Paper presented at the International conference on information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
Formal education like higher education oftentimes emphasized on strict non-digital setting. This approach can lead to issues during stressful times (e.g., Covid crisis) or when learners’ needs in general are not considered. Moreover, these times highlighted how important self-regulated learning is and how much this capability is lacking in our educational system. To address these issues, we follow an Action Design Research approach and develop a gamified conversational agent (CA) that considers the learners’ needs. We present our CA and conduct a first small-scale evaluation following a mixed-method approach. First results show that students universally liked a CA for self-regulated digital learning and many enjoyed the gamified experience which helped students to be motivated to learn. As next steps we will develop the next iteration of our CA and conduct a long-term field test at a university.
@inproceedings{ls_leimeister, abstract = {Formal education like higher education oftentimes emphasized on strict non-digital setting. This approach can lead to issues during stressful times (e.g., Covid crisis) or when learners’ needs in general are not considered. Moreover, these times highlighted how important self-regulated learning is and how much this capability is lacking in our educational system. To address these issues, we follow an Action Design Research approach and develop a gamified conversational agent (CA) that considers the learners’ needs. We present our CA and conduct a first small-scale evaluation following a mixed-method approach. First results show that students universally liked a CA for self-regulated digital learning and many enjoyed the gamified experience which helped students to be motivated to learn. As next steps we will develop the next iteration of our CA and conduct a long-term field test at a university.}, added-at = {2022-10-18T15:33:06.000+0200}, address = {Copenhagen, Denmark}, author = {Benner, Dennis and Schöbel, Sofia and Sueess, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/20e2167a9f07c3f05f51e08b8f8399c54/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {25bf32127da66cb58808c6f56b7dccd9}, intrahash = {0e2167a9f07c3f05f51e08b8f8399c54}, keywords = {action_design_research conversational_agents digital_education gamification itegpub pub_dbe pub_ssc}, language = {English}, timestamp = {2023-01-02T17:04:58.000+0100}, title = {Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2023/01/JML_905.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Tingelhoff, F., Elshan, E., & Ebel, P.. (2022). Designfaktoren zur wertmaximierung von b2b datenaustausch in datengetriebenen plattform ökosystemen. Hmd praxis der wirtschaftsinformatik, 59(5), 1323-1339. doi:10.1365/s40702-022-00895-4
[BibTeX] [Abstract] [Download PDF]
Datengetriebene Plattform Ökosysteme bilden eine Formalisierung und Automatisierung des Datenaustausches zwischen Unternehmen. Als solche stellen sie eine Technologie dar, durch dessen Verwendung Vorteile gegenüber eines herkömmlichen Datenaustausches (z. B. über Excel-Sheets und Emails) erzielt werden können. Jedoch sind Studien, die aus einer Ökosystem-Perspektive beleuchten, wie solche Plattformen mehrwert-optimiert gestaltet werden können, bislang unterrepräsentiert. Diese Forschungslücke soll innerhalb der vorliegenden Studie durch eine Datenerhebung in der Praxis geschlossen werden. In einer Interviewstudie mit 11 Vertretern aus deutschsprachigen, international tätigen Unternehmen wurden Organisationsteilnehmer des mittleren und gehobenen Managements zu ihrer Partizipation in datengetriebenen Plattformen befragt. Dabei liefert dieses Paper im Wesentlichen 3 Beiträge: 1. Designfaktoren zur Wertmaximierung der Plattform-Teilnehmer wurden aus einer Ökosystem-Perspektive herausgearbeitet. Zusätzlich wurde ein Framework zur Auflistung und Kategorisierung wichtiger Designfaktoren angefertigt. 2. Auf Grundlage der Literaturanalyse und Praxisdaten wurden zwei Thesen entwickelt, die spezifische Design-Anforderungen beschreiben, welchen im Rahmen der Datensammlung und -Auswertung besondere Beachtung zugesprochen wurde. 3. Das Verständnis von Wertbildung im digitalen Raum wurde auf Datenaustausch-Plattformen erweitert. Die ersten beiden Beiträge dieses Papers adressieren Praktiker. Unternehmen sollen ermächtigt werden, zielgerichtete und informierte Entscheidungen im Bezug zur wertmaximierenden Gestaltung inter-organisationalen Datenaustauschs treffen zu können. Gleichzeitig soll mittels der zwei Thesen zu datengetriebenen Austauschplattformen eine Diskussion über ihre Rolle in der Praxis angestoßen werden. Der dritte Beitrag dieser Studie widmet sich dem akademischen Diskurs, da über die Erweiterung des Verständnisses von Wertbildung im digitalen Raum auf Datenaustausch-Plattformen eine Grundlage für die weitergehende Erforschung dieses Plattform-Typs geschaffen werden soll.
@article{ls_leimeister, abstract = {Datengetriebene Plattform Ökosysteme bilden eine Formalisierung und Automatisierung des Datenaustausches zwischen Unternehmen. Als solche stellen sie eine Technologie dar, durch dessen Verwendung Vorteile gegenüber eines herkömmlichen Datenaustausches (z. B. über Excel-Sheets und Emails) erzielt werden können. Jedoch sind Studien, die aus einer Ökosystem-Perspektive beleuchten, wie solche Plattformen mehrwert-optimiert gestaltet werden können, bislang unterrepräsentiert. Diese Forschungslücke soll innerhalb der vorliegenden Studie durch eine Datenerhebung in der Praxis geschlossen werden. In einer Interviewstudie mit 11 Vertretern aus deutschsprachigen, international tätigen Unternehmen wurden Organisationsteilnehmer des mittleren und gehobenen Managements zu ihrer Partizipation in datengetriebenen Plattformen befragt. Dabei liefert dieses Paper im Wesentlichen 3 Beiträge: 1. Designfaktoren zur Wertmaximierung der Plattform-Teilnehmer wurden aus einer Ökosystem-Perspektive herausgearbeitet. Zusätzlich wurde ein Framework zur Auflistung und Kategorisierung wichtiger Designfaktoren angefertigt. 2. Auf Grundlage der Literaturanalyse und Praxisdaten wurden zwei Thesen entwickelt, die spezifische Design-Anforderungen beschreiben, welchen im Rahmen der Datensammlung und -Auswertung besondere Beachtung zugesprochen wurde. 3. Das Verständnis von Wertbildung im digitalen Raum wurde auf Datenaustausch-Plattformen erweitert. Die ersten beiden Beiträge dieses Papers adressieren Praktiker. Unternehmen sollen ermächtigt werden, zielgerichtete und informierte Entscheidungen im Bezug zur wertmaximierenden Gestaltung inter-organisationalen Datenaustauschs treffen zu können. Gleichzeitig soll mittels der zwei Thesen zu datengetriebenen Austauschplattformen eine Diskussion über ihre Rolle in der Praxis angestoßen werden. Der dritte Beitrag dieser Studie widmet sich dem akademischen Diskurs, da über die Erweiterung des Verständnisses von Wertbildung im digitalen Raum auf Datenaustausch-Plattformen eine Grundlage für die weitergehende Erforschung dieses Plattform-Typs geschaffen werden soll. }, added-at = {2022-10-11T10:00:10.000+0200}, author = {Tingelhoff, Fabian and Elshan, Edona and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/2efdf843970a4303dc703d2cfdb73f305/ls_leimeister}, doi = {10.1365/s40702-022-00895-4}, interhash = {63ad9c75e8d996d900e52c2ab69639dd}, intrahash = {efdf843970a4303dc703d2cfdb73f305}, issn = {1436-3011}, journal = {HMD Praxis der Wirtschaftsinformatik}, keywords = {Datengetriebene_Plattformen Organisationaler_Datenaustausch Plattform_Designfaktoren Plattform_Ökosysteme itegpub itimpub}, language = {German}, number = 5, pages = {1323-1339}, publisher = {Springer Nature}, timestamp = {2022-10-25T17:23:46.000+0200}, title = {Designfaktoren zur Wertmaximierung von B2B Datenaustausch in datengetriebenen Plattform Ökosystemen}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_892.pdf}, volume = 59, year = 2022 }
- Wambsganss, T., Janson, A., & Leimeister, J. M.. (2022). Enhancing argumentative writing with automated feedback and social comparison nudging. Computers & education, 191. doi:10.1016/j.compedu.2022.104644
[BibTeX] [Abstract] [Download PDF]
The advantages offered by natural language processing (NLP) and machine learning enable students to receive automated feedback on their argumentation skills, independent of educator, time, and location. Although there is a growing amount of literature on formative argumentation feedback, empirical evidence on the effects of adaptive feedback mechanisms and novel NLP approaches to enhance argumentative writing remains scarce. To help fill this gap, the aim of the present study is to investigate whether automated feedback and social comparison nudging enable students to internalize and improve logical argumentation writing abilities in an undergraduate business course. We conducted a mixed-methods study to investigate the impact of argumentative writing on 71 students in a field experiment. Students in treatment group 1 completed their assignment while receiving automated feedback, whereas students in treatment group 2 completed the same assignment while receiving automated feedback with a social comparison nudge that indicated how other students performed on the same assignment. Students in the control group received generalized feedback based on rules of syntax. We found that participants who received automated argumentation feedback with a social comparison nudge wrote more convincing texts with higher-quality argumentation compared to the two benchmark groups (p < 0.05). The measured self-efficacy, perceived ease of use, and qualitative data provide valuable insights that help explain this effect. The results suggest that embedding automated feedback in combination with social comparison nudges enables students to increase their argumentative writing skills by triggering psychological processes. Receiving only automated feedback in the form of in-text argumentative highlighting without any further guidance appears not to significantly influence students’ writing abilities when compared to syntactic feedback.
@article{ls_leimeister, abstract = {The advantages offered by natural language processing (NLP) and machine learning enable students to receive automated feedback on their argumentation skills, independent of educator, time, and location. Although there is a growing amount of literature on formative argumentation feedback, empirical evidence on the effects of adaptive feedback mechanisms and novel NLP approaches to enhance argumentative writing remains scarce. To help fill this gap, the aim of the present study is to investigate whether automated feedback and social comparison nudging enable students to internalize and improve logical argumentation writing abilities in an undergraduate business course. We conducted a mixed-methods study to investigate the impact of argumentative writing on 71 students in a field experiment. Students in treatment group 1 completed their assignment while receiving automated feedback, whereas students in treatment group 2 completed the same assignment while receiving automated feedback with a social comparison nudge that indicated how other students performed on the same assignment. Students in the control group received generalized feedback based on rules of syntax. We found that participants who received automated argumentation feedback with a social comparison nudge wrote more convincing texts with higher-quality argumentation compared to the two benchmark groups (p < 0.05). The measured self-efficacy, perceived ease of use, and qualitative data provide valuable insights that help explain this effect. The results suggest that embedding automated feedback in combination with social comparison nudges enables students to increase their argumentative writing skills by triggering psychological processes. Receiving only automated feedback in the form of in-text argumentative highlighting without any further guidance appears not to significantly influence students’ writing abilities when compared to syntactic feedback.}, added-at = {2022-10-11T06:58:04.000+0200}, author = {Wambsganss, Thiemo and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2736bd7a7b0f89495ffd75efda31070b2/ls_leimeister}, doi = {10.1016/j.compedu.2022.104644}, interhash = {c7e4fe732f0bcebb117e1b4ca44c4739}, intrahash = {736bd7a7b0f89495ffd75efda31070b2}, issn = {0360-1315}, journal = {Computers & Education}, keywords = {Argumentation Automated_feedback Machine_learning Natural_language_processing Social_comparison itegpub nudging pub_aja pub_jml u3bpub}, language = {English}, publisher = {Elsevier}, timestamp = {2022-10-11T09:27:21.000+0200}, title = {Enhancing argumentative writing with automated feedback and social comparison nudging}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_891.pdf}, volume = 191, year = 2022 }
- Klee, S., & Janson, A.. (2022). Data analytics for effective decision-making in crises - identifying relevant data analytics competencies for automotive procurement departments. Paper presented at the International conference on information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
Crises become the norm for organizations, as recent years have shown. Especially the automotive industry is still facing disruptive changes such as e-mobility, connected cars or autonomous driving. Disrupted supply chains, related production downtimes and associated financial losses are consequences. Procurement departments are the interface between internal and external stakeholders in supply chains, and therefore, the central authority for managing crises. In such situations, effective decision-making is essential. Positive effects of data analytics on decision-making were part of numerous research endeavors, as well as related data analytics competencies. We conducted semi-structured interviews with experienced experts about relevant data analytics competencies in procurement departments. We present an overview specifically for procurement departments and derive implications of these competencies on decision-making. As a result, we apply our findings to existing research from a theoretical perspective and support procurement leaders and their departments in facing current and future challenges from a practical perspective.
@inproceedings{ls_leimeister, abstract = {Crises become the norm for organizations, as recent years have shown. Especially the automotive industry is still facing disruptive changes such as e-mobility, connected cars or autonomous driving. Disrupted supply chains, related production downtimes and associated financial losses are consequences. Procurement departments are the interface between internal and external stakeholders in supply chains, and therefore, the central authority for managing crises. In such situations, effective decision-making is essential. Positive effects of data analytics on decision-making were part of numerous research endeavors, as well as related data analytics competencies. We conducted semi-structured interviews with experienced experts about relevant data analytics competencies in procurement departments. We present an overview specifically for procurement departments and derive implications of these competencies on decision-making. As a result, we apply our findings to existing research from a theoretical perspective and support procurement leaders and their departments in facing current and future challenges from a practical perspective.}, added-at = {2022-10-06T16:02:49.000+0200}, address = {Copenhagen, Denmark}, author = {Klee, Sven and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/281ecfd4ee859529f4b54db6092218a27/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {e4afeabeee5638ebed29066a84860235}, intrahash = {81ecfd4ee859529f4b54db6092218a27}, keywords = {Data_Analytics_Competencies Decision-Making Procurement itegpub pub_aja pub_skl}, language = {English}, timestamp = {2022-10-08T11:01:14.000+0200}, title = {Data Analytics for Effective Decision-Making in Crises - Identifying Relevant Data Analytics Competencies for Automotive Procurement Departments}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_889.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Schwede, M., Zierau, N., Janson, A., Hammerschmidt, M., & Leimeister, J. M.. (2022). “i will follow you!” – how recommendation modality impacts processing fluency and purchase intention. Paper presented at the International conference on information systems (icis), Copenhagen, Denmark.
[BibTeX] [Abstract] [Download PDF]
Although conversational agents (CA) are increasingly used for providing purchase recommendations, important design questions remain. Across two experiments we examine with a novel fluency mechanism how recommendation modality (speech vs. text) shapes recommendation evaluation (persuasiveness and risk), the intention to follow the recommendation, and how modality interacts with the style of recommendation explanation (verbal vs. numerical). Findings provide robust evidence that text-based CAs outperform speech-based CAs in terms of processing fluency and consumer responses. They show that numerical explanations increase processing fluency and purchase intention of both recommendation modalities. The results underline the importance of processing fluency for the decision to follow a recommendation and highlight that processing fluency can be actively shaped through design decisions in terms of implementing the right modality and aligning it with the optimal explanation style. For practice, we offer actionable implications on how to make effective sales agents out of CAs.
@inproceedings{ls_leimeister, abstract = {Although conversational agents (CA) are increasingly used for providing purchase recommendations, important design questions remain. Across two experiments we examine with a novel fluency mechanism how recommendation modality (speech vs. text) shapes recommendation evaluation (persuasiveness and risk), the intention to follow the recommendation, and how modality interacts with the style of recommendation explanation (verbal vs. numerical). Findings provide robust evidence that text-based CAs outperform speech-based CAs in terms of processing fluency and consumer responses. They show that numerical explanations increase processing fluency and purchase intention of both recommendation modalities. The results underline the importance of processing fluency for the decision to follow a recommendation and highlight that processing fluency can be actively shaped through design decisions in terms of implementing the right modality and aligning it with the optimal explanation style. For practice, we offer actionable implications on how to make effective sales agents out of CAs.}, added-at = {2022-10-05T17:03:22.000+0200}, address = {Copenhagen, Denmark}, author = {Schwede, Melanie and Zierau, Naim and Janson, Andreas and Hammerschmidt, Maik and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/28f78ba80502e97ec7fdae828bb90d226/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {9-14 Dec 2022}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {f8c593369464114b5b70861669b3ea39}, intrahash = {8f78ba80502e97ec7fdae828bb90d226}, keywords = {Conversational_Agent Explanation_of_Recommendation Processing_Fluency Purchase_Intention Recommendation_Modality dempub itegpub pub_aja pub_jml u3bpub}, timestamp = {2022-10-06T16:34:03.000+0200}, title = {“I Will Follow You!” – How Recommendation Modality Impacts Processing Fluency and Purchase Intention}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_888.pdf}, venue = {Copenhagen, Denmark}, year = 2022 }
- Schöbel, S., Janson, A., & Leimeister, J. M.. (2022). Gamifying online training in management education to support emotional engagement and problem-solving skills. Journal of management education (jme), 47(2), 166-203. doi:10.1177/10525629221123287
[BibTeX] [Abstract] [Download PDF]
Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements in a non-game context. However, using gamification does not necessarily result in supporting positive learning outcomes. Our analysis sheds light on these aspects and evaluates the effects of points and badges on engagement and problem-solving outcomes. We used an experimental approach with a fully randomized pre-test/post-test design of a gamified online management training program with 68 participants. The results demonstrate that points and badges do not directly improve problem-solving skills but are mediated by emotional engagement to positively influence problem-solving skills. Additionally, satisfaction with the gamification learning process positively relates to emotional engagement. Thus, when creating online training programs, it is essential to consider how to engage students and to think about the design of the learning environment. By identifying the limitations of gamification elements, the study’s results can provide educators with information about the design implications of online training programs for management learning.
@article{ls_leimeister, abstract = {Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements in a non-game context. However, using gamification does not necessarily result in supporting positive learning outcomes. Our analysis sheds light on these aspects and evaluates the effects of points and badges on engagement and problem-solving outcomes. We used an experimental approach with a fully randomized pre-test/post-test design of a gamified online management training program with 68 participants. The results demonstrate that points and badges do not directly improve problem-solving skills but are mediated by emotional engagement to positively influence problem-solving skills. Additionally, satisfaction with the gamification learning process positively relates to emotional engagement. Thus, when creating online training programs, it is essential to consider how to engage students and to think about the design of the learning environment. By identifying the limitations of gamification elements, the study’s results can provide educators with information about the design implications of online training programs for management learning.}, added-at = {2022-09-29T17:26:30.000+0200}, author = {Schöbel, Sofia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2d8db176866121fa6c6d387c9e1e85d70/ls_leimeister}, doi = {10.1177/10525629221123287}, interhash = {93947adb939d845b425ac3d213f2db90}, intrahash = {d8db176866121fa6c6d387c9e1e85d70}, issn = {1052-5629}, journal = { Journal of Management Education (JME)}, keywords = {emotional_engagement gamification goal_orientation itegpub learning management_training problem-solving_skills pub_aja pub_jml pub_ssc satisfaction}, language = {English}, number = 2, pages = {166-203}, timestamp = {2023-03-14T12:58:10.000+0100}, title = {Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/03/JML_886.pdf}, volume = 47, year = 2022 }
- Dickhaut, E., Li, M. M., Janson, A., & Leimeister, J. M.. (2022). The role of design patterns in the development and legal assessment of lawful technologies. Electronic markets (electron markets), 32(4), 2311-2331. doi:10.1007/s12525-022-00597-1
[BibTeX] [Abstract] [Download PDF]
Novel technologies such as smart personal assistants integrate digital services into everyday life. These services use personal data to offer personalized services. While they are subject to special data protection regulations at the time of development, there are few guidelines describing the transition from legal requirements to implementation. To reduce risks, services depend on external legal assessments. With developers and legal experts often missing either legal or technical knowledge, the challenge lies in bridging this gap. We observe that design patterns support both developers and legal experts, and we present an approach in which design patterns are leveraged to provide twofold value for both developers and legal experts when dealing with novel technologies. We conducted a revelatory case study for smart personal assistants and scaffolded the case interpretation through cognitive fit theory. On the basis of the findings, we develop a theoretical model to explain and predict the twofold value of design patterns to develop and assess lawful technologies.
@article{ls_leimeister, abstract = {Novel technologies such as smart personal assistants integrate digital services into everyday life. These services use personal data to offer personalized services. While they are subject to special data protection regulations at the time of development, there are few guidelines describing the transition from legal requirements to implementation. To reduce risks, services depend on external legal assessments. With developers and legal experts often missing either legal or technical knowledge, the challenge lies in bridging this gap. We observe that design patterns support both developers and legal experts, and we present an approach in which design patterns are leveraged to provide twofold value for both developers and legal experts when dealing with novel technologies. We conducted a revelatory case study for smart personal assistants and scaffolded the case interpretation through cognitive fit theory. On the basis of the findings, we develop a theoretical model to explain and predict the twofold value of design patterns to develop and assess lawful technologies.}, added-at = {2022-09-27T15:40:58.000+0200}, author = {Dickhaut, Ernestine and Li, Mahei Manhai and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/22460c94f53484cdc6f79a540c005a4db/ls_leimeister}, doi = {10.1007/s12525-022-00597-1}, interhash = {c5b6ed2884662d4dcc1af6d5e3a00bd1}, intrahash = {2460c94f53484cdc6f79a540c005a4db}, issn = {1019-6781}, journal = {Electronic Markets (Electron Markets)}, keywords = {Design_pattern Digital_services Law_simulation_study Lawful_system_development Smart_personal_assistants itegpub pub_aja pub_edi pub_jml pub_mli}, language = {English}, number = 4, pages = {2311-2331}, timestamp = {2023-09-20T13:26:07.000+0200}, title = {The Role of Design Patterns in the Development and Legal Assessment of Lawful Technologies}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/10/JML_895.pdf}, volume = 32, year = 2022 }
- Akmeikina, E., Eilers, K., Li, M. M., & Peters, C.. (2022). Empowerment effects in human-machine collaboration - a systematic literature review and directions on hybrid intelligence behavior patterns. Paper presented at the Pacific asia conference on information systems (pacis), Taipei/Sidney.
[BibTeX] [Abstract] [Download PDF]
The potentials of artificial intelligence (AI) are manifold and their discussion has gained momentum in research and practice. In the same realm, AI also raises fears among employees of being replaced by AI technologies and, therefore, shying away from using it. Generally, employees want to be empowered to do their job and seek both more responsibility, as well as make their own decisions. In this paper, we conduct a systematic literature review that investigates the current state of the literature on the potential empowering effects of AI-based human-machine behavior. We thus sorted the literature into three behavioral categories: humans shape machine behavior, machines shape human behavior, human-machine co-behavior and crossed them with psychological empowerment dimensions of significance, competence, self-determination, and influence. Our results show corresponding literature streams and provide future research directions in a field that is likely to disrupt the way we work in the future.
@inproceedings{ls_leimeister, abstract = {The potentials of artificial intelligence (AI) are manifold and their discussion has gained momentum in research and practice. In the same realm, AI also raises fears among employees of being replaced by AI technologies and, therefore, shying away from using it. Generally, employees want to be empowered to do their job and seek both more responsibility, as well as make their own decisions. In this paper, we conduct a systematic literature review that investigates the current state of the literature on the potential empowering effects of AI-based human-machine behavior. We thus sorted the literature into three behavioral categories: humans shape machine behavior, machines shape human behavior, human-machine co-behavior and crossed them with psychological empowerment dimensions of significance, competence, self-determination, and influence. Our results show corresponding literature streams and provide future research directions in a field that is likely to disrupt the way we work in the future.}, added-at = {2022-08-25T12:36:17.000+0200}, address = {Taipei/Sidney}, author = {Akmeikina, Elisabeth and Eilers, Karen and Li, Mahei Manhai and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2f2c69dab12f7050ecfc5b4b115c416b8/ls_leimeister}, booktitle = {Pacific Asia Conference on Information Systems (PACIS)}, eventdate = {05-09 Jul 2022}, eventtitle = {Pacific Asia Conference on Information Systems (PACIS)}, interhash = {3479955c4d7ce87e724bf53946be53e9}, intrahash = {f2c69dab12f7050ecfc5b4b115c416b8}, keywords = {artificial_intelligence effects_of_AI employee_centricity empowerment hybrid_intelligence itegpub pub_cpe pub_kei pub_mli}, language = {English}, timestamp = {2022-08-25T14:59:03.000+0200}, title = {Empowerment Effects in Human-machine Collaboration - A Systematic Literature Review and Directions on Hybrid Intelligence Behavior Patterns}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2022/08/JML_885.pdf}, venue = {Taipei/Sidney}, year = 2022 }
- Söllner, M., Mishra, A. N., Becker, J., & Leimeister, J. M.. (2022). Use it again? dynamic roles of habit, intention and their interaction on continued system use by individuals in utilitarian, volitional contexts. European journal of information systems (ejis). doi:10.1080/0960085X.2022.2115949
[BibTeX] [Abstract] [Download PDF]
This paper employs a longitudinal perspective to examine continued system use (CSU) by individuals in utilitarian, volitional contexts when alternative systems are present . We focus on two key behavioural antecedents of CSU – habit and continuance intention – and theorise how the relationships between CSU and these antecedents evolve over time. In addition, we hypothesise how the interaction effect of habit and intention on CSU evolves temporally. Our theorising differs from extant literature in two important respects: 1) In contrast to the widespread acceptance of the diminishing effect of continuance intention on CSU in the information systems (IS) literature, we hypothesise that in our context, its impact increases with time; and 2) In contrast to the negative moderation effect of habit on the relationship between intention and CSU proposed in the literature, we posit a positive interaction effect. We collect longitudinal survey data on the use of a higher education IS from students in a European university. Our results suggest that the impact of continuance intention on CSU as well as the interaction effect between habit and intention are increasing over time. We further introduce a methodological innovation – the permutation approach to conduct the multi-group analysis with repeated measures – to the literature.
@article{ls_leimeister, abstract = {This paper employs a longitudinal perspective to examine continued system use (CSU) by individuals in utilitarian, volitional contexts when alternative systems are present . We focus on two key behavioural antecedents of CSU – habit and continuance intention – and theorise how the relationships between CSU and these antecedents evolve over time. In addition, we hypothesise how the interaction effect of habit and intention on CSU evolves temporally. Our theorising differs from extant literature in two important respects: 1) In contrast to the widespread acceptance of the diminishing effect of continuance intention on CSU in the information systems (IS) literature, we hypothesise that in our context, its impact increases with time; and 2) In contrast to the negative moderation effect of habit on the relationship between intention and CSU proposed in the literature, we posit a positive interaction effect. We collect longitudinal survey data on the use of a higher education IS from students in a European university. Our results suggest that the impact of continuance intention on CSU as well as the interaction effect between habit and intention are increasing over time. We further introduce a methodological innovation – the permutation approach to conduct the multi-group analysis with repeated measures – to the literature.}, added-at = {2022-08-20T15:27:38.000+0200}, author = {Söllner, Matthias and Mishra, Abhay Nath and Becker, Jan-Michael and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/26e91ea488494050377a162eec4668bf9/ls_leimeister}, doi = {10.1080/0960085X.2022.2115949}, interhash = {d2829f4fd61dd3417782eb595848d6fa}, intrahash = {6e91ea488494050377a162eec4668bf9}, issn = {0960-085X}, journal = {European Journal of Information Systems (EJIS)}, keywords = {Continued_system_use continuance_intention habit itegpub longitudinal_research pub_jml pub_msö utilitarian volitional}, language = {English}, timestamp = {2022-11-19T15:32:33.000+0100}, title = {Use IT Again? Dynamic Roles of Habit, Intention and their Interaction on Continued System Use by Individuals in Utilitarian, Volitional Contexts}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/11/JML_896.pdf}, year = 2022 }
- Rietsche, R., Dremel, C., Bosch, S., Steinacker, Léa., Meckel, M., & Leimeister, J. M.. (2022). Quantum computing. Electronic markets, 32(4), 2525-2536. doi:10.1007/s12525-022-00570-y
[BibTeX] [Abstract] [Download PDF]
Quantum computing promises to be the next disruptive technology, with numerous possible applications and implications for organizations and markets. Quantum computers exploit principles of quantum mechanics, such as superposition and entanglement, to represent data and perform operations on them. Both of these principles enable quantum computers to solve very specific, complex problems significantly faster than standard computers. Against this backdrop, this fundamental gives a brief overview of the three layers of a quantum computer: hardware, system software, and application layer. Furthermore, we introduce potential application areas of quantum computing and possible research directions for the field of information systems.
@article{ls_leimeister, abstract = {Quantum computing promises to be the next disruptive technology, with numerous possible applications and implications for organizations and markets. Quantum computers exploit principles of quantum mechanics, such as superposition and entanglement, to represent data and perform operations on them. Both of these principles enable quantum computers to solve very specific, complex problems significantly faster than standard computers. Against this backdrop, this fundamental gives a brief overview of the three layers of a quantum computer: hardware, system software, and application layer. Furthermore, we introduce potential application areas of quantum computing and possible research directions for the field of information systems.}, added-at = {2022-08-09T11:44:21.000+0200}, author = {Rietsche, Roman and Dremel, Christian and Bosch, Samuel and Steinacker, L{\'e}a and Meckel, Miriam and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/213967193d386a7d44c565fa4525f2626/ls_leimeister}, doi = {10.1007/s12525-022-00570-y}, interhash = {1a9ff0f55fdb164a356e68ee431fa62c}, intrahash = {13967193d386a7d44c565fa4525f2626}, issn = {1019-6781}, journal = {Electronic Markets}, keywords = {Cloud_computing Emerging_technology Information_systems Quantum_computing Quantum_physics itegpub pub_jml}, language = {english}, number = 4, pages = {2525-2536}, timestamp = {2023-09-07T11:24:41.000+0200}, title = {Quantum computing}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/08/JML_882.pdf}, volume = 32, year = 2022 }
- Pristl, A. C., & Billert, M. S.. (2022). Citizen participation in increasingly digitalized governmental environments – a systematic literature review. Paper presented at the European conference on information systems (ecis 2022), Timișoara, Romania.
[BibTeX] [Abstract] [Download PDF]
Citizen participation in increasingly digitalized governmental environments can introduce fruitful capabilities to encourage citizens to engage in municipal affairs and through this take actively part in fostering smart cities’ effectiveness. However, the practical exploitation of recent knowledge is still not sufficiently operationalized, whilst research in this field yields various approaches focusing on diverse emphases. Therefore, the necessity of systematically collecting and afterwards analysing the existing literature towards this topic is obvious. This paper depicts a proceeding to systematically review the available literature towards the relevant research units on citizen participation. Overall, 48 topic-based papers were identified out of leading journals and conference papers about information systems. The main findings of the relevant papers were assessed to a proposed analytical framework consisting of increasing participation stages and two distinct focus groups namely government and citizens. Accordingly, the covered recent focus areas of research are identified to reveal where state-of-the-art research falls short. Consequently, the imperative of emphasising investigation regarding concepts for ICT-enabled services focusing the empowerment of citizens arises as being our contribution for guiding future research, whilst governments can practically benefit from the composed framework by using it for classifying, planning and implementing proposed participation activities.
@inproceedings{ls_leimeister, abstract = {Citizen participation in increasingly digitalized governmental environments can introduce fruitful capabilities to encourage citizens to engage in municipal affairs and through this take actively part in fostering smart cities’ effectiveness. However, the practical exploitation of recent knowledge is still not sufficiently operationalized, whilst research in this field yields various approaches focusing on diverse emphases. Therefore, the necessity of systematically collecting and afterwards analysing the existing literature towards this topic is obvious. This paper depicts a proceeding to systematically review the available literature towards the relevant research units on citizen participation. Overall, 48 topic-based papers were identified out of leading journals and conference papers about information systems. The main findings of the relevant papers were assessed to a proposed analytical framework consisting of increasing participation stages and two distinct focus groups namely government and citizens. Accordingly, the covered recent focus areas of research are identified to reveal where state-of-the-art research falls short. Consequently, the imperative of emphasising investigation regarding concepts for ICT-enabled services focusing the empowerment of citizens arises as being our contribution for guiding future research, whilst governments can practically benefit from the composed framework by using it for classifying, planning and implementing proposed participation activities.}, added-at = {2022-07-06T15:20:50.000+0200}, address = {Timișoara, Romania}, author = {Pristl, Ann-Catrin Cara and Billert, Matthias Simon}, biburl = {https://www.bibsonomy.org/bibtex/21c8e7f806746b58bedd1a1b6768be260/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS 2022)}, eventdate = {18-24 Jun 2022}, eventtitle = {European Conference on Information Systems (ECIS 2022)}, interhash = {80e4e76a4d9ca81be65f55aac313c4ea}, intrahash = {1c8e7f806746b58bedd1a1b6768be260}, keywords = {citizen_participation civic_engagement dempub digital_participation itegpub literature_review pub_mbi}, month = jun, number = 1142, pages = {1-19}, timestamp = {2022-07-08T13:24:17.000+0200}, title = {CITIZEN PARTICIPATION IN INCREASINGLY DIGITALIZED GOVERNMENTAL ENVIRONMENTS – A SYSTEMATIC LITERATURE REVIEW}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/07/JML_879.pdf}, venue = {Timișoara, Romania}, year = 2022 }
- Hupe, A., Bretschneider, U., Trostmann, T., & Stubbemann, L.. (2022). Barriers for smes in adopting crowdsourcing. Paper presented at the 35th bled econference digital restructuring and human (re)action, Maribor, Slovenia. doi:10.18690/um.fov.4.2022
[BibTeX] [Abstract] [Download PDF]
Despite its undisputable benefits for firms, crowdsourcing is rarely applied in small and medium sized enterprises (SME), yet. Until today extant literature provides only an uncomplete picture of the barriers that hinder SMEs from adopting crowdsourcing. Because of these incomplete insights on this phenomenon there is a great deal of uncertainty on how to overcome these barriers all the more. In the scope of an interview series with 15 SMEs we explore a range of different barriers. The findings from our study do not only expand the so far incomplete body of knowledge but also provide practical references for SMEs to be aware of the barriers. This simplifies avoiding them and successfully adopting crowdsourcing.
@inproceedings{ls_leimeister, abstract = {Despite its undisputable benefits for firms, crowdsourcing is rarely applied in small and medium sized enterprises (SME), yet. Until today extant literature provides only an uncomplete picture of the barriers that hinder SMEs from adopting crowdsourcing. Because of these incomplete insights on this phenomenon there is a great deal of uncertainty on how to overcome these barriers all the more. In the scope of an interview series with 15 SMEs we explore a range of different barriers. The findings from our study do not only expand the so far incomplete body of knowledge but also provide practical references for SMEs to be aware of the barriers. This simplifies avoiding them and successfully adopting crowdsourcing. }, added-at = {2022-06-24T11:17:18.000+0200}, address = {Maribor, Slovenia}, author = {Hupe, Anna and Bretschneider, Ulrich and Trostmann, Tim and Stubbemann, Lena}, biburl = {https://www.bibsonomy.org/bibtex/219b0089aa541ccfd20fb7e22ddffab44/ls_leimeister}, booktitle = {35th Bled eConference Digital Restructuring and Human (Re)action}, doi = {10.18690/um.fov.4.2022}, eventdate = {26-29 Jun 2022}, eventtitle = {Bled eConference}, interhash = {2a523beadfbf9ba4e2369dde49ad2ce4}, intrahash = {19b0089aa541ccfd20fb7e22ddffab44}, isbn = {978-961-286-616-7}, keywords = {SME barriers challenges crowdsourcing crowdworking itegpub pub_ahu pub_ubr}, language = {english}, month = jun, organization = {University of Maribor}, pages = {233-248}, publisher = {University of Maribor Press}, timestamp = {2022-07-08T13:25:01.000+0200}, title = {Barriers for SMEs in Adopting Crowdsourcing}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/07/JML_880.pdf}, venue = {Maribor, Slovenia}, year = 2022 }
- Zierau, N., Hildebrand, C., Bergner, A., Busquet, F., Schmitt, A., & Leimeister, J. M.. (2022). Voice bots on the frontline: voice-based interfaces enhance flow-like consumer experiences & boost service outcomes. Journal of the academy of marketing science (jams), 51(4), 823-842. doi:10.1007/s11747-022-00868-5
[BibTeX] [Abstract] [Download PDF]
Voice-based interfaces provide new opportunities for firms to interact with consumers along the customer journey. The current work demonstrates across four studies that voice-based (as opposed to text-based) interfaces promote more flow-like user experiences, resulting in more positively-valenced service experiences, and ultimately more favorable behavioral firm outcomes (i.e., contract renewal, conversion rates, and consumer sentiment). Moreover, we also provide evidence for two important boundary conditions that reduce such flow-like user experiences in voice-based interfaces (i.e., semantic disfluency and the amount of conversational turns). The findings of this research highlight how fundamental theories of human communication can be harnessed to create more experiential service experiences with positive downstream consequences for consumers and firms. These findings have important practical implications for firms that aim at leveraging the potential of voice-based interfaces to improve consumers' service experiences and the theory-driven ''conversational design'' of voice-based interfaces.
@article{ls_leimeister, abstract = {Voice-based interfaces provide new opportunities for firms to interact with consumers along the customer journey. The current work demonstrates across four studies that voice-based (as opposed to text-based) interfaces promote more flow-like user experiences, resulting in more positively-valenced service experiences, and ultimately more favorable behavioral firm outcomes (i.e., contract renewal, conversion rates, and consumer sentiment). Moreover, we also provide evidence for two important boundary conditions that reduce such flow-like user experiences in voice-based interfaces (i.e., semantic disfluency and the amount of conversational turns). The findings of this research highlight how fundamental theories of human communication can be harnessed to create more experiential service experiences with positive downstream consequences for consumers and firms. These findings have important practical implications for firms that aim at leveraging the potential of voice-based interfaces to improve consumers' service experiences and the theory-driven ''conversational design'' of voice-based interfaces.}, added-at = {2022-06-22T11:21:58.000+0200}, author = {Zierau, Naim and Hildebrand, Christian and Bergner, Anouk and Busquet, Francesc and Schmitt, Anuschka and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/23aadb4c554ff3edb174946e057749234/ls_leimeister}, doi = {10.1007/s11747-022-00868-5}, interhash = {e22c46e561bb620580660b97e37afd58}, intrahash = {3aadb4c554ff3edb174946e057749234}, issn = {0092-0703}, journal = {Journal of the Academy of Marketing Science (JAMS)}, keywords = {Artificial_intelligence Flow Media_richness Natural_language_processing Service_research Speech_interaction Voice-based_interface itegpub pub_jml}, language = {english}, number = 4, pages = {823-842 }, timestamp = {2023-09-13T16:35:04.000+0200}, title = {Voice bots on the frontline: Voice-based interfaces enhance flow-like consumer experiences {\&} boost service outcomes}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/06/JML_877.pdf}, volume = 51, year = 2022 }
- Yetton, P., Henningsson, S., Böhm, M., Leimeister, J. M., & Krcmar, H.. (2022). How it carve-out project complexity influences divestor performance in m&as. European journal of information systems (ejis), 32(6), 926-988. doi:10.1080/0960085X.2022.2085201
[BibTeX] [Abstract] [Download PDF]
IT carve-out projects are complex and cost-intensive components of M&A transactions. Existing research sheds little light on the determinants of IT carve-out project complexity and/or its effects on divestor performance. Instead, research has focused on the post-acquisition IT integration project and acquirer performance. This paper presents the first divestor-centric model of IT transactions from the divestor to the acquirer when a Business Unit in a Multi-Business Organization (MBO) is carved out and integrated into another MBO. The model explains how divestor business and IT alignment pre-conditions contribute to increased IT carve-out project complexity. Such complexity increases IT carve-out project time to physical IT separation and creates IT stranded assets, which decrease post-divestment business, IT alignment and divestor performance. The current recommended strategy of adopting transitional service agreements (TSAs) to handle IT carve-out complexity is compared with two new proactive strategies derived from the model. TSA-based strategies restrict the divestor from both decommissioning IT stranded assets and reconfiguring its IT assets to support its new post-divestment business strategy. The two new strategies address IT carve-out complexity without incurring the negative effects from adopting TSAs.
@article{ls_leimeister, abstract = {IT carve-out projects are complex and cost-intensive components of M&A transactions. Existing research sheds little light on the determinants of IT carve-out project complexity and/or its effects on divestor performance. Instead, research has focused on the post-acquisition IT integration project and acquirer performance. This paper presents the first divestor-centric model of IT transactions from the divestor to the acquirer when a Business Unit in a Multi-Business Organization (MBO) is carved out and integrated into another MBO. The model explains how divestor business and IT alignment pre-conditions contribute to increased IT carve-out project complexity. Such complexity increases IT carve-out project time to physical IT separation and creates IT stranded assets, which decrease post-divestment business, IT alignment and divestor performance. The current recommended strategy of adopting transitional service agreements (TSAs) to handle IT carve-out complexity is compared with two new proactive strategies derived from the model. TSA-based strategies restrict the divestor from both decommissioning IT stranded assets and reconfiguring its IT assets to support its new post-divestment business strategy. The two new strategies address IT carve-out complexity without incurring the negative effects from adopting TSAs.}, added-at = {2022-06-21T17:07:03.000+0200}, author = {Yetton, Philip and Henningsson, Stefan and Böhm, Markus and Leimeister, Jan Marco and Krcmar, Helmut}, biburl = {https://www.bibsonomy.org/bibtex/2bd6f68bf2cc2ed36e3fccf28e5f4443d/ls_leimeister}, doi = {10.1080/0960085X.2022.2085201}, interhash = {6479f3cae1bd3e6006a90aa7f62df5fa}, intrahash = {bd6f68bf2cc2ed36e3fccf28e5f4443d}, issn = {0960-085X}, journal = {European Journal of Information Systems (EJIS)}, keywords = {Carve-out IT_alignment IT_stranded_assets M&A Multi-Business_organisations divestment integration itegpub pub_jml theory_building}, language = {english}, number = 6, pages = {926-988}, timestamp = {2023-11-17T12:51:52.000+0100}, title = {How IT carve-out project complexity influences divestor performance in M&As}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/07/JML_881.pdf}, volume = 32, year = 2022 }
- Weinert, T., Thiel de Gafenco, M., Billert, M. S., Janson, A., Klusmeyer, J., & Leimeister, J. M.. (2022). Handlungsbroschüre. ko-kreative entwicklung von lernmaterialien im arbeitsprozess in der fertigungsindustrie – eine anwenderzentrierte betrachtung Kassel: Wissenschaftliche Zentrum für Informationstechnik-Gestaltung (ITeG). doi:10.17170/kobra-202206016269
[BibTeX] [Abstract] [Download PDF]
Digitale Lernsysteme sind heute viel mehr als reine Wissensdatenbanken, in welchen Mitarbeitende zentral abgelegte Wissensbausteine abrufen können. Mithin geht es um die Entwicklung solcher Wissensbausteine durch Mitarbeitende als eine zentrale Herausforderung bei der Gestaltung von digitalen Lernsystemen. Insbesondere deshalb, da bestehende Lernmaterialien oftmals nicht den Erfordernissen eines arbeitsprozessintegrierten Lernansatzes folgen. Dies liegt daran, dass die Lernmaterialien von Mitarbeitern erstellt werden, die nicht unmittelbar mit den alltäglichen praktischen Arbeitsprozessen vertraut sind. Gleichzeitig bieten neue Technologien wie Virtual Reality (VR) die Möglichkeit, Mitarbeiterinnen und Mitarbeiter eine ganz neue Art von Lernerfahrung anbieten zu können. Von diesen Möglichkeiten sind viele Unternehmen aber noch weit entfernt, da das hierfür notwendige Lernmaterial nicht vorhanden ist. Dies liegt insbesondere an der Tatsache, dass es Mitarbeiterinnen und Mitarbeitern an den erforderlichen Kompetenzen für die Entwicklung solcher Lernmaterialien fehlt, welche notwendig für die Gestaltung dieser ist. Um diese Herausforderungen zu begegnen, können Ko-Kreationskonzepte eingesetzt werden, um die Entwicklung von arbeitsprozessintegriertem Lernmaterial zu unterstützen. Diese Ko-Kreationskonzepte sollen Mitarbeiterinnen und Mitarbeiter in die Lage versetzen, eigenständig hochwertige Lernmaterialien zu entwickeln (Weinert et al. 2022). Dabei fehlt es jedoch an konkreten Konzepten und Systemen, wie solche Ko-Kreationskonzepte für die Fertigungsindustrie gestaltet werden müssen, um Mitarbeitende strukturiert bei der Entwicklung eigener Lernmaterialien zu unterstützen. Dieser Problematik hat sich das Projektteam des BMBF-geförderten Projekts KoLeArn „Kontextsensitive Lerndienstleistungen im Arbeitsprozess der smarten industriellen Fertigung – Systematische Entwicklung und Pilotierung am Beispiel China“ gestellt. Im Rahmen des Projekts wurde ein Ko-Kreationssystem entwickelt, welches Mitarbeitenden ermöglicht, selbstständig arbeitsprozessbegleitende Lernmaterialien zu entwickeln und sie bei deren Einbindung in eine virtuelle Lernumgebung unterstützt. Diese Handlungsbroschüre soll zunächst eine Einführung in das arbeitsprozessintegrierte Lernen und in die Prozesse der Ko-Kreation von Lernmaterial bieten. Aufbauend wird das methodische Vorgehen hin zur Entwicklung unseres Systems erläutert, um die Einrichtung eines eigenen Lernsystems zu verdeutlichen. Abschließend werden verschiedene Einsatzszenarien skizziert, in welchen das System eingesetzt werden kann.
@techreport{ls_leimeister, abstract = {Digitale Lernsysteme sind heute viel mehr als reine Wissensdatenbanken, in welchen Mitarbeitende zentral abgelegte Wissensbausteine abrufen können. Mithin geht es um die Entwicklung solcher Wissensbausteine durch Mitarbeitende als eine zentrale Herausforderung bei der Gestaltung von digitalen Lernsystemen. Insbesondere deshalb, da bestehende Lernmaterialien oftmals nicht den Erfordernissen eines arbeitsprozessintegrierten Lernansatzes folgen. Dies liegt daran, dass die Lernmaterialien von Mitarbeitern erstellt werden, die nicht unmittelbar mit den alltäglichen praktischen Arbeitsprozessen vertraut sind. Gleichzeitig bieten neue Technologien wie Virtual Reality (VR) die Möglichkeit, Mitarbeiterinnen und Mitarbeiter eine ganz neue Art von Lernerfahrung anbieten zu können. Von diesen Möglichkeiten sind viele Unternehmen aber noch weit entfernt, da das hierfür notwendige Lernmaterial nicht vorhanden ist. Dies liegt insbesondere an der Tatsache, dass es Mitarbeiterinnen und Mitarbeitern an den erforderlichen Kompetenzen für die Entwicklung solcher Lernmaterialien fehlt, welche notwendig für die Gestaltung dieser ist. Um diese Herausforderungen zu begegnen, können Ko-Kreationskonzepte eingesetzt werden, um die Entwicklung von arbeitsprozessintegriertem Lernmaterial zu unterstützen. Diese Ko-Kreationskonzepte sollen Mitarbeiterinnen und Mitarbeiter in die Lage versetzen, eigenständig hochwertige Lernmaterialien zu entwickeln (Weinert et al. 2022). Dabei fehlt es jedoch an konkreten Konzepten und Systemen, wie solche Ko-Kreationskonzepte für die Fertigungsindustrie gestaltet werden müssen, um Mitarbeitende strukturiert bei der Entwicklung eigener Lernmaterialien zu unterstützen. Dieser Problematik hat sich das Projektteam des BMBF-geförderten Projekts KoLeArn „Kontextsensitive Lerndienstleistungen im Arbeitsprozess der smarten industriellen Fertigung – Systematische Entwicklung und Pilotierung am Beispiel China“ gestellt. Im Rahmen des Projekts wurde ein Ko-Kreationssystem entwickelt, welches Mitarbeitenden ermöglicht, selbstständig arbeitsprozessbegleitende Lernmaterialien zu entwickeln und sie bei deren Einbindung in eine virtuelle Lernumgebung unterstützt. Diese Handlungsbroschüre soll zunächst eine Einführung in das arbeitsprozessintegrierte Lernen und in die Prozesse der Ko-Kreation von Lernmaterial bieten. Aufbauend wird das methodische Vorgehen hin zur Entwicklung unseres Systems erläutert, um die Einrichtung eines eigenen Lernsystems zu verdeutlichen. Abschließend werden verschiedene Einsatzszenarien skizziert, in welchen das System eingesetzt werden kann. }, added-at = {2022-06-17T13:52:55.000+0200}, address = {Kassel}, author = {Weinert, Tim and Thiel de Gafenco, Marian and Billert, Mattias Simon and Janson, Andreas and Klusmeyer, Jens and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ed283e1da1494bcf326e17fd3f127769/ls_leimeister}, doi = {10.17170/kobra-202206016269}, institution = {Wissenschaftliche Zentrum für Informationstechnik-Gestaltung (ITeG)}, interhash = {dab863f2444a8a3948752b1474e21d00}, intrahash = {ed283e1da1494bcf326e17fd3f127769}, isbn = {978-3-7376-1054-4}, keywords = {Arbeitsprozess E-Learning Entwicklung Erziehung Informatik Lehrmittel Neue_Medien Schul-_und_Bildungswesen Weiterbildung cepub itegpub pub_aja pub_jml pub_mbi pub_twe}, language = {german}, publisher = {Kassel University Press}, series = {ITeG Technical Reports}, timestamp = {2023-01-19T13:26:58.000+0100}, title = {Handlungsbroschüre. Ko-Kreative Entwicklung von Lernmaterialien im Arbeitsprozess in der Fertigungsindustrie – Eine anwenderzentrierte Betrachtung}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/06/JML_876.pdf}, year = 2022 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2022). Analyzing design knowledge representation in design science research and deriving recommendations to support design knowledge codification. Paper presented at the The transdisciplinary reach of design science research. 17th international conference on design science research in information systems and technology (desrist), St. Petersburg, Florida, USA. doi:10.1007/978-3-031-06516-3_31
[BibTeX] [Abstract] [Download PDF]
The goal of design science research is the generation of novel artifacts. Thereby DSR projects generate valuable design knowledge, thus, underscoring the importance to codify of design knowledge for achieving scientific progress. The research community observes that DSR projects generate a large amount of design knowledge, but the developed knowledge often ends as a single success story. To counter this situation, we analyze the variety of design knowledge representation forms that have been published in the AIS Senior Scholars’ Basket in design science research papers. Based on our systematic literature review, we identify prevalent ways of design knowledge representations. We provide as a central contribution how to effectively communicate design knowledge through the derivation of recommendations that provides practical guidance to support researchers and practitioners in making design knowledge contributions reusable and applicable.
@inproceedings{ls_leimeister, abstract = {The goal of design science research is the generation of novel artifacts. Thereby DSR projects generate valuable design knowledge, thus, underscoring the importance to codify of design knowledge for achieving scientific progress. The research community observes that DSR projects generate a large amount of design knowledge, but the developed knowledge often ends as a single success story. To counter this situation, we analyze the variety of design knowledge representation forms that have been published in the AIS Senior Scholars’ Basket in design science research papers. Based on our systematic literature review, we identify prevalent ways of design knowledge representations. We provide as a central contribution how to effectively communicate design knowledge through the derivation of recommendations that provides practical guidance to support researchers and practitioners in making design knowledge contributions reusable and applicable.}, added-at = {2022-06-07T12:44:39.000+0200}, address = {St. Petersburg, Florida, USA}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c8f66ca391152e099e473f576c5eb777/ls_leimeister}, booktitle = {The Transdisciplinary Reach of Design Science Research. 17th International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, doi = {10.1007/978-3-031-06516-3_31}, editor = {Drechsler, Andreas and Gerber, Aurona and Hevner, Alan}, eventdate = {01-03 Jun 2022}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {45155c12bea11a0a2894a1d2208058c5}, intrahash = {c8f66ca391152e099e473f576c5eb777}, isbn = {978-3-031-06515-6}, keywords = {Codification Design_knowledge Design_science_research dempub itegpub pub_aja pub_edi pub_jml u3bpub}, language = {english}, pages = {417–428}, series = {Lecture Notes in Computer Science}, timestamp = {2022-07-21T12:28:45.000+0200}, title = {Analyzing Design Knowledge Representation in Design Science Research and Deriving Recommendations to Support Design Knowledge Codification}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/06/JML_875.pdf}, venue = {St. Petersburg, Florida, USA}, volume = 13229, year = 2022 }
- Billert, M. S., Weinert, T., Thiel de Gafenco, M., Janson, A., Klusmeyer, J., & Leimeister, J. M.. (2022). Vocational training with microlearning - how low-immersive 360-degree learning environments support work-process-integrated learning. Ieee transactions on learning technologies, 15(5), 540-553. doi:10.1109/TLT.2022.3176777
[BibTeX] [Abstract] [Download PDF]
In-company training is facing new challenges in preparing employees for the demands of digitalized and automated manufacturing. New training concepts like microlearning are necessary to support work-process-related learning. To handle the limitations of microlearning, we develop a 360-degree learning system to demonstrate a realistic work environment. Nonetheless, there is a lack of design knowledge supporting the motivation and performance of employees using the system. Based on a systematic literature review and semi-structured interviews, we have developed design requirements for interactive 360-degree learning environments. We used a workshop-based mixed-method approach with interviews, concept maps, and video analysis to evaluate the motivation and performance of precision mechanics within a prototypical work-process-oriented learning environment in an inter-company vocational training center. The results show a positive effect on learning outcomes and motivation. In addition, the ease of use and sense of presence while using the learning environment are rated as high. We contribute to theory by shedding new light on learners' motivation and performance within work-process-oriented interactive 360-degree learning environments. Furthermore, we offer guidelines for developing such interactive 360-degree learning environments.
@article{ls_leimeister, abstract = {In-company training is facing new challenges in preparing employees for the demands of digitalized and automated manufacturing. New training concepts like microlearning are necessary to support work-process-related learning. To handle the limitations of microlearning, we develop a 360-degree learning system to demonstrate a realistic work environment. Nonetheless, there is a lack of design knowledge supporting the motivation and performance of employees using the system. Based on a systematic literature review and semi-structured interviews, we have developed design requirements for interactive 360-degree learning environments. We used a workshop-based mixed-method approach with interviews, concept maps, and video analysis to evaluate the motivation and performance of precision mechanics within a prototypical work-process-oriented learning environment in an inter-company vocational training center. The results show a positive effect on learning outcomes and motivation. In addition, the ease of use and sense of presence while using the learning environment are rated as high. We contribute to theory by shedding new light on learners' motivation and performance within work-process-oriented interactive 360-degree learning environments. Furthermore, we offer guidelines for developing such interactive 360-degree learning environments.}, added-at = {2022-05-28T17:18:54.000+0200}, author = {Billert, Matthias Simon and Weinert, Tim and Thiel de Gafenco, Marian and Janson, Andreas and Klusmeyer, Jens and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2dab780c61249d11a7b704aa5019d32b6/ls_leimeister}, doi = {10.1109/TLT.2022.3176777}, interhash = {d1c0fa251cf759e0495d1ed452e27b0c}, intrahash = {dab780c61249d11a7b704aa5019d32b6}, issn = {2372-0050}, journal = {IEEE Transactions on Learning Technologies}, keywords = {Engagement Interactive_360-Degree_Images Learning_Environments Motivation Performance Virtual_Reality Work_Process_Simulation itegpub pub_aja pub_jml pub_mbi pub_mth pub_twe}, language = {english}, number = 5, pages = {540-553}, timestamp = {2022-10-28T18:06:47.000+0200}, title = {Vocational Training with Microlearning - How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_873.pdf}, volume = 15, year = 2022 }
- Schmitt, A., Wambsganss, T., & Janson, A.. (2022). Designing for conversational system trustworthiness: the impact of model transparency on trust and task performance. Paper presented at the European conference on information systems (ecis), Timișoara, Romania.
[BibTeX] [Abstract] [Download PDF]
Designing for system trustworthiness promises to address challenges of opaqueness and uncertainty introduced through Machine Learning (ML)-based systems by allowing users to understand and interpret systems’ underlying working mechanisms. However, empirical exploration of trustworthiness measures and their effectiveness is scarce and inconclusive. We investigated how varying model confidence (70% versus 90%) and making confidence levels transparent to the user (explanatory statement versus no explanatory statement) may influence perceptions of trust and performance in an information retrieval task assisted by a conversational system. In a field experiment with 104 users, our findings indicate that neither model confidence nor transparency seem to impact trust in the conversational system. However, users’ task performance is positively influenced by both transparency and trust in the system. While this study considers the complex interplay of system trustworthiness, trust, and subsequent behavioral outcomes, our results call into question the relation between system trustworthiness and user trust.
@inproceedings{ls_leimeister, abstract = {Designing for system trustworthiness promises to address challenges of opaqueness and uncertainty introduced through Machine Learning (ML)-based systems by allowing users to understand and interpret systems’ underlying working mechanisms. However, empirical exploration of trustworthiness measures and their effectiveness is scarce and inconclusive. We investigated how varying model confidence (70% versus 90%) and making confidence levels transparent to the user (explanatory statement versus no explanatory statement) may influence perceptions of trust and performance in an information retrieval task assisted by a conversational system. In a field experiment with 104 users, our findings indicate that neither model confidence nor transparency seem to impact trust in the conversational system. However, users’ task performance is positively influenced by both transparency and trust in the system. While this study considers the complex interplay of system trustworthiness, trust, and subsequent behavioral outcomes, our results call into question the relation between system trustworthiness and user trust.}, added-at = {2022-05-25T17:10:18.000+0200}, address = {Timișoara, Romania}, author = {Schmitt, Anuschka and Wambsganss, Thiemo and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/231d6d5d7c8ef2d90981ad02e76416e9f/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {18-24 jun 2022}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {fbd6e6664b8139f001ad4bf303757f4c}, intrahash = {31d6d5d7c8ef2d90981ad02e76416e9f}, keywords = {Information_Retrieval Machine_Learning Pedagogical_Conversational_Agents Transparency Trust Trustworthiness itegpub pub_aja u3bpub}, month = jun, timestamp = {2022-08-03T13:19:34.000+0200}, title = {Designing for Conversational System Trustworthiness: The Impact of Model Transparency on Trust and Task Performance}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_874.pdf}, venue = {Timișoara, Romania}, year = 2022 }
- Cvetkovic, I., Oeste-Reiß, S., Lehmann-Willenbrock, N., & Bittner, E.. (2022). What should ai know? information disclosure in human-ai collaboration. Paper presented at the European conference on information systems (ecis), Timisoara, Romania.
[BibTeX] [Abstract] [Download PDF]
AI-assisted Design Thinking shows great potential for supporting collaborative creative work. To foster creative thinking processes within teams with individualized suggestions, AI has to rely on data provided by the teams. As a prerequisite, team members need to weigh their disclosure preferences against the potential benefits of AI when disclosing information. To shed light on these decisions, we identify relevant information such as emotional states or discussion arguments that design thinking teams could provide to AI to enjoy the benefits of its support. Using the privacy calculus as theoretical lens, we draft a research design to analyze user preferences for disclosing different information relevant to the service bundles that AI provides for respective information. We make explorative contributions to the body of knowledge in terms of AI use and its corresponding information disclosure. The findings are relevant for practice as they guide the design of AI that fosters information disclosure.
@inproceedings{ls_leimeister, abstract = {AI-assisted Design Thinking shows great potential for supporting collaborative creative work. To foster creative thinking processes within teams with individualized suggestions, AI has to rely on data provided by the teams. As a prerequisite, team members need to weigh their disclosure preferences against the potential benefits of AI when disclosing information. To shed light on these decisions, we identify relevant information such as emotional states or discussion arguments that design thinking teams could provide to AI to enjoy the benefits of its support. Using the privacy calculus as theoretical lens, we draft a research design to analyze user preferences for disclosing different information relevant to the service bundles that AI provides for respective information. We make explorative contributions to the body of knowledge in terms of AI use and its corresponding information disclosure. The findings are relevant for practice as they guide the design of AI that fosters information disclosure.}, added-at = {2022-05-11T16:09:42.000+0200}, address = {Timisoara, Romania}, author = {Cvetkovic, Izabel and Oeste-Reiß, Sarah and Lehmann-Willenbrock, Nale and Bittner, Eva}, biburl = {https://www.bibsonomy.org/bibtex/2ea3ef08ed4ec87f0102b385d31a64ae4/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {18-24 jun 2022}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {462f33dd2168c4622440d3a5397f1e3d}, intrahash = {ea3ef08ed4ec87f0102b385d31a64ae4}, keywords = {Design_Thinking Human-AI_Collaboration Information_Disclosure UI_Design cepub itegpub pub_soe}, language = {english}, timestamp = {2022-07-06T12:58:22.000+0200}, title = {What should AI know? Information disclosure in human-AI collaboration}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/07/JML_878.pdf}, venue = {Timisoara, Romania}, year = 2022 }
- Ritz, E., Wambsganss, T., Rietsche, R., Schmitt, A., Oeste-Reiß, S., & Leimeister, J. M.. (2022). Unleashing process mining for education: designing an it-tool for students to self-monitor their personal learning paths. Paper presented at the Internationale tagung wirtschaftsinformatik (wi), Nürnberg, Germany.
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The ability of students to self-monitor their learning paths is in demand as never before due to the recent rise of online education formats, which entails less interaction with lecturers. Recent advantages in educational process mining (EPM) offer new opportunities to monitor students’ learning paths by processing log data captured by technology-mediated learning environments. However, current literature falls short on providing user-centered design principles for IT-tools which can monitor learning paths using EPM. Hence, in this paper, we examine how to design a self-monitoring tool that supports students to evaluate their learning paths. Based on theoretical insights of 66 papers and nine user interviews, we propose seven design principles for an IT-tool which facilitates self-monitoring for students based on EPM. Further, we evaluate the design principles with seven potential users. Our results demonstrate a promising approach to help students improve their self-efficacy in their individual learning process using EPM.
@inproceedings{ls_leimeister, abstract = {The ability of students to self-monitor their learning paths is in demand as never before due to the recent rise of online education formats, which entails less interaction with lecturers. Recent advantages in educational process mining (EPM) offer new opportunities to monitor students’ learning paths by processing log data captured by technology-mediated learning environments. However, current literature falls short on providing user-centered design principles for IT-tools which can monitor learning paths using EPM. Hence, in this paper, we examine how to design a self-monitoring tool that supports students to evaluate their learning paths. Based on theoretical insights of 66 papers and nine user interviews, we propose seven design principles for an IT-tool which facilitates self-monitoring for students based on EPM. Further, we evaluate the design principles with seven potential users. Our results demonstrate a promising approach to help students improve their self-efficacy in their individual learning process using EPM.}, added-at = {2022-05-11T11:59:39.000+0200}, address = {Nürnberg, Germany}, author = {Ritz, Eva and Wambsganss, Thiemo and Rietsche, Roman and Schmitt, Anuschka and Oeste-Reiß, Sarah and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2f9b1cad7ae5ab30b7dadc1f01dd8dc4c/ls_leimeister}, booktitle = {Internationale Tagung Wirtschaftsinformatik (WI)}, eventdate = {21-23 Feb 2022}, eventtitle = {Internationale Tagung Wirtschaftsinformatik (WI)}, interhash = {d53f0d3f731c1ea0bdf583e6da8d15fc}, intrahash = {f9b1cad7ae5ab30b7dadc1f01dd8dc4c}, keywords = {Design_Science_Research Educational_Process_Mining Personal_Learning_Paths Self-Regulated_Learning Technology-Mediated_Learning itegpub pub_jml pub_soe u3bpub}, language = {english}, timestamp = {2022-05-11T15:03:46.000+0200}, title = {Unleashing Process Mining for Education: Designing an IT-Tool for Students to Self-Monitor their Personal Learning Paths}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_872.pdf}, venue = {Nuremberg, Germany}, year = 2022 }
- Elshan, E., Siemon, D., de Vreede, T., de Vreede, G., Oeste-Reiß, S., & Ebel, P.. (2022). Requirements for ai-based teammates: a qualitative inquiry in the context of creative workshops. Paper presented at the Hawaii international conference on system sciences (hicss). doi:10.24251/HICSS.2022.020
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Innovation requires organizations to tap into the knowledge and creativity of teams. However, teams are confronted with massive amounts of data and information, necessitating a broad set of knowledge, methodologies, and approaches to solve problems and innovate. Consequently, team composition has become a critical challenge. Recent advances in artificial intelligence (AI) may assist in addressing this challenge. As AI is permeating both business and private sectors, organizational teams may be augmented with AI team members. However, given the nascent nature of this phenomenon, little is known about the specific roles and requirements for such AI teammates. Within an interview study we discover common challenges in teams and identify recurring capability gaps of participants and behaviors that negatively impact the team's collective performance. Based on our findings, we propose requirements for AI-based teammates to address these gaps and support beneficial collaboration between humans and AI in teams.
@inproceedings{ls_leimeister, abstract = {Innovation requires organizations to tap into the knowledge and creativity of teams. However, teams are confronted with massive amounts of data and information, necessitating a broad set of knowledge, methodologies, and approaches to solve problems and innovate. Consequently, team composition has become a critical challenge. Recent advances in artificial intelligence (AI) may assist in addressing this challenge. As AI is permeating both business and private sectors, organizational teams may be augmented with AI team members. However, given the nascent nature of this phenomenon, little is known about the specific roles and requirements for such AI teammates. Within an interview study we discover common challenges in teams and identify recurring capability gaps of participants and behaviors that negatively impact the team's collective performance. Based on our findings, we propose requirements for AI-based teammates to address these gaps and support beneficial collaboration between humans and AI in teams.}, added-at = {2022-05-06T13:37:16.000+0200}, author = {Elshan, Edona and Siemon, Dominik and de Vreede, Triparna and de Vreede, Gert-Jan and Oeste-Reiß, Sarah and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/2854091eeb4ca6a9be2923228a6503197/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, doi = {10.24251/HICSS.2022.020}, eventdate = {04.01.2022 - 07.01.2022}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {332a935b74f15e7a81c6e16bf4bc5e05}, intrahash = {854091eeb4ca6a9be2923228a6503197}, keywords = {AI-based_teammate cepub collaboration creative_workshops human-AI_collaboration itegpub pub_peb pub_soe requirements}, timestamp = {2022-05-06T14:09:30.000+0200}, title = {Requirements for AI-based Teammates: A Qualitative Inquiry in the Context of Creative Workshops}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_871.pdf}, venue = {Hawaii, USA}, year = 2022 }
- Eilers, K., Peters, C., & Leimeister, J. M.. (2022). Why the agile mindset matters. Technological forecasting and social change, 179(121650), 1-14. doi:10.1016/j.techfore.2022.121650
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Volatility, uncertainty, complexity, and ambiguity (VUCA) are drivers in today's business world. To perform amid this accelerated change and the digitalization progress, organizations are implementing agility. However, such an implementation does not happen without stumbling blocks and some fail. One reason for this is actors’ agile mindset (AM), which is necessary to deal succefully within a VUCA environment. Knowledge of the AM is in its infancy and conceptualization and measuring tools for it are lacking. Furthermore, the relation of the AM in terms of strategic agility and performance is still unclear. Our study aims to close these gaps. We examine AM through 15 interviews and a survey (N = 449) to predict strategic agility and performance. As a result, we conceptualize AM as an attitude that comprises four dimensions: attitude towards 1) learning spirit, 2) collaborative exchange, 3) empowered self-guidance, and 4) customer co-creation. Furthermore, we describe how actors with an AM deal with new technologies. We found that AM affects organizational performance mediated by strategic agility. These findings contribute to the agility and management research by providing a conceptualization and measuring instrument for AM. Furthermore, its relevance for strategic agility is explained and its relationship with organizational performance outlined.
@article{ls_leimeister, abstract = {Volatility, uncertainty, complexity, and ambiguity (VUCA) are drivers in today's business world. To perform amid this accelerated change and the digitalization progress, organizations are implementing agility. However, such an implementation does not happen without stumbling blocks and some fail. One reason for this is actors’ agile mindset (AM), which is necessary to deal succefully within a VUCA environment. Knowledge of the AM is in its infancy and conceptualization and measuring tools for it are lacking. Furthermore, the relation of the AM in terms of strategic agility and performance is still unclear. Our study aims to close these gaps. We examine AM through 15 interviews and a survey (N = 449) to predict strategic agility and performance. As a result, we conceptualize AM as an attitude that comprises four dimensions: attitude towards 1) learning spirit, 2) collaborative exchange, 3) empowered self-guidance, and 4) customer co-creation. Furthermore, we describe how actors with an AM deal with new technologies. We found that AM affects organizational performance mediated by strategic agility. These findings contribute to the agility and management research by providing a conceptualization and measuring instrument for AM. Furthermore, its relevance for strategic agility is explained and its relationship with organizational performance outlined.}, added-at = {2022-04-21T14:24:38.000+0200}, author = {Eilers, Karen and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2286bac60103025fc694f022a089a79fa/ls_leimeister}, doi = {10.1016/j.techfore.2022.121650}, interhash = {b4af25ffb71b02396fa13232ec8cb56f}, intrahash = {286bac60103025fc694f022a089a79fa}, issn = {0040-1625}, journal = {Technological Forecasting and Social Change}, keywords = {Agile_mindset Digitalization Organizational_performance Strategic_agility itegpub pub_cpe pub_jml pub_kei}, language = {english}, number = 121650, pages = {1-14}, timestamp = {2022-04-21T15:03:26.000+0200}, title = {Why the agile mindset matters}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/04/JML_870.pdf}, volume = 179, year = 2022 }
- Wambsganss, T., Söllner, M., Koedinger, K., & Leimeister, J. M.. (2022). Adaptive empathy learning support in peer review scenarios. Paper presented at the Acm chi conference on human factors in computing system (chi), New Orleans, Louisiana, USA. doi:10.1145/3491102.3517740
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Advances in Natural Language Processing offer techniques to de- tect the empathy level in texts. To test if individual feedback on certain students’ empathy level in their peer review writing pro- cess will help them to write more empathic reviews, we developed ELEA, an adaptive writing support system that provides students with feedback on the cognitive and emotional empathy structures. We compared ELEA to a proven empathy support tool in a peer review setting with 119 students. We found students using ELEA wrote more empathic peer reviews with a higher level of emotional empathy compared to the control group. The high perceived skill learning, the technology acceptance, and the level of enjoyment provide promising results to use such an approach as a feedback application in traditional learning settings. Our results indicate that learning applications based on NLP are able to foster empathic writing skills of students in peer review scenarios.
@inproceedings{ls_leimeister, abstract = {Advances in Natural Language Processing offer techniques to de- tect the empathy level in texts. To test if individual feedback on certain students’ empathy level in their peer review writing pro- cess will help them to write more empathic reviews, we developed ELEA, an adaptive writing support system that provides students with feedback on the cognitive and emotional empathy structures. We compared ELEA to a proven empathy support tool in a peer review setting with 119 students. We found students using ELEA wrote more empathic peer reviews with a higher level of emotional empathy compared to the control group. The high perceived skill learning, the technology acceptance, and the level of enjoyment provide promising results to use such an approach as a feedback application in traditional learning settings. Our results indicate that learning applications based on NLP are able to foster empathic writing skills of students in peer review scenarios.}, added-at = {2022-03-04T15:10:18.000+0100}, address = {New Orleans, Louisiana, USA}, author = {Wambsganss, Thiemo and Söllner, Matthias and Koedinger, Kenneth and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ae7a809a178db8375229ee3f71bbaafb/ls_leimeister}, booktitle = {ACM CHI Conference on Human Factors in Computing System (CHI)}, doi = {10.1145/3491102.3517740}, eventtitle = {ACM CHI Conference on Human Factors in Computing Systems (CHI)}, interhash = {e58289b3656950f9c68683b4cfc78ec6}, intrahash = {ae7a809a178db8375229ee3f71bbaafb}, keywords = {Automated_Feedback Educational_Applications Empathy_Learning Writing_Support_Systems itegpub pub_jml pub_msö}, language = {english}, month = may, timestamp = {2022-05-04T13:37:50.000+0200}, title = {Adaptive Empathy Learning Support in Peer Review Scenarios}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_867.pdf}, venue = {New Orleans, Louisiana, USA}, year = 2022 }
- Kordts, R., Leimeister, J. M., & Zenker, C.. (2022). Faktoren für gelungene studienprogramm-reformen. In Berendt, B., Fleischmann, A., Schaper, N., Szczyrba, B., Wiemer, M., & Wildt, J. (Eds.), In Neues handbuch hochschullehre (nhhl) (Vol. 104). Duz verlags- und medienhaus gmbh.
[BibTeX] [Abstract] [Download PDF]
Wie sehen gelungene Studienprogramm-Reformen an einer spezifischen Hochschule aus? Welche Faktoren sind dabei wichtig und wie kann üblichen Herausforderungen erfolgreich begegnet werden? In diesem Beitrag stellen wir die Ergebnisse der Evaluation einer Studienprogramm-Reform an der Universität St. Gallen (HSG) dar. Ausgehend vom aktuellen Stand der wissenschaftlichen Diskussion um Studienprogramm-Reformen, werden Faktoren einer gelungenen Reform aus zwei Befragungen abgeleitet, die diese Reform begleiteten.
@incollection{ls_leimeister, abstract = {Wie sehen gelungene Studienprogramm-Reformen an einer spezifischen Hochschule aus? Welche Faktoren sind dabei wichtig und wie kann üblichen Herausforderungen erfolgreich begegnet werden? In diesem Beitrag stellen wir die Ergebnisse der Evaluation einer Studienprogramm-Reform an der Universität St. Gallen (HSG) dar. Ausgehend vom aktuellen Stand der wissenschaftlichen Diskussion um Studienprogramm-Reformen, werden Faktoren einer gelungenen Reform aus zwei Befragungen abgeleitet, die diese Reform begleiteten.}, added-at = {2022-03-01T17:25:18.000+0100}, author = {Kordts, Robert and Leimeister, Jan Marco and Zenker, Christina}, biburl = {https://www.bibsonomy.org/bibtex/297dd7a64397ca326fba27cc7230e161e/ls_leimeister}, booktitle = {Neues Handbuch Hochschullehre (NHHL)}, editor = {Berendt, Brigitte and Fleischmann, Andreas and Schaper, Niclas and Szczyrba, Birgit and Wiemer, Matthias and Wildt, Johannes}, interhash = {3106069a75237f1f91ce8511eea23ba1}, intrahash = {97dd7a64397ca326fba27cc7230e161e}, keywords = {itegpub pub_jml}, language = {german}, month = feb, publisher = {DUZ Verlags- und Medienhaus GmbH}, timestamp = {2022-03-01T18:14:01.000+0100}, title = {Faktoren für gelungene Studienprogramm-Reformen}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_861.pdf}, volume = 104, year = 2022 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2022). It takes two to tango: design thinking and design patterns for better system development. In Hehn, J., Mendez, D., Brenner, W., & Broy, M. (Eds.), In Design thinking for software engineering (, pp. 201-211). Cham, Switzerland: Springer. doi:10.1007/978-3-030-90594-1_14
[BibTeX] [Abstract] [Download PDF]
Design Thinking has become a well-established approach to solving wicked problems through creative and conceptual solutions. Thus, Design Thinking approaches usually end with finding novel solutions but do not offer support in the practical implementation of these solutions. To bridge the gap between finding creative solutions and implementing them into suitable end products, we see Design Patterns as a useful approach to combine the advantages of both sides—the human-centered Design Thinking approach and the practical implementation in system development. Design Patterns offer proven solutions to recurring problems and thus provide design knowledge to solve complex design problems. In this contribution, we demonstrate how Design Patterns act as a complement to Design Thinking by using the example of designing a lawful smart personal learning assistant. We use Design Thinking to extract the design solution of the lawful learning assistant and develop it with the help of Design Patterns. We demonstrate the use of Design Patterns by using the deletion routine Design Pattern as an example of how a Design Pattern can be used for lawful design in addition to their known fields of application in system development. The evaluation results show that the combination of Design Thinking and Design Patterns lead to an approach that not only identifies novel, complex solutions but also supports their practical implementation.
@incollection{ls_leimeister, abstract = {Design Thinking has become a well-established approach to solving wicked problems through creative and conceptual solutions. Thus, Design Thinking approaches usually end with finding novel solutions but do not offer support in the practical implementation of these solutions. To bridge the gap between finding creative solutions and implementing them into suitable end products, we see Design Patterns as a useful approach to combine the advantages of both sides—the human-centered Design Thinking approach and the practical implementation in system development. Design Patterns offer proven solutions to recurring problems and thus provide design knowledge to solve complex design problems. In this contribution, we demonstrate how Design Patterns act as a complement to Design Thinking by using the example of designing a lawful smart personal learning assistant. We use Design Thinking to extract the design solution of the lawful learning assistant and develop it with the help of Design Patterns. We demonstrate the use of Design Patterns by using the deletion routine Design Pattern as an example of how a Design Pattern can be used for lawful design in addition to their known fields of application in system development. The evaluation results show that the combination of Design Thinking and Design Patterns lead to an approach that not only identifies novel, complex solutions but also supports their practical implementation.}, added-at = {2022-02-22T14:46:56.000+0100}, address = {Cham, Switzerland}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ec11fa830fc9dfecf477f1e1d94a1704/ls_leimeister}, booktitle = {Design Thinking for Software Engineering}, doi = {10.1007/978-3-030-90594-1_14}, editor = {Hehn, Jennifer and Mendez, Daniel and Brenner, Walter and Broy, Manfred}, interhash = {fad36ce6ad31fb98c09b61824a62db0f}, intrahash = {ec11fa830fc9dfecf477f1e1d94a1704}, isbn = {978-3-030-90593-4}, keywords = {Design_pattern Design_thinking Lawful_system Smart_personal_assistants development itegpub pub_aja pub_edi pub_jml}, language = {english}, month = {jan 2022}, pages = {201-211}, publisher = {Springer}, series = {Progress in IS}, timestamp = {2022-02-22T15:17:15.000+0100}, title = {It Takes Two to Tango: Design Thinking and Design Patterns for Better System Development}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/02/JML_860.pdf}, year = 2022 }
- Engel, C., Ebel, P., & Leimeister, J. M.. (2022). Cognitive automation. Electronic markets, 32(1), 339-350. doi:10.1007/s12525-021-00519-7
[BibTeX] [Abstract] [Download PDF]
Facilitated by AI technology, the phenomenon of cognitive automation extends the scope of deterministic business process automation (BPA) through the probabilistic automation of knowledge and service work. By transforming work systems through cognitive automation, organizations are provided with vast strategic opportunities to gain business value. However, research lacks a unified conceptual lens on cognitive automation, which hinders scientific progress. Thus, based on a Systematic Literature Review, we describe the fundamentals of cognitive automation and provide an integrated conceptualization. We provide an overview of the major BPA approaches such as workflow management, robotic process automation, and Machine Learning-facilitated BPA while emphasizing their complementary relationships. Furthermore, we show how the phenomenon of cognitive automation can be instantiated by Machine Learning-facilitated BPA systems that operate along the spectrum of lightweight and heavyweight IT implementations in larger IS ecosystems. Based on this, we describe the relevance and opportunities of cognitive automation in Information Systems research.
@article{ls_leimeister, abstract = {Facilitated by AI technology, the phenomenon of cognitive automation extends the scope of deterministic business process automation (BPA) through the probabilistic automation of knowledge and service work. By transforming work systems through cognitive automation, organizations are provided with vast strategic opportunities to gain business value. However, research lacks a unified conceptual lens on cognitive automation, which hinders scientific progress. Thus, based on a Systematic Literature Review, we describe the fundamentals of cognitive automation and provide an integrated conceptualization. We provide an overview of the major BPA approaches such as workflow management, robotic process automation, and Machine Learning-facilitated BPA while emphasizing their complementary relationships. Furthermore, we show how the phenomenon of cognitive automation can be instantiated by Machine Learning-facilitated BPA systems that operate along the spectrum of lightweight and heavyweight IT implementations in larger IS ecosystems. Based on this, we describe the relevance and opportunities of cognitive automation in Information Systems research.}, added-at = {2022-01-27T14:41:19.000+0100}, author = {Engel, Christian and Ebel, Philipp and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2d7221d764500a1915f1eed4196422260/ls_leimeister}, doi = {10.1007/s12525-021-00519-7}, interhash = {a80d97d177ac1a7c6d97526e47d5de36}, intrahash = {d7221d764500a1915f1eed4196422260}, issn = {1019-6781}, journal = {Electronic Markets}, keywords = {Artificial_intelligence Automation Cognition Cognitive_automation Knowledge_work Machine_learning itegpub pub_jml pub_peb}, language = {english}, month = jan, number = 1, pages = {339-350}, timestamp = {2022-08-09T15:39:28.000+0200}, title = {Cognitive automation}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_859.pdf}, volume = 32, year = 2022 }
- Weinert, T., Billert, M., Thiel de Gafenco, M., Janson, A., & Leimeister, J. M.. (2022). Designing a co-creation system for the development of work-process-related learning material in manufacturing. Computer supported cooperative work (cscw), 32(1), 5-53. doi:10.1007/s10606-021-09420-5
[BibTeX] [Abstract] [Download PDF]
The increasing digitalization and automatization in the manufacturing industry as well as the need to learn on the job has reinforced the need for much more granular learning, which has not yet impacted the design of learning materials. In this regard, granular learning concepts require situated learning materials to support self-directed learning in the workplace in a targeted manner. Co-creation approaches offer promising opportunities to support employees in the independent design of such situated learning materials. Using an action-design research (ADR) approach, we derived requirements from co-creation concepts and practice by conducting focus group workshops in manufacturing and vocational training schools to develop design principles for a co-creation system that supports employees through the creation process of work-process-related learning material. Consequently, we formulate four design principles for the design of a collaborative learning and qualification system for manufacturing. Using an innovative mixed methods approach, we validate these design principles and design features to demonstrate the success of the developed artifact. The results provide insights regarding the design of a co-creation system to support learners in the co-creation of learning material with the consideration of cognitive load (CL). Our study contributes to research and practice by proposing novel design principles for supporting employees in peer creation processes. Furthermore, our study reveals how co-creation systems can support the collaborative development of learning materials in the work process.
@article{ls_leimeister, abstract = {The increasing digitalization and automatization in the manufacturing industry as well as the need to learn on the job has reinforced the need for much more granular learning, which has not yet impacted the design of learning materials. In this regard, granular learning concepts require situated learning materials to support self-directed learning in the workplace in a targeted manner. Co-creation approaches offer promising opportunities to support employees in the independent design of such situated learning materials. Using an action-design research (ADR) approach, we derived requirements from co-creation concepts and practice by conducting focus group workshops in manufacturing and vocational training schools to develop design principles for a co-creation system that supports employees through the creation process of work-process-related learning material. Consequently, we formulate four design principles for the design of a collaborative learning and qualification system for manufacturing. Using an innovative mixed methods approach, we validate these design principles and design features to demonstrate the success of the developed artifact. The results provide insights regarding the design of a co-creation system to support learners in the co-creation of learning material with the consideration of cognitive load (CL). Our study contributes to research and practice by proposing novel design principles for supporting employees in peer creation processes. Furthermore, our study reveals how co-creation systems can support the collaborative development of learning materials in the work process.}, added-at = {2022-01-20T14:34:06.000+0100}, author = {Weinert, Tim and Billert, Matthias and Thiel de Gafenco, Marian and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/271b217ec735567523e5ac3fd17f9b892/ls_leimeister}, doi = {10.1007/s10606-021-09420-5}, interhash = {245a220a7d47f099d09bcfc6d4a12af4}, intrahash = {71b217ec735567523e5ac3fd17f9b892}, issn = {0925-9724}, journal = {Computer Supported Cooperative Work (CSCW)}, keywords = {Action-design_research Co-creation Cognitive_load Manufacturing Situated_learning_material Vocational_education_and_training itegpub pub_aja pub_jml pub_mbi pub_twe}, language = {English}, number = 1, pages = {5-53}, timestamp = {2023-03-23T13:38:18.000+0100}, title = {Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/03/JML_857.pdf}, volume = 32, year = 2022 }
- Benner, D., Schöbel, S., Janson, A., & Leimeister, J. M.. (2022). Can you help me scale? a systematic analysis of scaling capabilities of conversational agents for digital services. Paper presented at the International conference on wirtschaftsinformatik (wi).
[BibTeX] [Abstract] [Download PDF]
Today’s servitized and digitalized society has significant implications for the economic system as value creation increasingly shifts towards digital services. Organizations are increasingly relying of artificial intelligence, which enables them to operate with novel technological artifacts like conversational agents (CA). These human-like AI-driven artifacts open new possibilities and channels for service providers to scale up their business even further and to create a business value or even to make processes more efficient. While we witness the results of that each day, we do not fully understand how such CAs can contribute to scaling up a business. Therefore, we conduct an analysis of service research and popular CAs to determine the status quo and highlight opportunities for scaling services with CAs. We contribute to theory by clarifying the meaning of scalability in combination with CAs and support practitioners by providing an overview about how organizations successfully scale their CAs.
@inproceedings{ls_leimeister, abstract = {Today’s servitized and digitalized society has significant implications for the economic system as value creation increasingly shifts towards digital services. Organizations are increasingly relying of artificial intelligence, which enables them to operate with novel technological artifacts like conversational agents (CA). These human-like AI-driven artifacts open new possibilities and channels for service providers to scale up their business even further and to create a business value or even to make processes more efficient. While we witness the results of that each day, we do not fully understand how such CAs can contribute to scaling up a business. Therefore, we conduct an analysis of service research and popular CAs to determine the status quo and highlight opportunities for scaling services with CAs. We contribute to theory by clarifying the meaning of scalability in combination with CAs and support practitioners by providing an overview about how organizations successfully scale their CAs.}, added-at = {2022-01-14T13:53:48.000+0100}, author = {Benner, Dennis and Schöbel, Sofia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/296b4aa09bf7dc83165b2f88f46c7fc94/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {21-23 Feb 2022}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {5d904d12b01245744a8b6a3fd6bb82bc}, intrahash = {96b4aa09bf7dc83165b2f88f46c7fc94}, keywords = {conversational_agents digital_services itegpub pub_aja pub_dbe pub_jml pub_ssc service_scaling}, language = {english}, month = feb, timestamp = {2024-07-11T13:31:32.000+0200}, title = {Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_862.pdf}, venue = {Nuremberg, Germany}, year = 2022 }
- Benner, D., Schöbel, S., Süess, C., Baechle, V., & Janson, A.. (2022). Level-up your learning - introducing a framework for gamified educational conversational agents. Paper presented at the International conference on wirtschaftsinformatik (wi).
[BibTeX] [Abstract] [Download PDF]
Driven by circumstances like the global pandemic many learners and educators realize the importance and value of self-regulated digital learning. To better support self-regulated learning, conversational agents have become more relevant. Conversational agents can act as tutor or as learning mate for learners. Although conversational agents have potential to better support self-regulated learning processes, challenges exist requiring implications about how to make these interactions more engaging and supportive. This study discusses the value of gamified conversational learning chatbots that use game elements to engage learners to guide researchers and practitioners to design conversational agents that effectively motivate learners and provide self-regulated learning at the same time. Therefore, we propose a systematically developed framework for gamifying educational conversational agents and contribute to theory by consolidating several theories about games, digital learning, and conversational agents and support practitioners by providing implications about what to care about when gamifying conversational agents.
@inproceedings{ls_leimeister, abstract = {Driven by circumstances like the global pandemic many learners and educators realize the importance and value of self-regulated digital learning. To better support self-regulated learning, conversational agents have become more relevant. Conversational agents can act as tutor or as learning mate for learners. Although conversational agents have potential to better support self-regulated learning processes, challenges exist requiring implications about how to make these interactions more engaging and supportive. This study discusses the value of gamified conversational learning chatbots that use game elements to engage learners to guide researchers and practitioners to design conversational agents that effectively motivate learners and provide self-regulated learning at the same time. Therefore, we propose a systematically developed framework for gamifying educational conversational agents and contribute to theory by consolidating several theories about games, digital learning, and conversational agents and support practitioners by providing implications about what to care about when gamifying conversational agents.}, added-at = {2022-01-14T13:13:26.000+0100}, author = {Benner, Dennis and Schöbel, Sofia and Süess, Christoph and Baechle, Vera and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2ec3e57ae7cfceed26fbfedfbdeede1b2/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {21-23 Feb 2022}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {995288d503acd1cced618b9366ce03fd}, intrahash = {ec3e57ae7cfceed26fbfedfbdeede1b2}, keywords = {conversational_agents education framework gamification itegpub pub_aja pub_dbe pub_ssc}, language = {english}, month = feb, timestamp = {2022-03-21T15:27:49.000+0100}, title = {Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_856.pdf}, venue = {Nuremberg, Germany}, year = 2022 }
- Elshan, E., Zierau, N., Engel, C., Janson, A., & Leimeister, J. M.. (2022). Understanding the design elements affecting user acceptance of intelligent agents: past, present and future. Information systems frontiers (inf syst front), 24(3), 699-730. doi:10.1007/s10796-021-10230-9
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Intelligent agents (IAs) are permeating both business and society. However, interacting with IAs poses challenges moving beyond technological limitations towards the human-computer interface. Thus, the knowledgebase related to interaction with IAs has grown exponentially but remains segregated and impedes the advancement of the field. Therefore, we conduct a systematic literature review to integrate empirical knowledge on user interaction with IAs. This is the first paper to examine 107 Information Systems and Human-Computer Interaction papers and identified 389 relationships between design elements and user acceptance of IAs. Along the independent and dependent variables of these relationships, we span a research space model encompassing empirical research on designing for IA user acceptance. Further we contribute to theory, by presenting a research agenda along the dimensions of the research space, which shall be useful to both researchers and practitioners. This complements the past and present knowledge on designing for IA user acceptance with potential pathways into the future of IAs.
@article{ls_leimeister, abstract = {Intelligent agents (IAs) are permeating both business and society. However, interacting with IAs poses challenges moving beyond technological limitations towards the human-computer interface. Thus, the knowledgebase related to interaction with IAs has grown exponentially but remains segregated and impedes the advancement of the field. Therefore, we conduct a systematic literature review to integrate empirical knowledge on user interaction with IAs. This is the first paper to examine 107 Information Systems and Human-Computer Interaction papers and identified 389 relationships between design elements and user acceptance of IAs. Along the independent and dependent variables of these relationships, we span a research space model encompassing empirical research on designing for IA user acceptance. Further we contribute to theory, by presenting a research agenda along the dimensions of the research space, which shall be useful to both researchers and practitioners. This complements the past and present knowledge on designing for IA user acceptance with potential pathways into the future of IAs.}, added-at = {2022-01-06T16:49:54.000+0100}, author = {Elshan, Edona and Zierau, Naim and Engel, Christian and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2e59ca44913d2d8ceae47e83dd2bfc5ba/ls_leimeister}, doi = {10.1007/s10796-021-10230-9}, interhash = {a66159f91534a5479120d704b0380faf}, intrahash = {e59ca44913d2d8ceae47e83dd2bfc5ba}, issn = {1387-3326}, journal = {Information Systems Frontiers (Inf Syst Front)}, keywords = {Computer_interaction Human Human_Computer_interaction Information_systems Intelligent_agent Research_agenda Systematic_literature_review itegpub pub_aja pub_jml}, language = {english}, number = 3, pages = {699-730}, timestamp = {2022-09-22T11:18:48.000+0200}, title = {Understanding the Design Elements Affecting User Acceptance of Intelligent Agents: Past, Present and Future}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_853.pdf}, volume = 24, year = 2022 }
- Janson, A., Dickhaut, E., & Söllner, M.. (2022). Designing for cultural values: towards a theory-motivated method for culture-sensitive adaptation of information systems. Paper presented at the Hawaii international conference on system sciences (hicss), Hawaii, USA.
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To ensure that an intended target group accepts and uses an information system (IS) is a major challenge for service systems engineering and a key interest in IS research. On the one hand, individuals’ cultural values affect their willingness to use an IS; on the other hand, information technology (IT) is neither value-neutral and, thus, also affects IT acceptance and usage. Therefore, the adaptation of IS should consider both sources of value. Thus, in this paper, we present the theory-driven design of a method for culture-sensitive IS adaptation that draws on IT-culture conflict theory. Our two-fold evaluation approach results show that the method enables to create feasible results for developing culture-sensitive design solutions for IS. As a theoretical contribution, we contribute to the exploration of culture in IS development; as a practical contribution, we provide guidance in how to adapt IS for specific target groups.
@inproceedings{ls_leimeister, abstract = {To ensure that an intended target group accepts and uses an information system (IS) is a major challenge for service systems engineering and a key interest in IS research. On the one hand, individuals’ cultural values affect their willingness to use an IS; on the other hand, information technology (IT) is neither value-neutral and, thus, also affects IT acceptance and usage. Therefore, the adaptation of IS should consider both sources of value. Thus, in this paper, we present the theory-driven design of a method for culture-sensitive IS adaptation that draws on IT-culture conflict theory. Our two-fold evaluation approach results show that the method enables to create feasible results for developing culture-sensitive design solutions for IS. As a theoretical contribution, we contribute to the exploration of culture in IS development; as a practical contribution, we provide guidance in how to adapt IS for specific target groups.}, added-at = {2022-01-04T17:05:20.000+0100}, address = {Hawaii, USA}, author = {Janson, Andreas and Dickhaut, Ernestine and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/2b37b9a6b802d460834f36e510c0a4f92/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {04-07 jan 2022}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {b28bcc8c0349efecb26f85998febd0ca}, intrahash = {b37b9a6b802d460834f36e510c0a4f92}, isbn = {978-0-9981331-5-7}, keywords = {Cross-Cultural_Issues_in_the_Digital_Economy Digital_Economy Global_Issues_in_the_Digital_Economy International_Issues_in_the cross-culture cultural_adaption culture itegpub mobile_learning pub_aja pub_edi pub_msö system_development}, language = {english}, month = jan, pages = {4654-4663}, timestamp = {2022-01-04T17:22:10.000+0100}, title = {Designing for Cultural Values: Towards a Theory-motivated Method for Culture-sensitive Adaptation of Information Systems}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_851.pdf}, venue = {Hawaii, USA}, year = 2022 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2022). Conceptualizing design knowledge in is research – a review and taxonomy of design knowledge properties. Paper presented at the Hawaii international conference on system sciences (hicss), Hawaii, USA.
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Design science projects are of great interest in information systems (IS) research. Typically, design-oriented projects generate valuable design knowledge through the design and possible instantiation of artifacts. Although designing novel artifacts and accumulating design knowledge is common practice in IS, there is still limited shared knowledge about the distinctive characteristics of design knowledge to facilitate its accumulation. To address this issue, we develop a design knowledge taxonomy and contribute to a deeper understanding of design knowledge properties. The taxonomy is grounded on a systematic literature review, followed by a combination of empirical-to-conceptual and conceptual-to-empirical iterations. We evaluate the taxonomy by interviewing six domain experts and demonstrate its practical application and utility. Thus, the taxonomy consists of key dimensions and characteristics of design knowledge and contributes to a better scientific understanding of its characteristics. Practitioners can use the taxonomy as an instrument to further understand, design, and accumulate design knowledge.
@inproceedings{ls_leimeister, abstract = {Design science projects are of great interest in information systems (IS) research. Typically, design-oriented projects generate valuable design knowledge through the design and possible instantiation of artifacts. Although designing novel artifacts and accumulating design knowledge is common practice in IS, there is still limited shared knowledge about the distinctive characteristics of design knowledge to facilitate its accumulation. To address this issue, we develop a design knowledge taxonomy and contribute to a deeper understanding of design knowledge properties. The taxonomy is grounded on a systematic literature review, followed by a combination of empirical-to-conceptual and conceptual-to-empirical iterations. We evaluate the taxonomy by interviewing six domain experts and demonstrate its practical application and utility. Thus, the taxonomy consists of key dimensions and characteristics of design knowledge and contributes to a better scientific understanding of its characteristics. Practitioners can use the taxonomy as an instrument to further understand, design, and accumulate design knowledge.}, added-at = {2022-01-04T16:24:52.000+0100}, address = {Hawaii, USA}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2936e549b8a80c1ddc371b55f1f847888/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {04-07 jan 2021}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {554bd6b03722a02e7c7c0f2db1f5f3b0}, intrahash = {936e549b8a80c1ddc371b55f1f847888}, isbn = {978-0-9981331-5-7}, keywords = {Advances_in_Design_Science Research accumulation design_knowledge design_science_research itegpub pub_aja pub_edi pub_jml taxonomy}, language = {english}, month = jan, pages = {5778-5787}, timestamp = {2022-01-04T16:42:06.000+0100}, title = {Conceptualizing Design Knowledge in IS Research – A Review and Taxonomy of Design Knowledge Properties}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_850.pdf}, venue = {Hawaii, USA}, year = 2022 }
- Simmert, B., & Peters, C.. (2022). Faster, better, happier – internal crowd work as form of structural empowerment for employee empowerment and success. Die unternehmung – swiss journal of business research and practice, 76(1), 28-49. doi:10.5771/0042-059X-2022-1-28
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ICW is gaining increasing importance as an innovative concept of digital work organization. This study examines ICW and its role as a structural empowerment tool driving the psychological empowerment of employees. This is done by means of a case study on a telecommunications company that has been successfully using ICW for more than ten years. Using a mixed-method approach, a model for an in-depth understanding of empowerment in ICW is exploratively developed based on qualitative data. Furthermore, organizational enablers in ICW are identified as important prerequisites and success factors. Additionally, the study shows how ICW as structural empowerment promotes psychological empowerment and can lead to higher speed, increased synergies, and higher employee satisfaction. A quantitative deep-dive provides additional figures on the structural empowerment mechanisms in ICW as well as on employee perceptions.
@article{ls_leimeister, abstract = {ICW is gaining increasing importance as an innovative concept of digital work organization. This study examines ICW and its role as a structural empowerment tool driving the psychological empowerment of employees. This is done by means of a case study on a telecommunications company that has been successfully using ICW for more than ten years. Using a mixed-method approach, a model for an in-depth understanding of empowerment in ICW is exploratively developed based on qualitative data. Furthermore, organizational enablers in ICW are identified as important prerequisites and success factors. Additionally, the study shows how ICW as structural empowerment promotes psychological empowerment and can lead to higher speed, increased synergies, and higher employee satisfaction. A quantitative deep-dive provides additional figures on the structural empowerment mechanisms in ICW as well as on employee perceptions.}, added-at = {2021-11-20T13:21:11.000+0100}, author = {Simmert, Benedikt and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2cc2605380b988aa798c093c888649795/ls_leimeister}, doi = {10.5771/0042-059X-2022-1-28}, interhash = {10cdef281f0306e7106206b487e28b65}, intrahash = {cc2605380b988aa798c093c888649795}, issn = {0042-059X}, journal = {Die Unternehmung – Swiss Journal of Business Research and Practice}, keywords = {Case_Study_Research Digital_Work_Organization Empowerment Internal_Crowd_Work Psychological_Empowerment Work_Organization itegpub pub_bsi pub_cpe}, language = {english}, number = 1, pages = {28-49}, timestamp = {2023-08-19T14:39:33.000+0200}, title = {Faster, Better, Happier – Internal Crowd Work as Form of Structural Empowerment for Employee Empowerment and Success}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/08/JML_945.pdf}, volume = 76, year = 2022 }
- Schmidt, S. L., Li, M. M., & Peters, C.. (2022). Requirements for an it support system based on hybrid intelligence. Paper presented at the Hawaii international conference on system sciences (hicss).
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In our digital world, all companies need IT support. The IT support staff is under high pressure solving user-based issues and facing an increase of heterogeneous systems. Hybrid intelligence could solve many issues due to the combination of machine power and the individual strengths of humans. As a part of a bigger design science research project, this paper derives requirements for an IT support system based on hybrid intelligence (ISSHI). 17 requirements from the literature and 21 requirements from 24 indepth interviews with IT support managers and support-agents from three different companies have been derived. These were evaluated and refined with a second interview series of five IT support stakeholders that led to a total of 24 consolidated requirements. Finally, these requirements were used to inform a system architecture for an ISSHI. This architecture shall serve as a foundation for future research directions regarding hybrid intelligence in IT support.
@inproceedings{ls_leimeister, abstract = {In our digital world, all companies need IT support. The IT support staff is under high pressure solving user-based issues and facing an increase of heterogeneous systems. Hybrid intelligence could solve many issues due to the combination of machine power and the individual strengths of humans. As a part of a bigger design science research project, this paper derives requirements for an IT support system based on hybrid intelligence (ISSHI). 17 requirements from the literature and 21 requirements from 24 indepth interviews with IT support managers and support-agents from three different companies have been derived. These were evaluated and refined with a second interview series of five IT support stakeholders that led to a total of 24 consolidated requirements. Finally, these requirements were used to inform a system architecture for an ISSHI. This architecture shall serve as a foundation for future research directions regarding hybrid intelligence in IT support.}, added-at = {2021-09-14T11:27:52.000+0200}, author = {Schmidt, Simon L. and Li, Mahei Manhai and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2e337053646a22474496d787db5666a2d/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {04.01.2022 - 07.01.2022}, eventtitle = {Hawai’i International Conference on System Sciences (HICSS)}, interhash = {f67dc6e36bf0f66c4368d9b96ded03cb}, intrahash = {e337053646a22474496d787db5666a2d}, keywords = {hi hybrid_intelligence it_support itegpub pub_cpe pub_mli pub_sls requirements_elicitation}, timestamp = {2022-01-08T09:53:19.000+0100}, title = {Requirements for an IT Support System based on Hybrid Intelligence}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_854.pdf}, venue = {Maui, Hawaii, USA}, year = 2022 }
- Dickhaut, E., Thies, L. F., Janson, A., Leimeister, J. M., & Söllner, M.. (2022). Entwurfsmuster für die interdisziplinäre gestaltung rechtsverträglicher systeme. In Friedewald, M., Kreutzer, M., & Hansen, M. (Eds.), In Selbstbestimmung, privatheit und datenschutz (, pp. 469-487). Wiesbaden: Springer vieweg. doi:10.1007/978-3-658-33306-5_23
[BibTeX] [Abstract] [Download PDF]
Durch die Digitalisierung werden immer mehr Technologien entwickelt. Dabei gewinnt die soziotechnische Systementwicklung zunehmend an Bedeutung, in deren Rahmen nicht nur das technische System isoliert betrachtet wird, sondern auch der Nutzer und sein Umfeld. Insbesondere bei der Entwicklung rechtsverträglicher Systeme stehen Entwickler häufig aufgrund fehlenden rechtlichen Fachwissens vor großen Herausforderungen. Dies gilt insbesondere dann, wenn es um intelligente, selbstlernende Systeme geht. Diese Systeme sammeln, um die Qualität ihrer Dienste zu optimieren und Nutzerbedürfnissen zu entsprechen mithilfe leistungsfähiger Technologien große Mengen an personenbezogenen Daten, was Risiken für die informationelle Selbstbestimmung der Nutzer mit sich bringt. Um diesen Risiken entgegenzuwirken nutzen wir Anforderungs- und Entwurfsmuster. Ziel des Beitrags ist daher mittels eines multi-methodischen Ansatzes aufzuzeigen, welchen Beitrag interdisziplinäre Anforderungs- und Entwurfsmuster für die Entwicklung rechtsverträglicher und qualitativ hochwertiger KI-basierter Systeme leisten können. Um die Wirksamkeit der Muster zu untersuchen wurde mithilfe der Muster ein Lernassistent entwickelt und durch die Methode der Simulationsstudie evaluiert.
@incollection{ls_leimeister, abstract = {Durch die Digitalisierung werden immer mehr Technologien entwickelt. Dabei gewinnt die soziotechnische Systementwicklung zunehmend an Bedeutung, in deren Rahmen nicht nur das technische System isoliert betrachtet wird, sondern auch der Nutzer und sein Umfeld. Insbesondere bei der Entwicklung rechtsverträglicher Systeme stehen Entwickler häufig aufgrund fehlenden rechtlichen Fachwissens vor großen Herausforderungen. Dies gilt insbesondere dann, wenn es um intelligente, selbstlernende Systeme geht. Diese Systeme sammeln, um die Qualität ihrer Dienste zu optimieren und Nutzerbedürfnissen zu entsprechen mithilfe leistungsfähiger Technologien große Mengen an personenbezogenen Daten, was Risiken für die informationelle Selbstbestimmung der Nutzer mit sich bringt. Um diesen Risiken entgegenzuwirken nutzen wir Anforderungs- und Entwurfsmuster. Ziel des Beitrags ist daher mittels eines multi-methodischen Ansatzes aufzuzeigen, welchen Beitrag interdisziplinäre Anforderungs- und Entwurfsmuster für die Entwicklung rechtsverträglicher und qualitativ hochwertiger KI-basierter Systeme leisten können. Um die Wirksamkeit der Muster zu untersuchen wurde mithilfe der Muster ein Lernassistent entwickelt und durch die Methode der Simulationsstudie evaluiert.}, added-at = {2020-11-23T13:35:53.000+0100}, address = {Wiesbaden}, author = {Dickhaut, Ernestine and Thies, Laura Friederike and Janson, Andreas and Leimeister, Jan Marco and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/2a4a8a9a6056a08ffca2fbf604f5419a8/ls_leimeister}, booktitle = {Selbstbestimmung, Privatheit und Datenschutz}, doi = {10.1007/978-3-658-33306-5_23}, editor = {Friedewald, Michael and Kreutzer, Michael and Hansen, Marit}, eventdate = {12.11.2020-13.11.2020}, eventtitle = {Forum Privatheit Online-Jahreskonferenz (Forum Privatheit)}, interhash = {4a033a0381bbc8d8005981c3e9333030}, intrahash = {a4a8a9a6056a08ffca2fbf604f5419a8}, isbn = {978-3-658-33306-5}, keywords = {Entwurfsmuster Interdisziplinäre_Gestaltung Rechtsverträglichkeit itegpub pub_aja pub_edi pub_jml pub_msö}, language = {german}, month = {april}, pages = {469-487}, publisher = {Springer Vieweg}, series = {DuD-Fachbeiträge}, timestamp = {2023-01-26T16:04:03.000+0100}, title = {Entwurfsmuster für die interdisziplinäre Gestaltung rechtsverträglicher Systeme}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_869_new.pdf}, year = 2022 }
- Schöbel, S., Schomberg, S., Barev, T. J., Grote, T., Janson, A., Hornung, G., & Leimeister, J. M.. (2022). Zum datenschutz gestupst? gestaltungsorientierte entwicklung von privacy nudges vor dem hintergrund ethischer und rechtlicher leitlinien. In Friedewald, M., Kreutzer, M., & Hansen, M. (Eds.), In Selbstbestimmung, privatheit und datenschutz (, pp. 369-388). Wiesbaden: Springer vieweg. doi:10.1007/978-3-658-33306-5_18
[BibTeX] [Abstract] [Download PDF]
Die Digitalisierung verändert unsere Gesellschaft, die Art wie wir miteinander kommunizieren und wie wir arbeiten. Dabei birgt Digitalisierung nicht nur Vorteile, sondern führt auch dazu, dass jedes Individuum durch sein Agieren in der digitalen Welt Datenspuren hinterlässt. Diese Daten werden gesammelt, aggregiert und ausgewertet, und das vielfach, ohne dass sich Individuen dessen bewusst sind. Hier kann das sogenannte Privacy Nudging genutzt werden, durch das Nutzende „angestupst“ werden, um ihr Verhalten so zu verändern, dass sie ihre eigenen Daten besser schützen. Bei der Gestaltung von Nudging Konzepten gibt es zahlreiche rechtliche, ethische und soziotechnische Hürden, die es zu berücksichtigen gilt. Hierzu existieren bisher keine einheitlichen Richtlinien und Empfehlungen. Entsprechend präsentiert der Beitrag eine integrative soziotechnische Gestaltungsperspektive für digitale privacy Nudges, indem Technik, Ethik und Recht nicht mehr nur isoliert betrachtet werden.
@incollection{ls_leimeister, abstract = {Die Digitalisierung verändert unsere Gesellschaft, die Art wie wir miteinander kommunizieren und wie wir arbeiten. Dabei birgt Digitalisierung nicht nur Vorteile, sondern führt auch dazu, dass jedes Individuum durch sein Agieren in der digitalen Welt Datenspuren hinterlässt. Diese Daten werden gesammelt, aggregiert und ausgewertet, und das vielfach, ohne dass sich Individuen dessen bewusst sind. Hier kann das sogenannte Privacy Nudging genutzt werden, durch das Nutzende „angestupst“ werden, um ihr Verhalten so zu verändern, dass sie ihre eigenen Daten besser schützen. Bei der Gestaltung von Nudging Konzepten gibt es zahlreiche rechtliche, ethische und soziotechnische Hürden, die es zu berücksichtigen gilt. Hierzu existieren bisher keine einheitlichen Richtlinien und Empfehlungen. Entsprechend präsentiert der Beitrag eine integrative soziotechnische Gestaltungsperspektive für digitale privacy Nudges, indem Technik, Ethik und Recht nicht mehr nur isoliert betrachtet werden.}, added-at = {2020-10-02T14:53:00.000+0200}, address = {Wiesbaden}, author = {Schöbel, Sofia and Schomberg, Sabrina and Barev, Torben Jan and Grote, Thomas and Janson, Andreas and Hornung, Gerrit and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2a3eeefa29f82852ec666457d84f04ebe/ls_leimeister}, booktitle = {Selbstbestimmung, Privatheit und Datenschutz}, doi = {10.1007/978-3-658-33306-5_18}, editor = {Friedewald, Michael and Kreutzer, Michael and Hansen, Marit}, eventdate = {12.11.2020-13.11.2020}, eventtitle = {Forum Privatheit Online-Jahreskonferenz (Forum Privatheit)}, interhash = {a3f3704de9b77f2502bf98f10f80445e}, intrahash = {a3eeefa29f82852ec666457d84f04ebe}, isbn = {978-3-658-33305-8}, keywords = {Design_von_digitalen_Benutzeroberflächen Ethik Privacy_Nudge Privacy_Nudging Recht Soziotechnik digitale_Entscheidungsarchitekturen itegpub pub_aja pub_jml pub_ssc pub_tba}, language = {german}, month = apr, pages = {369-388}, publisher = {Springer Vieweg}, series = {DuD-Fachbeiträge}, timestamp = {2023-01-26T16:04:53.000+0100}, title = {Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2022/05/JML_868.pdf}, year = 2022 }
2021
- Eilers, K., & Li, M.. (2021). Sense of control for empowerment in hybrid intelligence service systems. Paper presented at the International conference on information systems (icis). workshop: service and information systems research for a better future, Austin, Texas, USA.
[BibTeX]@inproceedings{ls_leimeister, added-at = {2022-05-18T16:54:27.000+0200}, address = {Austin, Texas, USA}, author = {Eilers, Karen and Li, Mahei}, biburl = {https://www.bibsonomy.org/bibtex/26813721341c55cef2418f78b2cab814c/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS). Workshop: Service and Information Systems Research for a Better Future}, eventdate = {12-15 Dec 2021}, eventtitle = {International Conference on Information Systems (ICIS).}, interhash = {18e7450f8fa46eca20be04448d17413e}, intrahash = {6813721341c55cef2418f78b2cab814c}, keywords = {Empowerement Hybrid_Intelligence Sense_of_Controle Techno_Stress itegpub pub_kei pub_mli}, timestamp = {2022-05-18T16:55:57.000+0200}, title = {Sense of Control for Empowerment in Hybrid Intelligence Service Systems}, venue = {Austin, Texas, USA}, year = 2021 }
- Wilde, D., Hupe, A., Trahan, S., Guinita Abel, C., Kjærsgaard Longueval, S., & McLaughlin, C.. (2021). Rethinking food: co-creating citizen science for sustainability transition. Paper presented at the Nordes (nordic design conference), Kolding, Denmark.
[BibTeX] [Abstract] [Download PDF]
Transforming human food practices to be more sustainable is not straightforward. The human food system and international sustainability advice are both global in scope. Whereas food practices are locally situated and personal. ReThinking Food grapples with this challenge, using co-creative citizen science and the Future 50 Foods Report. The research involves cooking with; sharing food, recipes and stories; surveys, interviews, online and in-person activities. Through these actions, participants exchange knowledges with the food, their families and each other; become agents of change in their social groups and workplaces. They enact agency, shifting scales from human to non- human; near to far; from one-to-few-to-many. Building on this insight, we propose a hybrid engagement strategy for fostering connections across scales, from the personal to the planetary. The strategy strengthens the effectiveness of bottom-up societal transformation efforts.
@inproceedings{ls_leimeister, abstract = {Transforming human food practices to be more sustainable is not straightforward. The human food system and international sustainability advice are both global in scope. Whereas food practices are locally situated and personal. ReThinking Food grapples with this challenge, using co-creative citizen science and the Future 50 Foods Report. The research involves cooking with; sharing food, recipes and stories; surveys, interviews, online and in-person activities. Through these actions, participants exchange knowledges with the food, their families and each other; become agents of change in their social groups and workplaces. They enact agency, shifting scales from human to non- human; near to far; from one-to-few-to-many. Building on this insight, we propose a hybrid engagement strategy for fostering connections across scales, from the personal to the planetary. The strategy strengthens the effectiveness of bottom-up societal transformation efforts. }, added-at = {2022-02-15T12:24:40.000+0100}, address = {Kolding, Denmark}, author = {Wilde, Daniel and Hupe, Anna and Trahan, Sahra and Guinita Abel, Caroline and Kjærsgaard Longueval, Solvejg and McLaughlin, Corey}, biburl = {https://www.bibsonomy.org/bibtex/2e32c99a7cfc624498bcc43a1c76131e8/ls_leimeister}, booktitle = {Nordes (Nordic Design Conference)}, eventdate = {15-18 aug 2021}, eventtitle = {Nordes (Nordic Design Conference)}, interhash = {6c1fed2fa612eefa0d55d54371cb9780}, intrahash = {e32c99a7cfc624498bcc43a1c76131e8}, issn = {1604-9705}, keywords = {itegpub pub_ahu}, language = {english}, month = aug, pages = {228-237}, timestamp = {2022-02-15T12:35:26.000+0100}, title = {Rethinking Food: Co-Creating Citizen Science for Sustainability Transition}, url = {https://conference2021nordes.org/program/}, venue = {Kolding, Denmark}, year = 2021 }
- Schöbel, S., Schmidt-Kraepelin, M., Janson, A., & Sunyaev, A.. (2021). Adaptive and personalized gamification designs: call for action and future research. Ais transactions on human-computer interaction, 13(4), 479-494. doi:10.17705/1thci.00158
[BibTeX] [Abstract] [Download PDF]
Gamification refers to the use of game-like elements in non-entertainment contexts to make activities more engaging and enjoyable to improve utilitarian outcomes. The gamification literature and the use of gamification in practice suggest that gamification can be a useful tool to support behavioral and psychological changes. Recent developments show that there is potential for new waves of gamification research. Therefore, we conducted a workshop at the International Conference on Wirtschaftsinformatik (WI) 2021 to discuss the future of gamification with interested scholars. The discussion with 25 gamification experts led to a research agenda that supports the need for adaptive and personalized gamification designs. Together with the experts, we identify three clusters for future research: 1) the personalization of gamification concepts, 2) theories and concepts for gamified human-computer interaction, and 3) the “dark side” of gamification (e.g., addiction). We also address what the gamification concept means. Aligned with the three clusters, we provide valuable starting points for future research inquiries to help researchers better understand the nature of gamification. We also discuss the capabilities and limits of gamification.
@article{ls_leimeister, abstract = {Gamification refers to the use of game-like elements in non-entertainment contexts to make activities more engaging and enjoyable to improve utilitarian outcomes. The gamification literature and the use of gamification in practice suggest that gamification can be a useful tool to support behavioral and psychological changes. Recent developments show that there is potential for new waves of gamification research. Therefore, we conducted a workshop at the International Conference on Wirtschaftsinformatik (WI) 2021 to discuss the future of gamification with interested scholars. The discussion with 25 gamification experts led to a research agenda that supports the need for adaptive and personalized gamification designs. Together with the experts, we identify three clusters for future research: 1) the personalization of gamification concepts, 2) theories and concepts for gamified human-computer interaction, and 3) the “dark side” of gamification (e.g., addiction). We also address what the gamification concept means. Aligned with the three clusters, we provide valuable starting points for future research inquiries to help researchers better understand the nature of gamification. We also discuss the capabilities and limits of gamification.}, added-at = {2022-01-06T12:09:44.000+0100}, author = {Schöbel, Sofia and Schmidt-Kraepelin, Manuel and Janson, Andreas and Sunyaev, Ali}, biburl = {https://www.bibsonomy.org/bibtex/29cf5002881728228b4f18d735945b47e/ls_leimeister}, doi = {10.17705/1thci.00158}, interhash = {9db63c189fa2c17e5a6927892b2ce354}, intrahash = {9cf5002881728228b4f18d735945b47e}, journal = {AIS Transactions on Human-Computer Interaction}, keywords = {AI Future_Research Gamification Gamification_Designs Personalization itegpub pub_aja pub_ssc}, language = {english}, month = dec, number = 4, pages = {479-494}, timestamp = {2022-01-06T15:52:45.000+0100}, title = {Adaptive and Personalized Gamification Designs: Call for Action and Future Research}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_852.pdf}, volume = 13, year = 2021 }
- Wambsganss, T., Schmitt, A., Mahning, T., Ott, A., Soellner, S., Ngo, N. A., Geyer-Klingeberg, J., Nakladal, J., & Leimeister, J. M.. (2021). The potential of technology-mediated learning processes: a taxonomy and research agenda for educational process mining. Paper presented at the International conference on information systems (icis), Austin, Texas, USA.
[BibTeX] [Abstract] [Download PDF]
Educational process mining (EPM) offers new possibilities to discover, monitor, improve, or predict students’ learning processes using data about their learning activities captured in technology-mediated information systems (IS). Although EPM has recently attracted considerable research interest, there is still limited shared knowledge about the distinctive design characteristics of EPM from an integrative perspective. To address this gap, we conducted a systematic literature review to identify EPM characteristics. Building on a technology-mediated learning perspective, we develop a taxonomy that classifies EPM characteristics into four major categories (i.e., purpose, user, input, analysis). We evaluate and refine our taxonomy with ten domain experts, identified three clusters in the reviewed literature, and derived six archetypes of EPM scenarios based on our categorization. Finally, we formulate a novel research agenda to guide researchers in systematizing and synthesizing research on different technological embeddings of EPM in a students’ learning process.
@inproceedings{ls_leimeister, abstract = {Educational process mining (EPM) offers new possibilities to discover, monitor, improve, or predict students’ learning processes using data about their learning activities captured in technology-mediated information systems (IS). Although EPM has recently attracted considerable research interest, there is still limited shared knowledge about the distinctive design characteristics of EPM from an integrative perspective. To address this gap, we conducted a systematic literature review to identify EPM characteristics. Building on a technology-mediated learning perspective, we develop a taxonomy that classifies EPM characteristics into four major categories (i.e., purpose, user, input, analysis). We evaluate and refine our taxonomy with ten domain experts, identified three clusters in the reviewed literature, and derived six archetypes of EPM scenarios based on our categorization. Finally, we formulate a novel research agenda to guide researchers in systematizing and synthesizing research on different technological embeddings of EPM in a students’ learning process.}, added-at = {2022-01-04T15:16:58.000+0100}, address = {Austin, Texas, USA}, author = {Wambsganss, Thiemo and Schmitt, Anuschka and Mahning, Thomas and Ott, Anja and Soellner, Sigita and Ngo, Ngoc Anh and Geyer-Klingeberg, Jerome and Nakladal, Janina and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/20997068295317838747d834cbfb4d871/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {12-15 Dec 2021}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {16e49a9e5bfb80ff314677ca63349cc2}, intrahash = {0997068295317838747d834cbfb4d871}, keywords = {Educational_Process_Mining Socio-Technical_Systems Taxonomy Technology-Mediated_Learning itegpub pub_jml}, language = {english}, month = dec, timestamp = {2022-01-04T15:32:05.000+0100}, title = {The Potential of Technology-Mediated Learning Processes: A Taxonomy and Research Agenda for Educational Process Mining}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_849.pdf}, venue = {Austin, Texas, USA}, year = 2021 }
- Wambsganss, T., Küng, T., Matthias, S., & Leimeister, J. M.. (2021). Arguetutor: an adaptive dialog-based learning system for argumentation skills. Paper presented at the Acm chi conference on human factors in computing systems (chi), Yokohama, Japan. doi:10.1145/3411764.3445781
[BibTeX] [Abstract] [Download PDF]
Techniques from Natural-Language-Processing offer the opportunities to design new dialog-based forms of human-computer interaction as well as to analyze the argumentation quality of texts. This can be leveraged to provide students with adaptive tutoring when doing a persuasive writing exercise. To test if individual tutoring for students' argumentation will help them to write more convincing texts, we developed ArgueTutor, a conversational agent that tutors students with adaptive argumentation feedback in their learning journey. We compared ArgueTutor with 55 students to a traditional writing tool. We found students using ArgueTutor wrote more convincing texts with a better quality of argumentation compared to the ones using the alternative approach. The measured level of enjoyment and ease of use provides promising results to use our tool in traditional learning settings. Our results indicate that dialog-based learning applications combined with NLP text feedback have a beneficial use to foster better writing skills of students.
@inproceedings{ls_leimeister, abstract = {Techniques from Natural-Language-Processing offer the opportunities to design new dialog-based forms of human-computer interaction as well as to analyze the argumentation quality of texts. This can be leveraged to provide students with adaptive tutoring when doing a persuasive writing exercise. To test if individual tutoring for students' argumentation will help them to write more convincing texts, we developed ArgueTutor, a conversational agent that tutors students with adaptive argumentation feedback in their learning journey. We compared ArgueTutor with 55 students to a traditional writing tool. We found students using ArgueTutor wrote more convincing texts with a better quality of argumentation compared to the ones using the alternative approach. The measured level of enjoyment and ease of use provides promising results to use our tool in traditional learning settings. Our results indicate that dialog-based learning applications combined with NLP text feedback have a beneficial use to foster better writing skills of students.}, added-at = {2021-12-28T08:51:41.000+0100}, address = {Yokohama, Japan}, author = {Wambsganss, Thiemo and Küng, Tobias and Matthias, Söllner and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/231dd789036eef63662ec3ffa6a2213cd/ls_leimeister}, booktitle = {ACM CHI Conference on Human Factors in Computing Systems (CHI)}, doi = {10.1145/3411764.3445781}, eventdate = {25-28 Apr 2021}, eventtitle = {ACM CHI Conference on Human Factors in Computing Systems (CHI)}, interhash = {e490b5a62498c9a1d3e3f2880b9ada45}, intrahash = {31dd789036eef63662ec3ffa6a2213cd}, keywords = {itegpub pub_jml pub_msö}, language = {english}, timestamp = {2021-12-28T09:24:13.000+0100}, title = {ArgueTutor: An Adaptive Dialog-Based Learning System for Argumentation Skills}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2021/12/JML_848.pdf}, venue = {Yokohama, Japan}, year = 2021 }
- Leimeister, J. M.. (2021). Einführung in die wirtschaftsinformatik (13th ed.). Germany, Berlin/Heidelberg: Springer gabler. doi:10.1007/978-3-662-63560-5
[BibTeX] [Abstract] [Download PDF]
Das Buch gibt eine fundierte und praxisbezogene Einführung in das Gesamtgebiet der Wirtschaftsinformatik. Aufbauend auf den bewährten Vorgängerauflagen von Stahlknecht und Hasenkamp wurde die 13. Auflage komplett überarbeitet, strukturell weiterentwickelt und aktualisiert. Die Schwerpunkte umfassen u.a. Datenmanagement, Big Data, Analytics und Systementwicklung, Digital Business, Digitale Transformation, IT-Management sowie IT-Anwendungssysteme.
@book{ls_leimeister, abstract = {Das Buch gibt eine fundierte und praxisbezogene Einführung in das Gesamtgebiet der Wirtschaftsinformatik. Aufbauend auf den bewährten Vorgängerauflagen von Stahlknecht und Hasenkamp wurde die 13. Auflage komplett überarbeitet, strukturell weiterentwickelt und aktualisiert. Die Schwerpunkte umfassen u.a. Datenmanagement, Big Data, Analytics und Systementwicklung, Digital Business, Digitale Transformation, IT-Management sowie IT-Anwendungssysteme.}, added-at = {2021-12-07T19:53:07.000+0100}, address = {Germany, Berlin/Heidelberg}, author = {Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/28addaf39dedd82db4deae1c7d69d7fe1/ls_leimeister}, doi = {10.1007/978-3-662-63560-5}, edition = {13th}, interhash = {23b421e1a6d39ca2bc72fb465f6b4713}, intrahash = {8addaf39dedd82db4deae1c7d69d7fe1}, isbn = {978-3-662-63559-9}, keywords = {Algorithms_and_data_structures Big_Data Business-Data_processing Business_and_Management Business_applications Computer_networking_and_communications Computers Data_Science Data_Structures_and_Information_Theory Data_structures_(Computer_science) Database_Management_System Daten Datenauswertung Datenmanagement Digitale_Diensleistungen Digitale_Güter Einführung_in_die_Wirtschaftsinformatik Führungsaufgaben_des_IT-Managements Geschäftsprozessmanagement House_of_Digital_Business IT-Management IT_in_Business Information_Systems_and_Communication_Service Information_technology Information_theory Informations-_und_Kommunikationssysteme Künstliche_Intelligenz Lifecycle_Management Management_science Maschinelles_Lernen Systementwicklung Wirtschaftsinformatik itegpub pub_jml}, language = {German}, publisher = {Springer Gabler}, timestamp = {2021-12-07T20:27:01.000+0100}, title = {Einführung in die Wirtschaftsinformatik}, url = {https://link.springer.com/book/10.1007/978-3-662-63560-5}, year = 2021 }
- Billert, M., & Peters, C.. (2021). Gelebte demokratie in der stadt der zukunft – entwicklung einer digitalen bürgerbeteiligungsplattform. In Sommer, J. (Ed.), In Kursbuch bürgerbeteiligung #4 (pp. 364-376). .
[BibTeX] [Abstract] [Download PDF]
Um die Lebensverhältnisse der Bürger*innen in Städten zu verbessern, sollen diese als Expert*innen ihres Alltags eingebunden werden. Jedoch finden städtische Angebote oftmals bei Bürger*innen keinen Anklang und umgekehrt kämpfen Bürgerinitiativen um die Aufmerksamkeit und Unterstützung von Städten. Um diese Lücke zu schließen, wurde eine digitale Bürgerbeteiligungsplattform in einer deutschen Großstadt etabliert. Sie unterstützt Bürger*innen bei ihren Anliegen und bietet Städten die Möglichkeit, bürger-initiierte Beiträge niederschwellig zu überprüfen und bereitzustellen. Mit dem anschließenden demokratischen Abstimmungsprozess handelt es sich um ein Stück gelebte Demokratie.
@incollection{ls_leimeister, abstract = {Um die Lebensverhältnisse der Bürger*innen in Städten zu verbessern, sollen diese als Expert*innen ihres Alltags eingebunden werden. Jedoch finden städtische Angebote oftmals bei Bürger*innen keinen Anklang und umgekehrt kämpfen Bürgerinitiativen um die Aufmerksamkeit und Unterstützung von Städten. Um diese Lücke zu schließen, wurde eine digitale Bürgerbeteiligungsplattform in einer deutschen Großstadt etabliert. Sie unterstützt Bürger*innen bei ihren Anliegen und bietet Städten die Möglichkeit, bürger-initiierte Beiträge niederschwellig zu überprüfen und bereitzustellen. Mit dem anschließenden demokratischen Abstimmungsprozess handelt es sich um ein Stück gelebte Demokratie.}, added-at = {2021-11-20T12:49:13.000+0100}, author = {Billert, Matthias and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2139f33c93103ecd60c9c4caac5958d46/ls_leimeister}, booktitle = {Kursbuch Bürgerbeteiligung #4}, editor = {Sommer, Jörg}, interhash = {43f6348e0ddcec11a938d3cfd2ca06bf}, intrahash = {139f33c93103ecd60c9c4caac5958d46}, isbn = {978-3942466516}, keywords = {Beteiligung Bürgerbeteiligung Digitale_Plattform dempub itegpub pub_cpe pub_mbi}, pages = {364-376}, timestamp = {2021-11-20T13:11:02.000+0100}, title = {Gelebte Demokratie in der Stadt der Zukunft – Entwicklung einer digitalen Bürgerbeteiligungsplattform}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2021/11/JML_846.pdf}, year = 2021 }
- Draude, C., Gruhl, C., Hornung, G., Kropf, J., Lamla, J., Leimeister, J. M., Sick, B., & Stumme, G.. (2021). Social machines. Informatik spektrum, 45(1), 38-42. doi:10.1007/s00287-021-01421-4
[BibTeX] [Abstract] [Download PDF]
Social Machines sind ein Paradigma für die Gestaltung soziotechnischer Systeme, die unter Verwendung von Web- und Plattformlösungen das Potenzial digitaler Technologien mit der Eigenlogik sozialer Interaktion, Organisation und Strukturbildung auf neue Weise zusammenführen. Im Folgenden diskutieren wir das Paradigma der Social Machine aus den Perspektiven der Informatik, der Wirtschaftsinformatik, der Soziologie und des Rechts, um Orientierungspunkte für seine Gestaltung zu identifizieren. Der Begriff ist in der Literatur jedoch bisher nicht abschließend definiert sondern nur durch Beispiele illustriert. In diesem Artikel stellen wir zunächst die folgende Definition zur Diskussion: Social Machines sind soziotechnische Systeme, in denen die Prozesse sozialer Interaktion hybrid zwischen menschlichen und maschinellen Akteuren ablaufen und teilweise algorithmisiert sind. Im Anschluss beleuchten wir drei aktuelle, sich gegenseitig bedingende Entwicklungen von Social Machines: die immer stärkere Verschmelzung von Sozialität und Maschine, die Vermessung von Nutzeraktivitäten als Grundstoff gesellschaftlichen Zusammenhalts und die zunehmende Algorithmisierung gesellschaftlicher Prozesse. Abschließend diskutieren wir, dass eine teilhabeorientierte, demokratischen Werten folgende Gestaltung von Social Machines die Perspektiven der Nutzungsakzeptanz, der gesellschaftlichen Akzeptabilität und der nachhaltigen Wirtschaftlichkeit adressieren und umsetzen muss.
@article{ls_leimeister, abstract = {Social Machines sind ein Paradigma für die Gestaltung soziotechnischer Systeme, die unter Verwendung von Web- und Plattformlösungen das Potenzial digitaler Technologien mit der Eigenlogik sozialer Interaktion, Organisation und Strukturbildung auf neue Weise zusammenführen. Im Folgenden diskutieren wir das Paradigma der Social Machine aus den Perspektiven der Informatik, der Wirtschaftsinformatik, der Soziologie und des Rechts, um Orientierungspunkte für seine Gestaltung zu identifizieren. Der Begriff ist in der Literatur jedoch bisher nicht abschließend definiert sondern nur durch Beispiele illustriert. In diesem Artikel stellen wir zunächst die folgende Definition zur Diskussion: Social Machines sind soziotechnische Systeme, in denen die Prozesse sozialer Interaktion hybrid zwischen menschlichen und maschinellen Akteuren ablaufen und teilweise algorithmisiert sind. Im Anschluss beleuchten wir drei aktuelle, sich gegenseitig bedingende Entwicklungen von Social Machines: die immer stärkere Verschmelzung von Sozialität und Maschine, die Vermessung von Nutzeraktivitäten als Grundstoff gesellschaftlichen Zusammenhalts und die zunehmende Algorithmisierung gesellschaftlicher Prozesse. Abschließend diskutieren wir, dass eine teilhabeorientierte, demokratischen Werten folgende Gestaltung von Social Machines die Perspektiven der Nutzungsakzeptanz, der gesellschaftlichen Akzeptabilität und der nachhaltigen Wirtschaftlichkeit adressieren und umsetzen muss.}, added-at = {2021-11-13T12:11:52.000+0100}, author = {Draude, Claude and Gruhl, Christian and Hornung, Gerrit and Kropf, Jonathan and Lamla, Jörn and Leimeister, Jan Marco and Sick, Bernhard and Stumme, Gerd}, biburl = {https://www.bibsonomy.org/bibtex/25c5d3d5e330a7e87cb49783322e48173/ls_leimeister}, doi = {10.1007/s00287-021-01421-4}, interhash = {109ea2fbc7b784ee1e44db1196522f93}, intrahash = {5c5d3d5e330a7e87cb49783322e48173}, issn = {0170-6012}, journal = {Informatik Spektrum}, keywords = {Social_Machines itegpub pub_jml}, language = {german}, number = 1, pages = {38-42}, timestamp = {2022-09-21T16:01:49.000+0200}, title = {Social Machines}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/11/JML_844.pdf}, volume = 45, year = 2021 }
- Dellermann, D., Lipusch, N., Ebel, P., & Leimeister, J. M.. (2021). Crowdserv – konzept für ein hybrides entscheidungsunterstützungssystem zur validierung von geschäftsmodellen. In Beverungen, D., Schumann, J. H., Stich, V., & Strina, G. (Eds.), In Dienstleistungsinnovationen durch digitalisierung (, Vol. Band 2: Prozesse ‐ Transformation ‐ Wertschöpfungsnetzwerke, pp. 291-331). Germany, Berlin/Heidelberg: Springer gabler. doi:10.1007/978-3-662-63099-0_8
[BibTeX] [Abstract] [Download PDF]
Eine der kritischsten Aufgaben für Start-ups ist die Validierung ihres Geschäftsmodells. Daher versuchen Gründer, Informationen wie z. B. Feedback von anderen Akteuren zu sammeln, um die Gültigkeit ihrer Annahmen zu bewerten und Entscheidungen zu treffen. Bisherige Arbeiten über Entscheidungshilfen für die Validierung von Geschäftsmodellen bieten jedoch keine Lösung für den höchst unsicheren und komplexen Kontext von Start-ups in der Frühphase. Der Zweck dieser Studie ist daher die Entwicklung von Entwurfsprinzipien für ein hybrides Entscheidungsunterstützungssystem (HIDSS), das die komplementären Fähigkeiten von menschlicher und maschineller Intelligenz kombiniert. Wir verfolgen einen gestaltungsorientierten Forschungsansatz, um ein Prototyp-Artefakt und eine Reihe von Designprinzipien zu entwerfen. Unsere Studie liefert präskriptives Wissen für HIDSS und trägt zu früheren Arbeiten über Entscheidungsunterstützung für Geschäftsmodelle, über die Anwendung der komplementären Stärken von Mensch und Maschine zur Entscheidungsfindung und über Unterstützungssysteme für extrem unsichere Entscheidungsprobleme bei.
@incollection{ls_leimeister, abstract = {Eine der kritischsten Aufgaben für Start-ups ist die Validierung ihres Geschäftsmodells. Daher versuchen Gründer, Informationen wie z. B. Feedback von anderen Akteuren zu sammeln, um die Gültigkeit ihrer Annahmen zu bewerten und Entscheidungen zu treffen. Bisherige Arbeiten über Entscheidungshilfen für die Validierung von Geschäftsmodellen bieten jedoch keine Lösung für den höchst unsicheren und komplexen Kontext von Start-ups in der Frühphase. Der Zweck dieser Studie ist daher die Entwicklung von Entwurfsprinzipien für ein hybrides Entscheidungsunterstützungssystem (HIDSS), das die komplementären Fähigkeiten von menschlicher und maschineller Intelligenz kombiniert. Wir verfolgen einen gestaltungsorientierten Forschungsansatz, um ein Prototyp-Artefakt und eine Reihe von Designprinzipien zu entwerfen. Unsere Studie liefert präskriptives Wissen für HIDSS und trägt zu früheren Arbeiten über Entscheidungsunterstützung für Geschäftsmodelle, über die Anwendung der komplementären Stärken von Mensch und Maschine zur Entscheidungsfindung und über Unterstützungssysteme für extrem unsichere Entscheidungsprobleme bei.}, added-at = {2021-11-12T13:08:53.000+0100}, address = {Germany, Berlin/Heidelberg}, author = {Dellermann, Dominik and Lipusch, Nikolaus and Ebel, Philipp and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/286d4d3e388e6abe3dfc7f3addd6a06fd/ls_leimeister}, booktitle = {Dienstleistungsinnovationen durch Digitalisierung}, doi = {10.1007/978-3-662-63099-0_8}, editor = {Beverungen, Daniel and Schumann, Jan Hendrik and Stich, Volker and Strina, Giuseppe}, interhash = {409d65e92576f2a44a1abee283a3f0bc}, intrahash = {86d4d3e388e6abe3dfc7f3addd6a06fd}, isbn = {978-3-662-63098-3}, keywords = {itegpub pub_dde pub_jml pub_nli pub_peb}, language = {german}, month = sep, pages = {291-331}, publisher = {Springer Gabler}, timestamp = {2021-11-12T13:49:30.000+0100}, title = {CrowdServ – Konzept für ein hybrides Entscheidungsunterstützungssystem zur Validierung von Geschäftsmodellen}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/11/JML_843.pdf}, volume = {Band 2: Prozesse ‐ Transformation ‐ Wertschöpfungsnetzwerke}, year = 2021 }
- Sander, R., & Peters, C.. (2021). Artificial intelligence in the customer journey: a systematic overview of the most popular use cases through the creation of ai archetypes. Paper presented at the Conference of the european association for research on services (reser), Heilbronn, Germany.
[BibTeX] [Download PDF]@inproceedings{ls_leimeister, added-at = {2021-11-08T11:58:24.000+0100}, address = {Heilbronn, Germany}, author = {Sander, Richard and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2e42ba559582ef05c97f41f2b805b1aaa/ls_leimeister}, booktitle = {Conference of the European Association for Research on Services (RESER)}, eventdate = {14-15.10.2021}, eventtitle = {Conference of the European Association for Research on Services (RESER)}, interhash = {7f076f40c05e1ef9bd2b7e1319be748c}, intrahash = {e42ba559582ef05c97f41f2b805b1aaa}, journal = {Conference of the European Association for Research on Services (RESER)}, keywords = {ai-driven ai_archetypes artificial_intelligence customer_journey itegpub pub_cpe services systematic_literature_review u3bpub}, month = oct, timestamp = {2021-11-08T12:31:06.000+0100}, title = {Artificial Intelligence in the Customer Journey: A Systematic Overview of the Most Popular Use Cases Through the Creation of AI Archetypes}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2021/11/JML_842.pdf}, venue = {Heilbronn, Germany}, year = 2021 }
- Peters, C., Eilers, K., Simmert, B., & Leimeister, J. M.. (2021). Future organization report 2021 St.Gallen, Switzerland and Frankfurt, Germany: Institute of Information Management at University of St.Gallen and Campana & Schott Business Services GmbH.
[BibTeX] [Abstract] [Download PDF]
What are the attributes of successful organizations? This is the question addressed by the Future Organization Report 2021. It focuses on the idea of “Organizational Excellence” and what organizations can do to achieve this goal.
@techreport{ls_leimeister, abstract = {What are the attributes of successful organizations? This is the question addressed by the Future Organization Report 2021. It focuses on the idea of “Organizational Excellence” and what organizations can do to achieve this goal.}, added-at = {2021-11-05T11:54:56.000+0100}, address = {St.Gallen, Switzerland and Frankfurt, Germany}, author = {Peters, Christoph and Eilers, Karen and Simmert, Benedikt and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/25e798d6815f5543b572d6010fdca427f/ls_leimeister}, institution = {Institute of Information Management at University of St.Gallen and Campana & Schott Business Services GmbH}, interhash = {5d5dd7a52de3386d86d32e9df45f9d72}, intrahash = {5e798d6815f5543b572d6010fdca427f}, keywords = {Agile_Mindset Organizational_Excellence People_Excellence Process_Excellence itegpub pub_bsi pub_cpe pub_jml pub_kei}, language = {english}, timestamp = {2022-10-27T14:35:10.000+0200}, title = {Future Organization Report 2021}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/11/JML_841.pdf}, year = 2021 }
- Weinert, T., Benner, D., Dickhaut, E., Janson, A., Schöbel, S., & Leimeister, J. M.. (2021). Unterstützung digitaler bildungsprozesse durch interaktive gamifizierte lernvideos - wie innovative lernvideos motivation und lernerfolg steigern können. Hmd praxis der wirtschaftsinformatik, 58(6), 1483–1503. doi:10.1365/s40702-021-00798-w
[BibTeX] [Abstract] [Download PDF]
Digitales Lernen ist ein zentraler Bestandteil der heutigen Bildungslandschaft geworden. Insbesondere Lernvideos haben in den letzten Jahren deutlich an Popularität gewonnen und Plattformen wie YouTube sind heute ein fester Bestandteil von Lernprozessen. Bildungseinrichtungen haben diese Entwicklung erkannt und Lernvideos in ihre Lernsysteme integriert. Allerdings sind die heutigen Lernvideos oft nicht sehr ansprechend, weil es an Gestaltungswissen mangelt, wie Interaktionen und gamifizierte Elemente die Motivation und den Lernerfolg steigern können. Dieser Mangel an Gestaltungswissen führt zu minderwertigen Lernvideos, die den Lernprozess der Lernenden meist nicht in dem Maße unterstützen, wie sie es könnten. Um effektive Lernvideos zu entwickeln, welche die Lernenden adäquat unterstützen, ist handfestes und praktisches Gestaltungswissen für die Lehrenden notwendig. Vor diesem Hintergrund entwickeln wir Entwurfsmuster für interaktive gamifizierte Lernvideos, um Praktiker*innen bei der Erstellung effektiver Lernvideos anzuleiten, die die Motivation und das Engagement von Lernenden zu fördern, welche sie aktiv in ihrem Lernprozess unterstützen zu können. Wir setzen damit zusätzlich die Grundlage für zukünftige Forschung zur Gestaltung effektiver Lernvideos. Dabei folgen wir einem gestaltungsorientierten Forschungsansatz, um die Entwicklung unserer Entwurfsmuster zu systematisieren.
@article{ls_leimeister, abstract = {Digitales Lernen ist ein zentraler Bestandteil der heutigen Bildungslandschaft geworden. Insbesondere Lernvideos haben in den letzten Jahren deutlich an Popularität gewonnen und Plattformen wie YouTube sind heute ein fester Bestandteil von Lernprozessen. Bildungseinrichtungen haben diese Entwicklung erkannt und Lernvideos in ihre Lernsysteme integriert. Allerdings sind die heutigen Lernvideos oft nicht sehr ansprechend, weil es an Gestaltungswissen mangelt, wie Interaktionen und gamifizierte Elemente die Motivation und den Lernerfolg steigern können. Dieser Mangel an Gestaltungswissen führt zu minderwertigen Lernvideos, die den Lernprozess der Lernenden meist nicht in dem Maße unterstützen, wie sie es könnten. Um effektive Lernvideos zu entwickeln, welche die Lernenden adäquat unterstützen, ist handfestes und praktisches Gestaltungswissen für die Lehrenden notwendig. Vor diesem Hintergrund entwickeln wir Entwurfsmuster für interaktive gamifizierte Lernvideos, um Praktiker*innen bei der Erstellung effektiver Lernvideos anzuleiten, die die Motivation und das Engagement von Lernenden zu fördern, welche sie aktiv in ihrem Lernprozess unterstützen zu können. Wir setzen damit zusätzlich die Grundlage für zukünftige Forschung zur Gestaltung effektiver Lernvideos. Dabei folgen wir einem gestaltungsorientierten Forschungsansatz, um die Entwicklung unserer Entwurfsmuster zu systematisieren.}, added-at = {2021-10-05T16:41:09.000+0200}, author = {Weinert, Tim and Benner, Dennis and Dickhaut, Ernestine and Janson, Andreas and Schöbel, Sofia and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/229dea7d89957f1db4930d2bda941ffd1/ls_leimeister}, doi = {10.1365/s40702-021-00798-w}, interhash = {78cd25ec0f2383a30ba26ea89487dbcf}, intrahash = {29dea7d89957f1db4930d2bda941ffd1}, issn = {1436-3011}, journal = {HMD Praxis der Wirtschaftsinformatik}, keywords = {Entwurfsmuster Gamification Interaktivität Lernvideos itegpub pub_aja pub_dbe pub_edi pub_jml pub_ssc pub_twe}, language = {german}, number = 6, pages = {1483–1503}, publisher = {Springer Nature}, timestamp = {2022-08-09T15:47:37.000+0200}, title = {Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können}, url = {https://link.springer.com/article/10.1365%2Fs40702-021-00798-w}, volume = 58, year = 2021 }
- Schomberg, S., Dickhaut, E., Barev, T. J., & Janson, A.. (2021). Mithilfe von privacy nudging zu rechtsverträglichen videokonferenztools. Paper presented at the Informatik 2021 – 51. jahrestagung der gesellschaft für informatik, Berlin.
[BibTeX] [Abstract] [Download PDF]
Die Covid-19 Pandemie hat zu enormen Veränderungen im Arbeitsalltag geführt. Videokonferenztools gewannen durch die Zusammenarbeit über Distanz an Bedeutung. In kürzester Zeit kamen in vielen Unternehmen Videokonferenztools verschiedener Hersteller zum Einsatz; der Datenschutz stand dabei in der Regel nicht an erster Stelle und es kam zu zahlreichen Datenschutzverstößen. Im Laufe der Pandemie rückte der Datenschutz mehr in den Fokus und es wurde nachgebessert. Wir wollen mit unserem Beitrag anregen Videokonferenztools nicht nur datenschutzkonform, sondern rechtsverträglich zu gestalten. Daher haben wir die Benutzeroberfläche eines Tools (Zoom) an den Stellen angepasst, an denen datenschutzsensibles Verhalten besonders kritisch ist. Wir zeigen, wie kleine Änderungen in der Benutzeroberfläche und die Integration von Privacy Nudges zu datenschutzsensiblem Verhalten führen können. Um diese sogenannten Privacy Nudges für Entwickelnde von Videokonferenztools so praktisch und zugänglich wie möglich zu machen, greifen wir auf das Konzept der Design Pattern aus der Systementwicklung zurück.
@inproceedings{ls_leimeister, abstract = {Die Covid-19 Pandemie hat zu enormen Veränderungen im Arbeitsalltag geführt. Videokonferenztools gewannen durch die Zusammenarbeit über Distanz an Bedeutung. In kürzester Zeit kamen in vielen Unternehmen Videokonferenztools verschiedener Hersteller zum Einsatz; der Datenschutz stand dabei in der Regel nicht an erster Stelle und es kam zu zahlreichen Datenschutzverstößen. Im Laufe der Pandemie rückte der Datenschutz mehr in den Fokus und es wurde nachgebessert. Wir wollen mit unserem Beitrag anregen Videokonferenztools nicht nur datenschutzkonform, sondern rechtsverträglich zu gestalten. Daher haben wir die Benutzeroberfläche eines Tools (Zoom) an den Stellen angepasst, an denen datenschutzsensibles Verhalten besonders kritisch ist. Wir zeigen, wie kleine Änderungen in der Benutzeroberfläche und die Integration von Privacy Nudges zu datenschutzsensiblem Verhalten führen können. Um diese sogenannten Privacy Nudges für Entwickelnde von Videokonferenztools so praktisch und zugänglich wie möglich zu machen, greifen wir auf das Konzept der Design Pattern aus der Systementwicklung zurück.}, added-at = {2021-10-05T13:45:19.000+0200}, address = {Berlin}, author = {Schomberg, Sabrina and Dickhaut, Ernestine and Barev, Torben Jan and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/25b52c8b768c3d5d46c587280df9b03fe/ls_leimeister}, booktitle = {INFORMATIK 2021 – 51. Jahrestagung der Gesellschaft für Informatik}, eventdate = {27.09.2021-01.10.2021}, eventtitle = {Jahrestagung der Gesellschaft für Informatik}, interhash = {9e7075eb43de8174de01caf74a8a89d2}, intrahash = {5b52c8b768c3d5d46c587280df9b03fe}, keywords = {Design_Pattern Nudger Privacy_Nudging Rechtsverträglichkeit Videokonferenztools itegpub pub_aja pub_edi pub_tba}, language = {german}, organization = {Gesellschaft für Informatik e.V. (GI)}, pages = {979-994}, publisher = {Gesellschaft für Informatik e.V. (GI)}, timestamp = {2021-10-09T18:30:34.000+0200}, title = {Mithilfe von Privacy Nudging zu rechtsverträglichen Videokonferenztools}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/10/JML_840.pdf}, venue = {Virtuell}, volume = {Computer Science & Sustainability}, year = 2021 }
- Schmitt, A., Wambsganss, T., Söllner, M., & Janson, A.. (2021). Towards a trust reliance paradox? exploring the gap between perceived trust in and reliance on algorithmic advice. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Beyond AI-based systems’ potential to augment decision-making, reduce organizational resources, and counter human biases, unintended consequences of such systems have been largely neglected so far. Researchers are undecided on whether erroneous advice acts as an impediment to system use or is blindly relied upon. As part of an experimental study, we turn towards the impact of incorrect system advice and how to design for failure-prone AI. In an experiment with 156 subjects we find that, although incorrect algorithmic advice is trusted less, users adapt their answers to a system’s incorrect recommendations. While transparency on a system’s accuracy levels fosters trust and reliance in the context of incorrect advice, an opposite effect is found for users exposed to correct advice. Our findings point towards a paradoxical gap between stated trust and actual behavior. Furthermore, transparency mechanisms should be deployed with caution as their effectiveness is intertwined with system performance.
@inproceedings{ls_leimeister, abstract = {Beyond AI-based systems’ potential to augment decision-making, reduce organizational resources, and counter human biases, unintended consequences of such systems have been largely neglected so far. Researchers are undecided on whether erroneous advice acts as an impediment to system use or is blindly relied upon. As part of an experimental study, we turn towards the impact of incorrect system advice and how to design for failure-prone AI. In an experiment with 156 subjects we find that, although incorrect algorithmic advice is trusted less, users adapt their answers to a system’s incorrect recommendations. While transparency on a system’s accuracy levels fosters trust and reliance in the context of incorrect advice, an opposite effect is found for users exposed to correct advice. Our findings point towards a paradoxical gap between stated trust and actual behavior. Furthermore, transparency mechanisms should be deployed with caution as their effectiveness is intertwined with system performance.}, added-at = {2021-10-04T18:15:28.000+0200}, author = {Schmitt, Anuschka and Wambsganss, Thiemo and Söllner, Matthias and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2145eae670f32f14783ab8f37c6f6ec87/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {12.12.2021 - 15.12.2021}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {f4119271787ec37ff25441780e920228}, intrahash = {145eae670f32f14783ab8f37c6f6ec87}, keywords = {Decision-making advice_taking artificial_intelligence itegpub pub_aja pub_msö transparency trust u3bpub}, timestamp = {2022-03-21T15:55:28.000+0100}, title = {Towards a Trust Reliance Paradox? Exploring the Gap Between Perceived Trust in and Reliance on Algorithmic Advice}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_866.pdf}, venue = {Austin, Texas}, year = 2021 }
- Grünenfelder, J. I., Zierau, N., & Janson, A.. (2021). Alexa, are you still there? understanding the habitual use of ai-based voice assistants. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Voice assistants are a novel class of information systems that fundamentally change human–computer interaction. Although these assistants are widespread, the utilization of these information systems is oftentimes only considered on a surface level by individuals. In addition, prior research has focused predominantly on initial use instead of looking deeper into post-adoption and habit formation. In consequence, this paper reviews how the notion of habit has been conceptualized in relation to biographical utilization of voice assistants and presents findings based on a qualitative study approach. From a perspective of post-adoption users, the study suggests that existing habits persist, and new habits hardly ever form in the context of voice assistant utilization. This paper outlines four key factors that help explain voice assistant utilization behavior and furthermore provides practical implications that help to ensure continued voice assistant use in the future.
@inproceedings{ls_leimeister, abstract = {Voice assistants are a novel class of information systems that fundamentally change human–computer interaction. Although these assistants are widespread, the utilization of these information systems is oftentimes only considered on a surface level by individuals. In addition, prior research has focused predominantly on initial use instead of looking deeper into post-adoption and habit formation. In consequence, this paper reviews how the notion of habit has been conceptualized in relation to biographical utilization of voice assistants and presents findings based on a qualitative study approach. From a perspective of post-adoption users, the study suggests that existing habits persist, and new habits hardly ever form in the context of voice assistant utilization. This paper outlines four key factors that help explain voice assistant utilization behavior and furthermore provides practical implications that help to ensure continued voice assistant use in the future.}, added-at = {2021-10-04T17:49:30.000+0200}, author = {Grünenfelder, Janay Ilya and Zierau, Naim and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2ccb18f1b0ff5db1017548b5440f32e40/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {12.12.2021 - 15.12.2021}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {6e3b6f28325070a871a2d1528f10e02a}, intrahash = {ccb18f1b0ff5db1017548b5440f32e40}, keywords = {Habit_Formation Post-Adoption Usage_Pattern Voice_Assistant itegpub pub_aja u3bpub}, timestamp = {2022-03-21T15:36:32.000+0100}, title = {Alexa, are you still there? Understanding the Habitual Use of AI-Based Voice Assistants}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_865.pdf}, venue = {Austin, Texas}, year = 2021 }
- Benner, D., Elshan, E., Schöbel, S., & Janson, A.. (2021). What do you mean? a review on recovery strategies to overcome conversational breakdowns of conversational agents. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Since the emergence of conversational agents, this technology has seen continuous development and research. Today, advanced conversational agents are virtually omnipresent in our everyday lives. Albeit the numerous improvements in their conversational capabilities, breakdowns are still a persistent issue. Such breakdowns can result in a very unpleasant experience for users and impair the future success of conversational agents. This issue has been acknowledged by many researchers recently. However, the research on strategies to overcome conversational breakdowns is still inconclusive, and further research is needed. Therefore, we conduct a systematic literature analysis to derive conceptual conversational breakdown recovery strategies from literature and highlight future research avenues to address potential gaps. Thus, we contribute to theory of human-agent interaction by deriving and assessing recovery strategies and suggesting leads for novel recovery strategies.
@inproceedings{ls_leimeister, abstract = {Since the emergence of conversational agents, this technology has seen continuous development and research. Today, advanced conversational agents are virtually omnipresent in our everyday lives. Albeit the numerous improvements in their conversational capabilities, breakdowns are still a persistent issue. Such breakdowns can result in a very unpleasant experience for users and impair the future success of conversational agents. This issue has been acknowledged by many researchers recently. However, the research on strategies to overcome conversational breakdowns is still inconclusive, and further research is needed. Therefore, we conduct a systematic literature analysis to derive conceptual conversational breakdown recovery strategies from literature and highlight future research avenues to address potential gaps. Thus, we contribute to theory of human-agent interaction by deriving and assessing recovery strategies and suggesting leads for novel recovery strategies.}, added-at = {2021-10-04T17:22:36.000+0200}, author = {Benner, Dennis and Elshan, Edona and Schöbel, Sofia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2dbd47e48a7317cc3663b14e2781e1df1/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {12.12.2021 - 15.12.2021}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {d3b7fc3448933ac0a2954ff87aed6656}, intrahash = {dbd47e48a7317cc3663b14e2781e1df1}, keywords = {conversational_agents conversational_breakdowns itegpub pub_aja pub_dbe pub_ssc recovery_strategies u3bpub}, timestamp = {2022-03-21T15:20:39.000+0100}, title = {What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/03/JML_864.pdf}, venue = {Austin, Texas}, year = 2021 }
- Peters, C.. (2021). Designing work and service systems. School of Management, University of St.Gallen: Habilitation thesis.
[BibTeX]@book{ls_leimeister, added-at = {2021-09-07T10:57:44.000+0200}, address = {School of Management, University of St.Gallen}, author = {Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2df504406b443d39fcb3dbf596d94e2c1/ls_leimeister}, interhash = {abec16a6fd8586a287f07eff1f194037}, intrahash = {df504406b443d39fcb3dbf596d94e2c1}, keywords = {design designing_work_systems habiliation itegpub pub_cpe service_systems}, language = {english}, publisher = {Habilitation Thesis}, timestamp = {2021-09-07T11:00:11.000+0200}, title = {Designing Work and Service Systems}, year = 2021 }
- Leimeister, J. M., Dickhaut, E., & Janson, A.. (2021). Design pattern as a bridge between problem-space and solution-space. In Aier, S., Rohner, P., & Schelp, J. (Eds.), In Engineering the transformation of the enterprise - a design science research perspective (, pp. 137-150). Cham, Switzerland: Springer. doi:10.1007/978-3-030-84655-8_9
[BibTeX] [Abstract] [Download PDF]
Designing novel technologies provide challenges to developers. To support developers in designing these technologies, design knowledge must be codified and made applicable for the future. In systems development, design patterns provide proven solutions to solving recurring problems. They contain templates for describing design information, often in tabular form, and are established tools for making complex knowledge accessible and applicable. Design patterns play a critical role in both practice and research in finding potential solutions. For researchers, patterns can provide a method for codifying design knowledge for future research. For practitioners, design patterns provide established solutions to recurring problems. By applying them in a particular context, the pattern represents elements of both the problem-space and the solution-space, providing an opportunity to bridge the gap between the two spaces. Due to the abstraction of design patterns, they can be used for different application scenarios. The preparation of the design knowledge in the design pattern is a critical step to support the user in the best possible way, that determines the usefulness of the pattern.
@incollection{ls_leimeister, abstract = {Designing novel technologies provide challenges to developers. To support developers in designing these technologies, design knowledge must be codified and made applicable for the future. In systems development, design patterns provide proven solutions to solving recurring problems. They contain templates for describing design information, often in tabular form, and are established tools for making complex knowledge accessible and applicable. Design patterns play a critical role in both practice and research in finding potential solutions. For researchers, patterns can provide a method for codifying design knowledge for future research. For practitioners, design patterns provide established solutions to recurring problems. By applying them in a particular context, the pattern represents elements of both the problem-space and the solution-space, providing an opportunity to bridge the gap between the two spaces. Due to the abstraction of design patterns, they can be used for different application scenarios. The preparation of the design knowledge in the design pattern is a critical step to support the user in the best possible way, that determines the usefulness of the pattern.}, added-at = {2021-09-04T18:20:47.000+0200}, address = {Cham, Switzerland}, author = {Leimeister, Jan Marco and Dickhaut, Ernestine and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2019b701338de1cd51e892b3519b69b10/ls_leimeister}, booktitle = {Engineering the Transformation of the Enterprise - A Design Science Research Perspective}, doi = {10.1007/978-3-030-84655-8_9}, editor = {Aier, Stephan and Rohner, Peter and Schelp, Joachim}, interhash = {6e6bb3321a37f47a98afd6af0dbd3f32}, intrahash = {019b701338de1cd51e892b3519b69b10}, isbn = {978-3-030-84657-2}, keywords = {Design_knowledge Design_pattern Design_science_research dempub itegpub pub_aja pub_edi pub_jml}, language = {english}, pages = {137-150}, publisher = {Springer}, timestamp = {2021-09-04T18:58:38.000+0200}, title = {Design Pattern as a Bridge Between Problem-Space and Solution-Space}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/09/JML_838.pdf}, year = 2021 }
- Bretschneider, U.. (2021). Exploring the impact of crowd members' motivation on idea quality in online innovation communities. Paper presented at the Annual meeting of the academy of management (aom).
[BibTeX] [Abstract]
Since many years, several firms host Virtual Idea Communities (VIC), in which the crowd focuses on voluntarily developing ideas for new product development (NPD). Both, scholars and practitioners share a strong interest in understanding the factors that enhance crowd members’ individual ideation outcome, meaning the quality of ideas, since the value of user ideas is not only essential for the survival of a VIC, but it also directly affects the innovation effects of firm’s NPD. Although there exist first insights on what influences idea quality, empirical studies that provide evidence of which forms of crowd members motivations are positively linked to higher ideation outcome are neglected. In this research, we build a theoretical model explaining which motives of crowd members for engaging in ideation have a positive impact on the quality of ideas they developed. To test our theory, we employed empirical data from users of the VIC by the software manufacturer SAP. For the first time, we found that crowd members of VIC are motivated to send capability signals through their ideas and thus be more creative. Further, crowd members with higher levels of fun and learning motivation produce ideas of higher quality, whereas this association depends on their level of flow experience. Our empirical results provide important contributions to IS research and practice. On the basis of our findings it is possible to design socio-technical artefacts for VICs that stimulate users’ capability-, fun- and learning motives and in turn will lead to ideas of higher quality.
@inproceedings{ls_leimeister, abstract = {Since many years, several firms host Virtual Idea Communities (VIC), in which the crowd focuses on voluntarily developing ideas for new product development (NPD). Both, scholars and practitioners share a strong interest in understanding the factors that enhance crowd members’ individual ideation outcome, meaning the quality of ideas, since the value of user ideas is not only essential for the survival of a VIC, but it also directly affects the innovation effects of firm’s NPD. Although there exist first insights on what influences idea quality, empirical studies that provide evidence of which forms of crowd members motivations are positively linked to higher ideation outcome are neglected. In this research, we build a theoretical model explaining which motives of crowd members for engaging in ideation have a positive impact on the quality of ideas they developed. To test our theory, we employed empirical data from users of the VIC by the software manufacturer SAP. For the first time, we found that crowd members of VIC are motivated to send capability signals through their ideas and thus be more creative. Further, crowd members with higher levels of fun and learning motivation produce ideas of higher quality, whereas this association depends on their level of flow experience. Our empirical results provide important contributions to IS research and practice. On the basis of our findings it is possible to design socio-technical artefacts for VICs that stimulate users’ capability-, fun- and learning motives and in turn will lead to ideas of higher quality.}, added-at = {2021-08-24T12:03:14.000+0200}, author = {Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/25eca88b6adcc4ec0fe61b336f4aa752f/ls_leimeister}, booktitle = {Annual Meeting of the Academy of Management (AOM)}, eventdate = {29 July- 4 August 2021}, eventtitle = {Annual Meeting of the Academy of Management (AOM)}, interhash = {eac9b0506265a20147035ab3963ad45b}, intrahash = {5eca88b6adcc4ec0fe61b336f4aa752f}, keywords = {Crowdsourcing_for_Innovation Open_Innovation itegpub pub_ubr}, language = {english}, timestamp = {2021-08-24T12:07:26.000+0200}, title = {Exploring the Impact of Crowd Members' Motivation on Idea Quality in Online Innovation Communities}, venue = {virtual}, year = 2021 }
- Wessel, L., Peters, C., & Niederman, F.. (2021). Using ‘panel reports’ to advance scholarly discourse: a change in editorial policy and guidelines for authors of ‘panel reports’. Communications of the association for information systems (cais).
[BibTeX] [Abstract]
‘Panel reports’ reflect a particular category of submissions that can be made to the Communications of the Association for Information Systems (CAIS). As stated online, panel reports differ from traditional research papers in that “CAIS is open to publishing reports of panels, debates, symposia, workshops and similar events. Such reports have to clearly position the matter of discussion at the event, highlight the relevance of event and topic and outline the different views on the topic that emanated at the events.” (https://aisel.aisnet.org/cais/panel_reports.pdf). While this definition has persisted for some time and still holds true, it leaves room for interpretation what constitutes a contribution and how one knows that a particular paper has made enough of one. The purpose of this editorial is to provide interpretation and elaboration of these principles based on our collective experience with such reports.
@article{ls_leimeister, abstract = {‘Panel reports’ reflect a particular category of submissions that can be made to the Communications of the Association for Information Systems (CAIS). As stated online, panel reports differ from traditional research papers in that “CAIS is open to publishing reports of panels, debates, symposia, workshops and similar events. Such reports have to clearly position the matter of discussion at the event, highlight the relevance of event and topic and outline the different views on the topic that emanated at the events.” (https://aisel.aisnet.org/cais/panel_reports.pdf). While this definition has persisted for some time and still holds true, it leaves room for interpretation what constitutes a contribution and how one knows that a particular paper has made enough of one. The purpose of this editorial is to provide interpretation and elaboration of these principles based on our collective experience with such reports.}, added-at = {2021-08-17T15:52:55.000+0200}, author = {Wessel, Lauri and Peters, Christoph and Niederman, Fred}, biburl = {https://www.bibsonomy.org/bibtex/27e11220730944f5615611e0554c23730/ls_leimeister}, interhash = {c662ff25f878930a3516757d191ae895}, intrahash = {7e11220730944f5615611e0554c23730}, journal = {Communications of the Association for Information Systems (CAIS)}, keywords = {cais dempub editorial information_systems itegpub panel_report pub_cpe u3bpub}, language = {english}, timestamp = {2021-08-17T16:05:56.000+0200}, title = {Using ‘Panel Reports’ to Advance Scholarly Discourse: A Change in Editorial Policy and Guidelines for Authors of ‘Panel Reports’}, year = 2021 }
- Schöbel, S., Mohammed, S., & Janson, A.. (2021). Two decades of game concepts in digital learning environments – a bibliometric study and research agenda. Computers & education, 173(104296). doi:10.1016/j.compedu.2021.104296
[BibTeX] [Abstract] [Download PDF]
In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular system use and, in the end, support learners in achieving better learning outcomes. In this context, different kinds of game concepts exist, such as gamification or serious games, each with a different perspective and usefulness in digital learning environments. Because developing and using with game concepts in digital learning environments has recently become more important, and developing them is still not fully established, questions arise about future research directions involving games in digital learning. Therefore, this study aims to identify the state of the field and determine what is relevant when using game concepts in digital learning. To achieve this goal, we present the results of a bibliometric analysis considering more than 10,000 articles between 2000 and 2019 and summarize them to develop a research agenda. This agenda supports researchers and practitioners in identifying avenues for future research. We contribute to theory by providing a detailed understanding of the relevance of game concepts in digital learning. We propose a research agenda to assist researchers in planning future approaches with and about gamification concepts in digital learning. Practical implications are proposed by demonstrating what should be considered when using game concepts in learning environments.
@article{ls_leimeister, abstract = {In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular system use and, in the end, support learners in achieving better learning outcomes. In this context, different kinds of game concepts exist, such as gamification or serious games, each with a different perspective and usefulness in digital learning environments. Because developing and using with game concepts in digital learning environments has recently become more important, and developing them is still not fully established, questions arise about future research directions involving games in digital learning. Therefore, this study aims to identify the state of the field and determine what is relevant when using game concepts in digital learning. To achieve this goal, we present the results of a bibliometric analysis considering more than 10,000 articles between 2000 and 2019 and summarize them to develop a research agenda. This agenda supports researchers and practitioners in identifying avenues for future research. We contribute to theory by providing a detailed understanding of the relevance of game concepts in digital learning. We propose a research agenda to assist researchers in planning future approaches with and about gamification concepts in digital learning. Practical implications are proposed by demonstrating what should be considered when using game concepts in learning environments.}, added-at = {2021-08-17T12:42:10.000+0200}, author = {Schöbel, Sofia and Mohammed, Saqr and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/219ddfe61a4953919af8432df9689b4c1/ls_leimeister}, doi = {10.1016/j.compedu.2021.104296}, interhash = {2600a4ed7ee1f3c226544bd95a7b78c6}, intrahash = {19ddfe61a4953919af8432df9689b4c1}, issn = {0360-1315}, journal = {Computers & Education}, keywords = {Bibliometric_study Game_concepts Games Gamification Mobile_learning Simulations itegpub pub_aja pub_ssc ter}, language = {english}, number = 104296, timestamp = {2021-08-17T17:24:11.000+0200}, title = {Two decades of game concepts in digital learning environments – A bibliometric study and research agenda}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_837.pdf}, volume = 173, year = 2021 }
- Söllner, M., Janson, A., Rietsche, R., & Thiel de Gafenco, M.. (2021). Individualisierung in der beruflichen bildung durch hybrid intelligence. potentiale und grenzen. Zeitschrift für berufs- und wirtschaftspädagogik, Beiheft 31, 163-181.
[BibTeX] [Abstract] [Download PDF]
Künstliche Intelligenz durchdringt immer stärker verschiedene Lebensbereiche und macht auch vor der beruflichen Bildung nicht halt. In diesem Zusammenhang gibt es derzeit vielfältige Diskussionen zur Rolle der menschlichen Intelligenz in zukünftigen Arbeitsprozessen und damit verknüpft Fragen zur Auswirkung auf die Aus- und Weiterbildung von Arbeitskräften. Ziel dieses Beitrags ist es darzulegen, warum in den kommenden Jahrzehnten die effektive Kombination der komplementären Stärken von menschlicher und künstlicher Intelligenz im Sinne des Hybrid Intelligence (HI)-Gedankens im Vordergrund stehen wird. Anschließend werden Potentiale und Grenzen von HI im Kontext der beruflichen Aus- und Weiterbildung mit besonderem Fokus auf die Individualisierung von Lehr-/Lernprozessen diskutiert.
@article{ls_leimeister, abstract = {Künstliche Intelligenz durchdringt immer stärker verschiedene Lebensbereiche und macht auch vor der beruflichen Bildung nicht halt. In diesem Zusammenhang gibt es derzeit vielfältige Diskussionen zur Rolle der menschlichen Intelligenz in zukünftigen Arbeitsprozessen und damit verknüpft Fragen zur Auswirkung auf die Aus- und Weiterbildung von Arbeitskräften. Ziel dieses Beitrags ist es darzulegen, warum in den kommenden Jahrzehnten die effektive Kombination der komplementären Stärken von menschlicher und künstlicher Intelligenz im Sinne des Hybrid Intelligence (HI)-Gedankens im Vordergrund stehen wird. Anschließend werden Potentiale und Grenzen von HI im Kontext der beruflichen Aus- und Weiterbildung mit besonderem Fokus auf die Individualisierung von Lehr-/Lernprozessen diskutiert.}, added-at = {2021-08-16T08:47:02.000+0200}, address = {Stuttgart, Germany}, author = {Söllner, Matthias and Janson, Andreas and Rietsche, Roman and Thiel de Gafenco, Marian}, biburl = {https://www.bibsonomy.org/bibtex/2d9512217f1e595169834ce1be55edff9/ls_leimeister}, editor = {Seufert, Sabine and Guggemos, Josef and Ifenthaler, Dirk and Ertl, Hubert and Seifried, Jürgen}, interhash = {fa227c0dc0e835a7b620ec6d0f5fcd22}, intrahash = {d9512217f1e595169834ce1be55edff9}, isbn = {978-3-515-13075-2}, journal = {Zeitschrift für Berufs- und Wirtschaftspädagogik}, keywords = {Hybrid_Intelligence Hybride_Intelligenz Individualisierung Künstliche_Intelligenz Lehr-/Lernprozesse dempub itegpub pub_aja pub_msö u3bpub}, language = {german}, pages = {163-181}, publisher = {Franz Steiner Verlag}, timestamp = {2021-08-16T09:12:00.000+0200}, title = {Individualisierung in der beruflichen Bildung durch Hybrid Intelligence. Potentiale und Grenzen}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_835.pdf}, volume = {Beiheft 31}, year = 2021 }
- Barev, T. J., Schöbel, S., Janson, A., & Leimeister, J. M.. (2021). Delen – a process model for the systematic development of legitimate digital nudges. Paper presented at the International conference on design science research in information systems and technology (desrist), Cham. doi:10.1007/978-3-030-82405-1_30
[BibTeX] [Abstract] [Download PDF]
Digital nudging is a promising approach from behavioral economics. In deci-sions where individuals tend to struggle, nudges can support users of digital systems by aligning their behavior with their preferences. Despite their wide use, most digital nudges are designed to support the intended behavior from the perspective of a company while neglecting potential legal, ethical, or individual constraints or preferences. With modern technologies such as artificial intelli-gence or big data, these issues multiply and with the increasing effectiveness of digital nudges and use of new technologies, this has become even more critical. Thus, in this paper we follow a Design Science Research approach to develop a process model for the systematic development of legitimate nudges (DELEN). Legitimacy requires that dealings between different entities shall be fair. Unlike other models, we set normative boundaries derived from literature, expert in-terviews, and target group segmentation as integral elements. Target group seg-mentation increases nudge effectiveness and avoids unnecessary burdens for other individuals. By doing so, the DELEN process model paves the way for legitimate and effective digital nudges.
@inproceedings{ls_leimeister, abstract = {Digital nudging is a promising approach from behavioral economics. In deci-sions where individuals tend to struggle, nudges can support users of digital systems by aligning their behavior with their preferences. Despite their wide use, most digital nudges are designed to support the intended behavior from the perspective of a company while neglecting potential legal, ethical, or individual constraints or preferences. With modern technologies such as artificial intelli-gence or big data, these issues multiply and with the increasing effectiveness of digital nudges and use of new technologies, this has become even more critical. Thus, in this paper we follow a Design Science Research approach to develop a process model for the systematic development of legitimate nudges (DELEN). Legitimacy requires that dealings between different entities shall be fair. Unlike other models, we set normative boundaries derived from literature, expert in-terviews, and target group segmentation as integral elements. Target group seg-mentation increases nudge effectiveness and avoids unnecessary burdens for other individuals. By doing so, the DELEN process model paves the way for legitimate and effective digital nudges.}, added-at = {2021-08-10T10:48:05.000+0200}, address = {Cham}, author = {Barev, Torben Jan and Schöbel, Sofia and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c785fb5b4af64472e4b9468d80d5063e/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, doi = {10.1007/978-3-030-82405-1_30}, editor = {Chandra Kruse, Leona and Seidel, Stefan and Hausvik, Geir Inge}, eventdate = {04.08.2021-06.08.2021}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {aa13f42528c91a36b678c1c8d1e2d8a8}, intrahash = {c785fb5b4af64472e4b9468d80d5063e}, isbn = {978-3-030-82404-4}, keywords = {Design_Science_Research Legitimacy Nudger Nudging Process_Model itegpub pub_aja pub_jml pub_nudger pub_ssc pub_tba}, language = {english}, pages = {299-312}, publisher = {Springer}, timestamp = {2021-08-16T08:29:52.000+0200}, title = {DELEN – A Process Model for the Systematic Development of Legitimate Digital Nudges}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_833.pdf}, venue = {Kristiansand, Norway}, volume = 12807, year = 2021 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2021). Legit methodology: towards capturing legal compatibility of design science artifacts. Paper presented at the International conference on design science research in information systems and technology (desrist), Kristiansand, Norway. doi:10.1007/978-3-030-82405-1_29
[BibTeX] [Abstract] [Download PDF]
Higher legal standards with regards to the data protection of individu-als such as the General Data Protection Regulation (GDPR) are increasing the pressure on developers of IT artifacts. Typically, when developing systems, we subsequently evaluate them with users to elaborate aspects such as user experi-ence perceptions. However, nowadays, other evaluation aspects such as legality and data policy issues are also important criteria for system development. For this purpose, we introduce LEGIT (legal design science evaluation), which pro-vides developers with guidance when considering legal requirements. We use the case of the GDPR to illustrate the feasibility, applicability, and benefit to the de-velopment process. With this novel method adapted from law research, we are able to derive actionable guidance for developers to evaluate developer efforts in increasing legal compatibility. To illustrate our methodological approach, in this paper, we describe the key steps of the method with respect to the evaluation of a learning assistant. We develop an AI-based learning assistant for university stu-dents to demonstrate the application of the novel evaluation method. We briefly discuss how this procedure can serve as the foundation for a new evaluation method of legally compatible systems in design science research.
@inproceedings{ls_leimeister, abstract = {Higher legal standards with regards to the data protection of individu-als such as the General Data Protection Regulation (GDPR) are increasing the pressure on developers of IT artifacts. Typically, when developing systems, we subsequently evaluate them with users to elaborate aspects such as user experi-ence perceptions. However, nowadays, other evaluation aspects such as legality and data policy issues are also important criteria for system development. For this purpose, we introduce LEGIT (legal design science evaluation), which pro-vides developers with guidance when considering legal requirements. We use the case of the GDPR to illustrate the feasibility, applicability, and benefit to the de-velopment process. With this novel method adapted from law research, we are able to derive actionable guidance for developers to evaluate developer efforts in increasing legal compatibility. To illustrate our methodological approach, in this paper, we describe the key steps of the method with respect to the evaluation of a learning assistant. We develop an AI-based learning assistant for university stu-dents to demonstrate the application of the novel evaluation method. We briefly discuss how this procedure can serve as the foundation for a new evaluation method of legally compatible systems in design science research.}, added-at = {2021-08-02T16:53:33.000+0200}, address = {Kristiansand, Norway}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/28ee759c3b4f556ad583a15866666b269/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, doi = {10.1007/978-3-030-82405-1_29}, editor = {Chandra Kruse, Leona and Seidel, Stefan and Hausvik, Geir Inge}, eventdate = {04.08.2021-06.08.2021}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {f0b699086c0983bc3ecc4e3676b3979f}, intrahash = {8ee759c3b4f556ad583a15866666b269}, isbn = {978-3-030-82405-1}, keywords = {Design_Science Evaluation_Methodology Legal_Compatibility itegpub pub_aja pub_edi pub_jml}, language = {english}, month = jul, number = 1, pages = {293-298}, publisher = {Lecture Notes in Computer Science (Spring Cham)}, timestamp = {2021-08-02T17:18:32.000+0200}, title = {LEGIT Methodology: Towards Capturing Legal Compatibility of Design Science Artifacts}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_832.pdf}, venue = {Kristiansand, Norway}, volume = 12807, year = 2021 }
- Wambsganss, T., Janson, A., Söllner, M., & Leimeister, J. M.. (2021). Ai-based argumentation tutoring – a novel system class to improve learners’ argumentation skills. Paper presented at the Annual meeting of the academy of management (aom). doi:10.5465/AMBPP.2021.10233abstract
[BibTeX] [Abstract] [Download PDF]
Argumentation is an omnipresent foundation of our daily communication and thinking. The ability to form convincing arguments is not only the fundament for persuading an audience of novel ideas but also plays a major role in strategic decision-making, negotiation, and productive civil discourse. However, students often struggle to develop argumentation skills due to a lack of individual and instant feedback in their learning journey, since providing feedback on the individual argumentation skills of learners is very time consuming and not scalable if conducted manually by educators. Following a design science research approach, we propose a new class of argumentation learning systems that provide students with individual and ongoing tutoring to support them in learning how to argue. We build our socio-technical design on a combination of user-centered design principles, a conceptualization of argumentation structures in student-written text, and Natural Language Processing and Machine Learning classifiers to provide individual feedback. To investigate if the new system class of AI-based argumentation tutoring systems helps students to improve their argumentation skills, we evaluated the novel artifact class in two empirical studies in comparison to traditional argumentation learning systems. In a laboratory experiment (study 1), as well as in a field experiment in a large-scale lecture over three months (study 2), we found that AI-based argumentation tutoring systems based on our design principles, argumentation schemes, and algorithms improve the short- and long-term argumentation skills of students significantly compared to the traditional argumentation learning approaches.
@inproceedings{ls_leimeister, abstract = {Argumentation is an omnipresent foundation of our daily communication and thinking. The ability to form convincing arguments is not only the fundament for persuading an audience of novel ideas but also plays a major role in strategic decision-making, negotiation, and productive civil discourse. However, students often struggle to develop argumentation skills due to a lack of individual and instant feedback in their learning journey, since providing feedback on the individual argumentation skills of learners is very time consuming and not scalable if conducted manually by educators. Following a design science research approach, we propose a new class of argumentation learning systems that provide students with individual and ongoing tutoring to support them in learning how to argue. We build our socio-technical design on a combination of user-centered design principles, a conceptualization of argumentation structures in student-written text, and Natural Language Processing and Machine Learning classifiers to provide individual feedback. To investigate if the new system class of AI-based argumentation tutoring systems helps students to improve their argumentation skills, we evaluated the novel artifact class in two empirical studies in comparison to traditional argumentation learning systems. In a laboratory experiment (study 1), as well as in a field experiment in a large-scale lecture over three months (study 2), we found that AI-based argumentation tutoring systems based on our design principles, argumentation schemes, and algorithms improve the short- and long-term argumentation skills of students significantly compared to the traditional argumentation learning approaches.}, added-at = {2021-08-02T12:07:52.000+0200}, author = {Wambsganss, Thiemo and Janson, Andreas and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/26e28c2d5047c93a2df316b054fd412ff/ls_leimeister}, booktitle = {Annual Meeting of the Academy of Management (AOM)}, doi = {10.5465/AMBPP.2021.10233abstract}, eventdate = {29.07.2021-04.08.2021}, eventtitle = {Annual Meeting of the Academy of Management (AOM)}, interhash = {9487526f4dc238385a0305c1f23c0ce9}, intrahash = {6e28c2d5047c93a2df316b054fd412ff}, keywords = {Adaptive_Argumentation_Learning Adaptive_Skill_Learning Artificial_Intelligence_for_Education Design_Science Metacognition_Skills itegpub pub_aja pub_jml pub_msö u3bpub}, language = {english}, month = jul, timestamp = {2021-08-02T16:37:47.000+0200}, title = {AI-based Argumentation Tutoring – A Novel System Class to Improve Learners’ Argumentation Skills}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_831.pdf}, venue = {Virtual Conference}, year = 2021 }
- Benner, D., Schöbel, S., & Janson, A.. (2021). It is only for your own good, or is it? ethical considerations for designing ethically conscious persuasive information systems. Paper presented at the Americas conference on information systems (amcis), Montreal, Kanada.
[BibTeX] [Abstract] [Download PDF]
Persuasive designs, including gamification and digital nudging, have become well renowned during the last years and have been implemented successfully across different sectors including education, e-health, e-governance, e-finance and general information systems. In this regard, persuasive design can support desirable changes in attitude and behavior of users in order to achieve their own goals. However, such persuasive influence on individuals raises ethical questions as persuasive designs can impair the autonomy of users or persuade the user towards goals of a third party and hence lead to unethical decision-making processes. In human-computer interaction this is especially significant with the advent of advanced artificial intelligence that can emulate human behavior and thus bring new dynamics into play. Therefore, we conduct a systematic literature analysis with the goal to compile an overview of ethical considerations for persuasive system design, derive potential guidelines for ethical persuasive designs and shed light on potential research gaps.
@inproceedings{ls_leimeister, abstract = {Persuasive designs, including gamification and digital nudging, have become well renowned during the last years and have been implemented successfully across different sectors including education, e-health, e-governance, e-finance and general information systems. In this regard, persuasive design can support desirable changes in attitude and behavior of users in order to achieve their own goals. However, such persuasive influence on individuals raises ethical questions as persuasive designs can impair the autonomy of users or persuade the user towards goals of a third party and hence lead to unethical decision-making processes. In human-computer interaction this is especially significant with the advent of advanced artificial intelligence that can emulate human behavior and thus bring new dynamics into play. Therefore, we conduct a systematic literature analysis with the goal to compile an overview of ethical considerations for persuasive system design, derive potential guidelines for ethical persuasive designs and shed light on potential research gaps.}, added-at = {2021-07-20T13:45:24.000+0200}, address = {Montreal, Kanada}, author = {Benner, Dennis and Schöbel, Sofia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/24573a4a1065a7a011c25ab6afe269c22/ls_leimeister}, booktitle = {Americas Conference on Information Systems (AMCIS)}, eventdate = {09.08.2021-13.08.2021}, eventtitle = {Americas Conference on Information Systems (AMCIS)}, interhash = {7b47d6d06a39ba86f772fa705d2077ba}, intrahash = {4573a4a1065a7a011c25ab6afe269c22}, keywords = {digital_nudging ethics gamblification gamification itegpub persuasive_system_design pub_aja pub_dbe pub_ssc}, language = {english}, month = aug, publisher = {Association for Information Systems}, timestamp = {2021-08-16T09:26:21.000+0200}, title = {It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_836.pdf}, venue = {Montreal, Kanada}, year = 2021 }
- Wambsganss, T., Niklaus, C., Söllner, M., Handschuh, S., & Leimeister, J. M.. (2021). Supporting cognitive and emotional empathic writing of students. Paper presented at the Joint conference of the annual meeting of the association for computational linguistics and international joint conference on natural language processing (acl-ijcnlp).
[BibTeX] [Abstract] [Download PDF]
We present an annotation approach to capturing emotional and cognitive empathy in student-written peer reviews on business models in German. We propose an annotation scheme that allows us to model emotional and cognitive empathy scores based on three types of review components. Also, we conducted an annotation study with three annotators based on 92 student essays to evaluate our annotation scheme. The obtained inter-rater agreement of alpha=0.79 for the components and the multi-pi=0.41 for the empathy scores indicate that the proposed annotation scheme successfully guides annotators to a substantial to moderate agreement. Moreover, we trained predictive models to detect the annotated empathy structures and embedded them in an adaptive writing support system for students to receive individual empathy feedback independent of an instructor, time, and location. We evaluated our tool in a peer learning exercise with 58 students and found promising results for perceived empathy skill learning, perceived feedback accuracy, and intention to use. Finally, we present our freely available corpus of 500 empathy-annotated, student-written peer reviews on business models and our annotation guidelines to encourage future research on the design and development of empathy support systems.
@inproceedings{ls_leimeister, abstract = {We present an annotation approach to capturing emotional and cognitive empathy in student-written peer reviews on business models in German. We propose an annotation scheme that allows us to model emotional and cognitive empathy scores based on three types of review components. Also, we conducted an annotation study with three annotators based on 92 student essays to evaluate our annotation scheme. The obtained inter-rater agreement of alpha=0.79 for the components and the multi-pi=0.41 for the empathy scores indicate that the proposed annotation scheme successfully guides annotators to a substantial to moderate agreement. Moreover, we trained predictive models to detect the annotated empathy structures and embedded them in an adaptive writing support system for students to receive individual empathy feedback independent of an instructor, time, and location. We evaluated our tool in a peer learning exercise with 58 students and found promising results for perceived empathy skill learning, perceived feedback accuracy, and intention to use. Finally, we present our freely available corpus of 500 empathy-annotated, student-written peer reviews on business models and our annotation guidelines to encourage future research on the design and development of empathy support systems. }, added-at = {2021-07-13T15:49:55.000+0200}, author = {Wambsganss, Thiemo and Niklaus, Christina and Söllner, Matthias and Handschuh, Siegfried and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2b3225f152b0031793c9579a39862a430/ls_leimeister}, booktitle = {Joint Conference of the Annual Meeting of the Association for Computational Linguistics and International Joint Conference on Natural Language Processing (ACL-IJCNLP)}, eventdate = {August 1-6, 2021}, eventtitle = {Joint Conference of the Annual Meeting of the Association for Computational Linguistics and International Joint Conference on Natural Language Processing (ACL-IJCNLP)}, interhash = {224958fad53194bf7c274a3714d7d0c4}, intrahash = {b3225f152b0031793c9579a39862a430}, keywords = {itegpub pub_jml pub_msö pub_wise-kassel}, month = aug, timestamp = {2021-08-10T11:39:33.000+0200}, title = {Supporting Cognitive and Emotional Empathic Writing of Students}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/08/JML_834.pdf}, venue = {Bangkok, Thailand}, year = 2021 }
- Leimeister, J. M., Stieglitz, S., Matzner, M., Kundisch, D., Flath, C., & Röglinger, M.. (2021). Quo vadis conferences in the business and information systems engineering (bise) community after covid: what can stay, what should go, what do we need to change for our future scientific conferences?. Business & information systems engineering (bise), 63(6), 741-749. doi:10.17170/kobra-202112095208
[BibTeX] [Abstract] [Download PDF]
The global Covid-19 pandemic has not only influenced the way we work and collaborate on our research but also how we present and exchange novel contributions at scientific conferences. Governmental lockdowns and (inter)-national travel restrictions have forced conference organizers to move from offline conference venues to virtual platforms quickly. Our discipline, the Business & Information Systems Engineering (BISE) community, is an interdisciplinary field involving the more conference-driven computer sciences and the more journal-oriented social science. Thus, the impact of Covid-19 on—and the (needed) experience with—new conference formats require a differentiated discourse on the role of the future of our scientific conferences. Hence, we aim to contribute to a discussion on (1) what can stay offline / as on-site conference formats, (2) what we can learn from the experience with (new) online formats, and (3) what do we need for our future scientific conferences in the BISE community?
@article{ls_leimeister, abstract = {The global Covid-19 pandemic has not only influenced the way we work and collaborate on our research but also how we present and exchange novel contributions at scientific conferences. Governmental lockdowns and (inter)-national travel restrictions have forced conference organizers to move from offline conference venues to virtual platforms quickly. Our discipline, the Business & Information Systems Engineering (BISE) community, is an interdisciplinary field involving the more conference-driven computer sciences and the more journal-oriented social science. Thus, the impact of Covid-19 on—and the (needed) experience with—new conference formats require a differentiated discourse on the role of the future of our scientific conferences. Hence, we aim to contribute to a discussion on (1) what can stay offline / as on-site conference formats, (2) what we can learn from the experience with (new) online formats, and (3) what do we need for our future scientific conferences in the BISE community?}, added-at = {2021-07-06T14:22:40.000+0200}, author = {Leimeister, Jan Marco and Stieglitz, Stefan and Matzner, Martin and Kundisch, Dennis and Flath, Christoph and Röglinger, Maximilian}, biburl = {https://www.bibsonomy.org/bibtex/2ba4f05dee76978f6866272b3da53aea9/ls_leimeister}, doi = {10.17170/kobra-202112095208}, interhash = {c4e4e84a0d30f2cdd864cc7ce9eda0d4}, intrahash = {ba4f05dee76978f6866272b3da53aea9}, issn = {1867-0202}, journal = {Business & Information Systems Engineering (BISE)}, keywords = {itegpub pub_jml u3bpub}, language = {english}, month = jul, number = 6, pages = {741-749}, timestamp = {2022-08-29T12:25:56.000+0200}, title = {Quo Vadis Conferences in the Business and Information Systems Engineering (BISE) Community After Covid: What Can Stay, What Should Go, What Do We Need to Change for Our Future Scientific Conferences?}, url = {https://kobra.uni-kassel.de/handle/123456789/13575}, volume = 63, year = 2021 }
- Klee, S., Janson, A., & Leimeister, J. M.. (2021). How data analytics competencies can foster business value – a systematic review and way forward. Information systems management (ism), 38(3), 200-217. doi:10.1080/10580530.2021.1894515
[BibTeX] [Abstract] [Download PDF]
Several authors have illustrated the benefits of data in organizations. For realizing benefits, we see two major challenges for organizations. First, there are necessary investments, which have to be justified. Second, adequate data analytics competencies can be seen as enablers for realizing benefits. We aim to support organizations by showing relevant competencies and achievable business values. We present theoretical propositions and a research agenda on how to move the field of data analytics competencies forward.
@article{ls_leimeister, abstract = { Several authors have illustrated the benefits of data in organizations. For realizing benefits, we see two major challenges for organizations. First, there are necessary investments, which have to be justified. Second, adequate data analytics competencies can be seen as enablers for realizing benefits. We aim to support organizations by showing relevant competencies and achievable business values. We present theoretical propositions and a research agenda on how to move the field of data analytics competencies forward.}, added-at = {2021-07-05T12:28:56.000+0200}, author = {Klee, Sven and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2b65c446d1a6928d42701497af3a1c9bd/ls_leimeister}, doi = {10.1080/10580530.2021.1894515}, interhash = {8b0717f8d01858538b1c1eff68f5d3cd}, intrahash = {b65c446d1a6928d42701497af3a1c9bd}, journal = {Information Systems Management (ISM)}, keywords = {Data_analytics business_value_creation data_analytics_competency data_science itegpub pub_aja pub_jml pub_skl}, language = {english}, month = mar, number = 3, pages = {200-217}, timestamp = {2021-07-05T12:40:42.000+0200}, title = {How Data Analytics Competencies Can Foster Business Value – A Systematic Review and Way Forward}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/07/JML_829.pdf}, volume = 38, year = 2021 }
- Oeste-Reiß, S., Bittner, E., Cvetkovic, I., Günther, A., Leimeister, J. M., Memmert, L., Ott, A., Sick, B., & Wolter, K.. (2021). Hybride wissensarbeit. Informatik spektrum, 44(3), 148-152. doi:10.1007/s00287-021-01352-0
[BibTeX] [Abstract] [Download PDF]
Aufgrund der Fortschritte im Bereich der künstlichen Intelligenz (KI) ergeben sich neue Gestaltungsmöglichkeiten zur Reorganisation von Wissensarbeit an der Schnittstelle von Menschen und Maschine. Durch die Verschmelzung von menschlicher und künstlicher Intelligenz können komplementäre Stärken zum Lösen von Arbeitsaufgaben gebündelt werden. Neuartige Wissensarbeitssysteme sind erforderlich, die Wissensarbeitende sowohl bei der Ausübung von Routineaufgaben als auch Nichtroutineaufgaben unterstützen. Der Schlagwortartikel umreißt die Grundlagen von Wissensarbeit und arbeitet die Charakteristika von Routineaufgaben und Nichtroutineaufgaben innerhalb von Arbeitsprozessen auf. Es werden Grenzen klassischer IT-gestützter Wissensarbeitssysteme als Werkzeuge umrissen, die Wissensarbeitende im Arbeitsprozess unterstützen. Aufbauend darauf diskutiert der Artikel, dass technologische Fortschritte eine arbeitsprozessintegrierte und personalisierte Unterstützung von Wissensarbeitenden erlauben. Dazu verweist der Artikel auf die Charakteristika von kollaborativ interaktiv lernenden Systemen. Darauf aufbauend werden Hybride Wissensarbeitssysteme vorgestellt, die sowohl das KI-unterstützte menschliche Lernen als auch das Mensch-unterstützte maschinelle Lernen unterstützen. In diesem Zusammenhang beschreibt der Artikel definitorische Grundlagen von menschlicher, künstlicher und hybrider Intelligenz, stellt drei Archetypen von Mensch-Maschine-Aufgaben innerhalb von hybriden Wissensarbeitssystemen vor und umreißt drei Gestaltungsdimensionen solcher Systeme. Mittels eines Praxisbeispiels zum kollaborativen Schreiben von Journalist*innen beschreibt der Artikel exemplarisch die hybride Wissensarbeit. Der Artikel schließt mit einem Ausblick auf zukünftige Forschungsbedarfe.
@article{ls_leimeister, abstract = {Aufgrund der Fortschritte im Bereich der künstlichen Intelligenz (KI) ergeben sich neue Gestaltungsmöglichkeiten zur Reorganisation von Wissensarbeit an der Schnittstelle von Menschen und Maschine. Durch die Verschmelzung von menschlicher und künstlicher Intelligenz können komplementäre Stärken zum Lösen von Arbeitsaufgaben gebündelt werden. Neuartige Wissensarbeitssysteme sind erforderlich, die Wissensarbeitende sowohl bei der Ausübung von Routineaufgaben als auch Nichtroutineaufgaben unterstützen. Der Schlagwortartikel umreißt die Grundlagen von Wissensarbeit und arbeitet die Charakteristika von Routineaufgaben und Nichtroutineaufgaben innerhalb von Arbeitsprozessen auf. Es werden Grenzen klassischer IT-gestützter Wissensarbeitssysteme als Werkzeuge umrissen, die Wissensarbeitende im Arbeitsprozess unterstützen. Aufbauend darauf diskutiert der Artikel, dass technologische Fortschritte eine arbeitsprozessintegrierte und personalisierte Unterstützung von Wissensarbeitenden erlauben. Dazu verweist der Artikel auf die Charakteristika von kollaborativ interaktiv lernenden Systemen. Darauf aufbauend werden Hybride Wissensarbeitssysteme vorgestellt, die sowohl das KI-unterstützte menschliche Lernen als auch das Mensch-unterstützte maschinelle Lernen unterstützen. In diesem Zusammenhang beschreibt der Artikel definitorische Grundlagen von menschlicher, künstlicher und hybrider Intelligenz, stellt drei Archetypen von Mensch-Maschine-Aufgaben innerhalb von hybriden Wissensarbeitssystemen vor und umreißt drei Gestaltungsdimensionen solcher Systeme. Mittels eines Praxisbeispiels zum kollaborativen Schreiben von Journalist*innen beschreibt der Artikel exemplarisch die hybride Wissensarbeit. Der Artikel schließt mit einem Ausblick auf zukünftige Forschungsbedarfe.}, added-at = {2021-07-05T11:46:16.000+0200}, author = {Oeste-Reiß, Sarah and Bittner, Eva and Cvetkovic, Izabel and Günther, Andreas and Leimeister, Jan Marco and Memmert, Lucas and Ott, Anja and Sick, Bernhard and Wolter, Kathrin}, biburl = {https://www.bibsonomy.org/bibtex/29fa4315082808ed3f6b4ebdab1405464/ls_leimeister}, doi = {10.1007/s00287-021-01352-0}, interhash = {0a8878b5d3abdb0879bea9cdaec0ff3d}, intrahash = {9fa4315082808ed3f6b4ebdab1405464}, journal = {Informatik Spektrum}, keywords = {Kollaboration Wissensarbeit itegpub künstliche_Intelligenz maschinelle_Lernen pub_agü pub_aot pub_bes pub_ebi pub_icv pub_jml pub_kwo pub_lme pub_soe}, language = {german}, month = {Springer}, number = 3, pages = {148- 152}, timestamp = {2021-07-05T12:07:19.000+0200}, title = {Hybride Wissensarbeit}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/07/JML_828.pdf}, volume = 44, year = 2021 }
- Peters, C., & Billert, M.. (2021). Government-as-a-platform im kontext bürgerbeteiligung: konzeption, entwicklung und integration am beispiel einer deutschen smart city. In Laumer, R. (Ed.), In Kommunales open government - grundlagen, praxis, perspektiven (, pp. 52-64). Marburg, Germany: Büchner verlag.
[BibTeX] [Abstract] [Download PDF]
Bürgerbeteiligung war und ist wichtig – insbesondere in Zeiten von Covid-19. Dabei bedarf es einer sinnvollen Kombination und einer guten Verzahnung von digitalen und analogen Angeboten, wobei insbesondere im Kontext von Covid-19 die Frage bezüglich digitaler Bürgerbeteiligung im Raum steht: Wenn nicht jetzt, wann dann? Wir sprechen uns für Formen digitaler Bürgerbeteiligung aus, die bestehende Formen nicht ersetzen, sondern synergetisch ergänzen. Um dies zu tun, zeigen wir in diesem Beitrag auf, wie das Konzept des Government-as-a-Platform hierbei zu verstehen ist und helfen kann. Außerdem beschreiben wir Konzeption, Entwicklung und Integration einer digitalen Bürgerbeteiligungsplattform, die sich unter anderem durch die Verzahnung von Top-down- und Bottom-up-Elementen wie auch durch Transparenz der Plattform-Prozesse auszeichnet. Bürger*innen werden dabei als Expert*innen ihres Alltags gesehen und dazu empowert, durch eigene Projektvorschläge ihre Stadt proaktiv mitzugestalten.
@incollection{ls_leimeister, abstract = {Bürgerbeteiligung war und ist wichtig – insbesondere in Zeiten von Covid-19. Dabei bedarf es einer sinnvollen Kombination und einer guten Verzahnung von digitalen und analogen Angeboten, wobei insbesondere im Kontext von Covid-19 die Frage bezüglich digitaler Bürgerbeteiligung im Raum steht: Wenn nicht jetzt, wann dann? Wir sprechen uns für Formen digitaler Bürgerbeteiligung aus, die bestehende Formen nicht ersetzen, sondern synergetisch ergänzen. Um dies zu tun, zeigen wir in diesem Beitrag auf, wie das Konzept des Government-as-a-Platform hierbei zu verstehen ist und helfen kann. Außerdem beschreiben wir Konzeption, Entwicklung und Integration einer digitalen Bürgerbeteiligungsplattform, die sich unter anderem durch die Verzahnung von Top-down- und Bottom-up-Elementen wie auch durch Transparenz der Plattform-Prozesse auszeichnet. Bürger*innen werden dabei als Expert*innen ihres Alltags gesehen und dazu empowert, durch eigene Projektvorschläge ihre Stadt proaktiv mitzugestalten.}, added-at = {2021-05-25T12:03:07.000+0200}, address = {Marburg, Germany}, author = {Peters, Christoph and Billert, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/284707a6bbc6f89b080f82b71cb7ee37a/ls_leimeister}, booktitle = {Kommunales Open Government - Grundlagen, Praxis, Perspektiven}, editor = {Laumer, Ralf}, interhash = {d9208f9a231c053beeb9bfa67c75901a}, intrahash = {84707a6bbc6f89b080f82b71cb7ee37a}, isbn = {978-3-96317-246-5}, keywords = {Beteiligung Bürgerbeteiligung Dienstleistungen Government Government_as_a_Service Participation citizen_participation dempub itegpub pub_cpe pub_mbi services}, language = {german}, month = may, pages = {52-64}, publisher = {Büchner Verlag}, timestamp = {2021-05-25T12:31:38.000+0200}, title = {Government-as-a-Platform im Kontext Bürgerbeteiligung: Konzeption, Entwicklung und Integration am Beispiel einer deutschen Smart City}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_822.pdf}, year = 2021 }
- Elshan, E., Engel, C., & Ebel, P.. (2021). Opening the black box of music royalties with the help of hybrid intelligence. Paper presented at the Hawaii international conference on system sciences (hiccs). doi:10.24251/HICSS.2021.671
[BibTeX] [Abstract] [Download PDF]
The ever-increasing complexity of the music industry and the intensified resentment of artists towards collecting societies call for a transformation and a change of behavior within the music ecosystem. This article introduces a hybrid intelligence system, that ameliorates the current situation by combining the intelligence of humans and machines. This study proposes design requirements for hybrid intelligence systems in the music industry. Using a design science research approach, we identify design requirements both inductively from expert interviews and deductively from theory and present a first prototypical instantiation of a respective hybrid intelligence system. Overall, this shall enrich the body of knowledge of hybrid intelligence research by transferring its concepts into a new context. Furthermore, the identified design requirements shall serve as a foundation for researchers and practitioners to further explore and design hybrid intelligence in the music industry and beyond.
@inproceedings{ls_leimeister, abstract = {The ever-increasing complexity of the music industry and the intensified resentment of artists towards collecting societies call for a transformation and a change of behavior within the music ecosystem. This article introduces a hybrid intelligence system, that ameliorates the current situation by combining the intelligence of humans and machines. This study proposes design requirements for hybrid intelligence systems in the music industry. Using a design science research approach, we identify design requirements both inductively from expert interviews and deductively from theory and present a first prototypical instantiation of a respective hybrid intelligence system. Overall, this shall enrich the body of knowledge of hybrid intelligence research by transferring its concepts into a new context. Furthermore, the identified design requirements shall serve as a foundation for researchers and practitioners to further explore and design hybrid intelligence in the music industry and beyond.}, added-at = {2021-05-22T13:45:26.000+0200}, author = {Elshan, Edona and Engel, Christian and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/27294886382520a3f7eefcf633f7edff5/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICCS)}, doi = {10.24251/HICSS.2021.671}, eventdate = {jan 2021}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {f2fc0bc76cdb560be8ca6633959997c0}, intrahash = {7294886382520a3f7eefcf633f7edff5}, keywords = {artificial_intelligence blackbox hybrind_intelligence itegpub music_industry pub_cen pub_eel pub_peb}, month = jan, timestamp = {2021-07-07T10:47:05.000+0200}, title = {Opening the Black Box of Music Royalties with the Help of Hybrid Intelligence}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_827.pdf}, venue = {Kauai, USA}, year = 2021 }
- Schmidt, S. L., Li, M. M., Peters, C., & Leimeister, J. M.. (2021). Nutzungszentrierte gestaltung von hi-basierten dienstleistungen am beispiel des it-supports. In Bruhn, M., & Hadwich, K. (Eds.), In Künstliche intelligenz im dienstleistungsmanagement (Vol. Geschäftsmodelle – Serviceinnovationen – Implementierung). Springer gabler.
[BibTeX] [Abstract]
Die Verbindung von menschlicher und künstlicher Intelligenz, die wir hybride Intelligenz (HI) nennen, soll Mitarbeitende im IT-Support entlasten und unterstützen. In diesem Beitrag gestalten wir nutzungszentriert eine HI-basierte Dienstleistung am Beispiel des IT-Supports. Wir beginnen mit einer Problemidentifizierung am Beispiel von drei unterschiedlich groß aufgestellten Unternehmen. Basierend auf diesen identifizierten Herausforderungen des IT-Supports wurden die Interaktionen während der Dienstleistungserbringung zwischen allen Beteiligten (Mitarbeitende, Kund:innen und System) nutzungszentriert neu gestaltet.
@incollection{ls_leimeister, abstract = {Die Verbindung von menschlicher und künstlicher Intelligenz, die wir hybride Intelligenz (HI) nennen, soll Mitarbeitende im IT-Support entlasten und unterstützen. In diesem Beitrag gestalten wir nutzungszentriert eine HI-basierte Dienstleistung am Beispiel des IT-Supports. Wir beginnen mit einer Problemidentifizierung am Beispiel von drei unterschiedlich groß aufgestellten Unternehmen. Basierend auf diesen identifizierten Herausforderungen des IT-Supports wurden die Interaktionen während der Dienstleistungserbringung zwischen allen Beteiligten (Mitarbeitende, Kund:innen und System) nutzungszentriert neu gestaltet.}, added-at = {2021-05-22T13:05:32.000+0200}, author = {Schmidt, Simon L. and Li, Mahei Manhai and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2e9289fa95d699c0290f87c64e82d7ab6/ls_leimeister}, booktitle = {Künstliche Intelligenz im Dienstleistungsmanagement}, editor = {Bruhn, Manfred and Hadwich, Karsten}, interhash = {4fe47edf34e8dcfd356a810d988fd7de}, intrahash = {e9289fa95d699c0290f87c64e82d7ab6}, isbn = {978-3-658-34324-8}, keywords = {IT-Support Service_Systeme hybrid_intelligence itegpub künstliche_Intelligenz pub_cpe pub_jml pub_mli pub_sls}, month = aug, publisher = {Springer Gabler}, timestamp = {2021-06-17T14:48:01.000+0200}, title = {Nutzungszentrierte Gestaltung von HI-basierten Dienstleistungen am Beispiel des IT-Supports}, volume = {Geschäftsmodelle – Serviceinnovationen – Implementierung}, year = 2021 }
- Schmidt, S. L., Li, M. M., Weigel, S., & Peters, C.. (2021). Knowledge is power: provide your it-support with domain-specific high-quality solution material. Paper presented at the International conference on design science research in information systems and technology (desrist).
[BibTeX] [Abstract] [Download PDF]
As more and more business processes are based on IT services the high availability of these processes is dependent on the IT-Support. Thus, making the IT-Support a critical success factor of companies. This paper presents how this department can be supported by providing the staff with domain-specific and high-quality solution material to help employees faster when errors occur. The solution material is based on previously solved tickets because these contain precise domain-specific solutions narrowed down to e.g., specific versions and configurations of hard-/software used in the company. To retrieve the solution material ontologies are used that contain the domain-specific vocabulary needed. Because not all previously solved tickets contain high-quality solution material that helps the staff to fix issues the designed IT-Support system separates lowfrom high-quality solution material. This paper presents (a) theory- and practicalmotivated design requirements that describe the need for automatically retrieved solution material, (b) develops two major design principles to retrieve domainspecific and high-quality solution material, and (c) evaluates the instantiations of them as a prototype with organic real-world data. The results show that previously solved tickets of a company can be pre-processed and retrieved to ITSupport staff based on their current queries.
@inproceedings{ls_leimeister, abstract = {As more and more business processes are based on IT services the high availability of these processes is dependent on the IT-Support. Thus, making the IT-Support a critical success factor of companies. This paper presents how this department can be supported by providing the staff with domain-specific and high-quality solution material to help employees faster when errors occur. The solution material is based on previously solved tickets because these contain precise domain-specific solutions narrowed down to e.g., specific versions and configurations of hard-/software used in the company. To retrieve the solution material ontologies are used that contain the domain-specific vocabulary needed. Because not all previously solved tickets contain high-quality solution material that helps the staff to fix issues the designed IT-Support system separates lowfrom high-quality solution material. This paper presents (a) theory- and practicalmotivated design requirements that describe the need for automatically retrieved solution material, (b) develops two major design principles to retrieve domainspecific and high-quality solution material, and (c) evaluates the instantiations of them as a prototype with organic real-world data. The results show that previously solved tickets of a company can be pre-processed and retrieved to ITSupport staff based on their current queries.}, added-at = {2021-05-22T12:12:19.000+0200}, author = {Schmidt, Simon L. and Li, Mahei Manhai and Weigel, Sascha and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/201a11cfc5664e7c9585be7fc07347f18/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, eventdate = {04.08.2021 - 06.08.2021}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {4b8a65f065aff50957f8baf5e6d56b3f}, intrahash = {01a11cfc5664e7c9585be7fc07347f18}, keywords = {AI Artificial_Intelligence DSR IT-Support design_knowledge design_science_research domain-specific_retrieval highquality_retrieval itegpub ontology pub_cpe pub_mli pub_sls pub_swe}, month = aug, publisher = {Springer}, timestamp = {2022-01-14T12:42:30.000+0100}, title = {Knowledge is Power: Provide your IT-Support with Domain-Specific High-Quality Solution Material}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_855.pdf}, venue = {Kristiansand, Norway}, year = 2021 }
- Schmitt, A., Zierau, N., Janson, A., & Leimeister, J. M.. (2021). Voice as a contemporary frontier of interaction design. Paper presented at the European conference on information systems (ecis).
[BibTeX] [Abstract] [Download PDF]
Voice assistants’ increasingly nuanced and natural communication bears new opportunities for user experiences and task automation, while challenging existing patterns of human-computer interaction. A fragmented research field, as well as constant technological advancements, impede a common apprehension of prevalent design features of voice-based interfaces. As part of this study, 86 papers across domains are systematically identified and analysed to arrive at a common understanding of voice assistants. The review highlights perceptual differences to other human-computer interfaces and points out relevant auditory cues. Key findings regarding those cues’ impact on user perception and behaviour are discussed along with the three design strategies 1) personification, 2) individualization and 3) contextualization. Avenues for future research are lastly deducted. Our results provide relevant opportunities to researchers and designers alike to advance the design and deployment of voice assistants.
@inproceedings{ls_leimeister, abstract = {Voice assistants’ increasingly nuanced and natural communication bears new opportunities for user experiences and task automation, while challenging existing patterns of human-computer interaction. A fragmented research field, as well as constant technological advancements, impede a common apprehension of prevalent design features of voice-based interfaces. As part of this study, 86 papers across domains are systematically identified and analysed to arrive at a common understanding of voice assistants. The review highlights perceptual differences to other human-computer interfaces and points out relevant auditory cues. Key findings regarding those cues’ impact on user perception and behaviour are discussed along with the three design strategies 1) personification, 2) individualization and 3) contextualization. Avenues for future research are lastly deducted. Our results provide relevant opportunities to researchers and designers alike to advance the design and deployment of voice assistants.}, added-at = {2021-05-21T14:50:46.000+0200}, author = {Schmitt, Anuschka and Zierau, Naim and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/21d3f16f6f30f41c5b44f86709dfa3676/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {14.06.2021-16.06.2021}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {7a76f7c983e1c03a69e8371ed8553377}, intrahash = {1d3f16f6f30f41c5b44f86709dfa3676}, keywords = {Assistant_Conversational Design_Human-Computer Interaction Interface_Voice Voice itegpub pub_aja pub_asc pub_jml pub_nzi u3bpub}, language = {english}, month = jun, timestamp = {2021-07-07T10:51:57.000+0200}, title = {Voice as a Contemporary Frontier of Interaction Design}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_821.pdf}, venue = {Virtual}, year = 2021 }
- Tolmeijer, S., Zierau, N., Janson, A., Wahdatehagh, J., Leimeister, J. M., & Bernstein, A.. (2021). Female by default? – exploring the effect of voice assistant gender and pitch on trait and trust attribution. Paper presented at the Conference on human factors in computing systems (chi), Yokohama, Japan. doi:10.1145/3411763.3451623
[BibTeX] [Abstract] [Download PDF]
Gendered voice based on pitch is a prevalent design element in many contemporary Voice Assistants (VAs) but has shown to strengthen harmful stereotypes. Interestingly, there is a dearth of research that systematically analyses user perceptions of different voice genders in VAs. This study investigates gender-stereotyping across two different tasks by analyzing the influence of pitch (low, high) and gender (women, men) on stereotypical trait ascription and trust formation in an exploratory online experiment with 234 participants. Additionally, we deploy a gender-ambiguous voice to compare against gendered voices. Our findings indicate that implicit stereotyping occurs for VAs. Moreover, we can show that there are no significant differences in trust formed towards a gender-ambiguous voice versus gendered voices, which highlights their potential for commercial usage.
@inproceedings{ls_leimeister, abstract = {Gendered voice based on pitch is a prevalent design element in many contemporary Voice Assistants (VAs) but has shown to strengthen harmful stereotypes. Interestingly, there is a dearth of research that systematically analyses user perceptions of different voice genders in VAs. This study investigates gender-stereotyping across two different tasks by analyzing the influence of pitch (low, high) and gender (women, men) on stereotypical trait ascription and trust formation in an exploratory online experiment with 234 participants. Additionally, we deploy a gender-ambiguous voice to compare against gendered voices. Our findings indicate that implicit stereotyping occurs for VAs. Moreover, we can show that there are no significant differences in trust formed towards a gender-ambiguous voice versus gendered voices, which highlights their potential for commercial usage.}, added-at = {2021-05-14T12:47:32.000+0200}, address = {Yokohama, Japan}, author = {Tolmeijer, Suzanne and Zierau, Naim and Janson, Andreas and Wahdatehagh, Jalil and Leimeister, Jan Marco and Bernstein, Abraham}, biburl = {https://www.bibsonomy.org/bibtex/2edd211d28249449cb0a6530ff77fde80/ls_leimeister}, booktitle = {Conference on Human Factors in Computing Systems (CHI)}, doi = {10.1145/3411763.3451623}, eventdate = {may 2021}, eventtitle = {Conference on Human Factors in Computing Systems (CHI)}, interhash = {d505bdf41e127f7148bd36d9138d6713}, intrahash = {edd211d28249449cb0a6530ff77fde80}, keywords = {Gender-Ambiguous_Voice Gender_Stereotypes Trust Voice_Assistants Voice_Design itegpub pub_abe pub_aja pub_jwa pub_nzi pub_sto u3bpub}, language = {english}, timestamp = {2023-02-03T10:45:49.000+0100}, title = {Female by Default? – Exploring the Effect of Voice Assistant Gender and Pitch on Trait and Trust Attribution}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_820.pdf}, venue = {Yokohama, Japan}, year = 2021 }
- Janson, A., Kreidel, L., Schöbel, S., Hornung, G., Söllner, M., & Leimeister, J. M.. (2021). Datenkompetenz durch edukatives privacy nudging: zentrale prinzipien und effekte auf lernprozesse. In Stapf, I., Quinn, R. A., Friedewald, M., Heesen, J., & Krämer, N. (Eds.), In Aufwachsen in überwachten umgebungen: interdisziplinäre positionen zu privatheit und datenschutz in kindheit und jugend (, pp. 255-277). Baden-Baden, Germany: Nomos. doi:10.5771/9783748921639-255
[BibTeX] [Abstract] [Download PDF]
Die Digitalisierung verändert nicht nur unser privates, sondern auch unser Arbeitsleben. Immer mehr Daten über Individuen sind online verfügbar und werden für die Nutzung von bestimmten Online Services vorausgesetzt. Hierbei verlieren die Nutzenden oft den Überblick, wie und welche Daten sie von sich preisgeben. Dies birgt nicht nur das Risiko der Preisgabe von privaten Daten, sondern auch unternehmensseitig das Risiko, dass wichtige Daten außerhalb des Unternehmens veröffentlicht werden. Hier kann das Konzept des digitalen Nudgings angewandt werden, welches nunmehr auch als edukatives Privacy Nudging genutzt werden kann. Das Konzept bezweckt, Individuen durch bestimmte Elemente wie beispielsweise Defaults zu Verhaltensänderungen anzuregen. Dieser Beitrag hat zum Ziel, einen Überblick darüber zu geben, welche Privacy Nudges es im edukativen Bereich gibt und wie diese mit verschiedenen Lerntheorien in Einklang gebracht werden können. Der Text soll Forschern und Praktikern eine Orientierung geben, selbst edukative Privacy Nudges zu gestalten und endet mit einem Fallbeispiel, das aufzeigt wie einfache Gestaltungsänderungen Individuen dazu anregen können, sich privatheitsfreundlicher zu verhalten und sorgsamer mit ihren privaten Daten umzugehen.
@incollection{ls_leimeister, abstract = {Die Digitalisierung verändert nicht nur unser privates, sondern auch unser Arbeitsleben. Immer mehr Daten über Individuen sind online verfügbar und werden für die Nutzung von bestimmten Online Services vorausgesetzt. Hierbei verlieren die Nutzenden oft den Überblick, wie und welche Daten sie von sich preisgeben. Dies birgt nicht nur das Risiko der Preisgabe von privaten Daten, sondern auch unternehmensseitig das Risiko, dass wichtige Daten außerhalb des Unternehmens veröffentlicht werden. Hier kann das Konzept des digitalen Nudgings angewandt werden, welches nunmehr auch als edukatives Privacy Nudging genutzt werden kann. Das Konzept bezweckt, Individuen durch bestimmte Elemente wie beispielsweise Defaults zu Verhaltensänderungen anzuregen. Dieser Beitrag hat zum Ziel, einen Überblick darüber zu geben, welche Privacy Nudges es im edukativen Bereich gibt und wie diese mit verschiedenen Lerntheorien in Einklang gebracht werden können. Der Text soll Forschern und Praktikern eine Orientierung geben, selbst edukative Privacy Nudges zu gestalten und endet mit einem Fallbeispiel, das aufzeigt wie einfache Gestaltungsänderungen Individuen dazu anregen können, sich privatheitsfreundlicher zu verhalten und sorgsamer mit ihren privaten Daten umzugehen.}, added-at = {2021-05-04T12:14:51.000+0200}, address = {Baden-Baden, Germany}, author = {Janson, Andreas and Kreidel, Leonie and Schöbel, Sofia and Hornung, Gerrit and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/27540035baef85ba23adda92c1120d373/ls_leimeister}, booktitle = {Aufwachsen in überwachten Umgebungen: Interdisziplinäre Positionen zu Privatheit und Datenschutz in Kindheit und Jugend}, doi = {10.5771/9783748921639-255}, editor = {Stapf, Ingrid and Quinn, Regina Ammicht and Friedewald, Michael and Heesen, Jessica and Krämer, Nicole}, interhash = {4addf45c02548fd5ad90f1267ab07588}, intrahash = {7540035baef85ba23adda92c1120d373}, isbn = {978-3-8487-6916-2}, keywords = {Edukatives_Nudging Lernprozesse Nudging Privacy_Nudging itegpub pub_aja pub_jmp pub_lkr pub_msö pub_ssc pub_wise-kassel u3bpub}, language = {german}, pages = {255-277}, publisher = {Nomos}, timestamp = {2021-07-13T15:28:48.000+0200}, title = {Datenkompetenz durch edukatives Privacy Nudging: Zentrale Prinzipien und Effekte auf Lernprozesse}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_819.pdf}, year = 2021 }
- Eilers, K., Simmert, B., Peters, C., & Leimeister, J. M.. (2021). Why the agile mindset matters. Paper presented at the Academy of management annual meeting (aom).
[BibTeX] [Abstract]
Volatility, uncertainty, ambiguity, and complexity (VUCA) are drivers in today’s business world. Therefore, an increasing number of organizations implement agility (agile methods) to cope with the rapid and accelerating change. However, these agile transformations do not succeed unhindered, and some fail. One reason for that is the employees lacking an agile mindset and they do not support or participate in the transformation. So far, knowledge of the agile mindset is in its infancy. A conceptualization for developing a measuring instrument on the individual level is lacking. Furthermore, the relevance of the agile mindset regarding organizational performance in a VUCA world is still unclear. Our study aims to close this gap. To do so, we examine the agile mindset with 15 qualitative interviews and conduct an online survey (N=449) to predict organizational agility and organizational performance based on the agile mindset. As for results, we conceptualize the agile mindset as an attitude that comprises four dimensions: ’learning spirit’, ‘collaborative exchange’, ‘empowered self-guiding’, and ‘iterative value creation’. We have found an indirect effect of the agile mindset affecting organizational performance towards organizational agility. These findings contribute to the agility and management research by providing both a conceptualization and a measuring instrument for the agile mindset. Furthermore, the agile mindset´s relevance in agile transformation is explained and its relation to organizational performance outlined. For successful agile transformation, executives must focus on the agile mindset of their employees and foster this by e.g. being a role model.
@inproceedings{ls_leimeister, abstract = {Volatility, uncertainty, ambiguity, and complexity (VUCA) are drivers in today’s business world. Therefore, an increasing number of organizations implement agility (agile methods) to cope with the rapid and accelerating change. However, these agile transformations do not succeed unhindered, and some fail. One reason for that is the employees lacking an agile mindset and they do not support or participate in the transformation. So far, knowledge of the agile mindset is in its infancy. A conceptualization for developing a measuring instrument on the individual level is lacking. Furthermore, the relevance of the agile mindset regarding organizational performance in a VUCA world is still unclear. Our study aims to close this gap. To do so, we examine the agile mindset with 15 qualitative interviews and conduct an online survey (N=449) to predict organizational agility and organizational performance based on the agile mindset. As for results, we conceptualize the agile mindset as an attitude that comprises four dimensions: ’learning spirit’, ‘collaborative exchange’, ‘empowered self-guiding’, and ‘iterative value creation’. We have found an indirect effect of the agile mindset affecting organizational performance towards organizational agility. These findings contribute to the agility and management research by providing both a conceptualization and a measuring instrument for the agile mindset. Furthermore, the agile mindset´s relevance in agile transformation is explained and its relation to organizational performance outlined. For successful agile transformation, executives must focus on the agile mindset of their employees and foster this by e.g. being a role model.}, added-at = {2021-04-26T15:05:34.000+0200}, author = {Eilers, Karen and Simmert, Benedikt and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2258f14f39a7cb8072e3d3fd4c7e9625c/ls_leimeister}, booktitle = {Academy of Management Annual Meeting (AOM)}, eventdate = {30.07.2021-03.08.2021}, eventtitle = {Academy of Management Annual Meeting (AOM)}, interhash = {a2fed7bd02117ceb565aed0721beb5fa}, intrahash = {258f14f39a7cb8072e3d3fd4c7e9625c}, keywords = {Agile_Mindset Organizational_Agility Organizational_Performance itegpub pub_bsi pub_cpe pub_jml pub_kei}, month = aug, timestamp = {2024-03-08T09:41:56.000+0100}, title = {Why the Agile Mindset Matters}, year = 2021 }
- Peters, C., Schmidt, S., Li, M., & Leimeister, J. M.. (2021). Hybrid intelligenter service support: wie die mitarbeitenden selbstbestimmt den it-support durch künstliche intelligenz aufwerten. Service today, 35(1/21), 66-67.
[BibTeX] [Download PDF]@article{ls_leimeister, added-at = {2021-03-15T12:00:11.000+0100}, author = {Peters, Christoph and Schmidt, Simon and Li, Mahei and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2fc2d90da76cf1478c2ede6d7f4da488b/ls_leimeister}, editor = {e.V. (KVD), Kundendienst-Verband Deutschland}, interhash = {e7a8485a0072f8809a2fbdadd6bccf01}, intrahash = {fc2d90da76cf1478c2ede6d7f4da488b}, issn = {1869-3024}, journal = {Service Today}, keywords = {IT-Support Service_Systeme dempub hybrid_intelligence itegpub itimpub künstliche_Intelligenz pub_cpe pub_jml pub_mli pub_sls}, language = {german}, month = feb, number = {1/21}, pages = {66-67}, timestamp = {2021-06-17T14:50:17.000+0200}, title = {Hybrid intelligenter Service Support: Wie die Mitarbeitenden selbstbestimmt den IT-Support durch künstliche Intelligenz aufwerten}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/03/JML_816.pdf}, volume = 35, year = 2021 }
- Simmert, B., Peters, C., & Leimeister, J. M.. (2021). Interne crowd work als innovative form der arbeitsorganisation. Service today : das magazin für entscheider aus service, marketing, logistik und technik, 35(1), 12-16.
[BibTeX]@article{ls_leimeister, added-at = {2021-03-09T15:20:30.000+0100}, author = {Simmert, Benedikt and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/244d9ae2971754d7604c221eba220e205/ls_leimeister}, interhash = {a28de9acb7eb7482e469b7024bfc6318}, intrahash = {44d9ae2971754d7604c221eba220e205}, issn = {1869-3024}, journal = {Service today : das Magazin für Entscheider aus Service, Marketing, Logistik und Technik}, keywords = {Agilität Empowerment Führung interne_Crowd_Work itegpub pub_bsi pub_cpe pub_jml}, language = {german}, number = 1, pages = {12-16}, timestamp = {2023-09-14T15:04:19.000+0200}, title = {Interne Crowd Work als innovative Form der Arbeitsorganisation}, volume = 35, year = 2021 }
- Winkler, R., Söllner, M., & Leimeister, J. M.. (2021). Enhancing problem-solving skills with smart personal assistant technology. Computers & education, 165. doi:https://doi.org/10.1016/j.compedu.2021.104148
[BibTeX] [Abstract] [Download PDF]
Smart Personal Assistants (SPAs; such as Amazon’s Alexa or Google’s Assistant) let users interact with computers in a more natural and sophisticated way that was not possible before. Although there exists an increasing amount of research of SPA technology in education, empirical evidence of its ability to offer dynamic scaffolding to enhance students problem-solving skills is still scarce. To fill this gap, the aim of this paper is to find out whether interactions with scaffolding-based SPA technology enable students to internalize and apply problem-solving steps on their own in a 10th grade high school and a vocational business school class. Students in the experiment classes completed their assignments using Smart Personal Assistants, whereas students in the control classes completed the same assignments using traditional methods. This study used a mixed-method approach consisting of two field quasi-experiments and one post-experiment focus group discussion. The empirical results revealed that students in the experiment classes acquired significantly more problem-solving skills than those in the control classes (Study 1: p = 0.0396, study 2: p < 0.001), and also uncovered several changes in students’ learning processes. The findings provide first empirical evidence for the value of using SPA technology on skill development in general, and on problem-solving skill development in particular.
@article{ls_leimeister, abstract = {Smart Personal Assistants (SPAs; such as Amazon’s Alexa or Google’s Assistant) let users interact with computers in a more natural and sophisticated way that was not possible before. Although there exists an increasing amount of research of SPA technology in education, empirical evidence of its ability to offer dynamic scaffolding to enhance students problem-solving skills is still scarce. To fill this gap, the aim of this paper is to find out whether interactions with scaffolding-based SPA technology enable students to internalize and apply problem-solving steps on their own in a 10th grade high school and a vocational business school class. Students in the experiment classes completed their assignments using Smart Personal Assistants, whereas students in the control classes completed the same assignments using traditional methods. This study used a mixed-method approach consisting of two field quasi-experiments and one post-experiment focus group discussion. The empirical results revealed that students in the experiment classes acquired significantly more problem-solving skills than those in the control classes (Study 1: p = 0.0396, study 2: p < 0.001), and also uncovered several changes in students’ learning processes. The findings provide first empirical evidence for the value of using SPA technology on skill development in general, and on problem-solving skill development in particular.}, added-at = {2021-02-02T14:52:09.000+0100}, author = {Winkler, Rainer and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/27ebc540b4dc1fc24404524d41cb22f59/ls_leimeister}, doi = {https://doi.org/10.1016/j.compedu.2021.104148}, editor = {Education, Computers &}, interhash = {52e0dc9deaa08b1a03895aefc810075e}, intrahash = {7ebc540b4dc1fc24404524d41cb22f59}, issn = {0360-1315}, journal = {Computers & Education}, keywords = {Field_quasi-experiment Mixed-method Problem-solving_skills Scaffolding Smart_Personal_Assistant_Technology Technology-mediated_learning itegpub pub_jml pub_msö pub_rwe pub_wise-kassel}, language = {english}, month = may, timestamp = {2023-09-14T15:33:14.000+0200}, title = {Enhancing Problem-Solving Skills with Smart Personal Assistant Technology}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_824.pdf}, volume = 165, year = 2021 }
- Benner, D., & Schöbel, S.. (2021). A theory-driven design science research agenda towards gamified videos. Paper presented at the International conference on wirtschaftsinformatik (wi), Duisburg-Essen, Germany.
[BibTeX] [Abstract]
Digitalization has opened new opportunities but also brought new challenges such as lower engagement of students in online training. Especially learning videos need to be changed in their design and structure to make them more engaging for users. So far, overarching design principles are missing that support the development of gamified learning videos. In our research in progress paper we present an overarching approach on how to develop meaningful gamified learning videos. With our design science research approach, we plan to derive design principles and design features from our state-of-the-art design requirements. Additionally, we will conduct a field experiment to put our theoretical contributions to test and gather practical insights. Our research contributes to theory, by clarifying how and why gamified videos can support better learning. In a long run, practical contributions can be given to developers about how to construct gamified learning videos.
@inproceedings{ls_leimeister, abstract = {Digitalization has opened new opportunities but also brought new challenges such as lower engagement of students in online training. Especially learning videos need to be changed in their design and structure to make them more engaging for users. So far, overarching design principles are missing that support the development of gamified learning videos. In our research in progress paper we present an overarching approach on how to develop meaningful gamified learning videos. With our design science research approach, we plan to derive design principles and design features from our state-of-the-art design requirements. Additionally, we will conduct a field experiment to put our theoretical contributions to test and gather practical insights. Our research contributes to theory, by clarifying how and why gamified videos can support better learning. In a long run, practical contributions can be given to developers about how to construct gamified learning videos.}, added-at = {2021-01-04T15:27:03.000+0100}, address = {Duisburg-Essen, Germany}, author = {Benner, Dennis and Schöbel, Sofia}, biburl = {https://www.bibsonomy.org/bibtex/24885ab73d67468a800999de38c8bd43d/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {09.-11.03.2021}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {4b18896ccb0bb799f71aafe5b06842b6}, intrahash = {4885ab73d67468a800999de38c8bd43d}, keywords = {Design Engagement Gamified_Videos Learning Motivation itegpub pub_dbe pub_ssc}, language = {English}, month = mar, timestamp = {2021-07-07T11:13:50.000+0200}, title = {A Theory-Driven Design Science Research Agenda Towards Gamified Videos}, venue = {Duisburg-Essen, Germany}, year = 2021 }
- Benner, D., Schöbel, S., & Janson, A.. (2021). Exploring the state-of-the-art of persuasive design for smart personal assistants. Paper presented at the International conference on wirtschaftsinformatik (wi), Duisburg-Essen, Germany.
[BibTeX] [Abstract] [Download PDF]
Driven by technological advances, smart personal assistants (SPA) have gained importance in human-computer interaction. SPAs can influence user behavior and persuade them towards an outcome. However, users often lack motivated to interact with SPAs. One way to support this interaction is persuasive system design; considering concepts as gamification and/or digital nudging. Although SPA research has increased recently, there is still no shared knowledge about persuasive designs. Therefore, we aim to identify the current state-of-the-art for persuasive SPA design to understand how interactions and designs can be improved referring to persuasive system design. Thus, we conduct a systematic literature analysis to represent how gamification and digital nudging are used to design SPAs and conclude if and how those concepts can support SPA interactions. Consequently, we contribute to theory, providing better understanding about SPA interaction and design making SPAs more engaging and entertaining. Practitioners can use this contribution for persuasive SPA designs.
@inproceedings{ls_leimeister, abstract = {Driven by technological advances, smart personal assistants (SPA) have gained importance in human-computer interaction. SPAs can influence user behavior and persuade them towards an outcome. However, users often lack motivated to interact with SPAs. One way to support this interaction is persuasive system design; considering concepts as gamification and/or digital nudging. Although SPA research has increased recently, there is still no shared knowledge about persuasive designs. Therefore, we aim to identify the current state-of-the-art for persuasive SPA design to understand how interactions and designs can be improved referring to persuasive system design. Thus, we conduct a systematic literature analysis to represent how gamification and digital nudging are used to design SPAs and conclude if and how those concepts can support SPA interactions. Consequently, we contribute to theory, providing better understanding about SPA interaction and design making SPAs more engaging and entertaining. Practitioners can use this contribution for persuasive SPA designs.}, added-at = {2021-01-04T14:52:54.000+0100}, address = {Duisburg-Essen, Germany}, author = {Benner, Dennis and Schöbel, Sofia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/287f11f88dac7944871a596e46f2b1c7f/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {09.-11.03.2021}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {5c933d61a542d146a60826f1394822f6}, intrahash = {87f11f88dac7944871a596e46f2b1c7f}, keywords = {Persuasive_Agents Persuasive_Design Smart_Personal_Assistants itegpub pub_aja pub_dbe pub_ssc}, language = {english}, month = mar, timestamp = {2021-07-07T11:15:12.000+0200}, title = {Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/03/JML_815.pdf}, venue = {Duisburg-Essen, Germany}, year = 2021 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2021). The hidden value of patterns – using design patterns to whitebox technology development in legal assessments. Paper presented at the International conference on wirtschaftsinformatik (wi), University of Duisburg-Essen, Germany.
[BibTeX] [Abstract] [Download PDF]
Higher legal standards with regards to data protection of individuals such as the European General Data Protection Regulation (GDPR) increase the pressure on developing lawful technologies. The development requires feedback from stakeholders such as legal experts that lack technical knowledge but are required to understand IT artifacts. As a solution, patterns can support interdisciplinary system development. We demonstrate how interdisciplinary patterns can support legal experts in arguing about technologies in court by introducing a law simulation study which is a well-known evaluation method in law. Our results show that patterns support legal experts in their argumentation about technologies in court. We provide theoretical contributions concerning cognitive fit theory about how patterns act as a bridge between the internal and external representation of problems and improve problem-solving performance related to the legal assessment of technology. In addition, we provide practical guidance for codifying and communicating design knowledge through patterns.
@inproceedings{ls_leimeister, abstract = {Higher legal standards with regards to data protection of individuals such as the European General Data Protection Regulation (GDPR) increase the pressure on developing lawful technologies. The development requires feedback from stakeholders such as legal experts that lack technical knowledge but are required to understand IT artifacts. As a solution, patterns can support interdisciplinary system development. We demonstrate how interdisciplinary patterns can support legal experts in arguing about technologies in court by introducing a law simulation study which is a well-known evaluation method in law. Our results show that patterns support legal experts in their argumentation about technologies in court. We provide theoretical contributions concerning cognitive fit theory about how patterns act as a bridge between the internal and external representation of problems and improve problem-solving performance related to the legal assessment of technology. In addition, we provide practical guidance for codifying and communicating design knowledge through patterns. }, added-at = {2020-12-20T20:40:16.000+0100}, address = {University of Duisburg-Essen, Germany}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2fea66d47dffbc81460ca2a48c098c754/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {09.03.2021-11.03.2021}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {72f43d5e4cfec4b5769b84b793693df5}, intrahash = {fea66d47dffbc81460ca2a48c098c754}, keywords = {Cognitive_Fit_Theory Design_Pattern Law_Simulation_Study itegpub pub_aja pub_edi pub_jml}, series = {The Hidden Value of Patterns – Using Design Patterns to Whitebox Technology Development in Legal Assessments}, timestamp = {2021-07-07T11:18:14.000+0200}, title = {The Hidden Value of Patterns – Using Design Patterns to Whitebox Technology Development in Legal Assessments}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/04/JML_818.pdf}, venue = {Duisburg-Essen}, year = 2021 }
- Zierau, N., Flock, K., Janson, A., Söllner, M., & Leimeister, J. M.. (2021). The influence of ai-based chatbots and their design on users’ trust and information sharing in online loan applications. Paper presented at the Hawaii international conference on system sciences (hicss).
[BibTeX] [Abstract] [Download PDF]
Based on recent advances in Artificial Intelligence (AI), chatbots are now increasingly offered as an alternative source of customer service. For their uptake user trust in critical. However, little is known about how these interfaces fundamentally influence trust perceptions. In particular, it’s unclear what exactly causes perceptual differences - the change towards a conversational interface or the usage of anthropomorphic design elements. In this study, an online experiment with 160 participants was conducted to examine the differential effects of conversational interaction and anthropomorphism on trust in the interface or the provider within the context of online loan applications. The results show that both treatment conditions affect trust in the interface and the provider by increasing perceptions of social presence. Meanwhile, trust in the interface significantly effects the intention to share information, while trust in the provider has no effect on behavioral intention.
@inproceedings{ls_leimeister, abstract = {Based on recent advances in Artificial Intelligence (AI), chatbots are now increasingly offered as an alternative source of customer service. For their uptake user trust in critical. However, little is known about how these interfaces fundamentally influence trust perceptions. In particular, it’s unclear what exactly causes perceptual differences - the change towards a conversational interface or the usage of anthropomorphic design elements. In this study, an online experiment with 160 participants was conducted to examine the differential effects of conversational interaction and anthropomorphism on trust in the interface or the provider within the context of online loan applications. The results show that both treatment conditions affect trust in the interface and the provider by increasing perceptions of social presence. Meanwhile, trust in the interface significantly effects the intention to share information, while trust in the provider has no effect on behavioral intention. }, added-at = {2020-12-02T14:24:57.000+0100}, author = {Zierau, Naim and Flock, Korbinian and Janson, Andreas and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/229e9f685afb172b30ecea91d2fdaf561/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {05.01.2021 - 08.01.2021}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {95f1372cc6eb55932b7d915ff12d9dca}, intrahash = {29e9f685afb172b30ecea91d2fdaf561}, keywords = {ai-based_chatbot itegpub online_experiment pub_aja pub_jml pub_msö pub_nzi pub_wise-kassel social_presence trust}, timestamp = {2021-07-13T15:33:02.000+0200}, title = {The Influence of AI-Based Chatbots and Their Design on Users’ Trust and Information Sharing in Online Loan Applications}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/12/JML_797.pdf}, venue = {Koloa (Hawaii), USA}, year = 2021 }
- Barev, T. J., Schwede, M., & Janson, A.. (2021). The dark side of privacy nudging – an experimental study in the context of a digital work environment. Paper presented at the Hawaii international conference on system sciences (hicss).
[BibTeX] [Abstract] [Download PDF]
Privacy nudging is a promising method to get users to disclose less personal information in digital work environments. In this work, we tested two digital privacy nudges: a social and a framing nudge. To empirically measure the effectiveness of the two privacy nudges, we developed an online experiment. We evaluated 223 data sets with the partial least squares structural equation modeling (PLS-SEM) and a two-factorial Analysis of Variance (ANOVA). The results indicate that privacy nudges negatively influence information disclosure behavior. The privacy framing nudge has a direct and indirect effect, while the privacy social nudge has only an indirect effect on the information disclosure behavior. Individuals exposed to the privacy nudges perceived the stimulus as threat. Importantly, both nudges spark negative feelings. With this research, we are contributing to the discussion of what drives privacy nudge effectiveness and influences information disclosure behavior in digital work environments.
@inproceedings{ls_leimeister, abstract = {Privacy nudging is a promising method to get users to disclose less personal information in digital work environments. In this work, we tested two digital privacy nudges: a social and a framing nudge. To empirically measure the effectiveness of the two privacy nudges, we developed an online experiment. We evaluated 223 data sets with the partial least squares structural equation modeling (PLS-SEM) and a two-factorial Analysis of Variance (ANOVA). The results indicate that privacy nudges negatively influence information disclosure behavior. The privacy framing nudge has a direct and indirect effect, while the privacy social nudge has only an indirect effect on the information disclosure behavior. Individuals exposed to the privacy nudges perceived the stimulus as threat. Importantly, both nudges spark negative feelings. With this research, we are contributing to the discussion of what drives privacy nudge effectiveness and influences information disclosure behavior in digital work environments. }, added-at = {2020-10-27T13:11:26.000+0100}, author = {Barev, Torben Jan and Schwede, Melanie and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2014b54188ed3bc474f856068a53d63a0/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {05.01.2021 - 08.01.2021}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {04531342ffcdaea50b61045a720a2c13}, intrahash = {014b54188ed3bc474f856068a53d63a0}, keywords = {Digital_Nudging Information_Privacy Nudging Privacy_Nudging itegpub pub_aja pub_nudger pub_tba}, timestamp = {2021-07-07T11:22:35.000+0200}, title = {The Dark Side of Privacy Nudging – An Experimental Study in the Context of a Digital Work Environment}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_825.pdf}, venue = {Maui, Hawaii}, year = 2021 }
- Dickhaut, E., Li, M. M., Janson, A., & Leimeister, J. M.. (2021). Developing lawful technologies – a revelatory case study on design patterns. Paper presented at the Hawaii international conference on system sciences (hicss).
[BibTeX] [Abstract] [Download PDF]
Higher legal standards regarding the data protection of individuals, such as the European General Data Protection Regulation, increase the pressure on developing lawful systems. In the development of technologies, not only developers are involved. It also requires knowledge from other stakeholders, such as legal experts, that lack technical knowledge but are required to understand IT artifacts. We see two strings that can benefit from the use of design patterns: first, the well-known use of design patterns to support developers in case of recurring problems. Second, we see potential that legal experts, who have to interact with and understand complicated, novel technologies, benefit from the same patterns. We conduct a revelatory case study using design patterns to develop and assess a smart learning assistant. We scaffolded the case interpretation through the human-centered view of socio-materiality and provide contributions concerning the use of design patterns in the development and assessment of lawful technologies.
@inproceedings{ls_leimeister, abstract = {Higher legal standards regarding the data protection of individuals, such as the European General Data Protection Regulation, increase the pressure on developing lawful systems. In the development of technologies, not only developers are involved. It also requires knowledge from other stakeholders, such as legal experts, that lack technical knowledge but are required to understand IT artifacts. We see two strings that can benefit from the use of design patterns: first, the well-known use of design patterns to support developers in case of recurring problems. Second, we see potential that legal experts, who have to interact with and understand complicated, novel technologies, benefit from the same patterns. We conduct a revelatory case study using design patterns to develop and assess a smart learning assistant. We scaffolded the case interpretation through the human-centered view of socio-materiality and provide contributions concerning the use of design patterns in the development and assessment of lawful technologies.}, added-at = {2020-10-21T16:06:06.000+0200}, author = {Dickhaut, Ernestine and Li, Mahei Manhai and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/215b969478a24b566578d75b84312187b/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {05.01.2021 - 08.01.2021}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {671e4352439e7f940b3f0674ddd10ebb}, intrahash = {15b969478a24b566578d75b84312187b}, keywords = {itegpub pub_aja pub_edi pub_jml pub_mli}, timestamp = {2021-07-07T11:24:25.000+0200}, title = {Developing Lawful Technologies – A Revelatory Case Study on Design Patterns}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_804.pdf}, venue = {Maui, Hawaii}, year = 2021 }
- Mrass, V., Peters, C., & Leimeister, J. M.. (2021). How companies can benefit from interlinking external crowds and internal employees. Management information systems quarterly executive (misqe), 20(1), 17-38.
[BibTeX] [Abstract] [Download PDF]
Based on insights from an engineering design project conducted by Airbus and Local Motors, we describe how companies can leverage hybrid working by interlinking external crowds and internal employees, to increase the agility, quality and speed of product development. We identify the benefits and risks of hybrid working and describe the different ways of interlinking external crowds and internal employees. Finally, we provide recommendations for company executives who want to explore the use of hybrid working.
@article{ls_leimeister, abstract = {Based on insights from an engineering design project conducted by Airbus and Local Motors, we describe how companies can leverage hybrid working by interlinking external crowds and internal employees, to increase the agility, quality and speed of product development. We identify the benefits and risks of hybrid working and describe the different ways of interlinking external crowds and internal employees. Finally, we provide recommendations for company executives who want to explore the use of hybrid working.}, added-at = {2020-07-21T17:36:50.000+0200}, author = {Mrass, Volkmar and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/213d6fcbba92a32863f39a383a78fa0d2/ls_leimeister}, interhash = {e6d3d42af93e69979a72473f32378948}, intrahash = {13d6fcbba92a32863f39a383a78fa0d2}, issn = {1540-1960}, journal = {Management Information Systems Quarterly Executive (MISQE)}, keywords = {Agility Airbus Co-opetition Crowdworking_Platforms External_Crowds Hybrid_Work_Organization Internal_Employees Local_Motors Product_Development Quality Speed Talent_Management Work_Systems itegpub pub_cpe pub_jml pub_vmr}, language = {english}, month = mar, number = 1, pages = {17-38}, timestamp = {2022-01-25T16:54:04.000+0100}, title = {How Companies Can Benefit from Interlinking External Crowds and Internal Employees}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_817_new.pdf}, volume = 20, year = 2021 }
- Knote, R., Janson, A., Söllner, M., & Leimeister, J. M.. (2021). Value co-creation in smart services: a functional affordances perspective on smart personal assistants. Journal of the association for information systems, 22(2), 418-458. doi:10.17705/1jais.00667
[BibTeX] [Abstract] [Download PDF]
In the realm of smart services, smart personal assistants (SPAs) have become a popular medium for value co-creation between service providers and users. The market success of SPAs is largely based on their innovative material properties, such as natural language user interfaces, machine-learning-powered request handling and service provision, and anthropomorphism. In different combinations, these properties offer users entirely new ways to intuitively and interactively achieve their goals and, thus, co-create value with service providers. But how does the nature of the SPA shape value co-creation processes? In this paper, we look through a functional affordances lens to theorize about the effects of different types of SPAs (i.e., with different combinations of material properties) on users' value co-creation processes. Specifically, we collected SPAs from research and practice by reviewing scientific literature and web resources, developed a taxonomy of SPAs' material properties, and performed a cluster analysis to group SPAs of a similar nature. We then derived 2 general and 11 cluster-specific propositions on how different material properties of SPAs can yield different affordances for value co-creation. With our work, we point out that smart services require researchers and practitioners to fundamentally rethink value co-creation as well as revise affordances theory to address the dynamic nature of smart technology as a service counterpart.
@article{ls_leimeister, abstract = {In the realm of smart services, smart personal assistants (SPAs) have become a popular medium for value co-creation between service providers and users. The market success of SPAs is largely based on their innovative material properties, such as natural language user interfaces, machine-learning-powered request handling and service provision, and anthropomorphism. In different combinations, these properties offer users entirely new ways to intuitively and interactively achieve their goals and, thus, co-create value with service providers. But how does the nature of the SPA shape value co-creation processes? In this paper, we look through a functional affordances lens to theorize about the effects of different types of SPAs (i.e., with different combinations of material properties) on users' value co-creation processes. Specifically, we collected SPAs from research and practice by reviewing scientific literature and web resources, developed a taxonomy of SPAs' material properties, and performed a cluster analysis to group SPAs of a similar nature. We then derived 2 general and 11 cluster-specific propositions on how different material properties of SPAs can yield different affordances for value co-creation. With our work, we point out that smart services require researchers and practitioners to fundamentally rethink value co-creation as well as revise affordances theory to address the dynamic nature of smart technology as a service counterpart.}, added-at = {2020-05-25T17:39:37.000+0200}, author = {Knote, Robin and Janson, Andreas and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c9936397c9f6bdc70d1889289c61d9cc/ls_leimeister}, doi = {10.17705/1jais.00667}, interhash = {2fe085e502c0f376209f3fc0ce7e8bbb}, intrahash = {c9936397c9f6bdc70d1889289c61d9cc}, issn = {1536-9323}, journal = {Journal of the Association for Information Systems}, keywords = {Affordances Smart_Personal_Assistants Smart_Services Value_Co-Creation dempub itegpub pub_aja pub_jml pub_msö pub_rkn pub_wise-kassel}, language = {english}, month = mar, number = 2, pages = {418-458}, timestamp = {2022-08-29T13:02:54.000+0200}, title = {Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/05/JML_773.pdf}, volume = 22, year = 2021 }
2020
- Elshan, E., & Ebel, P.. (2020). Let's team up: designing conversational agents as teammates. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
The success of projects is, amongst others, highly depended on the team members skillset and ability to collaborate. Hence, education has to undergo a change to keep up with the shift in the compositions of skills and knowledge needed for students. To overcome scalability issues, we propose to develop Timmy-a conversational agents (CAs) that acts as a team member. As there is a lack of concrete design knowledge concerning CAs as peers in teams, we conduct a design science research project. Based on requirements from scientific literature and expert interviews, we develop a concise set of design principles for designing CAs in peer roles in educational settings. Furthermore, we present an initial proof of concept evaluation. These insights will support researchers and practitioners to understand better how CAs can be systematically built to ameliorate the collaborative skill of students in teamwork settings.
@inproceedings{ls_leimeister, abstract = {The success of projects is, amongst others, highly depended on the team members skillset and ability to collaborate. Hence, education has to undergo a change to keep up with the shift in the compositions of skills and knowledge needed for students. To overcome scalability issues, we propose to develop Timmy-a conversational agents (CAs) that acts as a team member. As there is a lack of concrete design knowledge concerning CAs as peers in teams, we conduct a design science research project. Based on requirements from scientific literature and expert interviews, we develop a concise set of design principles for designing CAs in peer roles in educational settings. Furthermore, we present an initial proof of concept evaluation. These insights will support researchers and practitioners to understand better how CAs can be systematically built to ameliorate the collaborative skill of students in teamwork settings.}, added-at = {2021-05-22T14:34:02.000+0200}, author = {Elshan, Edona and Ebel, Philipp}, biburl = {https://www.bibsonomy.org/bibtex/24c920b2fcf8f28dd4713605ceb70bcce/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {13.12.2020-16.12.2020}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {d67dd95362a6e3d66b199de80f2a08b7}, intrahash = {4c920b2fcf8f28dd4713605ceb70bcce}, keywords = {conversational_agents design_science_research itegpub pub_eel pub_peb teammates}, month = dec, timestamp = {2021-07-07T17:11:30.000+0200}, title = {Let's Team Up: Designing Conversational Agents as Teammates}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/05/JML_823.pdf}, venue = {Online / Hyderabad, India}, year = 2020 }
- Grotherr, C., Li, M., Schymanietz, M., Fritzsche, A., Semmann, M., Peters, C., Böhmann, T., Leimeister, J. M., & Möslein, K. M.. (2020). Gestaltungsdimensionen der digitalisierung – wie dienstleistungssysteme den wandel antreiben und welche faktoren eine rolle spielen. In Dienstleistungsinnovationen durch digitalisierung (, pp. 277-325). Berlin/Heidelberg, Germany: Springer gabler. doi:10.1007/978-3-662-62144-8_6
[BibTeX] [Abstract] [Download PDF]
In Zeiten der Digitalisierung nimmt Informationstechnologie eine Schlüsselrolle im Modernisierungsprozess von Unternehmen ein. Zugleich bringt die Softwareeinführung das Risiko mit sich, den intendierten Nutzen nicht zu realisieren. Durch eine Dienstleistungssystem-Perspektive erscheint die Einbindung der Nutzer in die Softwareeinführung ein vielversprechender Ansatz. Das Ziel des Projektes ExTEND – Engineering von Dienstleistungssystemen für nutzergenerierte Dienstleistungen ist es daher, Nutzer in die Softwareeinführung nach dem Leitbild „Dienstleistungen von Nutzern für Nutzer“ zu befähigen, aktiv einen Beitrag zu der Gestaltung der Arbeitsumgebung zu leisten. Hieraus resultieren IT-gestützte Servicebausteine, in denen Nutzer sich gegenseitige Hilfestellungen geben und Handlungsalternativen in der Softwareeinführung aufzeigen. Durch ein Pilotierungsvorgehen werden die Servicebausteine in drei Anwendungsfeldern entwickelt und pilotiert. Hieraus resultiert evidenzbasiertes Gestaltungswissen für die Entwicklung von nutzergenerierten Dienstleistungen. Darüber hinaus wird ein Mehrebenenmodell für die Gestaltung von Dienstleistungssystemen vorgestellt, welches die Entwicklung von Dienstleistungssystemen unterstützt und über traditionelle Ansätze des Service Engineerings hinausgeht.
@incollection{ls_leimeister, abstract = {In Zeiten der Digitalisierung nimmt Informationstechnologie eine Schlüsselrolle im Modernisierungsprozess von Unternehmen ein. Zugleich bringt die Softwareeinführung das Risiko mit sich, den intendierten Nutzen nicht zu realisieren. Durch eine Dienstleistungssystem-Perspektive erscheint die Einbindung der Nutzer in die Softwareeinführung ein vielversprechender Ansatz. Das Ziel des Projektes ExTEND – Engineering von Dienstleistungssystemen für nutzergenerierte Dienstleistungen ist es daher, Nutzer in die Softwareeinführung nach dem Leitbild „Dienstleistungen von Nutzern für Nutzer“ zu befähigen, aktiv einen Beitrag zu der Gestaltung der Arbeitsumgebung zu leisten. Hieraus resultieren IT-gestützte Servicebausteine, in denen Nutzer sich gegenseitige Hilfestellungen geben und Handlungsalternativen in der Softwareeinführung aufzeigen. Durch ein Pilotierungsvorgehen werden die Servicebausteine in drei Anwendungsfeldern entwickelt und pilotiert. Hieraus resultiert evidenzbasiertes Gestaltungswissen für die Entwicklung von nutzergenerierten Dienstleistungen. Darüber hinaus wird ein Mehrebenenmodell für die Gestaltung von Dienstleistungssystemen vorgestellt, welches die Entwicklung von Dienstleistungssystemen unterstützt und über traditionelle Ansätze des Service Engineerings hinausgeht.}, added-at = {2021-02-11T15:38:02.000+0100}, address = {Berlin/Heidelberg, Germany}, author = {Grotherr, Christian and Li, Mahei and Schymanietz, Martin and Fritzsche, Albrecht and Semmann, Martin and Peters, Christoph and Böhmann, Tilo and Leimeister, Jan Marco and Möslein, Kathrin M.}, biburl = {https://www.bibsonomy.org/bibtex/2524190544995d73b22a6213a217843c7/ls_leimeister}, booktitle = {Dienstleistungsinnovationen durch Digitalisierung}, doi = {10.1007/978-3-662-62144-8_6}, interhash = {10fd516db5696ddcc68a83cad6df8b5d}, intrahash = {524190544995d73b22a6213a217843c7}, isbn = {978-3-662-62143-1}, keywords = {Dienstleistungssysteme Service_Systeme Service_Systems_Engineering dempub itegpub itimpub pub_cpe pub_jml pub_kmö pub_mli}, language = {german}, month = oct, pages = {277-325}, publisher = {Springer Gabler}, timestamp = {2021-02-11T16:02:52.000+0100}, title = {Gestaltungsdimensionen der Digitalisierung – Wie Dienstleistungssysteme den Wandel antreiben und welche Faktoren eine Rolle spielen}, url = {https://doi.org/10.1007/978-3-662-62144-8_6}, year = 2020 }
- Bretschneider, U.. (2020). Which motivations boost idea quality? exploring the impact of customers' motives for participating in virtual ideas communities on ideation outcome. Paper presented at the European conference on information systems (ecis), Marrakesch, Marokko.
[BibTeX] [Abstract] [Download PDF]
For practice it is important to leverage ideas of high quality from Virtual Ideas Communities (VIC). Therefore, firms that run such VIC have a strong interest in understanding which factors impact customers’ ideation outcome. This research investigates the influence of customers’ motivation factors for developing ideas on the quality of their ideas. So far, empirical studies that provide evidence on this association are neglected, although these insights would be highly beneficial for firms in their role as operator of VIC. Knowing the factors that have a positive influence will provide valuable insights into how to design effective incentive strategies that attract corresponding customer motivations and, in turn, will lead to higher levels of idea quality. In this research-in-progress paper we build a theoretical model explaining which of customers‘ motives for developing ideas have a positive impact on their ideation outcome.
@inproceedings{ls_leimeister, abstract = {For practice it is important to leverage ideas of high quality from Virtual Ideas Communities (VIC). Therefore, firms that run such VIC have a strong interest in understanding which factors impact customers’ ideation outcome. This research investigates the influence of customers’ motivation factors for developing ideas on the quality of their ideas. So far, empirical studies that provide evidence on this association are neglected, although these insights would be highly beneficial for firms in their role as operator of VIC. Knowing the factors that have a positive influence will provide valuable insights into how to design effective incentive strategies that attract corresponding customer motivations and, in turn, will lead to higher levels of idea quality. In this research-in-progress paper we build a theoretical model explaining which of customers‘ motives for developing ideas have a positive impact on their ideation outcome.}, added-at = {2021-01-16T16:18:32.000+0100}, address = {Marrakesch, Marokko}, author = {Bretschneider, Ulrich}, biburl = {https://www.bibsonomy.org/bibtex/2ad42c17694a4ba50f26e2adcb3bcc80e/ls_leimeister}, booktitle = { European Conference on Information Systems (ECIS)}, eventdate = {15-17 July 2020}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {43ad3e608400937a52914de7ad3a0772}, intrahash = {ad42c17694a4ba50f26e2adcb3bcc80e}, keywords = {Crowdsourcing_for_Innovation Idea_Quality Motivation Virtual_Ideas_Community itegpub pub_ubr}, month = jul, note = { Best Research-In-Progress Paper Award}, timestamp = {2021-07-07T17:21:19.000+0200}, title = {Which Motivations Boost Idea Quality? Exploring the Impact of Customers' Motives for Participating in Virtual Ideas Communities on Ideation Outcome}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_812.pdf}, venue = {Marrakesch, Marokko}, year = 2020 }
- Lipusch, N., Dellermann, D., Bretschneider, U., Ebel, P., & Leimeister, J. M.. (2020). Designing for crowdfunding co-creation: how to leverage the potential of backers for product development. Business & information systems engineering (bise), 62(6), 483-499. doi:10.1007/s12599-019-00628-w
[BibTeX] [Abstract] [Download PDF]
Crowdfunding is now established as a valid alternative to conventional methods of financing for startups. Unfortunately, to date, research has not investigated how backers can be encouraged to support entrepreneurs beyond funding. The aim of this study is to design and evaluate certain design elements for reward-based crowdfunding platforms that can engage backers in co-creational activities for product development. The study uses a design science research (DSR) approach and the theoretical concept of psychological ownership to inform a new design and then experimentally test that design. The results suggest that the derived artifacts positively influence co-creational activities in crowdfunding and that feelings of psychological ownership play an important mediating role. The contribution of this research is threefold. First, this paper extends crowdfunding’s application potential from merely a method of financing to a method of value creation with customers for product development. Second, the study advances DSR by applying a new DSR approach that shows whether a design performs as hypothesized by theory. Third, this research allows the exploration of backers’ individual behavior as opposed to their collective behavior.
@article{ls_leimeister, abstract = {Crowdfunding is now established as a valid alternative to conventional methods of financing for startups. Unfortunately, to date, research has not investigated how backers can be encouraged to support entrepreneurs beyond funding. The aim of this study is to design and evaluate certain design elements for reward-based crowdfunding platforms that can engage backers in co-creational activities for product development. The study uses a design science research (DSR) approach and the theoretical concept of psychological ownership to inform a new design and then experimentally test that design. The results suggest that the derived artifacts positively influence co-creational activities in crowdfunding and that feelings of psychological ownership play an important mediating role. The contribution of this research is threefold. First, this paper extends crowdfunding’s application potential from merely a method of financing to a method of value creation with customers for product development. Second, the study advances DSR by applying a new DSR approach that shows whether a design performs as hypothesized by theory. Third, this research allows the exploration of backers’ individual behavior as opposed to their collective behavior.}, added-at = {2021-01-16T15:14:48.000+0100}, author = {Lipusch, Nikolaus and Dellermann, Dominik and Bretschneider, Ulrich and Ebel, Philipp and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2a3b0a6b5413138efa92df222f1641ce5/ls_leimeister}, doi = {10.1007/s12599-019-00628-w}, interhash = {d3cfbfd544e24ae2dea6fa4bfa92547a}, intrahash = {a3b0a6b5413138efa92df222f1641ce5}, journal = {Business & Information Systems Engineering (BISE)}, keywords = {Co-creation Crowdfunding Design_experiment Design_science_research itegpub pub_dde pub_jml pub_nli pub_ubr}, language = {english}, month = jan, number = 6, pages = {483-499}, timestamp = {2021-02-14T11:06:42.000+0100}, title = {Designing for Crowdfunding Co-creation: How to Leverage the Potential of Backers for Product Development}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_811.pdf}, volume = 62, year = 2020 }
- Bretschneider, U., Ebel, P. A., & Leimeister, J. M.. (2020). Open business model innovation via the internet: how digital technologies can improve the quality of business models. International journal of innovation and technology management (ijitm), 18(2), 2040004. doi:10.1142/S0219877020400040
[BibTeX] [Abstract] [Download PDF]
Increasingly, firms follow the strategy of open business model innovation via the Internet. In this form of digital innovation management, firms make use of Internet platforms that allow them to integrate external customers and other stakeholders for (re-)innovation of their business models. However, the used IT tools on these Internet platforms suffer from not being able to merge the content of multiple users in an adequate way, thus the resulting business models suffer from low degrees of quality. Against this backdrop, in this research, we propose to equip these Internet platforms with a wiki technology. This would allow users to add to each other’s content, to make changes or to correct mistakes. In our action design research (ADR), we could empirically validate that this leads to a higher quality in terms of business models’ degree of elaboration. Since research that focusses on the design of Internet-based open BMI is still neglected, our research contributes to the literature base by being the first that answers ongoing open calls for research on this phenomenon of interest.
@article{ls_leimeister, abstract = {Increasingly, firms follow the strategy of open business model innovation via the Internet. In this form of digital innovation management, firms make use of Internet platforms that allow them to integrate external customers and other stakeholders for (re-)innovation of their business models. However, the used IT tools on these Internet platforms suffer from not being able to merge the content of multiple users in an adequate way, thus the resulting business models suffer from low degrees of quality. Against this backdrop, in this research, we propose to equip these Internet platforms with a wiki technology. This would allow users to add to each other’s content, to make changes or to correct mistakes. In our action design research (ADR), we could empirically validate that this leads to a higher quality in terms of business models’ degree of elaboration. Since research that focusses on the design of Internet-based open BMI is still neglected, our research contributes to the literature base by being the first that answers ongoing open calls for research on this phenomenon of interest.}, added-at = {2021-01-14T19:03:23.000+0100}, author = {Bretschneider, Ulrich and Ebel, Philipp Alexander and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/271d1952b0f2a3f5e1780ccdbc2723ad4/ls_leimeister}, doi = {10.1142/S0219877020400040}, interhash = {bb71bfaeaaaa2d902e5f320e0833f369}, intrahash = {71d1952b0f2a3f5e1780ccdbc2723ad4}, issn = {0219-8770}, journal = {International Journal of Innovation and Technology Management (IJITM)}, keywords = {Digital_innovation_management action_design_research itegpub open_business_model_innovation pub_jml pub_peb pub_ubr wiki}, language = {english}, month = jul, number = 2, pages = 2040004, timestamp = {2022-09-21T16:51:39.000+0200}, title = {Open Business Model Innovation via the Internet: How Digital Technologies Can Improve the Quality of Business Models}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_810.pdf}, volume = 18, year = 2020 }
- Kunz, M. M., Bretschneider, U., & Leimeister, J. M.. (2020). Reward-based crowdfunding. In Kollmann, T. (Ed.), Handbuch digitale wirtschaft (1 ed., pp. 755-787). Wiesbaden, Germany: Springer gabler. doi:10.1007/978-3-658-17291-6_88
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Crowdfunding unterstützt neue Start-ups dabei, den Finanzierungsbedarf der ersten Unternehmensphase zu überwinden. Dieser Bedarf wird über die Unterstützung einer Vielzahl an Geldgebern mit kleinen Geldbeträgen realisiert. Das Ziel dieses Beitrages ist, den aktuellen Stand der Erfolgsfaktorenforschung im reward-based Crowdfunding zu reflektieren und auf Basis einer qualitativen Expertenbefragung um noch nicht betrachtete Aspekte zu erweitern. Durch dieses Vorgehen erhalten Projektinitiatoren einen Katalog an die Hand, der ihnen dabei hilft die Erfolgschancen eigener Kampagnen zu steigern.
@incollection{ls_leimeister, abstract = {Crowdfunding unterstützt neue Start-ups dabei, den Finanzierungsbedarf der ersten Unternehmensphase zu überwinden. Dieser Bedarf wird über die Unterstützung einer Vielzahl an Geldgebern mit kleinen Geldbeträgen realisiert. Das Ziel dieses Beitrages ist, den aktuellen Stand der Erfolgsfaktorenforschung im reward-based Crowdfunding zu reflektieren und auf Basis einer qualitativen Expertenbefragung um noch nicht betrachtete Aspekte zu erweitern. Durch dieses Vorgehen erhalten Projektinitiatoren einen Katalog an die Hand, der ihnen dabei hilft die Erfolgschancen eigener Kampagnen zu steigern.}, added-at = {2021-01-09T18:44:53.000+0100}, address = {Wiesbaden, Germany}, author = {Kunz, Michael Marcin and Bretschneider, Ulrich and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/203514d223dd2f33a745bdf850c5bdb32/ls_leimeister}, booktitle = {Handbuch Digitale Wirtschaft}, doi = {10.1007/978-3-658-17291-6_88}, edition = 1, editor = {Kollmann, Tobias}, interhash = {5281a2e5c1e598865aecb4227105a1dd}, intrahash = {03514d223dd2f33a745bdf850c5bdb32}, isbn = {978-3-658-17290-9}, keywords = {Crowdfunding E-Commerce Erfolgsfaktoren Finanzierung Reward-based_Crowdfunding itegpub pub_jml pub_ubr}, language = {German}, pages = {755-787}, publisher = {Springer Gabler}, timestamp = {2021-02-14T11:38:55.000+0100}, title = {Reward-based Crowdfunding}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_813.pdf}, year = 2020 }
- Dickhaut, E., Miedzianowski, N., Jandt, S., Janson, A., Knote, R., Leimeister, J. M., Roßnagel, A., Söllner, M., & Thies, L. F.. (2020). Handlungsbroschüre. anforderungs- und entwurfsmuster zur rechtsverträglichen und qualitätszentrierten gestaltung kontextsensitiver applikationen (aneka). handlungsempfehlungen zur gestaltung von anforderungs- und entwurfsmustern Kassel, Germany: . doi:10.17170/kobra-202012082409
[BibTeX] [Abstract] [Download PDF]
Im Rahmen des DFG-geförderten Projekts AnEkA „Anforderungs- und Entwurfsmuster zur rechtsverträglichen und qualitätszentrierten Gestaltung kontextsensitiver Applikationen“ wurden Anforderungs- und Entwurfsmuster für die Gestaltung rechtsverträglicher, aber gleichermaßen qualitätszentrierter smarter persönlicher Assistenten erstellt. Neben einem umfangreichen Musterkatalog hat das Projektteam ein Vorgehen für die Erstellung von Entwurfsmustern erarbeitet. Die Handlungsbroschüre soll zunächst eine Einführung in die Thematik der rechtsverträglichen und qualitätszentrierten Entwicklung geben und das Potential des Einsatzes von Anforderungs- und Entwurfsmustern aufzeigen. Darauf aufbauend werden das methodische Vorgehen, wie Muster zu erstellen sind, sowie die im Projekt erstellten Anforderungs- und Entwurfsmuster anhand von einigen Beispielen inhaltlich vorgestellt. Abschließend werden Handlungsempfehlungen für die Erstellung und den Einsatz von Anforderungs- und Entwurfsmustern gegeben. Im Anhang werden alle im Forschungsprojekt AnEkA erarbeiteten Anforderungs- und Entwurfsmuster zur weiteren Nutzung zur Verfügung gestellt.
@techreport{ls_leimeister, abstract = {Im Rahmen des DFG-geförderten Projekts AnEkA „Anforderungs- und Entwurfsmuster zur rechtsverträglichen und qualitätszentrierten Gestaltung kontextsensitiver Applikationen“ wurden Anforderungs- und Entwurfsmuster für die Gestaltung rechtsverträglicher, aber gleichermaßen qualitätszentrierter smarter persönlicher Assistenten erstellt. Neben einem umfangreichen Musterkatalog hat das Projektteam ein Vorgehen für die Erstellung von Entwurfsmustern erarbeitet. Die Handlungsbroschüre soll zunächst eine Einführung in die Thematik der rechtsverträglichen und qualitätszentrierten Entwicklung geben und das Potential des Einsatzes von Anforderungs- und Entwurfsmustern aufzeigen. Darauf aufbauend werden das methodische Vorgehen, wie Muster zu erstellen sind, sowie die im Projekt erstellten Anforderungs- und Entwurfsmuster anhand von einigen Beispielen inhaltlich vorgestellt. Abschließend werden Handlungsempfehlungen für die Erstellung und den Einsatz von Anforderungs- und Entwurfsmustern gegeben. Im Anhang werden alle im Forschungsprojekt AnEkA erarbeiteten Anforderungs- und Entwurfsmuster zur weiteren Nutzung zur Verfügung gestellt.}, added-at = {2020-12-21T15:34:52.000+0100}, address = {Kassel, Germany}, author = {Dickhaut, Ernestine and Miedzianowski, Nadine and Jandt, Silke and Janson, Andreas and Knote, Robin and Leimeister, Jan Marco and Roßnagel, Alexander and Söllner, Matthias and Thies, Laura Friederike}, biburl = {https://www.bibsonomy.org/bibtex/2e542f6d1f40196c5d56777df2e5ebe29/ls_leimeister}, doi = {10.17170/kobra-202012082409}, interhash = {07d88b391f0f2ce5523418afbcf5ea04}, intrahash = {e542f6d1f40196c5d56777df2e5ebe29}, isbn = {978-3-7376-0920-3}, keywords = {itegpub myown pub_aja pub_aro pub_edi pub_jml pub_msö pub_rkn}, language = {german}, month = dec, publisher = {ITeG Technical Reports}, timestamp = {2022-01-06T13:55:59.000+0100}, title = {Handlungsbroschüre. Anforderungs- und Entwurfsmuster zur rechtsverträglichen und qualitätszentrierten Gestaltung kontextsensitiver Applikationen (AnEkA). Handlungsempfehlungen zur Gestaltung von Anforderungs- und Entwurfsmustern}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_814.pdf}, volume = 10, year = 2020 }
- Leimeister, J. M., Dickhaut, E., & Janson, A.. (2020). Der ansatz von mustern zur systematischen steigerung der rechtsverträglichkeit und dienstleistungsqualität bei der entwicklung soziotechnischer systeme. In Hentschel, A., Hornung, G., & Jandt, S. (Eds.), In Mensch - technik - umwelt: verantwortung für eine sozialverträgliche zukunft. festschrift für alexander roßnagel zum 70. geburtstag (, pp. 131-147). Baden-Baden, Deutschland: Nomos.
[BibTeX]@incollection{ls_leimeister, added-at = {2020-11-19T14:25:33.000+0100}, address = {Baden-Baden, Deutschland}, author = {Leimeister, Jan Marco and Dickhaut, Ernestine and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/29cd767eb229fd9fe7dcc2b6af810c909/ls_leimeister}, booktitle = {Mensch - Technik - Umwelt: Verantwortung für eine sozialverträgliche Zukunft. Festschrift für Alexander Roßnagel zum 70. Geburtstag}, editor = {Hentschel, Anja and Hornung, Gerrit and Jandt, Silke}, interhash = {aed2738c52f34875752e4f2b00dc1c44}, intrahash = {9cd767eb229fd9fe7dcc2b6af810c909}, isbn = {978-3-8487-7014-4}, keywords = {Anforderungsmuster Design_Pattern Gestaltungsmuster Pattern Rechtsverträglichkeit Smart_Personal_Assistants itegpub pub_aja pub_edi pub_jml u3bpub}, pages = {131-147}, publisher = {Nomos}, timestamp = {2020-11-19T14:25:33.000+0100}, title = {Der Ansatz von Mustern zur systematischen Steigerung der Rechtsverträglichkeit und Dienstleistungsqualität bei der Entwicklung soziotechnischer Systeme}, year = 2020 }
- Alt, R., Leimeister, J. M., Priemuth, T., Sachse, S., Urbach, N., & Wunderlich, N.. (2020). Software-defined business – implications for it management. Business & information systems engineering, 62(6), 609–621. doi:10.1007/s12599-020-00669-6
[BibTeX] [Abstract] [Download PDF]
In August 2011 the Wall Street Journal published an essay by Netscape co-founder Marc Andreessen titled “Why software is eating the world”. He argues that “more and more major businesses and industries are being run on software and delivered as online services—from movies to agriculture to national defense. Many of the winners are Silicon Valley-style entrepreneurial technology companies that are invading and overturning established industry structures. […] Companies in every industry need to assume that a software revolution is coming.” (Andreessen 2011). By pointing at examples in various industries from automotive and banking to defense, healthcare, music, retailing, and telecommunications, he illustrates the transformational power of information technology (IT) and software in particular. The discussion is not new and dates back to the early 2000s. For example, Power and Jerjian (2001, p. 99) mention for Heathrow airport that “software is the thing that runs the airport” and in a biological analogy they consider software to be the nervous system. Meanwhile, the large “big tech” software companies (e.g., GAFAM, BATX) have impressively confirmed this development: their digital platforms have spread over many industries with an impact on processes (e.g., interaction and transaction), on products (e.g., app stores and services) as well as on business models (e.g., streaming and as-a-service models). The recent tech-portmanteaus (e.g., Fintech, Insurtech, Regtech) also reflect the attitude of these startup businesses, which perceive themselves rather as IT (tech) companies than as representatives of the industry they are aiming to transform (Meijer and Kapoor 2014). In the same vein, the high valuation of Tesla Motors since early 2020 spurred an intense debate of whether the company is in the automotive or the tech business (e.g., Klebnikov 2020). Obviously, these developments have numerous implications for the field of IT management, which were discussed during a panel at the 82nd Annual German Business Researcher Conference on March 18, 2020. The panel builds on prior discussions regarding the impact of digitalization on IT management. For example, a BISE discussion section in 2017 addressed the implications of the broad trend of digitalization for the field of Business Information Systems Engineering and pointed out new topics, such as digital innovation and transformation, which complement existing competencies (e.g., in modeling and managing enterprise IT). The discussion revealed strong arguments for the strategic role of IT and that business and IT departments as well as academia and practice need to collaborate more closely (Legner et al. 2017). While these statements adopted a rather broad perspective, another discussion section focused on “the impact of digitalization on the IT department” (Urbach et al. 2019). It mentioned important and intricate challenges: On the one hand, IT departments need to move closer to the business units and, on the other hand, they need to constantly update their technological skills in an environment with a high pace of technological innovation. In a world “eaten by software” these developments are equally prevalent and lead to the question how businesses address these challenges, in particular, how they assess the dominant role of software, how activities in managing the software lifecycle should be organized, and what the implications are for the BISE community.
@article{ls_leimeister, abstract = {In August 2011 the Wall Street Journal published an essay by Netscape co-founder Marc Andreessen titled “Why software is eating the world”. He argues that “more and more major businesses and industries are being run on software and delivered as online services—from movies to agriculture to national defense. Many of the winners are Silicon Valley-style entrepreneurial technology companies that are invading and overturning established industry structures. […] Companies in every industry need to assume that a software revolution is coming.” (Andreessen 2011). By pointing at examples in various industries from automotive and banking to defense, healthcare, music, retailing, and telecommunications, he illustrates the transformational power of information technology (IT) and software in particular. The discussion is not new and dates back to the early 2000s. For example, Power and Jerjian (2001, p. 99) mention for Heathrow airport that “software is the thing that runs the airport” and in a biological analogy they consider software to be the nervous system. Meanwhile, the large “big tech” software companies (e.g., GAFAM, BATX) have impressively confirmed this development: their digital platforms have spread over many industries with an impact on processes (e.g., interaction and transaction), on products (e.g., app stores and services) as well as on business models (e.g., streaming and as-a-service models). The recent tech-portmanteaus (e.g., Fintech, Insurtech, Regtech) also reflect the attitude of these startup businesses, which perceive themselves rather as IT (tech) companies than as representatives of the industry they are aiming to transform (Meijer and Kapoor 2014). In the same vein, the high valuation of Tesla Motors since early 2020 spurred an intense debate of whether the company is in the automotive or the tech business (e.g., Klebnikov 2020). Obviously, these developments have numerous implications for the field of IT management, which were discussed during a panel at the 82nd Annual German Business Researcher Conference on March 18, 2020. The panel builds on prior discussions regarding the impact of digitalization on IT management. For example, a BISE discussion section in 2017 addressed the implications of the broad trend of digitalization for the field of Business Information Systems Engineering and pointed out new topics, such as digital innovation and transformation, which complement existing competencies (e.g., in modeling and managing enterprise IT). The discussion revealed strong arguments for the strategic role of IT and that business and IT departments as well as academia and practice need to collaborate more closely (Legner et al. 2017). While these statements adopted a rather broad perspective, another discussion section focused on “the impact of digitalization on the IT department” (Urbach et al. 2019). It mentioned important and intricate challenges: On the one hand, IT departments need to move closer to the business units and, on the other hand, they need to constantly update their technological skills in an environment with a high pace of technological innovation. In a world “eaten by software” these developments are equally prevalent and lead to the question how businesses address these challenges, in particular, how they assess the dominant role of software, how activities in managing the software lifecycle should be organized, and what the implications are for the BISE community.}, added-at = {2020-10-29T14:55:35.000+0100}, author = {Alt, Rainer and Leimeister, Jan Marco and Priemuth, Thomas and Sachse, Stephan and Urbach, Nils and Wunderlich, Nico}, biburl = {https://www.bibsonomy.org/bibtex/2523626bca5afc7cf2324738338ae9ab0/ls_leimeister}, doi = {10.1007/s12599-020-00669-6}, interhash = {6b66989e7dbabe2bf32a8c2259e85a55}, intrahash = {523626bca5afc7cf2324738338ae9ab0}, issn = {2363-7005}, journal = {Business & Information Systems Engineering}, keywords = {itegpub pub_jml}, language = {english}, month = oct, number = 6, pages = {609–621}, timestamp = {2022-08-29T12:45:59.000+0200}, title = {Software-Defined Business – Implications for IT Management}, url = {https://link.springer.com/article/10.1007%2Fs12599-020-00669-6}, volume = 62, year = 2020 }
- Li, M. M., Bronner, E., Peters, C., & Leimeister, J. M.. (2020). Künstliche intelligenz und menschliche kompetenz zur automatisierung und personalisierung von dienstleistungen am beispiel des support. In Bruhn, M., & Hadwich, K. (Eds.), In Automatisierung und personalisierung von dienstleistungen Wiesbaden, Deutschland: Springer gabler. doi:https://doi.org/10.1007/978-3-658-30168-2_9
[BibTeX] [Abstract]
Der Beitrag beleuchtet Möglichkeiten, wie der zunehmenden Komplexität digitaler Dienstleistungen und den einhergehenden Herausforderungen für den IT-Support mithilfe von künstlicher Intelligenz, begegnet werden kann, um personalisiert Nutzerprobleme durch das Automatisierungspotenzial von Chatbots, lösen zu können. Der Beitrag stellt somit die Grundlagen dar, um theoriegeleitet ein Support-System zu entwickeln, das klassischen Support mit Crowdsupport kombiniert und um einem Chatbot ergänzt. Es werden Potenziale aufgezeigt die Effizienz und Qualität im IT-Support zu erhöhen, IT-Mitarbeitende zu entlasten sowie Mitarbeitenden in die Support-Struktur miteinzubeziehen.
@incollection{ls_leimeister, abstract = {Der Beitrag beleuchtet Möglichkeiten, wie der zunehmenden Komplexität digitaler Dienstleistungen und den einhergehenden Herausforderungen für den IT-Support mithilfe von künstlicher Intelligenz, begegnet werden kann, um personalisiert Nutzerprobleme durch das Automatisierungspotenzial von Chatbots, lösen zu können. Der Beitrag stellt somit die Grundlagen dar, um theoriegeleitet ein Support-System zu entwickeln, das klassischen Support mit Crowdsupport kombiniert und um einem Chatbot ergänzt. Es werden Potenziale aufgezeigt die Effizienz und Qualität im IT-Support zu erhöhen, IT-Mitarbeitende zu entlasten sowie Mitarbeitenden in die Support-Struktur miteinzubeziehen.}, added-at = {2020-10-29T14:25:49.000+0100}, address = {Wiesbaden, Deutschland}, author = {Li, Mahei Manhei and Bronner, Esther and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2a6b2bec1803c7e5dd8db8b73365ad11d/ls_leimeister}, booktitle = {Automatisierung und Personalisierung von Dienstleistungen}, doi = {https://doi.org/10.1007/978-3-658-30168-2_9}, editor = {Bruhn, Manfred and Hadwich, Karsten}, interhash = {bb01974f9032e04d18b5dff357963fa3}, intrahash = {a6b2bec1803c7e5dd8db8b73365ad11d}, isbn = {978-3-658-30167-5}, keywords = {itegpub pub_cpe pub_jml pub_mli}, publisher = {Springer Gabler}, timestamp = {2020-10-29T14:25:49.000+0100}, title = {Künstliche Intelligenz und menschliche Kompetenz zur Automatisierung und Personalisierung von Dienstleistungen am Beispiel des Support}, year = 2020 }
- Winkler, R., Hobert, S., Salovaara, A., Söllner, M., & Leimeister, J. M.. (2020). Sara, the lecturer: improving learning in online education with a scaffolding-based conversational agents. Paper presented at the Computer human interaction conference (chi). doi:10.1145/3313831.3376781
[BibTeX] [Abstract] [Download PDF]
Enrollment in online courses has sharply increased in higher education. Although online education can be scaled to large audiences, the lack of interaction between educators and learners is difficult to replace and remains a primary challenge in the field. Conversational agents may alleviate this problem by engaging in natural interaction and by scaffolding learners’ understanding similarly to educators. However, whether this approach can also be used to enrich online video lectures has largely remained unknown. We developed Sara, a conversational agent that appears during an online video lecture. She provides scaffolds by voice and text when needed and includes a voice-based input mode. An evaluation with 182 learners in a 2 x 2 lab experiment demonstrated that Sara, compared to more traditional conversational agents, significantly improved learning in a programming task. This study highlights the importance of including scaffolding and voice-based conversational agents in online videos to improve meaningful learning.
@inproceedings{ls_leimeister, abstract = {Enrollment in online courses has sharply increased in higher education. Although online education can be scaled to large audiences, the lack of interaction between educators and learners is difficult to replace and remains a primary challenge in the field. Conversational agents may alleviate this problem by engaging in natural interaction and by scaffolding learners’ understanding similarly to educators. However, whether this approach can also be used to enrich online video lectures has largely remained unknown. We developed Sara, a conversational agent that appears during an online video lecture. She provides scaffolds by voice and text when needed and includes a voice-based input mode. An evaluation with 182 learners in a 2 x 2 lab experiment demonstrated that Sara, compared to more traditional conversational agents, significantly improved learning in a programming task. This study highlights the importance of including scaffolding and voice-based conversational agents in online videos to improve meaningful learning.}, added-at = {2020-10-28T13:39:15.000+0100}, author = {Winkler, Rainer and Hobert, Sebastian and Salovaara, Antti and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2817e7090d747a26d2f8985927ca1d4af/ls_leimeister}, booktitle = {Computer Human Interaction Conference (CHI)}, doi = {10.1145/3313831.3376781}, eventdate = {25.04.2020 - 30.04.2020}, eventtitle = {Computer Human Interaction Conference (CHI)}, interhash = {689ab4503121e7773bf595e58e487c17}, intrahash = {817e7090d747a26d2f8985927ca1d4af}, keywords = {Conversational_agent experiment interactivity itegpub online_education online_videos pub_jml pub_msö pub_rwi scaffolding voice_interaction}, timestamp = {2023-02-03T10:51:27.000+0100}, title = {Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agents}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/09/JML_796.pdf}, venue = {Honolulu, Hawaii}, year = 2020 }
- Wambsganss, T., Söllner, M., & Leimeister, J. M.. (2020). Design and evaluation of an adaptive dialog-based tutoring system for argumentation skills. Paper presented at the International conference on information systems (icis 2020).
[BibTeX] [Abstract] [Download PDF]
Recent advances in Natural Language Processing not only bear the opportunity to design new dialog-based forms of human-computer interaction but also to analyze the argumentation quality of texts. Both can be leveraged to provide students with individual and adaptive tutoring in their personal learning journey to develop argumentation skills. Therefore, we present the results of our design science research project on how to design an adaptive dialog-based tutoring system to help students to learn how to argue. Our results indicate the usefulness of an adaptive dialog-based tutoring system to support students individually, independent of a human instructor, time and place. In addition to providing our embedded software artifact, we document our evaluated design knowledge as a design theory. Thus, we provide the first step toward a nascent design theory for adaptive conversational tutoring systems to individual support metacognition skill education of students in traditional learning scenarios.
@inproceedings{ls_leimeister, abstract = {Recent advances in Natural Language Processing not only bear the opportunity to design new dialog-based forms of human-computer interaction but also to analyze the argumentation quality of texts. Both can be leveraged to provide students with individual and adaptive tutoring in their personal learning journey to develop argumentation skills. Therefore, we present the results of our design science research project on how to design an adaptive dialog-based tutoring system to help students to learn how to argue. Our results indicate the usefulness of an adaptive dialog-based tutoring system to support students individually, independent of a human instructor, time and place. In addition to providing our embedded software artifact, we document our evaluated design knowledge as a design theory. Thus, we provide the first step toward a nascent design theory for adaptive conversational tutoring systems to individual support metacognition skill education of students in traditional learning scenarios.}, added-at = {2020-10-27T21:54:44.000+0100}, author = {Wambsganss, Thiemo and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2321a6994e57629bc56c4f12c4e293aa9/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS 2020)}, eventdate = {13.12.2020-16.12.2020}, eventtitle = {International Conference on Information Systems (ICIS 2020)}, interhash = {eed2c8f06f1bcbd199118617bee54316}, intrahash = {321a6994e57629bc56c4f12c4e293aa9}, keywords = {adaptive_learning argumentation_learning argumentation_mining dialog-based_learning_systems itegpub pedagogical_conversational_agents pub_jml pub_msö}, timestamp = {2021-01-25T16:19:47.000+0100}, title = {Design and Evaluation of an Adaptive Dialog-Based Tutoring System for Argumentation Skills}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_807.pdf}, venue = {Hyderabad, India}, year = 2020 }
- Wambsganss, T., Niklaus, C., Söllner, M., Handschuh, S., & Leimeister, J. M.. (2020). A corpus for argumentative writing support in german. Paper presented at the 28th international conference on computational linguistics (coling).
[BibTeX] [Abstract] [Download PDF]
In this paper, we present a novel annotation approach to capture claims and premises of arguments and their relations in student-written persuasive peer reviews on business models in Ger-man language. We propose an annotation scheme based on annotation guidelines that allows to model claims and premises as well as support and attack relations for capturing the structure of argumentative discourse in student-written peer reviews. We conduct an annotation study with three annotators on 50 persuasive essays to evaluate our annotation scheme. The obtained inter-rater agreement of α = 0.57 for argument components and α = 0.49 for argumentative relations indicates that the proposed annotation scheme successfully guides annotators to moderate agreement. Finally, we present our freely available corpus of 1,000 persuasive student-written peer reviews on business models and our annotation guidelines to encourage future research on the design and development of argumentative writing support systems for students.
@inproceedings{ls_leimeister, abstract = {In this paper, we present a novel annotation approach to capture claims and premises of arguments and their relations in student-written persuasive peer reviews on business models in Ger-man language. We propose an annotation scheme based on annotation guidelines that allows to model claims and premises as well as support and attack relations for capturing the structure of argumentative discourse in student-written peer reviews. We conduct an annotation study with three annotators on 50 persuasive essays to evaluate our annotation scheme. The obtained inter-rater agreement of α = 0.57 for argument components and α = 0.49 for argumentative relations indicates that the proposed annotation scheme successfully guides annotators to moderate agreement. Finally, we present our freely available corpus of 1,000 persuasive student-written peer reviews on business models and our annotation guidelines to encourage future research on the design and development of argumentative writing support systems for students.}, added-at = {2020-10-27T21:36:18.000+0100}, author = {Wambsganss, Thiemo and Niklaus, Christina and Söllner, Matthias and Handschuh, Siegfried and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/21f6227c0b5c2be2d549e002fd1d0d1b4/ls_leimeister}, booktitle = {28th International Conference on Computational Linguistics (COLING)}, description = {A Corpus for Argumentative Writing Support in German}, eventdate = {08.12.20. - 13.12.20}, interhash = {ac32409327098c0ded1a169e27fb2be9}, intrahash = {1f6227c0b5c2be2d549e002fd1d0d1b4}, keywords = {Argumentation_Learning Argumentation_Mining Corpus_Development itegpub pub_jml pub_msö pub_wise-kassel}, timestamp = {2020-12-14T20:26:12.000+0100}, title = {A Corpus for Argumentative Writing Support in German}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/12/JML_798.pdf}, year = 2020 }
- Weinert, T., Thiel de Gafenco, M., & Börner, N.. (2020). Fostering interaction in higher education with deliberate design of interactive learning videos. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Interactive learning videos are increasingly used in higher education. By using interactive elements, learners can be actively involved in the learning process to enhance their interactions with the content, other learners, and the teacher. However, there are significant gaps in the design of such interactive learning videos: Mostly, instructors do not know which interaction elements they should use where in the video to support the learning process of their students. Based on a design science research approach, we develop reference guidelines to support developers in creating interactive learning videos in higher education that improve the interaction of learners. Based on Interaction Theory and a systematic collection of requirements from theory and practice, we identify research gaps and try to address them with our reference guidelines. Hence, we contribute to theory by providing generalizable reference guidelines for the development of interactive learning videos in higher education.
@inproceedings{ls_leimeister, abstract = {Interactive learning videos are increasingly used in higher education. By using interactive elements, learners can be actively involved in the learning process to enhance their interactions with the content, other learners, and the teacher. However, there are significant gaps in the design of such interactive learning videos: Mostly, instructors do not know which interaction elements they should use where in the video to support the learning process of their students. Based on a design science research approach, we develop reference guidelines to support developers in creating interactive learning videos in higher education that improve the interaction of learners. Based on Interaction Theory and a systematic collection of requirements from theory and practice, we identify research gaps and try to address them with our reference guidelines. Hence, we contribute to theory by providing generalizable reference guidelines for the development of interactive learning videos in higher education.}, added-at = {2020-10-27T12:57:46.000+0100}, author = {Weinert, Tim and Thiel de Gafenco, Marian and Börner, Niklas}, biburl = {https://www.bibsonomy.org/bibtex/20b5852cc368e2ac423fd6a256b06d25d/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, editor = {George, Joey F. and Paul, Souren and De´, Rahul}, eventdate = {13.12.2020}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {8bd3f15aa5366a8534ba04b711cc38f5}, intrahash = {0b5852cc368e2ac423fd6a256b06d25d}, keywords = {Higher_Education Interaction Interactive_Learning_Video Project_KoLeArn cepub itegpub pub_jml pub_kolearn pub_mth pub_twe u3bpub}, timestamp = {2021-07-07T17:36:47.000+0200}, title = {Fostering Interaction in Higher Education with Deliberate Design of Interactive Learning Videos }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/12/JML_799.pdf}, venue = {Hyderabad, India}, year = 2020 }
- Oeste-Reiß, S., Schöbel, S., Söllner, M., & Leimeister, J. M.. (2020). Chunking big journeys into smaller trips: combining peer creation and gamification to design a continuing education concept for energy consultants. In vom Brocke, J., Hevner, A., & Maedche, A. (Eds.), In Design science research. cases (pp. 229-259). Springer, cham. doi:https://doi.org/10.1007/978-3-030-46781-4_10
[BibTeX] [Abstract]
Designing socio-technical systems like IT-supported teaching-learning systems that motivate learners while at the same time stimulating knowledge transfer has become challenging. Teaching-learning techniques that consist of a social context that interacts with and is supported by information technologies are often bundled in a holistic design artifact. To explore a socio-technical design artifact, one must recognize that it consists of several sub-artifacts, each of which must have its own design approach. We introduce the research approach of designing and piloting the IT-supported teaching-learning concept, sensitized to the demand of distinguishing among several socio-technical sub-artifacts. We present the purpose of our design science research (DSR) journey and differentiate among several design artifacts, each of which make prescriptive knowledge contributions and, thus, represent diverse types of theory in information systems. The first artifact is a Peer Creation Process for enhancing knowledge transfer and documentation, which contributes to a nascent design theory. The second artifact is a User-Centered Process to gamify LMSs, which contributes to a theory of design and action. We describe the DSR journey that was part of the project StaySmart, the purpose of which was to design and evaluate a teaching-learning concept for knowledge workers. Teaching-learning artifacts usually have one purpose: to design and evaluate the learning experience. However, designing such artifacts requires identifying their sub-purposes, which leads to designing and evaluating several design artifacts, which we call teaching-learning techniques, so a holistic design artifact usually has several design artifacts. Therefore, the project makes distinct prescriptive knowledge contributions and has the potential to create distinct types of theory in information systems. Our case provides guidance in developing artifacts for a holistic design artifact and in understanding how such artifacts can be separated into sub-artifacts that have their own design science approaches.
@incollection{ls_leimeister, abstract = {Designing socio-technical systems like IT-supported teaching-learning systems that motivate learners while at the same time stimulating knowledge transfer has become challenging. Teaching-learning techniques that consist of a social context that interacts with and is supported by information technologies are often bundled in a holistic design artifact. To explore a socio-technical design artifact, one must recognize that it consists of several sub-artifacts, each of which must have its own design approach. We introduce the research approach of designing and piloting the IT-supported teaching-learning concept, sensitized to the demand of distinguishing among several socio-technical sub-artifacts. We present the purpose of our design science research (DSR) journey and differentiate among several design artifacts, each of which make prescriptive knowledge contributions and, thus, represent diverse types of theory in information systems. The first artifact is a Peer Creation Process for enhancing knowledge transfer and documentation, which contributes to a nascent design theory. The second artifact is a User-Centered Process to gamify LMSs, which contributes to a theory of design and action. We describe the DSR journey that was part of the project StaySmart, the purpose of which was to design and evaluate a teaching-learning concept for knowledge workers. Teaching-learning artifacts usually have one purpose: to design and evaluate the learning experience. However, designing such artifacts requires identifying their sub-purposes, which leads to designing and evaluating several design artifacts, which we call teaching-learning techniques, so a holistic design artifact usually has several design artifacts. Therefore, the project makes distinct prescriptive knowledge contributions and has the potential to create distinct types of theory in information systems. Our case provides guidance in developing artifacts for a holistic design artifact and in understanding how such artifacts can be separated into sub-artifacts that have their own design science approaches.}, added-at = {2020-10-22T21:58:18.000+0200}, author = {Oeste-Reiß, Sarah and Schöbel, Sofia and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2202330a8f8ad80a9df8df3f387a6d19f/ls_leimeister}, booktitle = {Design Science Research. Cases}, doi = {https://doi.org/10.1007/978-3-030-46781-4_10}, editor = {vom Brocke, Jan and Hevner, Alan and Maedche, Alexander}, interhash = {5a956ce52d49f577de1d66edd36da6ff}, intrahash = {202330a8f8ad80a9df8df3f387a6d19f}, isbn = {978-3-030-46780-7}, keywords = {itegpub pub_Soe pub_jml pub_msö pub_ssc pub_wise-kassel}, pages = {229-259}, publisher = {Springer, Cham}, timestamp = {2020-10-22T22:35:59.000+0200}, title = {Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants}, year = 2020 }
- Schöbel, S., Janson, A., & Söllner, M.. (2020). Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs. European journal on information systems (ejis), 29(6), 641-668. doi:0.1080/0960085X.2020.1796531
[BibTeX] [Abstract] [Download PDF]
Gamification is a well-known approach that refers to the use of elements to increase the motivation of information systems users. A remaining challenge in gamification is that no shared understanding of the meaning and classification of gamification elements currently exists. This impedes guidance concerning analysis and development of gamification concepts, and often results in non-effective gamification designs. The goal of our research is to consolidate current gamification research and rigorously develop a taxonomy, as well as to demonstrate how a systematic classification of gamification elements can provide guidance for the gamification of information systems and improve understanding of existing gamification concepts. To achieve our goal, we develop a taxonomic classification of gamification elements before evaluating this taxonomy using expert interviews. Furthermore, we provide evidence as to the taxonomy’s feasibility using two practical cases: First, we show how our taxonomy helps to analyse existing gamification concepts; second, we show how our taxonomy can be used for guiding the gamification of information systems. We enrich theory by introducing a novel taxonomy to better explain the characteristics of gamification elements, which will be valuable for both gamification analysis and design. This paper will help guide practitioners to select and combine gamification elements for their gamification concepts.
@article{ls_leimeister, abstract = {Gamification is a well-known approach that refers to the use of elements to increase the motivation of information systems users. A remaining challenge in gamification is that no shared understanding of the meaning and classification of gamification elements currently exists. This impedes guidance concerning analysis and development of gamification concepts, and often results in non-effective gamification designs. The goal of our research is to consolidate current gamification research and rigorously develop a taxonomy, as well as to demonstrate how a systematic classification of gamification elements can provide guidance for the gamification of information systems and improve understanding of existing gamification concepts. To achieve our goal, we develop a taxonomic classification of gamification elements before evaluating this taxonomy using expert interviews. Furthermore, we provide evidence as to the taxonomy’s feasibility using two practical cases: First, we show how our taxonomy helps to analyse existing gamification concepts; second, we show how our taxonomy can be used for guiding the gamification of information systems. We enrich theory by introducing a novel taxonomy to better explain the characteristics of gamification elements, which will be valuable for both gamification analysis and design. This paper will help guide practitioners to select and combine gamification elements for their gamification concepts. }, added-at = {2020-10-22T21:35:46.000+0200}, author = {Schöbel, Sofia and Janson, Andreas and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/2affbf517cda3642fd38c6c16c66afc99/ls_leimeister}, doi = {0.1080/0960085X.2020.1796531}, interhash = {1813a33e7b1ebd372f60d07929eb9e39}, intrahash = {affbf517cda3642fd38c6c16c66afc99}, journal = {European Journal on Information Systems (EJIS)}, keywords = {Gamification_elements classification itegpub pub_aja pub_msö pub_ssc pub_wise-kassel taxonomy}, language = {english}, month = oct, number = 6, pages = {641-668}, timestamp = {2021-01-04T14:30:25.000+0100}, title = {Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_803.pdf}, volume = 29, year = 2020 }
- Lowry, P. B., Petter, S., & Leimeister, J. M.. (2020). Desperately seeking the artefacts and the foundations of native theory in gamification research: why information systems researchers can play a legitimate role in this discourse and how they can better contribute. European journal of information systems (ejis), 29(4), 609-620. doi:10.1080/0960085X.2020.1841574
[BibTeX] [Abstract] [Download PDF]
Gamification has taken the world by storm. Regardless of where one stands on gamification, it can aptly be described as interesting but also galvanising and controversial. We are pleased to write a provocative editorial to kick off this special issue on gamification in the European Journal of Information Systems. Our position is that the information systems (IS) discipline has the opportunity to play an outsized role in navigating the discourse of gamification-an increasingly influential, interdisciplinary discourse in research and practice. We assert that active engagement in the gamification discourse is a compelling IS research opportunity, given the growing, globalised platform-based economy. Consequently, we frame our editorial with the knowledge we have gained as IS researchers who engage in gamification research in an effort to share what we have learned about artefacts and original theorisation with both IS and gamification scholars. We do so by proposing a pragmatic path forward for gamification and IS researchers who wish to contribute to these related discourses, both individually and in the form of the combined IS-gamification discourse. We propose a framework of three practices that we are confident can more systematically generate the key theoretical artefacts needed to generate native theory in the IS-gamification discourse and hence to improve the associated research and practice. Foundational to this framework is our paradigm, which advocates active engagement with IS-gamification research and practice, as bridged by a strong focus on design thinking and generating artefacts that are foundational to theory generation.
@article{ls_leimeister, abstract = {Gamification has taken the world by storm. Regardless of where one stands on gamification, it can aptly be described as interesting but also galvanising and controversial. We are pleased to write a provocative editorial to kick off this special issue on gamification in the European Journal of Information Systems. Our position is that the information systems (IS) discipline has the opportunity to play an outsized role in navigating the discourse of gamification-an increasingly influential, interdisciplinary discourse in research and practice. We assert that active engagement in the gamification discourse is a compelling IS research opportunity, given the growing, globalised platform-based economy. Consequently, we frame our editorial with the knowledge we have gained as IS researchers who engage in gamification research in an effort to share what we have learned about artefacts and original theorisation with both IS and gamification scholars. We do so by proposing a pragmatic path forward for gamification and IS researchers who wish to contribute to these related discourses, both individually and in the form of the combined IS-gamification discourse. We propose a framework of three practices that we are confident can more systematically generate the key theoretical artefacts needed to generate native theory in the IS-gamification discourse and hence to improve the associated research and practice. Foundational to this framework is our paradigm, which advocates active engagement with IS-gamification research and practice, as bridged by a strong focus on design thinking and generating artefacts that are foundational to theory generation.}, added-at = {2020-10-22T21:27:32.000+0200}, author = {Lowry, Paul Benjamin and Petter, Stacie and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/24d7453662678350be6ba5c3d60ac7276/ls_leimeister}, doi = {10.1080/0960085X.2020.1841574}, interhash = {4efdfe0c4d8279377ecd997517a83640}, intrahash = {4d7453662678350be6ba5c3d60ac7276}, journal = {European Journal of Information Systems (EJIS)}, keywords = {itegpub pub_jml}, number = 4, pages = {609-620}, timestamp = {2022-08-29T12:49:32.000+0200}, title = {Desperately Seeking the Artefacts and the Foundations of Native Theory in Gamification Research: Why Information Systems Researchers Can Play a Legitimate Role in this Discourse and How They Can Better Contribute}, url = {https://doi.org/10.1080/0960085X.2020.1841574}, volume = 29, year = 2020 }
- Eilers, K., Simmert, B., & Peters, C.. (2020). Doing agile vs. being agile - understanding their effects to improve agile work. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Companies show a growing demand in corporate agility. The effects of so-called doing and being agile are the key for positive outcomes in agile work. Scrum is used by companies to make them more agile. The present study examines the interaction of doing agile (leadership, work design) and being agile (individual characteristics, empowerment) in relation to satisfaction and commitment based on an online survey of 129 Scrum development team members. The results show that work design and leadership impact empowerment and that the latter leads to both job satisfaction and commitment. Team orientation has no effect. Openness for new actions moderates the relationship between work design and the outcome variables. The results can be used in practice to increase the satisfaction and commitment within Scrum. They provide an insight into the impact structure within Scrum and are thus also the basis for future research.
@inproceedings{ls_leimeister, abstract = {Companies show a growing demand in corporate agility. The effects of so-called doing and being agile are the key for positive outcomes in agile work. Scrum is used by companies to make them more agile. The present study examines the interaction of doing agile (leadership, work design) and being agile (individual characteristics, empowerment) in relation to satisfaction and commitment based on an online survey of 129 Scrum development team members. The results show that work design and leadership impact empowerment and that the latter leads to both job satisfaction and commitment. Team orientation has no effect. Openness for new actions moderates the relationship between work design and the outcome variables. The results can be used in practice to increase the satisfaction and commitment within Scrum. They provide an insight into the impact structure within Scrum and are thus also the basis for future research.}, added-at = {2020-10-08T17:15:00.000+0200}, author = {Eilers, Karen and Simmert, Benedikt and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/2d7ca6aefd5ef7a3e6b422c60b44d24fa/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {13.12.2020-16.12.2020}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {4b123b15fafab91510fab5bda7ba354d}, intrahash = {d7ca6aefd5ef7a3e6b422c60b44d24fa}, keywords = {Being_agile Doing_agile Empowerment Leadership Scrum Work_design itegpub pub_bsi pub_cpe pub_kei}, publisher = {ICIS Proceedings}, timestamp = {2021-07-07T17:44:31.000+0200}, title = {Doing Agile vs. Being Agile - Understanding Their Effects to Improve Agile Work}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_806.pdf}, venue = {Hyderabad, India}, year = 2020 }
- Zierau, N., Elshan, E., Visini, C., & Janson, A.. (2020). A review of the empirical literature on conversational agents and future research directions. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
The knowledge base related to user interaction with conversational agents (CAs) has grown dramatically but remains segregated. In this paper, we conduct a systematic literature review to investigate user interaction with CAs. We examined 107 papers published in outlets related to IS and HCI research. Then, we coded for design elements and user interaction outcomes, and isolated 7 significant determinants of these outcomes, as well as 42 themes with inconsistent evidence, providing grounds for future research. Building upon the insights from the analysis, we propose a research agenda to guide future research surrounding user interaction with CAs. Ultimately, we aim to contribute to the body of knowledge of IS and HCI in general and user interaction with CA in particular by indicating how developed a research field is regarding the number and content of the respective contributions. Furthermore, practitioners benefit from a structured overview related to CA design effects.
@inproceedings{ls_leimeister, abstract = {The knowledge base related to user interaction with conversational agents (CAs) has grown dramatically but remains segregated. In this paper, we conduct a systematic literature review to investigate user interaction with CAs. We examined 107 papers published in outlets related to IS and HCI research. Then, we coded for design elements and user interaction outcomes, and isolated 7 significant determinants of these outcomes, as well as 42 themes with inconsistent evidence, providing grounds for future research. Building upon the insights from the analysis, we propose a research agenda to guide future research surrounding user interaction with CAs. Ultimately, we aim to contribute to the body of knowledge of IS and HCI in general and user interaction with CA in particular by indicating how developed a research field is regarding the number and content of the respective contributions. Furthermore, practitioners benefit from a structured overview related to CA design effects.}, added-at = {2020-09-28T02:31:23.000+0200}, author = {Zierau, Naim and Elshan, Edona and Visini, Camillo and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/29be7e99b71db8544ea2f91a2760a32de/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {13.12.2020}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {e2ab9aa113908371a82ea0bb9dde8059}, intrahash = {9be7e99b71db8544ea2f91a2760a32de}, keywords = {Conversational_Agent Human-Computer_Interaction Literature_Review Research_Agenda itegpub pub_aja pub_nzi u3bpub}, timestamp = {2021-07-07T17:51:21.000+0200}, title = {A Review of the Empirical Literature on Conversational Agents and Future Research Directions}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/09/JML_784.pdf}, venue = {Hyderabad, India}, year = 2020 }
- Zierau, N., Wambsganss, T., Janson, A., Schöbel, S., & Leimeister, J. M.. (2020). The anatomy of user experience with conversational agents: a taxonomy and propositions of service clues. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Conversational agents (CAs) represent a paradigm shift in regards to how humans use information systems. Although CAs have recently attracted considerable research interest, there is still limited shared knowledge about the distinctive characteristics of CAs from a user experience-based perspective. To address this gap, we conducted a systematic literature review to identify CA characteristics from existing research. Building on classifications from service experience theory, we develop a taxonomy that classifies CA characteristics into three major categories (i.e. functional, mechanic, humanic clues). Subsequently, we evaluate the usefulness of the taxonomy by interviewing six domain experts. Based on this categorization and the reviewed literature, we derive three propositions that link these categories to specific user experience dimensions. Our results support researchers and practitioners by providing deeper insights into service design with CAs and support them in systematizing and synthesizing research on the effects of specific CA characteristics from a user experience-based perspective.
@inproceedings{ls_leimeister, abstract = {Conversational agents (CAs) represent a paradigm shift in regards to how humans use information systems. Although CAs have recently attracted considerable research interest, there is still limited shared knowledge about the distinctive characteristics of CAs from a user experience-based perspective. To address this gap, we conducted a systematic literature review to identify CA characteristics from existing research. Building on classifications from service experience theory, we develop a taxonomy that classifies CA characteristics into three major categories (i.e. functional, mechanic, humanic clues). Subsequently, we evaluate the usefulness of the taxonomy by interviewing six domain experts. Based on this categorization and the reviewed literature, we derive three propositions that link these categories to specific user experience dimensions. Our results support researchers and practitioners by providing deeper insights into service design with CAs and support them in systematizing and synthesizing research on the effects of specific CA characteristics from a user experience-based perspective.}, added-at = {2020-09-28T02:28:25.000+0200}, author = {Zierau, Naim and Wambsganss, Thiemo and Janson, Andreas and Schöbel, Sofia and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/26b631e2e769c89de6a7fff3455d7041e/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {13.12.2020-16.12.2020}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {c2521e1d8822eb06f96ada112e8cbc25}, intrahash = {6b631e2e769c89de6a7fff3455d7041e}, keywords = {Conversational_Agent Service_Clues Taxonomy User_Experience itegpub pub_aja pub_jml pub_nzi pub_ssc}, timestamp = {2021-07-14T08:43:48.000+0200}, title = {The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/09/JML_785.pdf}, venue = {Hyderabad, India}, year = 2020 }
- Peters, C., Simmert, B., Eilers, K., & Leimeister, J. M.. (2020). Future organization report 2020 St.Gallen, Switzerland und Frankfurt, Germany.: .
[BibTeX] [Download PDF]@techreport{ls_leimeister, added-at = {2020-09-09T21:17:42.000+0200}, address = {St.Gallen, Switzerland und Frankfurt, Germany. }, author = {Peters, Christoph and Simmert, Benedikt and Eilers, Karen and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2fd30aa6a2f53d84c0fe9efc7dd67b2e1/ls_leimeister}, interhash = {26385d8e84bfce0a203f161a02dcd3cf}, intrahash = {fd30aa6a2f53d84c0fe9efc7dd67b2e1}, keywords = {itegpub pub_bsi pub_cpe pub_jml pub_kei}, publisher = {Institute of Information Management at University of St.Gallen and Campana & Schott Business Services GmbH}, timestamp = {2022-10-27T14:34:35.000+0200}, title = {Future Organization Report 2020}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/09/JML_783.pdf}, year = 2020 }
- Ernst, S., & Janson, A.. (2020). Mobile kompetenzentwicklung am beispiel der „moke“ app. In Leimeister, J. M., & Klusmeyer, J. (Eds.), In Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china (, pp. 71-88). Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6_5
[BibTeX]@incollection{ls_leimeister, added-at = {2020-09-01T22:44:46.000+0200}, address = {Wiesbaden, Deutschland}, author = {Ernst, Sissy-Josefina and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2e38fca5dcae5cb6868d770dd700460c0/ls_leimeister}, booktitle = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China}, doi = {10.1007/978-3-658-31501-6_5}, editor = {Leimeister, Jan Marco and Klusmeyer, Jens}, interhash = {d6341aec9aa7f92429baf396f73ac065}, intrahash = {e38fca5dcae5cb6868d770dd700460c0}, isbn = {978-3-7376-0628-8}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_aja pub_ser u3bpub}, pages = {71-88}, publisher = {SpringerGabler}, timestamp = {2020-09-01T22:44:46.000+0200}, title = {Mobile Kompetenzentwicklung am Beispiel der „MoKe“ App}, year = 2020 }
- Ernst, S., Nölker, J., & Janson, A.. (2020). Leitfaden für kultursensitives e-learning - entwicklung auf basis qualitativer interviews. In Leimeister, J. M., & Klusmeyer, J. (Eds.), In Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china (, pp. 47-67). Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6_4
[BibTeX]@incollection{ls_leimeister, added-at = {2020-09-01T22:42:30.000+0200}, address = {Wiesbaden, Deutschland}, author = {Ernst, Sissy-Josefina and Nölker, Julia and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/23639e7c5fe80dba7a24e77385bdc0a34/ls_leimeister}, booktitle = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China}, doi = {10.1007/978-3-658-31501-6_4}, editor = {Leimeister, Jan Marco and Klusmeyer, Jens}, interhash = {b498fb7d333eb7b1a73c1a776db14ae3}, intrahash = {3639e7c5fe80dba7a24e77385bdc0a34}, isbn = {978-3-7376-0628-8}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_aja pub_ser u3bpub}, pages = {47-67}, publisher = {SpringerGabler}, timestamp = {2020-09-01T23:04:25.000+0200}, title = {Leitfaden für kultursensitives E-Learning - Entwicklung auf Basis qualitativer Interviews}, year = 2020 }
- Janson, A., Ernst, S., & Söllner, M.. (2020). Kulturelle werte im rahmen der aneignung von it-gestütztem lernen. In Leimeister, J. M., & Klusmeyer, J. (Eds.), In Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china (, pp. 21-46). Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6_3
[BibTeX]@incollection{ls_leimeister, added-at = {2020-09-01T22:38:09.000+0200}, address = {Wiesbaden, Deutschland}, author = {Janson, Andreas and Ernst, Sissy-Josefina and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/24c7abc4b9407783f97a1607e58dc0d3d/ls_leimeister}, booktitle = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China}, doi = {10.1007/978-3-658-31501-6_3}, editor = {Leimeister, Jan Marco and Klusmeyer, Jens}, interhash = {91552e232f6d29ce1f7c3b7e1ea062ca}, intrahash = {4c7abc4b9407783f97a1607e58dc0d3d}, isbn = {978-3-7376-0628-8}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_aja pub_msö pub_ser u3bpub}, pages = {21-46}, publisher = {SpringerGabler}, timestamp = {2020-09-01T22:59:43.000+0200}, title = {Kulturelle Werte im Rahmen der Aneignung von IT-gestütztem Lernen}, year = 2020 }
- Janson, A., Thiel de Gafenco, M., Klusmeyer, J., & Leimeister, J. M.. (2020). Aufbau und ablauf des kultig-projektes. In Leimeister, J. M., & Klusmeyer, J. (Eds.), In Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china (, pp. 13-17). Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6_2
[BibTeX]@incollection{ls_leimeister, added-at = {2020-09-01T22:34:26.000+0200}, address = {Wiesbaden, Deutschland}, author = {Janson, Andreas and Thiel de Gafenco, Marian and Klusmeyer, Jens and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2be7f725acbcb9b1cf8e2c5217a6d5e09/ls_leimeister}, booktitle = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China}, doi = {10.1007/978-3-658-31501-6_2}, editor = {Leimeister, Jan Marco and Klusmeyer, Jens}, interhash = {26c3419699b8bed972c15d8d611bbb0c}, intrahash = {be7f725acbcb9b1cf8e2c5217a6d5e09}, isbn = {978-3-7376-0628-8}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_aja pub_jml u3bpub}, pages = {13-17}, publisher = {SpringerGabler}, timestamp = {2020-09-01T22:34:26.000+0200}, title = {Aufbau und Ablauf des kuLtig-Projektes}, year = 2020 }
- Leimeister, J. M., & Klusmeyer, J.. (2020). Hintergrund und zielsetzung des kultig-projektes. In Leimeister, J. M., & Klusmeyer, J. (Eds.), In Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china (, pp. 3-11). Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6_1
[BibTeX]@incollection{ls_leimeister, added-at = {2020-09-01T22:30:54.000+0200}, address = {Wiesbaden, Deutschland}, author = {Leimeister, Jan Marco and Klusmeyer, Jens}, biburl = {https://www.bibsonomy.org/bibtex/2eb62532561cb032c20155e4d1490e8bc/ls_leimeister}, booktitle = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China}, doi = {10.1007/978-3-658-31501-6_1}, editor = {Leimeister, Jan Marco and Klusmeyer, Jens}, interhash = {34745ea1b3c9da8eb8da6c7a69936b93}, intrahash = {eb62532561cb032c20155e4d1490e8bc}, isbn = {978-3-7376-0628-8}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_jml u3bpub}, pages = {3-11}, publisher = {SpringerGabler}, timestamp = {2020-09-01T22:30:54.000+0200}, title = {Hintergrund und Zielsetzung des kuLtig-Projektes}, year = 2020 }
- Leimeister, J. M., & Klusmeyer, J.. (2020). Export beruflicher aus- und weiterbildung - entwicklung und evaluation kultursensitiver lerndienstleistungen am beispiel china. Wiesbaden, Deutschland: Springergabler. doi:10.1007/978-3-658-31501-6
[BibTeX] [Abstract]
Im diesem Sammelband adressieren die Autoren charakteristische Herausforderungen des Exports von digitalen Lerndienstleistungen im Bereich der beruflichen Aus- und Weiterbildung. Sie stellen disziplinübergreifende Methoden und Modelle vor, mit denen die erforderliche Flexibilität auf Seiten der Dienstleister in der Planung, Vermarktung und Evaluation für einen wachsenden internationalen Markt erreicht wird. Im Verbundprojekt kuLtig wurden anhand kulturangepasster, digitaler Lerndienstleistungen für die Aus- und Weiterbildung in China die Praktikabilität und Transferfähigkeit der entwickelten Lösungen aufgezeigt und wissenschaftlich begleitet.
@book{ls_leimeister, abstract = {Im diesem Sammelband adressieren die Autoren charakteristische Herausforderungen des Exports von digitalen Lerndienstleistungen im Bereich der beruflichen Aus- und Weiterbildung. Sie stellen disziplinübergreifende Methoden und Modelle vor, mit denen die erforderliche Flexibilität auf Seiten der Dienstleister in der Planung, Vermarktung und Evaluation für einen wachsenden internationalen Markt erreicht wird. Im Verbundprojekt kuLtig wurden anhand kulturangepasster, digitaler Lerndienstleistungen für die Aus- und Weiterbildung in China die Praktikabilität und Transferfähigkeit der entwickelten Lösungen aufgezeigt und wissenschaftlich begleitet.}, added-at = {2020-09-01T22:23:29.000+0200}, address = {Wiesbaden, Deutschland}, author = {Leimeister, Jan Marco and Klusmeyer, Jens}, biburl = {https://www.bibsonomy.org/bibtex/234195cf50fd1e3418ba5d4cb24d86088/ls_leimeister}, doi = {10.1007/978-3-658-31501-6}, interhash = {e551ec332aca34cd8e84b04f33da0f60}, intrahash = {34195cf50fd1e3418ba5d4cb24d86088}, isbn = {978-3-658-31500-9}, keywords = {Berufsbildungsexport Dienstleistungsforschung E-Learning IT-gestütztes_Lernen Kultursensitive_Lerndienstleistungen Wirtschaftsinformatik dempub itegpub pub_jml u3bpub}, publisher = {SpringerGabler}, timestamp = {2020-09-01T22:48:15.000+0200}, title = {Export beruflicher Aus- und Weiterbildung - Entwicklung und Evaluation kultursensitiver Lerndienstleistungen am Beispiel China }, year = 2020 }
- Thies, L. F., Dickhaut, E., Janson, A., Roßnagel, A., Leimeister, J. M., & Söllner, M.. (2020). Die simulationsstudie als evaluationsmethode - interdisziplinäre evaluation eines smarten persönlichen assistenten. Datenschutz und datensicherheit (dud), 44(9), 589–593. doi:https://doi.org/10.1007/s11623-020-1330-0
[BibTeX] [Abstract] [Download PDF]
Um die Gestaltung datenschutzgerechter Techniksysteme erproben zu können, bietet sich die Methode der Simulationsstudie an. Am Beispiel eines smarten persönlichen Lernassistenten zeigt der Beitrag, wie mit Hilfe einer Simulationsstudie die Systemgestaltung unter Einsatz von Anforderungs- und Entwurfsmustern in sozialer Aktion überprüft werden kann.
@article{ls_leimeister, abstract = {Um die Gestaltung datenschutzgerechter Techniksysteme erproben zu können, bietet sich die Methode der Simulationsstudie an. Am Beispiel eines smarten persönlichen Lernassistenten zeigt der Beitrag, wie mit Hilfe einer Simulationsstudie die Systemgestaltung unter Einsatz von Anforderungs- und Entwurfsmustern in sozialer Aktion überprüft werden kann.}, added-at = {2020-08-30T19:28:39.000+0200}, author = {Thies, Laura Friederike and Dickhaut, Ernestine and Janson, Andreas and Roßnagel, Alexander and Leimeister, Jan Marco and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/243acf0f6b39d3af6e52b4b7f0a2762fa/ls_leimeister}, doi = {https://doi.org/10.1007/s11623-020-1330-0}, interhash = {d6c11b98259465da36682b53a082016b}, intrahash = {43acf0f6b39d3af6e52b4b7f0a2762fa}, journal = {Datenschutz und Datensicherheit (DuD)}, keywords = {itegpub pub_aja pub_aro pub_edi pub_jml pub_msö pub_tfr}, number = 9, pages = {589–593}, timestamp = {2023-09-15T09:42:14.000+0200}, title = {Die Simulationsstudie als Evaluationsmethode - Interdisziplinäre Evaluation eines smarten persönlichen Assistenten}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_782.pdf}, volume = 44, year = 2020 }
- Dickhaut, E., Janson, A., Roßnagel, A., & Leimeister, J. M.. (2020). Interdisziplinäre anforderungsmuster für smarte persönliche assistenten - mittel zu erfassung divergenter anforderungen aus informatik und recht. Datenschutz und datensicherheit (dud), 44(9), 579–583. doi:https://doi.org/10.1007/s11623-020-1328-7
[BibTeX] [Abstract] [Download PDF]
Bei der Entwicklung smarter persönlicher Assistenten können Anforderungsmuster helfen, die oftmals konfliktären Anforderungen zu systematisieren und miteinander in Einklang zu bringen. Sie können wiederkehrende rechtliche und qualitative Anforderungen in einer für Entwickler verständlichen Form darstellen und so helfen, sie im Entwicklungsprozess besser zu berücksichtigen.
@article{ls_leimeister, abstract = {Bei der Entwicklung smarter persönlicher Assistenten können Anforderungsmuster helfen, die oftmals konfliktären Anforderungen zu systematisieren und miteinander in Einklang zu bringen. Sie können wiederkehrende rechtliche und qualitative Anforderungen in einer für Entwickler verständlichen Form darstellen und so helfen, sie im Entwicklungsprozess besser zu berücksichtigen.}, added-at = {2020-08-30T19:18:13.000+0200}, author = {Dickhaut, Ernestine and Janson, Andreas and Roßnagel, Alexander and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/207aeabcc791da74ecc893ff8f9aefd56/ls_leimeister}, doi = {https://doi.org/10.1007/s11623-020-1328-7}, interhash = {a0aac9edf988ce28ae33b47027dbfcd3}, intrahash = {07aeabcc791da74ecc893ff8f9aefd56}, journal = {Datenschutz und Datensicherheit (DuD)}, keywords = {itegpub pub_aja pub_aro pub_edi pub_jml}, number = 9, pages = {579–583}, timestamp = {2023-09-15T09:52:51.000+0200}, title = {Interdisziplinäre Anforderungsmuster für smarte persönliche Assistenten - Mittel zu Erfassung divergenter Anforderungen aus Informatik und Recht}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_781.pdf}, volume = 44, year = 2020 }
- Dickhaut, E., Thies, L. F., & Janson, A.. (2020). Die kodifizierung von gestaltungswissen in interdisziplinären entwurfsmustern - lösungen im spannungsfeld zwischen rechtsverträglichkeit und dienstleistungsqualität. Datenschutz und datensicherheit (dud), 584–588. doi:https://doi.org/10.1007/s11623-020-1329-6
[BibTeX] [Abstract] [Download PDF]
In der Entwicklung informationstechnischer Systeme entstehen oft Zielkonflikte, die durch Gestaltung der Systeme aufgelöst werden müssen. Hierfür fehlt es Entwicklern, insbesondere bei Konflikten zwischen Rechtsverträglichkeit und Dienstleistungsqualität, oft an dem notwendigen Wissen und der erforderlichen Gestaltungserfahrung. Hier können Entwurfsmuster weiterhelfen. Der Beitrag stellt am Beispiel Smarter Persönlicher Assistenten einen Ansatz vor, in dem Entwurfsmuster interdisziplinäres Gestaltungswissen zusammenführen, geht auf die Besonderheiten des Gestaltungswissens der beiden Disziplinen ein und stellt ein beispielhaftes Entwurfsmuster vor.
@article{ls_leimeister, abstract = {In der Entwicklung informationstechnischer Systeme entstehen oft Zielkonflikte, die durch Gestaltung der Systeme aufgelöst werden müssen. Hierfür fehlt es Entwicklern, insbesondere bei Konflikten zwischen Rechtsverträglichkeit und Dienstleistungsqualität, oft an dem notwendigen Wissen und der erforderlichen Gestaltungserfahrung. Hier können Entwurfsmuster weiterhelfen. Der Beitrag stellt am Beispiel Smarter Persönlicher Assistenten einen Ansatz vor, in dem Entwurfsmuster interdisziplinäres Gestaltungswissen zusammenführen, geht auf die Besonderheiten des Gestaltungswissens der beiden Disziplinen ein und stellt ein beispielhaftes Entwurfsmuster vor.}, added-at = {2020-08-30T19:12:36.000+0200}, author = {Dickhaut, Ernestine and Thies, Laura Friederike and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/25e859a78d87ae606f5c7229990a84ffc/ls_leimeister}, doi = {https://doi.org/10.1007/s11623-020-1329-6}, interhash = {26c7771dd03fe4efe420d5e85bf9d937}, intrahash = {5e859a78d87ae606f5c7229990a84ffc}, journal = {Datenschutz und Datensicherheit (DuD)}, keywords = {itegpub pub_aja pub_edi pub_tfr}, pages = {584–588}, timestamp = {2020-08-30T19:47:23.000+0200}, title = {Die Kodifizierung von Gestaltungswissen in interdisziplinären Entwurfsmustern - Lösungen im Spannungsfeld zwischen Rechtsverträglichkeit und Dienstleistungsqualität}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_780.pdf}, year = 2020 }
- Simmert, B., Eilers, K., Peters, C., & Leimeister, J. M.. (2020). Interne crowd work als baustein einer empowerment-orientierten arbeitsorganisation. In Daum, M., Wedel, M., Zinke-Wehlmann, C., & Ulbrich, H. (Eds.), In Gestaltung vernetzt-flexibler arbeit - beiträge aus theorie und praxis für die digitale arbeitswelt (, pp. 209-226). Berlin: Springer vieweg. doi:https://doi.org/10.1007/978-3-662-61560-7_13
[BibTeX] [Abstract] [Download PDF]
Interne Crowd Work gewinnt im Hinblick auf eine agilitätsfördernde Arbeitsorganisation immer mehr an Bedeutung. Das Empowerment der Mitarbeitenden kann dabei als ein zentraler Erfolgsfaktor angesehen werden. Um das Empowerment in interner Crowd Work zielgerichtet zu untersuchen und die Wahrnehmung aus Sicht der Mitarbeitenden sowie die Effekte auf Ebene der Gesamtorganisation zu verstehen und beschreiben zu können, analysieren wir die interne Crowd Work mit Hilfe einer literaturbasierten erweiterten Wirtschaftlichkeitsbetrachtung sowie empirisch anhand von sechs Fallstudien. Auf organisationaler Ebene stehen im Ergebnis dabei insbesondere die Themen Organisationskultur, abteilungsübergreifende Zusammenarbeit und die Gestaltung von Aufgaben und Projekten im Fokus. Auf individueller Ebene können vornehmlich die selbstbestimmte Wahl von Arbeitsaufgaben inkl. selbstorganisierter Arbeitsprozesse sowie neue Führungsansätze als wesentliche Stellschrauben identifiziert werden.
@incollection{ls_leimeister, abstract = {Interne Crowd Work gewinnt im Hinblick auf eine agilitätsfördernde Arbeitsorganisation immer mehr an Bedeutung. Das Empowerment der Mitarbeitenden kann dabei als ein zentraler Erfolgsfaktor angesehen werden. Um das Empowerment in interner Crowd Work zielgerichtet zu untersuchen und die Wahrnehmung aus Sicht der Mitarbeitenden sowie die Effekte auf Ebene der Gesamtorganisation zu verstehen und beschreiben zu können, analysieren wir die interne Crowd Work mit Hilfe einer literaturbasierten erweiterten Wirtschaftlichkeitsbetrachtung sowie empirisch anhand von sechs Fallstudien. Auf organisationaler Ebene stehen im Ergebnis dabei insbesondere die Themen Organisationskultur, abteilungsübergreifende Zusammenarbeit und die Gestaltung von Aufgaben und Projekten im Fokus. Auf individueller Ebene können vornehmlich die selbstbestimmte Wahl von Arbeitsaufgaben inkl. selbstorganisierter Arbeitsprozesse sowie neue Führungsansätze als wesentliche Stellschrauben identifiziert werden.}, added-at = {2020-08-30T19:00:51.000+0200}, address = {Berlin}, author = {Simmert, Benedikt and Eilers, Karen and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2728d39dc259fdbcf12e3001baf785d5f/ls_leimeister}, booktitle = {Gestaltung vernetzt-flexibler Arbeit - Beiträge aus Theorie und Praxis für die digitale Arbeitswelt}, doi = {https://doi.org/10.1007/978-3-662-61560-7_13}, editor = {Daum, Mario and Wedel, Marco and Zinke-Wehlmann, Christian and Ulbrich, Hannah}, interhash = {80b1c25fd080c320b85526d6ced88b17}, intrahash = {728d39dc259fdbcf12e3001baf785d5f}, isbn = {978-3-662-61559-1}, keywords = {Agility Empowerment Interne_Crowd_Work Organisation itegpub pub_bsi pub_cpe pub_jml pub_kei}, pages = {209-226}, publisher = {Springer Vieweg}, timestamp = {2020-12-27T10:55:05.000+0100}, title = {Interne Crowd Work als Baustein einer Empowerment-orientierten Arbeitsorganisation}, url = {https://link.springer.com/chapter/10.1007%2F978-3-662-61560-7_13}, year = 2020 }
- Dickhaut, E., Thies, L. F., Janson, A., Roßnagel, A., & Leimeister, J. M.. (2020). Towards a new methodology to capture the legal compatibility of conversational speech agents. Paper presented at the Conference on conversational user interfaces (cui). doi:10.1145/ 3405755.3406160
[BibTeX] [Abstract] [Download PDF]
Higher legal standards with regards to the data protection of individuals such as the EU General Data Protection Regulation (EU-GDPR) are increasing the pressure on developers of IT artifacts. This is especially prevalent when considering conversational speech agents (CSA), which are collecting data in new ways and thus are oftentimes producing conflicts with existing law regulations. For this purpose, we introduce the law simulation method, which is a well-known evaluation method among law researchers for capturing the legal compatibility of IT artifacts such as CSA. With this rigorous method, we are able to derive actionable guidance for CSA developers to evaluate developer efforts for increasing legal compatibility. To illustrate our methodological approach, we describe in this paper key steps of the method with respect to the evaluation of CSA. We briefly discuss how this procedure can serve as the foundation for a new evaluation method of legally compatible systems in information systems.
@inproceedings{ls_leimeister, abstract = {Higher legal standards with regards to the data protection of individuals such as the EU General Data Protection Regulation (EU-GDPR) are increasing the pressure on developers of IT artifacts. This is especially prevalent when considering conversational speech agents (CSA), which are collecting data in new ways and thus are oftentimes producing conflicts with existing law regulations. For this purpose, we introduce the law simulation method, which is a well-known evaluation method among law researchers for capturing the legal compatibility of IT artifacts such as CSA. With this rigorous method, we are able to derive actionable guidance for CSA developers to evaluate developer efforts for increasing legal compatibility. To illustrate our methodological approach, we describe in this paper key steps of the method with respect to the evaluation of CSA. We briefly discuss how this procedure can serve as the foundation for a new evaluation method of legally compatible systems in information systems.}, added-at = {2020-07-21T17:45:59.000+0200}, author = {Dickhaut, Ernestine and Thies, Laura Friederike and Janson, Andreas and Roßnagel, Alexander and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/205ae9d072224915ee39b2183e9c0d5b4/ls_leimeister}, booktitle = {Conference on Conversational User Interfaces (CUI)}, doi = {10.1145/ 3405755.3406160}, eventdate = {9th-10th July 2020}, eventtitle = {Conference on Conversational User Interfaces (CUI)}, interhash = {01f1f64cc3b4256e2194e400eb6df507}, intrahash = {05ae9d072224915ee39b2183e9c0d5b4}, keywords = {itegpub pub_aja pub_aro pub_edi pub_fth pub_jml}, timestamp = {2021-07-14T08:52:15.000+0200}, title = {Towards a New Methodology to Capture the Legal Compatibility of Conversational Speech Agents }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_778.pdf}, venue = {Bilbao, Spain}, year = 2020 }
- Billert, M. S., Weinert, T., Janson, A., & Leimeister, J. M.. (2020). Co-creation durch peers im digitalen lernen – wie plattformen und chatbots die partizipation bei der lernmaterialerstellung begleiten können. Hmd praxis der wirtschaftsinformatik, 57(4), 722-743. doi:https://doi.org/10.1365/s40702-020-00636-5
[BibTeX] [Abstract] [Download PDF]
Die Arbeit in Industrieunternehmen verändert sich auf Grund der Digitalisierung grundlegend. Entwicklungen in der Automatisierungstechnik können in naher Zukunft einen Teil der Arbeit von Arbeitnehmenden ersetzen. Dadurch wird es notwendig sein, sich auf die sich schnell wechselnden Qualifikationsanforderungen aus diesem Digitalisierungsprozess einzustellen. Hierzu gehört einerseits die schnelle Reaktionsfähigkeit auf die fortlaufenden Veränderungen, die in Unternehmen stattfinden, beispielsweise die Einbettung neuer Technologien in Arbeitsprozesse. Andererseits aber auch die notwendigen Upskilling-Prozesse, die durch den Einsatz neuer Technologien notwendig werden. Für beide Aspekte sind aber entsprechende Angebote zur Schulung notwendig, die sich flexibel auf die Bedarfe anpassen. Digitale Lernservices ermöglichen dabei auf die individuellen Arbeitssituation von Mitarbeitenden zu reagieren und im Sinne der Co-Creation den Prozess der gemeinsamen Erstellung von Lern- sowie Schulungsmaterialien durch die Einbindung mehrerer Akteure zu steuern.
@article{ls_leimeister, abstract = {Die Arbeit in Industrieunternehmen verändert sich auf Grund der Digitalisierung grundlegend. Entwicklungen in der Automatisierungstechnik können in naher Zukunft einen Teil der Arbeit von Arbeitnehmenden ersetzen. Dadurch wird es notwendig sein, sich auf die sich schnell wechselnden Qualifikationsanforderungen aus diesem Digitalisierungsprozess einzustellen. Hierzu gehört einerseits die schnelle Reaktionsfähigkeit auf die fortlaufenden Veränderungen, die in Unternehmen stattfinden, beispielsweise die Einbettung neuer Technologien in Arbeitsprozesse. Andererseits aber auch die notwendigen Upskilling-Prozesse, die durch den Einsatz neuer Technologien notwendig werden. Für beide Aspekte sind aber entsprechende Angebote zur Schulung notwendig, die sich flexibel auf die Bedarfe anpassen. Digitale Lernservices ermöglichen dabei auf die individuellen Arbeitssituation von Mitarbeitenden zu reagieren und im Sinne der Co-Creation den Prozess der gemeinsamen Erstellung von Lern- sowie Schulungsmaterialien durch die Einbindung mehrerer Akteure zu steuern.}, added-at = {2020-07-14T11:14:27.000+0200}, author = {Billert, Matthias Simon and Weinert, Tim and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/28fa04fb7725ce20d2991ca30ed10e41c/ls_leimeister}, doi = {https://doi.org/10.1365/s40702-020-00636-5}, editor = {Robra‐Bissantz, Susanne and Lattemann, Christoph}, interhash = {a69b0542a351bbc10db0c0fec701b292}, intrahash = {8fa04fb7725ce20d2991ca30ed10e41c}, journal = {HMD Praxis der Wirtschaftsinformatik}, keywords = {Chatbots Co-Creation Dienstleistungssystementwicklung Digitales_Lernen Gestaltungsorientierter_Forschungsansatz Lerndienstleistungen Partizipation Plattformen itegpub pub_aja pub_itmanagement pub_jml pub_mbi pub_twe}, number = 4, pages = {722-743}, timestamp = {2023-09-15T10:25:28.000+0200}, title = {Co-Creation durch Peers im digitalen Lernen – Wie Plattformen und Chatbots die Partizipation bei der Lernmaterialerstellung begleiten können}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/07/JML_777.pdf}, volume = 57, year = 2020 }
- Barev, T. J., Janson, A., & Leimeister, J. M.. (2020). Designing effective privacy nudges in digital environments: a design science research approach. Paper presented at the International conference on design science research in information systems and technology (desrist). doi:https://doi.org/10.1007/978-3-030-64823-7_37
[BibTeX] [Abstract] [Download PDF]
When using digital technologies, various data traces are left behind for collection, storage and analysis. Innovative solutions for information systems are needed that mitigate privacy risks and foster information privacy. One mechanism to achieve this is using privacy nudges. Nudges are a concept from behavioral eco-nomics to influence individual’s decisions. However, many nudges show low or at least less effects than choice architects hope for and expect. Therefore, this de-sign science research (DSR) project focusses on developing evidence-based de-sign principles for privacy nudges to improve their effectiveness and pave the way for more privacy sensitive IT systems. In this context, we adopt a DSR ap-proach from Vaishnavi & Kuechler. From a theoretical perspective, we are con-tributing to the discussion of what drives privacy sensitive behavior. We extend generic nudge design models, making them applicable in the context of data dis-closure. For practitioners, we provide guidance on how to design and implement effective privacy nudges in the user interface of digital work systems.
@inproceedings{ls_leimeister, abstract = {When using digital technologies, various data traces are left behind for collection, storage and analysis. Innovative solutions for information systems are needed that mitigate privacy risks and foster information privacy. One mechanism to achieve this is using privacy nudges. Nudges are a concept from behavioral eco-nomics to influence individual’s decisions. However, many nudges show low or at least less effects than choice architects hope for and expect. Therefore, this de-sign science research (DSR) project focusses on developing evidence-based de-sign principles for privacy nudges to improve their effectiveness and pave the way for more privacy sensitive IT systems. In this context, we adopt a DSR ap-proach from Vaishnavi & Kuechler. From a theoretical perspective, we are con-tributing to the discussion of what drives privacy sensitive behavior. We extend generic nudge design models, making them applicable in the context of data dis-closure. For practitioners, we provide guidance on how to design and implement effective privacy nudges in the user interface of digital work systems.}, added-at = {2020-05-25T17:46:34.000+0200}, author = {Barev, Torben Jan and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2f3ea5ee4aa087c47bdd0b5339b6045b0/ls_leimeister}, booktitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, doi = {https://doi.org/10.1007/978-3-030-64823-7_37}, eventdate = {04.12.2020}, eventtitle = {International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, interhash = {a35e16dc0b924455f9731c00f2bee2f9}, intrahash = {f3ea5ee4aa087c47bdd0b5339b6045b0}, isbn = {978-3-030-64822-0}, keywords = {Design_Science_Research Digital_Nudging Information_Privacy Nudging Privacy_Nudging itegpub pub_aja pub_jml pub_nudger pub_tba}, pages = {388-393}, publisher = {Springer, Cham - Vinton G. Cerf Award.}, timestamp = {2022-01-24T14:38:14.000+0100}, title = {Designing Effective Privacy Nudges in Digital Environments: A Design Science Research Approach}, url = {https://pubs.wi-kassel.de/wp-content/uploads/2022/01/JML_858.pdf}, venue = {Kristiansand, Norway}, year = 2020 }
- Weinert, T., & Thiel de Gafenco, M.. (2020). Towards co-creation of learning material in vocational training. Paper presented at the European conference on information systems (ecis).
[BibTeX] [Abstract] [Download PDF]
The complexity of production processes increased during the last years, especially due to digitalization, which results in an increasing need of in-company trainings. Hence, companies use trainings to impart action-oriented knowledge in the work process. However, these trainings are often supported by learning materials that do not reflect the current work situation of the employees because they are either outdated or too general. We are addressing this problem using a co-creation process by enabling em- ployees to generate the materials independently during the work process. Within the framework of a theory-driven design science research approach, we derived requirements from theory as well as from a focus group workshop and a work process analysis to develop design elements for this process. We pay particular attention to the cognitive load (CL) of the employees. The theoretical contribution of our research is twofold: On the one hand, we give insights regarding the effects of the physical environment on CL. On the other hand, we give insights about how to design systems that can avoid CL within knowledge generation processes. In this way, we help practitioners to design systems that consider the CL of employees.
@inproceedings{ls_leimeister, abstract = {The complexity of production processes increased during the last years, especially due to digitalization, which results in an increasing need of in-company trainings. Hence, companies use trainings to impart action-oriented knowledge in the work process. However, these trainings are often supported by learning materials that do not reflect the current work situation of the employees because they are either outdated or too general. We are addressing this problem using a co-creation process by enabling em- ployees to generate the materials independently during the work process. Within the framework of a theory-driven design science research approach, we derived requirements from theory as well as from a focus group workshop and a work process analysis to develop design elements for this process. We pay particular attention to the cognitive load (CL) of the employees. The theoretical contribution of our research is twofold: On the one hand, we give insights regarding the effects of the physical environment on CL. On the other hand, we give insights about how to design systems that can avoid CL within knowledge generation processes. In this way, we help practitioners to design systems that consider the CL of employees.}, added-at = {2020-05-19T19:26:03.000+0200}, author = {Weinert, Tim and Thiel de Gafenco, Marian}, biburl = {https://www.bibsonomy.org/bibtex/2f8b69d1a3c4474e0450fcaa003f9cf1d/ls_leimeister}, booktitle = {European Conference on Information Systems (ECIS)}, eventdate = {15.06.2020-17.06.2020}, eventtitle = {European Conference on Information Systems (ECIS)}, interhash = {ca91823909ec7fe790425afbedd00c68}, intrahash = {f8b69d1a3c4474e0450fcaa003f9cf1d}, keywords = {Co-Creation Cognitive_Load Design_Science_Research itegpub kolearn pub_mth pub_twe}, timestamp = {2021-07-14T09:00:54.000+0200}, title = {Towards Co-Creation of Learning Material in Vocational Training}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/05/JML_774.pdf}, venue = {Marrakech, Morocco}, year = 2020 }
- Simmert, B., & Peters, C.. (2020). Leaders, empower your workforce! analyzing leadership in internal crowd work.. Paper presented at the Academy of management annual meeting (aom). doi:10.5465/AMBPP.2020.20772abstract
[BibTeX] [Abstract] [Download PDF]
New digital and agile forms of work organization require new leadership styles and competencies. Still, the understanding of leadership in these new forms of work is in its infancy. We select internal crowd work (ICW) as one, clearly defined new form of work and increase understanding of leadership in this context by analyzing four distinct cases of ICW. Based on qualitative interviews, we describe how employees perceive psychological empowerment and develop workforce agility through different leadership styles in ICW. As our main contribution, we detail and extend existing research regarding ICW and empowerment by identifying structural antecedents that affect psychological empowerment of ICW as well as consequences of an empowered workforce in ICW. Thereby, we indicate that an empowered workforce is an important factor for the implementation of workforce agility in ICW. Moreover, regarding leadership, we explain the design and changes of leadership in ICW in detail and explicate a new requirement for leaders in agile and digital form of work organization: the flexible handling of different context-specific situations, projects and tasks. For this purpose, we develop a theoretical model that describes the effects of shared leadership, empowering leadership and e-leadership on workforce agility mediated by an empowered workforce.
@inproceedings{ls_leimeister, abstract = {New digital and agile forms of work organization require new leadership styles and competencies. Still, the understanding of leadership in these new forms of work is in its infancy. We select internal crowd work (ICW) as one, clearly defined new form of work and increase understanding of leadership in this context by analyzing four distinct cases of ICW. Based on qualitative interviews, we describe how employees perceive psychological empowerment and develop workforce agility through different leadership styles in ICW. As our main contribution, we detail and extend existing research regarding ICW and empowerment by identifying structural antecedents that affect psychological empowerment of ICW as well as consequences of an empowered workforce in ICW. Thereby, we indicate that an empowered workforce is an important factor for the implementation of workforce agility in ICW. Moreover, regarding leadership, we explain the design and changes of leadership in ICW in detail and explicate a new requirement for leaders in agile and digital form of work organization: the flexible handling of different context-specific situations, projects and tasks. For this purpose, we develop a theoretical model that describes the effects of shared leadership, empowering leadership and e-leadership on workforce agility mediated by an empowered workforce.}, added-at = {2020-05-14T13:32:11.000+0200}, author = {Simmert, Benedikt and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/27e2b6e2fc17a0dde4ba46b29ce25e7c7/ls_leimeister}, booktitle = {Academy of Management Annual Meeting (AOM)}, doi = {10.5465/AMBPP.2020.20772abstract}, eventdate = {07.-11.08.2020}, eventtitle = {Academy of Management Annual Meeting (AOM)}, interhash = {482f85e7451976689c0e6bda16c3724b}, intrahash = {7e2b6e2fc17a0dde4ba46b29ce25e7c7}, keywords = {itegpub pub_bsi pub_cpe}, language = {english}, month = jul, number = 1, timestamp = {2021-07-14T09:08:28.000+0200}, title = {Leaders, Empower Your Workforce! Analyzing Leadership in Internal Crowd Work.}, url = {https://journals.aom.org/doi/10.5465/AMBPP.2020.20772abstract}, venue = {Vancouver, Canada}, year = 2020 }
- Simmert, B., Reinhard, M., Eilers, K., Peters, C., & Leimeister, J. M.. (2020). Handlungsbroschüre: interne crowd work als agile form der arbeitsorganisation - handlungsempfehlungen zum empowerment-orientierten ansatz ( No. 9). Kassel, Germany: .
[BibTeX] [Download PDF]@techreport{ls_leimeister, added-at = {2020-05-14T13:25:36.000+0200}, address = {Kassel, Germany}, author = {Simmert, Benedikt and Reinhard, Marie-Therese and Eilers, Karen and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2e9c07f2e0a91739ebe3dde708424476d/ls_leimeister}, edition = 9, interhash = {b0f8852c93a110cb966f29c9d5be4f39}, intrahash = {e9c07f2e0a91739ebe3dde708424476d}, isbn = {978-3-7376-5100-4}, keywords = {itegpub pub_bsi pub_cpe pub_jml pub_kei pub_tre}, number = 9, publisher = {Kassel University Press}, timestamp = {2022-01-06T13:57:52.000+0100}, title = {Handlungsbroschüre: Interne Crowd Work als agile Form der Arbeitsorganisation - Handlungsempfehlungen zum Empowerment-orientierten Ansatz}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/05/JML_775.pdf}, volume = { ITeG Technical Reports: Wissenschaftliches Zentrum für Informationstechnik-Gestaltung (ITeG) an der Universität Kassel}, year = 2020 }
- Leimeister, J. M., Durward, D., & Simmert, B.. (2020). Die interne crowd - mitarbeiter/innen im spannungsfeld neuer arbeitsformen. study der hans-böckler-stiftung Dusseldorf, Germany: .
[BibTeX] [Download PDF]@techreport{ls_leimeister, added-at = {2020-05-14T13:09:46.000+0200}, address = {Dusseldorf, Germany}, author = {Leimeister, Jan Marco and Durward, David and Simmert, Benedikt}, biburl = {https://www.bibsonomy.org/bibtex/2be392e75d66eddbed541954511e14879/ls_leimeister}, interhash = {0d38a41ce9c338721549b79c35b7f5c6}, intrahash = {be392e75d66eddbed541954511e14879}, isbn = {978-3-86593-351-5}, keywords = {itegpub myown pub_bsi pub_ddu pub_jml}, timestamp = {2022-01-06T13:56:51.000+0100}, title = {Die interne Crowd - Mitarbeiter/innen im Spannungsfeld neuer Arbeitsformen. Study der Hans-Böckler-Stiftung}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_779.pdf}, volume = {Band 436}, year = 2020 }
- Blohm, I., Zogaj, S., Bretschneider, U., & Leimeister, J. M.. (2020). How to manage crowdsourcing platforms effectively. Nim marketing intelligence review, 12(1), 18-23. doi:https://doi.org/10.2478/nimmir-2020-0003
[BibTeX] [Abstract] [Download PDF]
Crowdsourced tasks are very diverse – and so are platform types. They fall into four categories, each demanding different governance mechanisms. The main goal of microtasking crowdsourcing platforms is the scalable and time-efficient batch processing of highly repetitive tasks. Crowdsourcing platforms for information pooling aggregate contributions such as votes, opinions, assessments and forecasts through approaches such as averaging, summation, or visualization. Broadcast search platforms collect contributions to solve tasks in order to gain alternative insights and solutions from people outside the organization, and are particularly suited for solving challenging technical, analytical, scientific, or creative problems. Open collaboration platforms invite contributors to team up to jointly solve complex problems in cases where solutions require the integration of distributed knowledge and the skills of many contributors. Companies establishing crowdsourcing platforms of any type should continuously monitor and adjust their governance mechanisms. Quality and quantity of contributions, project runtime, or the effort for conducting the crowdsourcing project may be good starting points.
@article{ls_leimeister, abstract = {Crowdsourced tasks are very diverse – and so are platform types. They fall into four categories, each demanding different governance mechanisms. The main goal of microtasking crowdsourcing platforms is the scalable and time-efficient batch processing of highly repetitive tasks. Crowdsourcing platforms for information pooling aggregate contributions such as votes, opinions, assessments and forecasts through approaches such as averaging, summation, or visualization. Broadcast search platforms collect contributions to solve tasks in order to gain alternative insights and solutions from people outside the organization, and are particularly suited for solving challenging technical, analytical, scientific, or creative problems. Open collaboration platforms invite contributors to team up to jointly solve complex problems in cases where solutions require the integration of distributed knowledge and the skills of many contributors. Companies establishing crowdsourcing platforms of any type should continuously monitor and adjust their governance mechanisms. Quality and quantity of contributions, project runtime, or the effort for conducting the crowdsourcing project may be good starting points.}, added-at = {2020-04-30T16:12:50.000+0200}, author = {Blohm, Ivo and Zogaj, Shkodran and Bretschneider, Ulrich and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/229d6824c4d849257e73e6516a9cb9268/ls_leimeister}, doi = {https://doi.org/10.2478/nimmir-2020-0003}, interhash = {12392ba5101e74bce0455c5b926441ab}, intrahash = {29d6824c4d849257e73e6516a9cb9268}, issn = {2628-166X}, journal = {NIM Marketing Intelligence Review}, keywords = {Crowdsourcing Governance Platform_Management itegpub pub_ibl pub_jml pub_ubr}, number = 1, pages = {18-23}, publisher = {Sciendo }, timestamp = {2021-09-14T17:41:46.000+0200}, title = {How to Manage Crowdsourcing Platforms Effectively }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/04/JML_772.pdf}, volume = 12, year = 2020 }
- Simmert, B., Eilers, K., Peters, C., & Leimeister, J. M.. (2020). Agile arbeitsorganisation fordert und fördert empowerment - zusammenspiel von sozialen und technischen elementen in interner crowd work. In Boes, A., Gül, K., Kämpf, T., & Lühr, T. (Eds.), In Empowerment in der agilen arbeitswelt. analysen, handlungsorientierungen und erfolgsfaktoren (, pp. 53-64). Freiburg, Germany: Haufe.
[BibTeX]@incollection{ls_leimeister, added-at = {2020-03-29T17:49:02.000+0200}, address = {Freiburg, Germany}, author = {Simmert, Benedikt and Eilers, Karen and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ef6dfbcdb6804e30bf02d429c81405f3/ls_leimeister}, booktitle = {Empowerment in der agilen Arbeitswelt. Analysen, Handlungsorientierungen und Erfolgsfaktoren}, editor = {Boes, Andreas and Gül, Katrin and Kämpf, Tobias and Lühr, Thomas}, interhash = {c6e4be33608d04331fe0bb36b313651b}, intrahash = {ef6dfbcdb6804e30bf02d429c81405f3}, isbn = {978-3-648-13589-1}, keywords = {Agile_Organisation Agilität Empowerment Interner_Crowd_Work itegpub pub_bsi pub_cpe pub_jml pub_kei}, pages = {53-64}, publisher = {Haufe}, timestamp = {2020-03-30T21:37:16.000+0200}, title = {Agile Arbeitsorganisation fordert und fördert Empowerment - Zusammenspiel von sozialen und technischen Elementen in interner Crowd Work}, year = 2020 }
- Barev, T. J.. (2020). Theory-motivated design for developing privacy nudges. Paper presented at the International conference on wirtschaftsinformatik (wi).
[BibTeX] [Abstract] [Download PDF]
Using digital technologies, various data traces are left behind for collection, storage and analysis. Potential risks that the availability of personal information entails, like the vulnerability to discrimination, commercial exploitation and unwanted monitoring, is ubiquitous. Hence, modern IT systems are needed that ensure employees' privacy and informational self-determination. One mechanism to achieve this is the implementation of privacy nudges in modern working systems. Nudging is a mechanism to influence decisions in a predictable way. In this context, privacy nudging concepts should influence employees` behavior in digital working environments in such a way that they make more data protection-friendly decisions. In this research project I am focusing on building an integrative understanding of effective nudging in privacy-related decisions. From this, design knowledge for better privacy nudges in digital work systems should be derived, which can pave the way for more privacy-sensitive IT systems. Successfully implemented privacy nudges can increase acceptance, trust and usage of modern IT-systems. Privacy sensitive IT-systems can then constitute a competitive advantage for the company. On the side of society, informational self-determination can be ensured and the potential risks that the availability of personal information entails can be reduced.
@inproceedings{ls_leimeister, abstract = {Using digital technologies, various data traces are left behind for collection, storage and analysis. Potential risks that the availability of personal information entails, like the vulnerability to discrimination, commercial exploitation and unwanted monitoring, is ubiquitous. Hence, modern IT systems are needed that ensure employees' privacy and informational self-determination. One mechanism to achieve this is the implementation of privacy nudges in modern working systems. Nudging is a mechanism to influence decisions in a predictable way. In this context, privacy nudging concepts should influence employees` behavior in digital working environments in such a way that they make more data protection-friendly decisions. In this research project I am focusing on building an integrative understanding of effective nudging in privacy-related decisions. From this, design knowledge for better privacy nudges in digital work systems should be derived, which can pave the way for more privacy-sensitive IT systems. Successfully implemented privacy nudges can increase acceptance, trust and usage of modern IT-systems. Privacy sensitive IT-systems can then constitute a competitive advantage for the company. On the side of society, informational self-determination can be ensured and the potential risks that the availability of personal information entails can be reduced.}, added-at = {2020-03-25T17:40:40.000+0100}, author = {Barev, Torben Jan}, biburl = {https://www.bibsonomy.org/bibtex/29c8dfe167c388e0e0fea0e35d50c7a06/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, eventdate = {08.03.2020}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {f77112c74f639abd9a47f5ba2c5ac783}, intrahash = {9c8dfe167c388e0e0fea0e35d50c7a06}, keywords = {Design_Science_Research Information_Privacy Privacy_Nudging itegpub pub_tba}, timestamp = {2021-07-14T09:16:37.000+0200}, title = {Theory-Motivated Design for Developing Privacy Nudges}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_768.pdf}, venue = {Potsdam, Germany}, year = 2020 }
- Winkler, R., Briggs, R. O., de Vreede, G., Leimeister, J. M., Oeste-Reiss, S., & Söllner, M.. (2020). Modeling support for mass collaboration in open innovation initiatives-the facilitation process model 2.0. Ieee transactions on engineering management, 69(2), 423-437. doi:10.1109/TEM.2020.2975938
[BibTeX] [Abstract] [Download PDF]
Many governments and organizations recognize the potential of open innovation (OI) models to create value with large numbers of people beyond the organization. It can be challenging , however, to design an effective collaborative process for a massive group. Collaboration engineering (CE) is an approach for the design and deployment of repeatable collaborative work practices that can be executed by practitioners themselves without the ongoing support of external collaboration engineers. To manage the complexity of the design process, they use a modeling technique called facilitation process models (FPM) to capture high-level design decisions that serve different purposes, such as documenting and communicating a design, etc. FPM, however, was developed to support designs for groups of fewer than 100 people. It does not yet represent design elements that become important when designing for groups of hundreds or thousands of participants, which can be found in many OI settings. We use a design science approach to identify the limitations of the original FPM and derive requirements for extending FPM. This article contributes to the CE and to the OI literature by offering an FPM 2.0 that assists CE designers to design new OI processes, with a special focus on outside-in OI.
@article{ls_leimeister, abstract = {Many governments and organizations recognize the potential of open innovation (OI) models to create value with large numbers of people beyond the organization. It can be challenging , however, to design an effective collaborative process for a massive group. Collaboration engineering (CE) is an approach for the design and deployment of repeatable collaborative work practices that can be executed by practitioners themselves without the ongoing support of external collaboration engineers. To manage the complexity of the design process, they use a modeling technique called facilitation process models (FPM) to capture high-level design decisions that serve different purposes, such as documenting and communicating a design, etc. FPM, however, was developed to support designs for groups of fewer than 100 people. It does not yet represent design elements that become important when designing for groups of hundreds or thousands of participants, which can be found in many OI settings. We use a design science approach to identify the limitations of the original FPM and derive requirements for extending FPM. This article contributes to the CE and to the OI literature by offering an FPM 2.0 that assists CE designers to design new OI processes, with a special focus on outside-in OI.}, added-at = {2020-03-25T17:29:46.000+0100}, author = {Winkler, Rainer and Briggs, Robert Owen and de Vreede, Gert-Jan and Leimeister, Jan Marco and Oeste-Reiss, Sarah and Söllner, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/2db6d03f913941af4587d6e6c5cd46eb8/ls_leimeister}, doi = {10.1109/TEM.2020.2975938}, interhash = {2f0394bed7a8062eb30a314c6c0b4f49}, intrahash = {db6d03f913941af4587d6e6c5cd46eb8}, journal = {IEEE Transactions on Engineering Management}, keywords = {Collaboration Collaborative_work Crowdsourcing Process_modeling cepub innovation_management itegpub pub_jml pub_msö pub_soe}, number = 2, pages = { 423-437}, timestamp = {2022-08-29T13:09:48.000+0200}, title = {Modeling Support for Mass Collaboration in Open Innovation Initiatives-The Facilitation Process Model 2.0}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_767.pdf}, volume = 69, year = 2020 }
- Durward, D., Blohm, I., & Leimeister, J. M.. (2020). The nature of crowd work and its effects on individuals’ work perception. Journal of management information systems (jmis), 37(1), 66-95.
[BibTeX] [Abstract] [Download PDF]
Crowd work reflects a new form of gainful employment on the Internet. We study how the nature of the tasks being performed and financial compensation jointly shape work perceptions of crowd workers in order to better understand the changing modes and patterns of digital work. Surveying individuals on 23 German crowd working platforms, this work is the first to add a multi-platform perspective on perceived working conditions in crowd work. We show that crowd workers need rather high levels of financial compensation before task characteristics become relevant for shaping favorable perceptions of working conditions. We explain these results by considering financial compensation as an informational cue indicating the appreciation of working effort that is internalized by well-paid crowd workers. Resulting boundary conditions for task design are discussed. These results help us understand when and under what conditions crowd work can be regarded as a fulfilling type of employment in highly developed countries.
@article{ls_leimeister, abstract = {Crowd work reflects a new form of gainful employment on the Internet. We study how the nature of the tasks being performed and financial compensation jointly shape work perceptions of crowd workers in order to better understand the changing modes and patterns of digital work. Surveying individuals on 23 German crowd working platforms, this work is the first to add a multi-platform perspective on perceived working conditions in crowd work. We show that crowd workers need rather high levels of financial compensation before task characteristics become relevant for shaping favorable perceptions of working conditions. We explain these results by considering financial compensation as an informational cue indicating the appreciation of working effort that is internalized by well-paid crowd workers. Resulting boundary conditions for task design are discussed. These results help us understand when and under what conditions crowd work can be regarded as a fulfilling type of employment in highly developed countries.}, added-at = {2020-03-25T17:14:17.000+0100}, author = {Durward, David and Blohm, Ivo and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c11274eadab3b1531d96281523977cf9/ls_leimeister}, interhash = {fb2daec017c572975e6690c60204f84a}, intrahash = {c11274eadab3b1531d96281523977cf9}, journal = {Journal of Management Information Systems (JMIS)}, keywords = {Crowd_Work Crowdsourcing Online_Compensation Online_Employment Online_Tasks Paid_Crowd_Work Self_Determination_Theory Task_Design itegpub pub_ddu pub_ibl pub_jml}, number = 1, pages = {66-95}, timestamp = {2022-08-29T13:12:23.000+0200}, title = {The Nature of Crowd Work and its Effects on Individuals’ Work Perception }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_766.pdf}, volume = 37, year = 2020 }
- Dickhaut, E., Thies, L. F., Janson, A., Roßnagel, A., & Leimeister, J. M.. (2020). Judging alexa - towards a new methodology to capture the legal compatibility of conversational speech agents. Paper presented at the Conference on conversational user interfaces (cui). doi:10.1145/3405755.3406160
[BibTeX] [Abstract] [Download PDF]
Higher legal standards with regards to data protection of individuals such as EU-GDPR are increasing the pressure on developers of IT artifacts. This is especially prevalent when considering conversational speech agents (CSA) that are collecting data in new ways, and thus, are oftentimes producing conflicts with existing law regulations. For this purpose, we introduce the law simulation method which is a well-known evaluation method among law researchers for capturing legal compatibility of IT artifacts such as CSA. With this rigorous method, we are able to derive actionable guidance for CSA developers to evaluate developer efforts for increasing legal compatibility. To illustrate our methodological approach, we describe in this workshop paper key steps of the method with respect to the evaluation of CSA. We discuss how this can serve as the foundation for a new evaluation method of legally compatible systems in information systems.
@inproceedings{ls_leimeister, abstract = {Higher legal standards with regards to data protection of individuals such as EU-GDPR are increasing the pressure on developers of IT artifacts. This is especially prevalent when considering conversational speech agents (CSA) that are collecting data in new ways, and thus, are oftentimes producing conflicts with existing law regulations. For this purpose, we introduce the law simulation method which is a well-known evaluation method among law researchers for capturing legal compatibility of IT artifacts such as CSA. With this rigorous method, we are able to derive actionable guidance for CSA developers to evaluate developer efforts for increasing legal compatibility. To illustrate our methodological approach, we describe in this workshop paper key steps of the method with respect to the evaluation of CSA. We discuss how this can serve as the foundation for a new evaluation method of legally compatible systems in information systems.}, added-at = {2020-03-16T19:06:22.000+0100}, author = {Dickhaut, Ernestine and Thies, Laura Friederike and Janson, Andreas and Roßnagel, Alexander and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2847e4556eeaf614c2eaf6a979b46e249/ls_leimeister}, booktitle = {Conference on Conversational User Interfaces (CUI)}, doi = {10.1145/3405755.3406160}, eventdate = {July, 2020}, eventtitle = {Conference on Conversational User Interfaces (CUI)}, interhash = {5dd8ddcfa1d955af1ac75ae486959f02}, intrahash = {847e4556eeaf614c2eaf6a979b46e249}, keywords = {Conversational_speech_agent Evaluation_method Legal_compatibility itegpub pub_aja pub_edi pub_jml}, pages = {1-4}, timestamp = {2021-07-14T09:25:34.000+0200}, title = {Judging Alexa - Towards a New Methodology to Capture the Legal Compatibility of Conversational Speech Agents}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/08/JML_778.pdf}, venue = {Bilbao, Spain}, year = 2020 }
- Dickhaut, E., Janson, A., & Leimeister, J. M.. (2020). Wie können systeme künstlicher intelligenz ohne qualitätsverlust rechtsverträglich gestaltet werden?. Wirtschaftsinformatik & management, 12(2), 90-100. doi:https://doi.org/10.1365/s35764-020-00249-z
[BibTeX] [Abstract] [Download PDF]
Künstliche intelligente (KI)-Systeme erfreuen sich immer größerer Beliebtheit. Im Alltag erleben wir KI beispielsweise durch smarte persönliche Assistenten (SPAs), welche von Amazon, Google und Co. angeboten werden. Zwar haben diese KI-Systeme große Nutzungspotenziale, gleichzeitig gehen damit aber auch erhebliche Risiken einher, beispielsweise datenschutzrechtliche. Doch wie lassen sich diese Spannungsfelder auflösen? Interdisziplinäre Gestaltungsmuster im Systementwicklungsprozess können eine Lösung darstellen, welche nachfolgend mit Handlungsimplikationen für gesellschaftlich wünschenswerte „KI made in Germany“ skizziert wird.
@article{ls_leimeister, abstract = {Künstliche intelligente (KI)-Systeme erfreuen sich immer größerer Beliebtheit. Im Alltag erleben wir KI beispielsweise durch smarte persönliche Assistenten (SPAs), welche von Amazon, Google und Co. angeboten werden. Zwar haben diese KI-Systeme große Nutzungspotenziale, gleichzeitig gehen damit aber auch erhebliche Risiken einher, beispielsweise datenschutzrechtliche. Doch wie lassen sich diese Spannungsfelder auflösen? Interdisziplinäre Gestaltungsmuster im Systementwicklungsprozess können eine Lösung darstellen, welche nachfolgend mit Handlungsimplikationen für gesellschaftlich wünschenswerte „KI made in Germany“ skizziert wird.}, added-at = {2020-03-16T17:56:41.000+0100}, author = {Dickhaut, Ernestine and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2467c1a7a8b27abadd9272748a10daed0/ls_leimeister}, doi = {https://doi.org/10.1365/s35764-020-00249-z}, interhash = {897bac5dfb5ed51932b2bc66c27d8066}, intrahash = {467c1a7a8b27abadd9272748a10daed0}, journal = {Wirtschaftsinformatik & Management }, keywords = {dempub itegpub pub_aja pub_edi pub_jml}, number = 2, pages = {90-100}, timestamp = {2020-04-01T13:33:10.000+0200}, title = {Wie können Systeme künstlicher Intelligenz ohne Qualitätsverlust rechtsverträglich gestaltet werden?}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_765.pdf}, volume = 12, year = 2020 }
- Knote, R., Thies, L. F., Söllner, M., Jandt, S., Leimeister, J. M., & Roßnagel, A.. (2020). Rechtsverträgliche und qualitätszentrierte gestaltung für „ki made in germany“. Informatik spektrum, 43(2), 118-128. doi:https://doi.org/10.1007/s00287-020-01252-9
[BibTeX] [Abstract] [Download PDF]
Künstlich intelligente (KI) Systeme erfreuen sich immer größerer Beliebtheit. Insbesondere smarte persönliche Assistenten (SPAs) von Amazon, Google und vielen weiteren verzeichnen ein stetiges Marktwachstum. Den vielfältigen Potenzialen dieser KI-Systeme stehen jedoch auch zahlreiche Risiken gegenüber. Berichte von Datenpannen und -lecks häufen sich und haben bei Nutzern eine zunehmende Skepsis zur Folge, was zu einem gespaltenen Bild von KI in der Gesellschaft beiträgt. Diesem Problem stellt sich das Forschungsprojekt AnEkA mit einem interdisziplinären Gestaltungsansatz. Auf Basis von Rechts- und Qualitätszielen werden Anforderungen an rechtsverträgliche und qualitativ hochwertige SPAs abgeleitet. Zusätzlich werden Gestaltungsalternativen identifiziert, die diese Anforderungen unter Berücksichtigung möglicher Zielkonflikte umsetzen. Ergebnis des Projekts sind Entwurfsmuster, die Entwicklern von SPAs dabei helfen sollen, rechtsverträgliche und qualitativ hochwertige SPAs und KI-Systeme im Allgemeinen zu entwickeln. Dadurch soll das Alleinstellungsmerkmal einer „KI made in Germany“ entstehen, welche sowohl die Bedürfnisse von Nutzern berücksichtigt und sie ebenfalls bestmöglich vor Risiken der Systemnutzung schützt. Dieser Beitrag erläutert das interdisziplinäre Vorgehen anhand eines Szenarios zur Nutzung von SPAs.
@article{ls_leimeister, abstract = {Künstlich intelligente (KI) Systeme erfreuen sich immer größerer Beliebtheit. Insbesondere smarte persönliche Assistenten (SPAs) von Amazon, Google und vielen weiteren verzeichnen ein stetiges Marktwachstum. Den vielfältigen Potenzialen dieser KI-Systeme stehen jedoch auch zahlreiche Risiken gegenüber. Berichte von Datenpannen und -lecks häufen sich und haben bei Nutzern eine zunehmende Skepsis zur Folge, was zu einem gespaltenen Bild von KI in der Gesellschaft beiträgt. Diesem Problem stellt sich das Forschungsprojekt AnEkA mit einem interdisziplinären Gestaltungsansatz. Auf Basis von Rechts- und Qualitätszielen werden Anforderungen an rechtsverträgliche und qualitativ hochwertige SPAs abgeleitet. Zusätzlich werden Gestaltungsalternativen identifiziert, die diese Anforderungen unter Berücksichtigung möglicher Zielkonflikte umsetzen. Ergebnis des Projekts sind Entwurfsmuster, die Entwicklern von SPAs dabei helfen sollen, rechtsverträgliche und qualitativ hochwertige SPAs und KI-Systeme im Allgemeinen zu entwickeln. Dadurch soll das Alleinstellungsmerkmal einer „KI made in Germany“ entstehen, welche sowohl die Bedürfnisse von Nutzern berücksichtigt und sie ebenfalls bestmöglich vor Risiken der Systemnutzung schützt. Dieser Beitrag erläutert das interdisziplinäre Vorgehen anhand eines Szenarios zur Nutzung von SPAs.}, added-at = {2020-02-29T13:18:31.000+0100}, author = {Knote, Robin and Thies, Laura Friederike and Söllner, Matthias and Jandt, Silke and Leimeister, Jan Marco and Roßnagel, Alexander}, biburl = {https://www.bibsonomy.org/bibtex/260189c2f2dff0db29a55d1398c2121f6/ls_leimeister}, doi = {https://doi.org/10.1007/s00287-020-01252-9}, interhash = {11b407640fea9cb6351fa1eb9433aaec}, intrahash = {60189c2f2dff0db29a55d1398c2121f6}, journal = {Informatik Spektrum }, keywords = {itegpub pub_jml pub_msö pub_rkn}, number = 2, pages = {118-128}, timestamp = {2022-08-29T13:21:46.000+0200}, title = {Rechtsverträgliche und qualitätszentrierte Gestaltung für „KI made in Germany“}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_746.pdf}, volume = 43, year = 2020 }
- Mrass, V., Peters, C., & Leimeister, J. M.. (2020). Crowdworking platforms in germany: business insights from a study & implications for society. Paper presented at the Jahrestagung des verbands der hochschullehrer für betriebswirtschaft (vhb), Frankfurt am Main, Germany.
[BibTeX] [Abstract] [Download PDF]
The competitiveness of organizations and whole economies depends on how successfully they are able to cope with the digital transformation and new technological trends. In the area of digital work, crowdworking platforms emerged as intermediaries that support a new form of service delivery and work organization. Despite their increasing importance, there is only few data about key characteristics of such platforms such as number of employees or revenues. Furthermore, extant data often focusses only on a few platforms, mostly from the US. Based on results from a study about the 32 crowdworking platforms that have their headquarters or a physical location in Germany, we provide data that for the first time allows to draw conclusions for the “total population” of crowdworking platforms in a defined larger region (Germany as Europe’s largest and the world fourth largest economy). These results are valuable for various stakeholders from economy and politics, allowing them to make economic or political decisions on a more informed basis. Furthermore, we develop an evaluation framework that depicts the implications for these groups along the dimensions costs, flexibility, “humanity”, quality, and time: Crowdworking platforms on the one hand provide several opportunities: Individuals gain more flexibility, groups can benefit from additional contributors, organizations have the potential to process work faster and cheaper. On the other hand, this novel form of work organization also includes potential threats for all groups: Low payments and ‘tayloristic’ work, insufficient quality or irritation of internal employees. Based on 12 interviews with company representatives and crowdworkers, we evaluate implications of this novel form of work organization for society.
@inproceedings{ls_leimeister, abstract = {The competitiveness of organizations and whole economies depends on how successfully they are able to cope with the digital transformation and new technological trends. In the area of digital work, crowdworking platforms emerged as intermediaries that support a new form of service delivery and work organization. Despite their increasing importance, there is only few data about key characteristics of such platforms such as number of employees or revenues. Furthermore, extant data often focusses only on a few platforms, mostly from the US. Based on results from a study about the 32 crowdworking platforms that have their headquarters or a physical location in Germany, we provide data that for the first time allows to draw conclusions for the “total population” of crowdworking platforms in a defined larger region (Germany as Europe’s largest and the world fourth largest economy). These results are valuable for various stakeholders from economy and politics, allowing them to make economic or political decisions on a more informed basis. Furthermore, we develop an evaluation framework that depicts the implications for these groups along the dimensions costs, flexibility, “humanity”, quality, and time: Crowdworking platforms on the one hand provide several opportunities: Individuals gain more flexibility, groups can benefit from additional contributors, organizations have the potential to process work faster and cheaper. On the other hand, this novel form of work organization also includes potential threats for all groups: Low payments and ‘tayloristic’ work, insufficient quality or irritation of internal employees. Based on 12 interviews with company representatives and crowdworkers, we evaluate implications of this novel form of work organization for society.}, added-at = {2020-01-18T14:41:12.000+0100}, address = {Frankfurt am Main, Germany}, author = {Mrass, Volkmar and Peters, Christoph and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/25e971f48bfba5192433c9f6825e344cc/ls_leimeister}, booktitle = {Jahrestagung des Verbands der Hochschullehrer für Betriebswirtschaft (VHB)}, eventdate = {17.-20.3.2020}, eventtitle = {Jahrestagung des Verbands der Hochschullehrer für Betriebswirtschaft (VHB)}, interhash = {6d0b3743337a61801f3c64afe3487b20}, intrahash = {5e971f48bfba5192433c9f6825e344cc}, keywords = {Crowdworking_Platforms Digital_Transformation Digitization_of_Work Society Study itegpub pub_cpe pub_jml pub_vmr}, timestamp = {2021-07-14T09:27:35.000+0200}, title = {Crowdworking Platforms in Germany: Business Insights from a Study & Implications for Society}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/01/JML_763.pdf}, venue = {Frankfurt am Main}, year = 2020 }
- Schöbel, S., Janson, A., Jahn, K., Kordyaka, B., Turetken, O., Djafarova, N., Saqr, M., Wu, D., Söllner, M., Adam, M., Heiberg Gad, P., Wesseloh, H., & Leimeister, J. M.. (2020). A research agenda for the why, what, and how of gamification designs results on an ecis 2019 panel. Communications of the association for information systems, 46(1), 706-721. doi:10.17705/1CAIS.04630
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This report summarizes the discussion in a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explores a research agenda for gamification design. The “what, why, and how” are considered to analyze the current state of the art of gamification research. An adapted defini-tion of gamification is presented as one outcome of the workshop to better describe what gamification is and what it can be used for. “Why” and “how” to employ gamification are discussed for different contexts. This can be used to gamify information systems, identity outcomes that are addressed by gamification concepts, and explore new ways of how to gamify. Overall, the panel presents new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.
@article{ls_leimeister, abstract = {This report summarizes the discussion in a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explores a research agenda for gamification design. The “what, why, and how” are considered to analyze the current state of the art of gamification research. An adapted defini-tion of gamification is presented as one outcome of the workshop to better describe what gamification is and what it can be used for. “Why” and “how” to employ gamification are discussed for different contexts. This can be used to gamify information systems, identity outcomes that are addressed by gamification concepts, and explore new ways of how to gamify. Overall, the panel presents new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.}, added-at = {2020-01-13T15:01:47.000+0100}, author = {Schöbel, Sofia and Janson, Andreas and Jahn, Katharina and Kordyaka, Bastian and Turetken, Ozgur and Djafarova, Naza and Saqr, Mohammad and Wu, Dezhi and Söllner, Matthias and Adam, Martin and Heiberg Gad, Povl and Wesseloh, Henrik and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/20f55db6fe5b9c64125a37dd972118b3c/ls_leimeister}, doi = {10.17705/1CAIS.04630}, interhash = {e2a9d58a02d7e5f8067d35fb0bc3d22a}, intrahash = {0f55db6fe5b9c64125a37dd972118b3c}, issn = {1529-3181}, journal = {Communications of the Association for Information Systems}, keywords = {Design_Elements Future_Research Game Gamification Gamification_Designs itegpub pub_aja pub_jml pub_kolearn pub_msö pub_nudger pub_ssc}, language = {English}, number = 1, pages = {706-721}, timestamp = {2023-09-16T11:45:32.000+0200}, title = {A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/06/JML_776.pdf}, volume = 46, year = 2020 }
- Weinert, T., Janson, A., & Leimeister, J. M.. (2020). Does context matter for value co-creation in smart learning services?. Paper presented at the International conference on wirtschaftsinformatik (wi).
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Smart learning services offer customized learning solutions by systematically considering the context of the learner. However, it is still unclear how the value co-creation within smart learnings is affected by context considerations. Therefore, it is important to understand how the context can influence the value co-creation potential in smart learning services. To investigate how context shapes value co-creation smart learning services, we first conduct a systematic literature review to investigate context factors within learning processes. Afterwards, we develop a conceptual model to explain how context in smart learning systems can be used to enhance the co-creation potential in learning processes. Overall, we provide a better understanding of context considerations in service systems as a theoretical contribution of our conceptual investigation. Finally, we provide practical implications for educational service providers for designing smart learning services under the specific consideration of different contexts
@inproceedings{ls_leimeister, abstract = {Smart learning services offer customized learning solutions by systematically considering the context of the learner. However, it is still unclear how the value co-creation within smart learnings is affected by context considerations. Therefore, it is important to understand how the context can influence the value co-creation potential in smart learning services. To investigate how context shapes value co-creation smart learning services, we first conduct a systematic literature review to investigate context factors within learning processes. Afterwards, we develop a conceptual model to explain how context in smart learning systems can be used to enhance the co-creation potential in learning processes. Overall, we provide a better understanding of context considerations in service systems as a theoretical contribution of our conceptual investigation. Finally, we provide practical implications for educational service providers for designing smart learning services under the specific consideration of different contexts}, added-at = {2019-12-14T16:05:40.000+0100}, author = {Weinert, Tim and Janson, Andreas and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2e365d27a4f37c31d029dbdbed070e779/ls_leimeister}, booktitle = {International Conference on Wirtschaftsinformatik (WI)}, editor = {Gronau, Norbert and Krasnova, Hanna and Pousttchi, Key and Heine, Moreen}, eventdate = {09-11 Mar 2020}, eventtitle = {International Conference on Wirtschaftsinformatik (WI)}, interhash = {caab2780b3cdffd49ba9c2c2a456f3a1}, intrahash = {e365d27a4f37c31d029dbdbed070e779}, keywords = {Context Service_System Smart_Product Value_Co-Creation dempub itegpub pub_KoLeArn pub_aja pub_jml pub_twe}, timestamp = {2021-09-18T19:44:54.000+0200}, title = {Does Context Matter for Value Co-Creation in Smart Learning Services? }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_770.pdf}, venue = {Potsdam, Germany}, year = 2020 }
- Schöbel, S., Barev, T. J., Janson, A., Hupfeld, F., & Leimeister, J. M.. (2020). Understanding user preferences of digital privacy nudges – a best-worst scaling approach. Paper presented at the Hawaii international conference on system sciences (hicss).
[BibTeX] [Abstract] [Download PDF]
Digital nudging in privacy has become more important to protect users of information systems while working with privacy-related data. Nudging is about altering a user’s behavior without forbidding any options. Several approaches exist to “nudge” users to change their behavior. Regarding the usage of digital privacy nudges, research still has to understand the meaning and relevance of individual nudges better. Therefore, this paper compares the preferences of users for different digital nudges. To achieve this goal, it presents the results of a so-called best-worst scaling. This study contributes to theory by providing a better understanding of user preferences regarding design variations of digital nudges. We support practitioners by giving implications on how to design digital nudges in terms of user preferences.
@inproceedings{ls_leimeister, abstract = {Digital nudging in privacy has become more important to protect users of information systems while working with privacy-related data. Nudging is about altering a user’s behavior without forbidding any options. Several approaches exist to “nudge” users to change their behavior. Regarding the usage of digital privacy nudges, research still has to understand the meaning and relevance of individual nudges better. Therefore, this paper compares the preferences of users for different digital nudges. To achieve this goal, it presents the results of a so-called best-worst scaling. This study contributes to theory by providing a better understanding of user preferences regarding design variations of digital nudges. We support practitioners by giving implications on how to design digital nudges in terms of user preferences.}, added-at = {2019-09-17T12:59:46.000+0200}, author = {Schöbel, Sofia and Barev, Torben Jan and Janson, Andreas and Hupfeld, Felix and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/262e8e8672878bbc68de7a14c4c6f7a2d/ls_leimeister}, booktitle = {Hawaii International Conference on System Sciences (HICSS)}, eventdate = {January 2020}, eventtitle = {Hawaii International Conference on System Sciences (HICSS)}, interhash = {d2ba9153179fd1b591c188d35c5e56e5}, intrahash = {62e8e8672878bbc68de7a14c4c6f7a2d}, keywords = {Best_Worst_Scaling Digital_Nudging Nudging Privacy_Nudges User_Preferences itegpub pub_aja pub_fhu pub_jml pub_nudger pub_ssc pub_tba}, timestamp = {2021-07-14T13:12:05.000+0200}, title = {Understanding User Preferences of Digital Privacy Nudges – A Best-Worst Scaling Approach}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_769.pdf}, venue = {Maui, Hawaii, USA.}, year = 2020 }
- Janson, A., Söllner, M., & Leimeister, J. M.. (2020). Ladders for learning: is scaffolding the key to teaching problem solving in technology-mediated learning contexts?. Academy of management learning & education (amle), 19(4), 439-468. doi:10.5465/amle.2018.0078
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The success of innovative teaching/learning approaches aiming to foster problem solving in management education depends on useful and easy-to-use IT components in the learning process. However, the complexity of problem solving in self-regulated learning approaches may overwhelm the learner and can lead to unsatisfying learning outcomes. Research suggests the implementation of technology-enhanced scaffolds as a mechanism to guide the learners in their individual problem-solving process to enhance their learning outcomes. We present a theoretical model based on adaptive structuration theory and cognitive load theory that explains how technology-enhanced scaffolding contributes to learning outcomes. We test the model with a fully randomized between-subject experiment in a flipped classroom for management education focusing on individual problem solving. Our results show that technology-enhanced scaffolding contributes significantly to the management of cognitive load as well as to learning process satisfaction and problem-solving learning outcomes. Thereby, our paper provides new conceptual and empirically tested insights for a better understanding of technology-enhanced scaffolds and their design to assist problem solving and its respective effects in flipped classrooms for management education.
@article{ls_leimeister, abstract = {The success of innovative teaching/learning approaches aiming to foster problem solving in management education depends on useful and easy-to-use IT components in the learning process. However, the complexity of problem solving in self-regulated learning approaches may overwhelm the learner and can lead to unsatisfying learning outcomes. Research suggests the implementation of technology-enhanced scaffolds as a mechanism to guide the learners in their individual problem-solving process to enhance their learning outcomes. We present a theoretical model based on adaptive structuration theory and cognitive load theory that explains how technology-enhanced scaffolding contributes to learning outcomes. We test the model with a fully randomized between-subject experiment in a flipped classroom for management education focusing on individual problem solving. Our results show that technology-enhanced scaffolding contributes significantly to the management of cognitive load as well as to learning process satisfaction and problem-solving learning outcomes. Thereby, our paper provides new conceptual and empirically tested insights for a better understanding of technology-enhanced scaffolds and their design to assist problem solving and its respective effects in flipped classrooms for management education.}, added-at = {2019-09-13T17:08:20.000+0200}, author = {Janson, Andreas and Söllner, Matthias and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/206713bf369c791f143ee6c03351a3fca/ls_leimeister}, doi = {10.5465/amle.2018.0078}, interhash = {27b8fda25233db58f2dbc171b39b11f3}, intrahash = {06713bf369c791f143ee6c03351a3fca}, journal = {Academy of Management Learning & Education (AMLE)}, keywords = {Flipped_Classroom Problem_Solving Technology-enhanced_Scaffolding Technology-mediated_Learning dempub itegpub pub_aja pub_jml pub_msö pubs_kolearn}, language = {english}, month = dec, number = 4, pages = {439-468}, publisher = {Academy of Management}, timestamp = {2021-01-04T13:28:43.000+0100}, title = {Ladders for Learning: Is Scaffolding the Key to Teaching Problem Solving in Technology-mediated Learning Contexts? }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_802.pdf}, volume = 19, year = 2020 }
2019
- Simmert, B., Ebel, P. A., Peters, C., Bittner, E. A. C., & Leimeister, J. M.. (2019). Conquering the challenge of continuous business model improvement - design of a repeatable process. Business & information systems engineering, 61(4), 451-468. doi:10.1007/s12599-018-0556-y
[BibTeX] [Abstract] [Download PDF]
In an atmosphere of rapidly changing business environments and intense competition, adequate and timely business models are crucial for companies. Current research mainly focuses on business model development that often neglects the legacy of established companies. The paper at hand addresses this research gap by a process design which allows established companies to rethink, improve, and continually innovate their business models. Following a design science research approach, requirements for improving business models are identified by the analysis of existing literature and by expert interviews. Collaboration Engineering and a multilevel evaluation are applied to create a continuous and implementable process design for business model improvement – including specific activities, instructions, and tools. The process design represents a nascent design theory in form of an “invention” type of knowledge contribution. Moreover, going beyond existing literature, the importance of collaboration between participants in a business model improvement project is highlighted. From a practical perspective, the developed process design enables companies for continuous and recurring business model improvement without the ongoing support of professional moderators or consultants.
@article{ls_leimeister, abstract = {In an atmosphere of rapidly changing business environments and intense competition, adequate and timely business models are crucial for companies. Current research mainly focuses on business model development that often neglects the legacy of established companies. The paper at hand addresses this research gap by a process design which allows established companies to rethink, improve, and continually innovate their business models. Following a design science research approach, requirements for improving business models are identified by the analysis of existing literature and by expert interviews. Collaboration Engineering and a multilevel evaluation are applied to create a continuous and implementable process design for business model improvement – including specific activities, instructions, and tools. The process design represents a nascent design theory in form of an “invention” type of knowledge contribution. Moreover, going beyond existing literature, the importance of collaboration between participants in a business model improvement project is highlighted. From a practical perspective, the developed process design enables companies for continuous and recurring business model improvement without the ongoing support of professional moderators or consultants.}, added-at = {2023-09-19T17:13:45.000+0200}, author = {Simmert, Benedikt and Ebel, Philipp Alexander and Peters, Christoph and Bittner, Eva Alice Christiane and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/271d773d3b089a62472ad19aba5ec99fe/ls_leimeister}, doi = {10.1007/s12599-018-0556-y}, ee = {https://doi.org/10.1007/s12599-018-0556-y}, interhash = {ff09ed2475bccf959c8e8627cc214044}, intrahash = {71d773d3b089a62472ad19aba5ec99fe}, issn = {2363-7005}, journal = {Business & Information Systems Engineering}, keywords = {Business_model_improvement Collaboration_engineering Collaboration_process_design_approach Facilitation_process_model Systematic_process_design dblp itegpub pub_bsi pub_cpe pub_jml pub_peb}, language = {English}, number = 4, pages = {451-468}, timestamp = {2023-09-19T17:13:45.000+0200}, title = {Conquering the Challenge of Continuous Business Model Improvement - Design of a Repeatable Process}, url = {https://link.springer.com/article/10.1007/s12599-018-0556-y}, volume = 61, year = 2019 }
- Bretschneider, U., Heider, A., Rüsen, T., & Hülsbeck, M.. (2019). Diffusion von digitalen technologien und trends in familienunternehmen. In Kollmann, T. (Ed.), In Handbuch digitale wirtschaft Wiesbaden, Germany: Springer gabler. doi:10.1007/978-3-658-17345-6_89-1
[BibTeX] [Abstract] [Download PDF]
Der vorliegende Beitrag beschreibt den Diffusionsprozess von digitalen Technologien und Trends in Familienunternehmen (FU). Die Diffusion von digitalen Technologien und Trends in FU gestaltet sich wegen des Einfluss der Eigentümerfamilie auf das FU im Vergleich zu Nicht-FU grundlegend anders. Eigenschaften der Familie sowie des FU und der digitalen Technologien und Trends wirken sich zugleich negativ auf die Geschwindigkeit, mit der digitale Technologien und Trends den Diffusionsprozess im FU durchlaufen, aus. Dagegen entwickeln FU spezifische Strategien, die dabei helfen, diese Zeitbarrieren zu umgehen.
@incollection{ls_leimeister, abstract = {Der vorliegende Beitrag beschreibt den Diffusionsprozess von digitalen Technologien und Trends in Familienunternehmen (FU). Die Diffusion von digitalen Technologien und Trends in FU gestaltet sich wegen des Einfluss der Eigentümerfamilie auf das FU im Vergleich zu Nicht-FU grundlegend anders. Eigenschaften der Familie sowie des FU und der digitalen Technologien und Trends wirken sich zugleich negativ auf die Geschwindigkeit, mit der digitale Technologien und Trends den Diffusionsprozess im FU durchlaufen, aus. Dagegen entwickeln FU spezifische Strategien, die dabei helfen, diese Zeitbarrieren zu umgehen.}, added-at = {2021-01-20T13:44:00.000+0100}, address = {Wiesbaden, Germany}, author = {Bretschneider, Ulrich and Heider, Anne and Rüsen, Tom and Hülsbeck, Marcel}, biburl = {https://www.bibsonomy.org/bibtex/21f9aea52781d9fb75a733bcd9501541d/ls_leimeister}, booktitle = {Handbuch Digitale Wirtschaft}, doi = {10.1007/978-3-658-17345-6_89-1}, editor = {Kollmann, Tobias}, interhash = {f869f25211b4ca07784578968fa0145d}, intrahash = {1f9aea52781d9fb75a733bcd9501541d}, isbn = {978-3-658-17345-6}, keywords = {Diffusion Digitale_Technologien Digitale_Trends Digitalisierung Familienunternehmen itegpub pub_ubr}, language = {german}, month = sep, publisher = {Springer Gabler}, series = {Springer Reference Wirtschaft}, timestamp = {2021-02-13T16:57:05.000+0100}, title = {Diffusion von digitalen Technologien und Trends in Familienunternehmen}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/02/JML_809.pdf}, year = 2019 }
- Gerken, M., Bretschneider, U., & Hülsbeck, M.. (2019). More than a need for knowledge: understanding drivers for knowledge seeking and knowledge sharing behavior in online communities. Paper presented at the International conference on information systems (icis), Munich, Germany.
[BibTeX] [Abstract] [Download PDF]
Knowledge seeking is the default activity in online communities and therefore important for their functioning. Existing research studies on why members seek knowledge overlook other factors than a simple need for knowledge, resulting in an extremely narrow body of knowledge. We propose that a need for advice can increase knowledge seeking and is further shaped by perceptions of reciprocity, self-esteem, and identification with the community. By surveying 186 respondents from 34 large online communities and applying OLS regression analyses, we find that knowledge seeking is driven by need for advice and identification, but not reciprocity. The results further show that members with high self-esteem seek less knowledge. Yet, the decision to seek knowledge depends on the level of self-esteem and this is predicted by need for advice. Our results contribute to the currently sparse body on knowledge seeking and add to the realization of necessary design attributes of online communities.
@inproceedings{ls_leimeister, abstract = {Knowledge seeking is the default activity in online communities and therefore important for their functioning. Existing research studies on why members seek knowledge overlook other factors than a simple need for knowledge, resulting in an extremely narrow body of knowledge. We propose that a need for advice can increase knowledge seeking and is further shaped by perceptions of reciprocity, self-esteem, and identification with the community. By surveying 186 respondents from 34 large online communities and applying OLS regression analyses, we find that knowledge seeking is driven by need for advice and identification, but not reciprocity. The results further show that members with high self-esteem seek less knowledge. Yet, the decision to seek knowledge depends on the level of self-esteem and this is predicted by need for advice. Our results contribute to the currently sparse body on knowledge seeking and add to the realization of necessary design attributes of online communities.}, added-at = {2021-01-20T13:00:14.000+0100}, address = {Munich, Germany}, author = {Gerken, Maike and Bretschneider, Ulrich and Hülsbeck, Marcel}, biburl = {https://www.bibsonomy.org/bibtex/2d1ee9449efdc5bcad09a40f731065943/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15-18 december 2019}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {cf5adfb306af056f9df453d0713ee432}, intrahash = {d1ee9449efdc5bcad09a40f731065943}, isbn = {978-0-9966831-9-7}, keywords = {identification itegpub knowledge_seeking need_for_advice online_communities pub_ubr self-esteem}, language = {english}, month = dec, timestamp = {2021-07-07T17:19:22.000+0200}, title = {More Than a Need for Knowledge: Understanding Drivers for Knowledge Seeking and Knowledge Sharing Behavior in Online Communities}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2021/01/JML_805.pdf}, venue = {Munich, Germany}, year = 2019 }
- Lipusch, N., Dellermann, D., Ebel, P., Bretschneider, U., & Leimeister, J. M.. (2019). Radically rethinking the way crowdfunding works: the case of jumpstartfund and the hyperloop. International journal of entrepreneurial venturing (ijev), 11(6), 598-619. doi:10.1504/IJEV.2019.103739
[BibTeX] [Abstract] [Download PDF]
In this research, we explore the unique case of JumpStartFund, a new crowdfunding platform that is used to develop the Hyperloop project. To this end, we employ an in-depth single case study to examine the participation architecture of the platform as well as the Hyperloop campaign content, based on which we derive a new crowdfunding model. The derived crowdfunding model differs from existing crowdfunding models in that it allows entrepreneurs to develop their business with the crowdmore actively. Our research has important implications for research and practice. First, we introduce a new crowdfunding model that expands the boundaries of existent models. Second, we explain how our model helps to more efficiently leverage the potential inherent in the crowd thereby redefining entrepreneurial success within crowdfunding. Third, we discuss how our findings contribute to existent research within the context of crowdsourcing.
@article{ls_leimeister, abstract = {In this research, we explore the unique case of JumpStartFund, a new crowdfunding platform that is used to develop the Hyperloop project. To this end, we employ an in-depth single case study to examine the participation architecture of the platform as well as the Hyperloop campaign content, based on which we derive a new crowdfunding model. The derived crowdfunding model differs from existing crowdfunding models in that it allows entrepreneurs to develop their business with the crowdmore actively. Our research has important implications for research and practice. First, we introduce a new crowdfunding model that expands the boundaries of existent models. Second, we explain how our model helps to more efficiently leverage the potential inherent in the crowd thereby redefining entrepreneurial success within crowdfunding. Third, we discuss how our findings contribute to existent research within the context of crowdsourcing.}, added-at = {2021-01-16T15:48:19.000+0100}, author = {Lipusch, Nikolaus and Dellermann, Dominik and Ebel, Philipp and Bretschneider, Ulrich and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2640178eae7065051d4464ed5d40282d6/ls_leimeister}, doi = {10.1504/IJEV.2019.103739}, interhash = {e35bd81e0113dde507cd9f233839871a}, intrahash = {640178eae7065051d4464ed5d40282d6}, journal = { International Journal of Entrepreneurial Venturing (IJEV)}, keywords = {case_study co-creation crowdfunding crowdfunding_models crowdsourcing itegpub pub_jml pub_nli pub_peb pub_ubr}, language = {english}, month = nov, number = 6, pages = {598 - 619}, timestamp = {2021-01-23T12:05:33.000+0100}, title = {Radically Rethinking the Way Crowdfunding Works: The Case of Jumpstartfund and the Hyperloop}, url = {https://www.inderscience.com/filter.php?aid=103739}, volume = 11, year = 2019 }
- (2019). Chancen und herausforderungen des digitalen lernens: methoden und werkzeuge für innovative lehr-lern-konzepte (Erste ed.). Berlin, Heidelberg: Springer berlin heidelberg. doi:10.1007/978-3-662-59390-5
[BibTeX] [Abstract] [Download PDF]
Dieses Werk bietet einen Überblick über die Entwicklung und Zukunft des digitalen Lehrens und Lernens. Die Digitalisierung verändert die Art und Weise des Lehrens und Lernens und bietet Unternehmen die Chance, Lerndienstleistungen kontextorientierter zu gestalten. Gleichzeitig resultieren Herausforderungen für die digitale Lehre, die eine Entwicklung von innovativen Lehr-Lern-Konzepten erfordert. Anhand von unterschiedlichen Studien und Fallbeispielen demonstriert dieser Band, wie Kompetenzen von Mitarbeitern, Studierenden oder Lernenden mit Hilfe der Digitalisierung entwickelt, aufgebaut und erweitert werden können, um ein nachhaltiges Wissensmanagement in Unternehmen bieten zu können oder um innovative Konzepte für die Lehre zu entwickeln. Durch die Einbindung von konkreten Praxisbeispielen und die Nutzung von innovativen Forschungsmethoden bietet dieses Buch sowohl für Führungskräfte als auch für Lehrkräfte einen Leitfaden, um digitale und innovative Lehr-Lern-Konzepte zu gestalten.
@book{ls_leimeister, abstract = {Dieses Werk bietet einen Überblick über die Entwicklung und Zukunft des digitalen Lehrens und Lernens. Die Digitalisierung verändert die Art und Weise des Lehrens und Lernens und bietet Unternehmen die Chance, Lerndienstleistungen kontextorientierter zu gestalten. Gleichzeitig resultieren Herausforderungen für die digitale Lehre, die eine Entwicklung von innovativen Lehr-Lern-Konzepten erfordert. Anhand von unterschiedlichen Studien und Fallbeispielen demonstriert dieser Band, wie Kompetenzen von Mitarbeitern, Studierenden oder Lernenden mit Hilfe der Digitalisierung entwickelt, aufgebaut und erweitert werden können, um ein nachhaltiges Wissensmanagement in Unternehmen bieten zu können oder um innovative Konzepte für die Lehre zu entwickeln. Durch die Einbindung von konkreten Praxisbeispielen und die Nutzung von innovativen Forschungsmethoden bietet dieses Buch sowohl für Führungskräfte als auch für Lehrkräfte einen Leitfaden, um digitale und innovative Lehr-Lern-Konzepte zu gestalten.}, added-at = {2020-12-29T16:49:14.000+0100}, address = {Berlin, Heidelberg}, biburl = {https://www.bibsonomy.org/bibtex/23e6d20ed4210341525c7ec8b09a4a510/ls_leimeister}, doi = {10.1007/978-3-662-59390-5}, edition = {Erste}, editor = {Leimeister, Jan Marco and David, Klaus}, interhash = {36f3efb43dbb249e6738a23c4fe468eb}, intrahash = {3e6d20ed4210341525c7ec8b09a4a510}, isbn = {978-3-662-59389-9}, keywords = {Berufliche_Weiterentwicklung Digitale_Lehr-Lern-Konzepte Digitale_Lernangebote Digitales_Lernen Innovative_Lehr-Lern-Konzepte Innovative_Lehre Kompetenzmanagement Lernmanagementsysteme Lernmotivation Workshops itegpub pub_jml}, language = {deutsch}, publisher = {Springer Berlin Heidelberg}, series = {Kompetenzmanagement in Organisationen}, timestamp = {2020-12-29T16:51:27.000+0100}, title = {Chancen und Herausforderungen des digitalen Lernens: Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte}, url = {https://doi.org/10.1007/978-3-662-59390-5}, year = 2019 }
- Wambsganss, T., & Rietsche, R.. (2019). Towards designing an adaptive argumentation learning tool. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Digitalization triggers a shift in the compositions of skills and knowledge needed for students in their future work life. Hence, higher order thinking skills are becoming more important to solve future challenges. One subclass of these skills, which contributes significantly to communication, collaboration and problem-solving, is the skill of how to argue in a structured, reflective and well-formed way. However, educational organizations face difficulties in providing the boundary conditions necessary to develop this skill, due to increasing student numbers paired with financial constraints. In this short paper, we present the first steps of our design science research project on how to design an adaptive IT-tool that helps students develop their argumentation skill through formative feedback in large-scale lectures. Based on scientific learning theory and user interviews, we propose preliminary requirements and design principles for an adaptive argumentation learning tool. Furthermore, we present a first instantiation of those principles.
@inproceedings{ls_leimeister, abstract = {Digitalization triggers a shift in the compositions of skills and knowledge needed for students in their future work life. Hence, higher order thinking skills are becoming more important to solve future challenges. One subclass of these skills, which contributes significantly to communication, collaboration and problem-solving, is the skill of how to argue in a structured, reflective and well-formed way. However, educational organizations face difficulties in providing the boundary conditions necessary to develop this skill, due to increasing student numbers paired with financial constraints. In this short paper, we present the first steps of our design science research project on how to design an adaptive IT-tool that helps students develop their argumentation skill through formative feedback in large-scale lectures. Based on scientific learning theory and user interviews, we propose preliminary requirements and design principles for an adaptive argumentation learning tool. Furthermore, we present a first instantiation of those principles.}, added-at = {2020-11-02T12:25:43.000+0100}, author = {Wambsganss, Thiemo and Rietsche, Roman}, biburl = {https://www.bibsonomy.org/bibtex/21ab887a7ef095e748fb1ba0a7a3e65db/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15.12.2019 - 18.12.2019}, interhash = {2fc108ce8a6390fc31ff4d5122269f3b}, intrahash = {1ab887a7ef095e748fb1ba0a7a3e65db}, keywords = {IT_learning_tool argumentation_learning design_science_research formative_feedback itegpub}, timestamp = {2020-12-02T14:24:07.000+0100}, title = {Towards Designing an Adaptive Argumentation Learning Tool}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/12/JML_795.pdf}, venue = {Munich, Germany}, year = 2019 }
- Janson, A.. (2019). Improving processes and outcomes in digital learning environments - empirical foundations and design principles for scaffolding in technology-mediated learning (Vol. Research on IT / Service / Innovation / Collaboration). Kassel, Germany: Kassel university press. doi:10.19211/KUP97837376006295
[BibTeX] [Download PDF]@book{ls_leimeister, added-at = {2020-06-12T14:06:18.000+0200}, address = {Kassel, Germany}, author = {Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/2af738c9fbb1910c9bdd17d7acf916b87/ls_leimeister}, doi = {10.19211/KUP97837376006295}, interhash = {7205f9be50facba7d10a0de2c07e7555}, intrahash = {af738c9fbb1910c9bdd17d7acf916b87}, isbn = {978-3-7376-0628-8}, keywords = {Digital_Learning Learning_Process Scaffolding Technology-mediated_Learning dempub itegpub pub_aja u3bpub}, number = 17, publisher = {kassel university press}, timestamp = {2020-06-12T15:09:55.000+0200}, title = {Improving Processes and Outcomes in Digital Learning Environments - Empirical Foundations and Design Principles for Scaffolding in Technology-mediated Learning}, url = {https://www.upress.uni-kassel.de/katalog/abstract.php?978-3-7376-0628-8}, volume = {Research on IT / Service / Innovation / Collaboration}, year = 2019 }
- Lipusch, N., Dellermann, D., Ebel, P., Bretschneider, U., & Leimeister, J. M.. (2019). Radically rethinking the way crowdfunding works: the case of jumpstartfund and the hyperloop. International journal of entrepreneurial venturing, 11(6), 598-619. doi:https://doi.org/10.1504/IJEV.2019.103739
[BibTeX] [Abstract]
In this research, we explore the unique case of JumpStartFund, a new crowdfunding platform that is used to develop the Hyperloop project. To this end, we employ an in-depth single case study to examine the participation architecture of the platform as well as the Hyperloop campaign content, based on which we derive a new crowdfunding model. The derived crowdfunding model differs from existing crowdfunding models in that it allows entrepreneurs to develop their business with the crowdmore actively. Our research has important implications for research and practice. First, we introduce a new crowdfunding model that expands the boundaries of existent models. Second, we explain how our model helps to more efficiently leverage the potential inherent in the crowd thereby redefining entrepreneurial success within crowdfunding. Third, we discuss how our findings contribute to existent research within the context of crowdsourcing.
@article{ls_leimeister, abstract = {In this research, we explore the unique case of JumpStartFund, a new crowdfunding platform that is used to develop the Hyperloop project. To this end, we employ an in-depth single case study to examine the participation architecture of the platform as well as the Hyperloop campaign content, based on which we derive a new crowdfunding model. The derived crowdfunding model differs from existing crowdfunding models in that it allows entrepreneurs to develop their business with the crowdmore actively. Our research has important implications for research and practice. First, we introduce a new crowdfunding model that expands the boundaries of existent models. Second, we explain how our model helps to more efficiently leverage the potential inherent in the crowd thereby redefining entrepreneurial success within crowdfunding. Third, we discuss how our findings contribute to existent research within the context of crowdsourcing.}, added-at = {2020-03-28T12:17:21.000+0100}, author = {Lipusch, Nikolaus and Dellermann, Dominik and Ebel, Philipp and Bretschneider, Ulrich and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/21136df1ef0fbeb5bac8afa66c7378675/ls_leimeister}, doi = {https://doi.org/10.1504/IJEV.2019.103739}, interhash = {e35bd81e0113dde507cd9f233839871a}, intrahash = {1136df1ef0fbeb5bac8afa66c7378675}, issn = {1742-5360}, journal = {International Journal of Entrepreneurial Venturing}, keywords = {case_study co-creation crowdfunding crowdfunding_models crowdsourcing itegpub pub_dde pub_jml pub_nli pub_peb}, language = {english}, number = 6, pages = {598-619}, timestamp = {2022-09-21T17:08:00.000+0200}, title = {Radically rethinking the way crowdfunding works: the case of JumpStartFund and the Hyperloop }, volume = 11, year = 2019 }
- Billert, M. S., Peters, C., Leimeister, J. M., Niering, P., & Hartmann, C.. (2019). Weck den herkules in dir – bürger-initiierte dienstleistungen. Handlungsbroschüre zum verbundforschungsprojekt civitas digitalis - digitale und crowd-basierte dienstleistungssysteme zur schaffung zukunftsfähiger und lebenswerter lebensräume 2020. iteg technical reports – wissenschaftlichen zentrum für informationstechnik-gestaltung (iteg) an der universität kassel, 8, 12-39. doi:http://dx.medra.org/10.19211/KUP9783737650991
[BibTeX] [Download PDF]@article{ls_leimeister, added-at = {2019-12-21T14:36:46.000+0100}, address = {Kassel, Germany}, author = {Billert, Matthias Simon and Peters, Christoph and Leimeister, Jan Marco and Niering, Peggy and Hartmann, Christina}, biburl = {https://www.bibsonomy.org/bibtex/2ec10256deee339211373c46761cfae13/ls_leimeister}, doi = {http://dx.medra.org/10.19211/KUP9783737650991}, editor = {Bittner, Eva and Leimeister, Jan Marco and Krcmar, Helmut and Peters, Christoph}, interhash = {ef23ef6ed0da3fb5496afb79e6a40b19}, intrahash = {ec10256deee339211373c46761cfae13}, isbn = {978-3-7376-5099-1}, journal = {Handlungsbroschüre zum Verbundforschungsprojekt Civitas Digitalis - Digitale und Crowd-basierte Dienstleistungssysteme zur Schaffung zukunftsfähiger und lebenswerter Lebensräume 2020. ITeG Technical Reports – Wissenschaftlichen Zentrum für Informationstechnik-Gestaltung (ITeG) an der Universität Kassel}, keywords = {cepub dempub innovation_management itegpub pub_cpe pub_jml pub_mbi}, pages = {12-39}, publisher = {kassel university press}, timestamp = {2019-12-31T19:09:18.000+0100}, title = {Weck den Herkules in dir – bürger-initiierte Dienstleistungen}, url = {https://www.uni-kassel.de/upress/online/OpenAccess/978-3-7376-5099-1.OpenAccess.pdf}, volume = 8, year = 2019 }
- Barev, T. J., & Janson, A.. (2019). Towards an integrative understanding of privacy nudging – systematic review and research agenda. Paper presented at the Annual pre-icis workshop on hci research in mis (pre-icis).
[BibTeX] [Abstract] [Download PDF]
When using digital technologies, various data traces are left behind for collection, storage and analysis. Innovative solutions for information systems are needed that mitigate privacy risks and foster information privacy. One mechanism to achieve this are privacy nudges. Nudges are a concept from behavioural economics to influence individual’s decisions. This paper focusses on building an integrative understanding of privacy nudging. Specifically, we conceptualize the constituting characteristics of privacy nudges by conducting a systematic literature review to cover the current state of knowledge in the interdisciplinary privacy nudge literature stream. We structure the intrapersonal factors that determine effectiveness for each privacy nudge in a morphological box and conceptualize on this basis current research coverage as well as demand for future research. Finally, we develop theoretical propositions contributing to the discussion of how to study and design effective privacy nudges that can pave the way for more privacy sensitive IT systems.
@inproceedings{ls_leimeister, abstract = {When using digital technologies, various data traces are left behind for collection, storage and analysis. Innovative solutions for information systems are needed that mitigate privacy risks and foster information privacy. One mechanism to achieve this are privacy nudges. Nudges are a concept from behavioural economics to influence individual’s decisions. This paper focusses on building an integrative understanding of privacy nudging. Specifically, we conceptualize the constituting characteristics of privacy nudges by conducting a systematic literature review to cover the current state of knowledge in the interdisciplinary privacy nudge literature stream. We structure the intrapersonal factors that determine effectiveness for each privacy nudge in a morphological box and conceptualize on this basis current research coverage as well as demand for future research. Finally, we develop theoretical propositions contributing to the discussion of how to study and design effective privacy nudges that can pave the way for more privacy sensitive IT systems.}, added-at = {2019-12-21T14:15:12.000+0100}, author = {Barev, Torben Jan and Janson, Andreas}, biburl = {https://www.bibsonomy.org/bibtex/274baed6f34bf2949a5a0d3cb1de30dcb/ls_leimeister}, booktitle = {Annual Pre-ICIS Workshop on HCI Research in MIS (Pre-ICIS)}, eventdate = {15.12.2019}, eventtitle = {Annual Pre-ICIS Workshop on HCI Research in MIS (Pre-ICIS)}, interhash = {eab6f8012c55d85ec526cfa456aaaf86}, intrahash = {74baed6f34bf2949a5a0d3cb1de30dcb}, keywords = {Future_Work Information_Privacy Nudging Personality Privacy_Nudging itegpub pub_aja pub_nudger pub_tba}, timestamp = {2021-07-14T09:41:36.000+0200}, title = {Towards an Integrative Understanding of Privacy Nudging – Systematic Review and Research Agenda}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2020/03/JML_762neu.pdf}, venue = {Munich, Germany}, year = 2019 }
- Billert, M.. (2019). Yes, we can! blockchain based crowdfunding and crowdworking. Paper presented at the Pre-icis sigbps workshop on blockchain and smart contract (pre-icis).
[BibTeX] [Abstract] [Download PDF]
In the current process of crowdfunding and crowdworking, many criteria-based conditions must be considered on different platforms. Assignments must be initiated for each platform, which costs time, money and resources. In order to counteract these challenges and reduce transactions, we developed a blockchain-based platform using a design-oriented approach. This platform accompanies the process from requirements to self-executing, event- and condition-controlled contracts in a partially automated manner. Based on the literature of crowdfunding, crowdworking and blockchain-based smart contracts, we derived requirements for a platform creation. While we contribute to the literature by eliciting design-oriented requirements, we show practical implications by building a blockchain-based platform concept for facilitating a more efficient combined crowdfunding and crowdworking process by reducing transactions.
@inproceedings{ls_leimeister, abstract = {In the current process of crowdfunding and crowdworking, many criteria-based conditions must be considered on different platforms. Assignments must be initiated for each platform, which costs time, money and resources. In order to counteract these challenges and reduce transactions, we developed a blockchain-based platform using a design-oriented approach. This platform accompanies the process from requirements to self-executing, event- and condition-controlled contracts in a partially automated manner. Based on the literature of crowdfunding, crowdworking and blockchain-based smart contracts, we derived requirements for a platform creation. While we contribute to the literature by eliciting design-oriented requirements, we show practical implications by building a blockchain-based platform concept for facilitating a more efficient combined crowdfunding and crowdworking process by reducing transactions.}, added-at = {2019-12-10T14:14:09.000+0100}, author = {Billert, Matthias}, biburl = {https://www.bibsonomy.org/bibtex/25dae503cc7b00ac21dac8eaf7c739824/ls_leimeister}, booktitle = {Pre-ICIS SIGBPS Workshop on Blockchain and Smart Contract (Pre-ICIS)}, eventdate = {15.12.2019}, eventtitle = {Pre-ICIS SIGBPS Workshop on Blockchain and Smart Contract (Pre-ICIS)}, interhash = {9857a55bf33e2022b54012e77f48cc53}, intrahash = {5dae503cc7b00ac21dac8eaf7c739824}, keywords = {blockchain-based_smart_contracts crowdfunding crowdworking dempub design_science itegpub pub_mbi}, timestamp = {2021-07-14T09:46:33.000+0200}, title = {Yes, We Can! Blockchain Based Crowdfunding and Crowdworking }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2019/12/JML_758.pdf}, venue = {Munich, Germany}, year = 2019 }
- Leimeister, J. M.. (2019). Dienstleistungsengineering und -management data-driven service innovation (Zweite ed.). Berlin, Heidelberg: Springer gabler. doi:https://doi.org/10.1007/978-3-662-59858-0
[BibTeX] [Download PDF]@book{ls_leimeister, added-at = {2019-11-24T14:48:30.000+0100}, address = {Berlin, Heidelberg}, author = {Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2e55daab3d8b9e6c1f206d802b956bb9b/ls_leimeister}, doi = {https://doi.org/10.1007/978-3-662-59858-0}, edition = {Zweite }, interhash = {91735c82db404718bbeb09a9bb09325a}, intrahash = {e55daab3d8b9e6c1f206d802b956bb9b}, isbn = {978-3-662-59857-3}, keywords = {Dienstleistungen Dienstleistungsengineering Dienstleistungsengineering_und_-management Dienstleistungsinnovationen Dienstleistungsmanagement Dienstleistungsqualität Digitales_und_Services Service-Design Service-Modellierung Service-Strategie Service_Engineering Service_Innovation Service_Management itegpub pub_jml}, publisher = {Springer Gabler}, timestamp = {2019-12-24T16:31:34.000+0100}, title = {Dienstleistungsengineering und -management Data-driven Service Innovation }, url = {https://link.springer.com/book/10.1007/978-3-662-59858-0 }, year = 2019 }
- Janson, A., Thiel de Gafenco, M., Klusmeyer, J., & Leimeister, J. M.. (2019). Theoriegeleitete und nutzerzentrierte entwicklung von digitalen lernangeboten und dienstleistungen. In Berufsbildung international (Vol. Digitalisierung). Dlr projektträger.
[BibTeX] [Download PDF]@incollection{ls_leimeister, added-at = {2019-11-18T15:38:08.000+0100}, author = {Janson, Andreas and Thiel de Gafenco, Marian and Klusmeyer, Jens and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2a57c44814f139d461cc22518bd65c9c3/ls_leimeister}, booktitle = {Berufsbildung International}, interhash = {cce2595818a3305305a2cdafcb8dad39}, intrahash = {a57c44814f139d461cc22518bd65c9c3}, keywords = {dempub itegpub pub_aja pub_jml pub_kolearn pub_mth u3bpub}, publisher = {DLR Projektträger}, timestamp = {2019-12-31T18:57:16.000+0100}, title = {Theoriegeleitete und nutzerzentrierte Entwicklung von digitalen Lernangeboten und Dienstleistungen}, url = {https://www.berufsbildung-international.de/files/IBB_Publikation_02-19_Digitalisierung_web.pdf}, volume = {Digitalisierung}, year = 2019 }
- Weinert, T., Janson, A., Thiel de Gafenco, M., Urbon, U., Wegener, R., & Mauritz, C.. (2019). Nutzung von interaktiven videos zur entwicklung von arbeitsprozessorientierung in der aus- und weiterbildung – erkenntnisse aus dem projekt kolearn. In Berufsbildung international (Vol. Digitalisierung). Dlr projektträger.
[BibTeX] [Download PDF]@incollection{ls_leimeister, added-at = {2019-11-18T15:33:18.000+0100}, author = {Weinert, Tim and Janson, Andreas and Thiel de Gafenco, Marian and Urbon, Ute and Wegener, René and Mauritz, Carsten}, biburl = {https://www.bibsonomy.org/bibtex/219f11ff365ae22c9413c398e9cb56aff/ls_leimeister}, booktitle = {Berufsbildung International}, interhash = {071d7e2f94138f08bb74025b60eab393}, intrahash = {19f11ff365ae22c9413c398e9cb56aff}, keywords = {dempub itegpub pub_aja pub_jml pub_kolearn pub_mth pub_rwe pub_twe u3bpub}, publisher = {DLR Projektträger}, timestamp = {2020-01-07T19:52:34.000+0100}, title = {Nutzung von interaktiven Videos zur Entwicklung von Arbeitsprozessorientierung in der Aus- und Weiterbildung – Erkenntnisse aus dem Projekt KoLeArn}, url = {https://www.berufsbildung-international.de/files/IBB_Publikation_02-19_Digitalisierung_web.pdf}, volume = {Digitalisierung}, year = 2019 }
- Simmert, B., Weinert, T., Janson, A., Peters, C., Ebel, P., & Leimeister, J. M.. (2019). Kontinuierliche verbesserung von internationalen geschäftsmodellen in der berufsbildung. In Berufsbildung international (, Vol. Geschäftsmodellentwicklungpp. 32-33). Dlr projektträger.
[BibTeX] [Download PDF]@incollection{ls_leimeister, added-at = {2019-11-18T15:23:04.000+0100}, author = {Simmert, Benedikt and Weinert, Tim and Janson, Andreas and Peters, Christoph and Ebel, Philipp and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2c6e000b78f18c22482629f43bddb1c77/ls_leimeister}, booktitle = {Berufsbildung International}, interhash = {75139f19cdd27a0e5d78c38e9a1babac}, intrahash = {c6e000b78f18c22482629f43bddb1c77}, keywords = {dempub itegpub pub_aja pub_bsi pub_cpe pub_jml pub_kolearn pub_peb pub_twe}, pages = {32-33}, publisher = {DLR Projektträger}, timestamp = {2020-01-07T19:52:16.000+0100}, title = {Kontinuierliche Verbesserung von internationalen Geschäftsmodellen in der Berufsbildung}, url = {https://www.berufsbildung-international.de/files/IBB_Publikation_01-19_Geschaeftsmodellentwicklung_web.pdf}, volume = {Geschäftsmodellentwicklung}, year = 2019 }
- Schomberg, S., Barev, T. J., Janson, A., & Hupfeld, F.. (2019). Ansatz zur umsetzung von datenschutz nach der dsgvo im arbeitsumfeld: datenschutz durch nudging. Datenschutz und datensicherheit - dud, 43(12), 774-780. doi:https://doi.org/10.1007/s11623-019-1204-5
[BibTeX] [Abstract] [Download PDF]
Die noch recht neue DSGVO hat einige Änderungen mit sich gebracht, welche sich in der Praxis erst noch bewähren und innovativ umgesetzt werden müssen. Insbesondere das Arbeitsumfeld wird von der fortschreitenden Digitalisierung stark verändert und sieht sich neuen Herausforderungen des Datenschutzes gegenüber. Ein Ansatz, diesen Herausforderungen zu begegnen, könnte die Integration von Privacy Nudges in digitale betriebliche Systeme sein. Ziel von Privacy Nudges ist es dabei, den Entscheidungsprozess in digitalen Entscheidungsumgebungen gezielt zu mehr Schutz von personenbezogenen Daten und Privatheit zu beeinflussen. Diesem Ansatz nähert sich dieser Beitrag interdisziplinär durch Erkenntnisse aus der verhaltensökonomischen, informatischen und der rechtswissenschaftlichen Literatur. Schließlich werden verschiedene Szenarien für den Einsatz von Privacy Nudges in digitalen Arbeitssystemen beschrieben und bewertet.
@article{ls_leimeister, abstract = {Die noch recht neue DSGVO hat einige Änderungen mit sich gebracht, welche sich in der Praxis erst noch bewähren und innovativ umgesetzt werden müssen. Insbesondere das Arbeitsumfeld wird von der fortschreitenden Digitalisierung stark verändert und sieht sich neuen Herausforderungen des Datenschutzes gegenüber. Ein Ansatz, diesen Herausforderungen zu begegnen, könnte die Integration von Privacy Nudges in digitale betriebliche Systeme sein. Ziel von Privacy Nudges ist es dabei, den Entscheidungsprozess in digitalen Entscheidungsumgebungen gezielt zu mehr Schutz von personenbezogenen Daten und Privatheit zu beeinflussen. Diesem Ansatz nähert sich dieser Beitrag interdisziplinär durch Erkenntnisse aus der verhaltensökonomischen, informatischen und der rechtswissenschaftlichen Literatur. Schließlich werden verschiedene Szenarien für den Einsatz von Privacy Nudges in digitalen Arbeitssystemen beschrieben und bewertet.}, added-at = {2019-11-07T21:18:27.000+0100}, address = {Wiesbaden, Germany}, author = {Schomberg, Sabrina and Barev, Torben Jan and Janson, Andreas and Hupfeld, Felix}, biburl = {https://www.bibsonomy.org/bibtex/26a4e724ed5cbeaaef2414febefe03517/ls_leimeister}, doi = {https://doi.org/10.1007/s11623-019-1204-5}, interhash = {b0cd409c6d58243e56b5327fb04bc533}, intrahash = {6a4e724ed5cbeaaef2414febefe03517}, issn = {1862-2607}, journal = {Datenschutz und Datensicherheit - DuD}, keywords = {DSGVO Datenschutz_durch_Technik Datenschutz_„by_Design“_und_„by Default“ Digital_Nudging Privacy_Nudges itegpub pub_aja pub_fhu pub_nudger pub_tba}, number = 12, pages = {774-780}, publisher = {Springer Fachmedien}, timestamp = {2021-11-24T11:29:57.000+0100}, title = {Ansatz zur Umsetzung von Datenschutz nach der DSGVO im Arbeitsumfeld: Datenschutz durch Nudging }, url = {http://pubs.wi-kassel.de/wp-content/uploads/2019/12/JML_753.pdf}, volume = 43, year = 2019 }
- Simmert, B., Eilers, K., & Leimeister, J. M.. (2019). Interne crowd work an der schnittstelle sozialer und technischer elemente der digitalen arbeitsorganisation. In Schröter, W. (Ed.), In Der mitbestimmte algorithmus - gestaltungskompetenz für den wandel der arbeit (, pp. 155-166). Mössingen-Talheim, Germany: Talheimer verlag.
[BibTeX]@incollection{ls_leimeister, added-at = {2019-11-07T21:05:44.000+0100}, address = {Mössingen-Talheim, Germany}, author = {Simmert, Benedikt and Eilers, Karen and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/274c7b2bef206ac034f5df5e898d8db2d/ls_leimeister}, booktitle = {Der mitbestimmte Algorithmus - Gestaltungskompetenz für den Wandel der Arbeit}, editor = {Schröter, Welf}, interhash = {f2b990caabb6e128905b1ec1dcce6ee8}, intrahash = {74c7b2bef206ac034f5df5e898d8db2d}, isbn = {978-3-89376-181-4}, keywords = {Agilität Empowerment Interne_Crowd_Work Sozio-Technisches_System itegpub pub_bsi pub_jml pub_kei}, pages = {155-166}, publisher = {Talheimer Verlag}, timestamp = {2019-12-31T18:43:34.000+0100}, title = {Interne Crowd Work an der Schnittstelle sozialer und technischer Elemente der digitalen Arbeitsorganisation}, year = 2019 }
- Durward, D., & Leimeister, J. M.. (2019). Crowd work als neue form digitaler erwerbsarbeit – veränderungen der arbeitsorganisation in unternehmen. In Kohlrausch, B., Schildmann, C., & Voss, D. (Eds.), In Neue arbeit – neue ungleichheiten – folgen der digitalisierung Weinheim, Germany: Beltz juventa.
[BibTeX]@incollection{ls_leimeister, added-at = {2019-10-25T18:23:34.000+0200}, address = {Weinheim, Germany }, author = {Durward, David and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/2ac88b72fcf682b3036f3e8e8d5bf12e4/ls_leimeister}, booktitle = {Neue Arbeit – neue Ungleichheiten – Folgen der Digitalisierung}, editor = {Kohlrausch, Bettina and Schildmann, Christina and Voss, Dorothea}, interhash = {7f101de1ced56f33e5ffc5c5340d6f57}, intrahash = {ac88b72fcf682b3036f3e8e8d5bf12e4}, isbn = {978-3-7799-4941-1}, keywords = {itegpub pub_ddu pub_jml}, publisher = {Beltz Juventa}, timestamp = {2020-03-30T21:56:09.000+0200}, title = {Crowd Work als neue Form digitaler Erwerbsarbeit – Veränderungen der Arbeitsorganisation in Unternehmen}, year = 2019 }
- Li, M. M., Müller, J., Ernst, S., & Peters, C.. (2019). Take the wheel - technology-driven change in the energy sector. Paper presented at the International conference on information systems (icis).
[BibTeX] [Download PDF]@inproceedings{ls_leimeister, added-at = {2019-10-18T15:48:55.000+0200}, author = {Li, Mahei Manhai and Müller, Jennifer and Ernst, Sissy-Josefina and Peters, Christoph}, biburl = {https://www.bibsonomy.org/bibtex/21f884da318507ca36b23b4c36f463795/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {15.08.2019}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {d6f505f84c0a44ff89c76abfa3ed3c21}, intrahash = {1f884da318507ca36b23b4c36f463795}, keywords = {dempub itegpub pub_cpe pub_mli pub_ser}, timestamp = {2021-07-14T09:51:37.000+0200}, title = {Take the Wheel - Technology-driven Change in the Energy Sector }, url = {https://aisel.aisnet.org/icis2019/learning_environ/learning_environ/1/}, venue = {Munich, Germany}, year = 2019 }
- Leimeister, J. M., Becker, J., Heinzl, A., Winter, R., & Gefen, D.. (2019). Doing a doctorate in bise in germany, austria and switzerland? a debate on the why, what and how. Business & information systems engineering, 61(6), 759–766. doi:https://doi.org/10.1007/s12599-019-00621-3
[BibTeX] [Download PDF]@article{ls_leimeister, added-at = {2019-10-18T15:39:05.000+0200}, address = {Wiesbaden, Germany}, author = {Leimeister, Jan Marco and Becker, Jörg and Heinzl, Armin and Winter, Robert and Gefen, David}, biburl = {https://www.bibsonomy.org/bibtex/201b02d5dc7903936a809ae5533abd46f/ls_leimeister}, doi = {https://doi.org/10.1007/s12599-019-00621-3}, interhash = {33657351730ce792ce44bd669991fe43}, intrahash = {01b02d5dc7903936a809ae5533abd46f}, issn = {2363-7005}, journal = {Business & Information Systems Engineering}, keywords = {itegpub pub_jml}, language = {English}, month = oct, number = 6, pages = {759–766}, publisher = {Springer Fachmedien}, timestamp = {2023-09-18T15:20:04.000+0200}, title = {Doing a Doctorate in BISE in Germany, Austria and Switzerland? A Debate on the Why, What and How}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2019/12/JML_754.pdf}, volume = 61, year = 2019 }
- Peters, C., Simmert, B., Eilers, K., & Leimeister, J. M.. (2019). Future organization report 2019 St.Gallen, Switzerland and Frankfurt, Germany: .
[BibTeX] [Download PDF]@techreport{ls_leimeister, added-at = {2019-10-14T14:20:47.000+0200}, address = {St.Gallen, Switzerland and Frankfurt, Germany }, author = {Peters, Christoph and Simmert, Benedikt and Eilers, Karen and Leimeister, Jan Marco}, biburl = {https://www.bibsonomy.org/bibtex/20d12ed256c53d47ccfa5a95784d77692/ls_leimeister}, interhash = {63bcd3d9b82b25fc4c7bf25e7b0d65a7}, intrahash = {0d12ed256c53d47ccfa5a95784d77692}, keywords = {Agile_Organisation Agile_Transformation Empowerment Führung itegpub pub_bsi pub_cpe pub_jml pub_kei}, publisher = { Institut für Wirtschaftsinformatik der Universität St.Gallen, Campana & Schott Business Services GmbH}, timestamp = {2022-10-27T14:34:45.000+0200}, title = {Future Organization Report 2019}, url = {http://future-organization.com}, year = 2019 }
- Schöbel, S., Janson, A., & Mishra, A. N.. (2019). A configurational view on avatar design – the role of emotional attachment, satisfaction, and cognitive load in digital learning. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
In online learning settings interactive and meaningful feedback is becoming increasingly important. However, feedback from teachers is oftentimes missing in online learning settings. To overcome challenges that arise from the missing representation of teachers, our study analyzes the relevance of avatar designs in learning settings. We therefore rely on avatars as game design elements and analyze how their design can influence emotional attachment, learning process satisfaction, and extraneous cognitive load in learning. To achieve our goal, we conduct a qualitative comparative analysis with 998 datasets that were collected in a 2x2x2 pre-post online experiment that was developed to train participants in learning functions in Excel. Our results indicate that interaction, familiarity, motivation, and aesthetic experiences are important configurations for avatars that are used in learning. We contribute to different streams of theory such as self-expansion and guide practitioners by providing implications about how to create meaningful avatar designs for learning applications.
@inproceedings{ls_leimeister, abstract = {In online learning settings interactive and meaningful feedback is becoming increasingly important. However, feedback from teachers is oftentimes missing in online learning settings. To overcome challenges that arise from the missing representation of teachers, our study analyzes the relevance of avatar designs in learning settings. We therefore rely on avatars as game design elements and analyze how their design can influence emotional attachment, learning process satisfaction, and extraneous cognitive load in learning. To achieve our goal, we conduct a qualitative comparative analysis with 998 datasets that were collected in a 2x2x2 pre-post online experiment that was developed to train participants in learning functions in Excel. Our results indicate that interaction, familiarity, motivation, and aesthetic experiences are important configurations for avatars that are used in learning. We contribute to different streams of theory such as self-expansion and guide practitioners by providing implications about how to create meaningful avatar designs for learning applications.}, added-at = {2019-09-28T15:11:24.000+0200}, author = {Schöbel, Sofia and Janson, Andreas and Mishra, Abhay Nath}, biburl = {https://www.bibsonomy.org/bibtex/2eec2c98c5bf0686d19baaecdc4c877e0/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {14.12.2019}, eventtitle = {International Conference on Information Systems (ICIS)}, interhash = {53902cd84e46fc24d4cd68c67757057f}, intrahash = {eec2c98c5bf0686d19baaecdc4c877e0}, keywords = {Avatars Cognitive_Load Emotional_Attachment Gamification Learning Qualitative_Comparative_Analysis Satisfaction itegpub pub_aja pub_ssc}, timestamp = {2021-07-14T13:09:05.000+0200}, title = {A Configurational View on Avatar Design – The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2019/12/JML_759.pdf}, venue = {Munich, Germany}, year = 2019 }
- Schmidt-Kraeplin, M., Thiebes, S., Schöbel, S., & Sunyaev, A.. (2019). Users’ game design element preferences in health behavior change support systems for physical activity: a best-worst-scaling approach. Paper presented at the International conference on information systems (icis).
[BibTeX] [Abstract] [Download PDF]
Over the last decades, physical inactivity has become one of the leading health risk factors in modern societies. To incentivize people to be more physically active, gamified health behavior change support systems (HBCSSs) are a promising approach. These systems often make use of gamification to keep their users engaged over a sustained period of time. However, despite its popularity, gamification often fails due to insufficient designs, which neglect users’ needs. Building on extant research that investigated users’ preferences in other gamification contexts, we conduct a survey among 447 potential users of HBCSSs for physical activity, using a best-worst-scaling approach. Our results indicate that users generally prefer the game design elements progress, goals, points, and levels, which is partially different from past research on preferred game design elements in other contexts. Thus, our research contributes to the understanding of contextual differences in users’ gamification preferences.
@inproceedings{ls_leimeister, abstract = {Over the last decades, physical inactivity has become one of the leading health risk factors in modern societies. To incentivize people to be more physically active, gamified health behavior change support systems (HBCSSs) are a promising approach. These systems often make use of gamification to keep their users engaged over a sustained period of time. However, despite its popularity, gamification often fails due to insufficient designs, which neglect users’ needs. Building on extant research that investigated users’ preferences in other gamification contexts, we conduct a survey among 447 potential users of HBCSSs for physical activity, using a best-worst-scaling approach. Our results indicate that users generally prefer the game design elements progress, goals, points, and levels, which is partially different from past research on preferred game design elements in other contexts. Thus, our research contributes to the understanding of contextual differences in users’ gamification preferences. }, added-at = {2019-09-28T15:05:25.000+0200}, author = {Schmidt-Kraeplin, Manuel and Thiebes, Scott and Schöbel, Sofia and Sunyaev, Ali}, biburl = {https://www.bibsonomy.org/bibtex/2ade0353314daf4a730289372505131ae/ls_leimeister}, booktitle = {International Conference on Information Systems (ICIS)}, eventdate = {14.12.2019}, interhash = {35a450bec1929e403ada683e75fcffc1}, intrahash = {ade0353314daf4a730289372505131ae}, keywords = {Best-Worst_Scaling Game_Design_Elements Gamification Health_Behavior_Change Health_Behavior_Change_Support_Systems Online_Survey User_Preferences itegpub pub_ssc}, timestamp = {2019-12-24T15:36:47.000+0100}, title = {Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach}, url = {http://pubs.wi-kassel.de/wp-content/uploads/2019/12/JML_760.pdf}, venue = {Munich, Germany}, year = 2019 }
- Zimmermann, V., Dickhaut, E., Gerber, P., & Vogt, J.. (2019). Vision: shining light on smart homes – supporting informed decision-making of end users. Paper presented at the Ieee institute of electrical and electronics engineers.
[BibTeX] [Abstract] [Download PDF]
Smart Home technologies are promising to enhance quality of life, autonomous living of elderly people and home security. Yet, uncertainty in terms of personal benefits, functionality, cost, privacy and security features influences potential users' decision processes. The vision of this research thus is to support end users' informed decision-making in terms of Smart Home technologies. We developed and tested a prototype of an interactive Smart Home configurator that provides users with targeted information according to their interests. It visualizes Smart Home processes and implications for privacy and security to increase transparency and reduce uncertainty in the decision-process. Ideas for further improving and extending the concept of the Smart Home configurator are discussed.
@inproceedings{ls_leimeister, abstract = {Smart Home technologies are promising to enhance quality of life, autonomous living of elderly people and home security. Yet, uncertainty in terms of personal benefits, functionality, cost, privacy and security features influences potential users' decision processes. The vision of this research thus is to support end users' informed decision-making in terms of Smart Home technologies. We developed and tested a prototype of an interactive Smart Home configurator that provides users with targeted information according to their interests. It visualizes Smart Home processes and implications for privacy and security to increase transparency and reduce uncertainty in the decision-process. Ideas for further improving and extending the concept of the Smart Home configurator are discussed.}, added-at = {2019-09-27T21:56:11.000+0200}, author = {Zimmermann, Verena and Dickhaut, Ernestine and Gerber, Paul and Vogt, Joachim}, biburl = {https://www.bibsonomy.org/bibtex/239bae329f29bf61dc90958e68cc91c3e/ls_leimeister}, booktitle = {IEEE Institute of Electrical and Electronics Engineers}, interhash = {a32cb0f63037f7c39e589571064d51d3}, intrahash = {39bae329f29bf61dc90958e68cc91c3e}, keywords = {Smart_Home configurator innovation_management itegpub privacy pub_edi security u3bpub}, timestamp = {2019-10-04T14:39:43.000+0200}, title = {Vision: Shining Light on Smart Homes – Supporting Informed Decision-Making of End U